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2v2 strats

Forum Index > StarCraft 2 Strategy
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Hopstick
Profile Joined August 2010
United States79 Posts
August 10 2010 05:35 GMT
#1
Alright so I have been browsing around and noticed there arent alot of 2v2 topics out there so I figured I would make my own and ask specifically for my personal 2v2 team, but leave it open for others to post strats for any 2v2 combo aswell.

So me and my friend just started playing 2v2 matches as T T and couldnt find alot of strats for the combo so we just decided I would go early push going with a 4 racks build and he would turtle figuring we had covered our bases, we were against Toss and Terran so I rushed the Terran took him out fast and had only Toss to deal with, the game went into about 35minutes but we won. So im wondering does anyone else have any good 2v2 strats for T T or any combo for that matter?
Sanitarium14
Profile Joined April 2010
United States141 Posts
August 10 2010 05:40 GMT
#2
Well, for tt in particular, a common wall is a good strat to go. but in general, taking a third expo while denying their third is the way to win. unless it is some silly rush, attacking is very hard, but securing far out bases is hard. Be sure to not go for both mech, as that leaves both of you immoblie. cant think of anything
eh?
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2010-08-10 06:02:51
August 10 2010 06:02 GMT
#3
have one of you go proxy reaper rush
the other one goes 1--> 2--- > 3rax M&M to defend
then the proxy reaper player transitions into mech, possible banshee harrass


some incredibly strong shit right there
Hopstick
Profile Joined August 2010
United States79 Posts
August 10 2010 06:11 GMT
#4
Alright I figured both mech would leave us too open to early rushes and leave us too immobile but is both mech a possible good late game strat just have one go from bio to mech and the other go straight mech? What about them going air?Tthe Toss went air after we took out the Terran and we were in a hard spot for awhile from him massing of air before we could get air up and running
onionchowder
Profile Joined July 2009
United States137 Posts
August 10 2010 06:37 GMT
#5
Vikings are one of the most effective air-to-air combat units against all other air units. They are also easily and quickly massed with reactor starports. As TT mid/late game, I like to have one player to gain air control (vikings, ravens, BCs, in that order) and spend his extra minerals on an infantry strike force, while the other player mechs and holds the ground.
Eric Guan is a sexy beast
DarkwindHK
Profile Blog Joined April 2010
Hong Kong343 Posts
August 10 2010 07:00 GMT
#6
The only way to go to diamond is to start it with a cheesy rush followed by well thought army combo.
For example:

double 6 pool into muta/ling... for a ZZ team.
double proxy gate into blink stalker + immortal/ collosus

That way if you cannot kill one player immediately, you still have a good follow up plan and not lose to counter attack. (Plan ahead on what race to rush first, what to do if you fail to break in, who make anti air? when to expand?)

If you play passive in 2v2, you usually lose. Walling or cannon start usually lose to rush because of 2v1 situation in early game.

Dont be too humble, you are not that great.
noXe
Profile Joined August 2010
2 Posts
August 10 2010 16:58 GMT
#7
Something really interesting you can do in 2v2. You have to be terran-protoss against one not zerg. You can barrack rush the non-zerg player. From what I've heard, their is a way to protect you SVN while he's building the barrack that makes him unkillable. At least, this guy is claiming it:

noXe
Profile Joined August 2010
2 Posts
August 12 2010 15:00 GMT
#8
An another good combo when you are playing both terran is one rushing reapers to destroy the economy of the other team and mass viking (because you went vast gas anyways) while the other play is simply doing a mass marine/marauder (make sure to counter a rush that way).
Voyager I
Profile Joined July 2010
United States260 Posts
August 12 2010 15:21 GMT
#9
I've had much more success being aggressive early game than trying to play defensively. Most maps make it easy for one player to be isolated by the attackers, and it's extremely difficult to defend against a double-allin unless you already have a similar unit count yourselves...and since you need to get an army just to survive, might as well put it to good use, right?

Above 2v2, try having one player on your team go fast Reapers and harass. He puts the enemy on the back foot and keeps them in their base even if he doesn't do a lot of damage, at lower levels he's liable to kill someone outright, and any sort of early Zergling or Zealot aggression will get absolutely devoured if Reapers catch them crossing the map.


Other than that, you want to transition into a solid midgame army, and maybe abuse some of the unique synergies you encounter in 2v2 like Mutas + Medivacs.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
August 12 2010 15:37 GMT
#10
In my experience the most common strategies are all-in variants. Even if you don't plan on rushing you need to make a lot of stuff early to hold off a push. On maps where there is no "common ground" to defend, isolating one player early on with a push can end the game (Forcefield abuse works wonders).

With Terran you have more options, since Tanks can hold the line against any sort of ground aggression early on. If you don't wanna go all-in (but hell, why not? Every other player and his mother do it anyway) then you can expo with Tanks and look to macro up, I've seen this used pretty effectively.
Don't hate the player, hate the game
RushGG
Profile Blog Joined August 2010
United Kingdom212 Posts
August 12 2010 15:43 GMT
#11
I've been playing PT with my terran friend and every match we've come up against, except one, the opposing 2 players have rushed us - it gets annoying and boring and seems like at a low level, nobody plays a macro game.

The only game we didn't encounter rushing was vs PP, where they both just massed Stalkers (stupid idea), I told my T friend to go heavy siege from the start, he did that, I went for quick DTs and we raped them. My friend took an early expansion and literally covered the middle of the map with like 10 siege tech'd tanks, the other guys with their 50-odd stalkers couldn't do anything, meanwhile I was wiping out their probes with my DTs.
This is literally the one 2v2 where it's been more strategic for us.
~ 안녕, 저는 현재 한국어를 배우는 중이에요 :D ~ Follow me on Twitter @RushGeeGee
drona
Profile Joined April 2010
United States8 Posts
August 12 2010 16:19 GMT
#12
My experience in 2v2 has been mixed. While most our early experience as a ZT team had been rushes, I (as the zerg player who can't wall-in and is always rushed), have become better at holding off the rushes. In short, all-in rushes simply don't work against us anymore and all of the games we have played turn into macro and micro battles. I think that's the lesson of SC2 in general: if you want to play the macro game, learn how to deal with the early crap.

One recent loss was an epic TZ vs. TZ match-up where things were so closely matched that I feel strongly that, had I not mis-microed and gotten my fungal growths off on the opponent, we would have won. I'm sure the experience varies across all skill levels (we're a relatively inexperienced platinum AT).

As others have said, great strategies abuse synergies either across races or players:
- If your partner is better at micro, then transfer all of the micro to him and take the macro reins so that when he's attacking you're expanding and building up forces for the next attack.
- If you're TP, use the feeding mechanic to abuse warpgates. If you're TZ, build lots of medivacs to make the zerg units immortal.
- TT is perfect for banshee/reaper harass since it is very difficult to defend against both.
- PP often abuses proxy gates since zealots are monsters in the early game.
- ZZ has the infamous double 6-pool but can also offensive crawler other zerg.

I haven't even begun to mention the strategies based purely upon the opponent's race (like the offensive crawler above) but you get the idea.
Phanekim
Profile Joined April 2003
United States777 Posts
Last Edited: 2010-08-12 20:47:27
August 12 2010 20:47 GMT
#13
playing a lot of 2v2. definately better than bw.
i like cheese
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