So me and my friend just started playing 2v2 matches as T T and couldnt find alot of strats for the combo so we just decided I would go early push going with a 4 racks build and he would turtle figuring we had covered our bases, we were against Toss and Terran so I rushed the Terran took him out fast and had only Toss to deal with, the game went into about 35minutes but we won. So im wondering does anyone else have any good 2v2 strats for T T or any combo for that matter?
2v2 strats
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Hopstick
United States79 Posts
So me and my friend just started playing 2v2 matches as T T and couldnt find alot of strats for the combo so we just decided I would go early push going with a 4 racks build and he would turtle figuring we had covered our bases, we were against Toss and Terran so I rushed the Terran took him out fast and had only Toss to deal with, the game went into about 35minutes but we won. So im wondering does anyone else have any good 2v2 strats for T T or any combo for that matter? | ||
Sanitarium14
United States141 Posts
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Deleted User 3420
24492 Posts
the other one goes 1--> 2--- > 3rax M&M to defend then the proxy reaper player transitions into mech, possible banshee harrass some incredibly strong shit right there | ||
Hopstick
United States79 Posts
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onionchowder
United States137 Posts
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DarkwindHK
Hong Kong343 Posts
For example: double 6 pool into muta/ling... for a ZZ team. double proxy gate into blink stalker + immortal/ collosus That way if you cannot kill one player immediately, you still have a good follow up plan and not lose to counter attack. (Plan ahead on what race to rush first, what to do if you fail to break in, who make anti air? when to expand?) If you play passive in 2v2, you usually lose. Walling or cannon start usually lose to rush because of 2v1 situation in early game. | ||
noXe
2 Posts
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noXe
2 Posts
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Voyager I
United States260 Posts
Above 2v2, try having one player on your team go fast Reapers and harass. He puts the enemy on the back foot and keeps them in their base even if he doesn't do a lot of damage, at lower levels he's liable to kill someone outright, and any sort of early Zergling or Zealot aggression will get absolutely devoured if Reapers catch them crossing the map. Other than that, you want to transition into a solid midgame army, and maybe abuse some of the unique synergies you encounter in 2v2 like Mutas + Medivacs. | ||
FuRong
New Zealand3089 Posts
With Terran you have more options, since Tanks can hold the line against any sort of ground aggression early on. If you don't wanna go all-in (but hell, why not? Every other player and his mother do it anyway) then you can expo with Tanks and look to macro up, I've seen this used pretty effectively. | ||
RushGG
United Kingdom212 Posts
The only game we didn't encounter rushing was vs PP, where they both just massed Stalkers (stupid idea), I told my T friend to go heavy siege from the start, he did that, I went for quick DTs and we raped them. My friend took an early expansion and literally covered the middle of the map with like 10 siege tech'd tanks, the other guys with their 50-odd stalkers couldn't do anything, meanwhile I was wiping out their probes with my DTs. This is literally the one 2v2 where it's been more strategic for us. | ||
drona
United States8 Posts
One recent loss was an epic TZ vs. TZ match-up where things were so closely matched that I feel strongly that, had I not mis-microed and gotten my fungal growths off on the opponent, we would have won. I'm sure the experience varies across all skill levels (we're a relatively inexperienced platinum AT). As others have said, great strategies abuse synergies either across races or players: - If your partner is better at micro, then transfer all of the micro to him and take the macro reins so that when he's attacking you're expanding and building up forces for the next attack. - If you're TP, use the feeding mechanic to abuse warpgates. If you're TZ, build lots of medivacs to make the zerg units immortal. - TT is perfect for banshee/reaper harass since it is very difficult to defend against both. - PP often abuses proxy gates since zealots are monsters in the early game. - ZZ has the infamous double 6-pool but can also offensive crawler other zerg. I haven't even begun to mention the strategies based purely upon the opponent's race (like the offensive crawler above) but you get the idea. | ||
Phanekim
United States777 Posts
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