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[H] PvP early Stalker\Immortal

Forum Index > StarCraft 2 Strategy
Post a Reply
Perfi
Profile Blog Joined May 2010
Poland349 Posts
Last Edited: 2010-05-27 20:39:27
May 27 2010 20:26 GMT
#1
I'm a pretty crappy Gold level Protoss player, and the one matchup I struggle at the most is PvP. I can handle stuff like Void Ray rushes, if I get beaten by something else I know what I did wrong (most of the time), but I just fail hardcore if the enemy goes for stalkers\immortals early. I just don't know what the hell to do - should I go double robo, spam Immortals... and die to void rays?
[url blocked] Any criticism is welcome - just please, don't go all "LOLOLOL U SUCK", because I already know that, lol.

EDIT: Also, yeah, I know I ragequit in that - I don't usually do it, but I'm pretty much pissed at the moment, been losing PvP all day. :/
Bibdy
Profile Joined March 2010
United States3481 Posts
May 27 2010 20:30 GMT
#2
Are Zealots+Sentries too obvious? Immortals are a massive waste of resources and supply if there aren't any Armoured units to shoot at.
frozenkatkiller
Profile Blog Joined July 2009
United States168 Posts
May 27 2010 20:30 GMT
#3
I haven't watched the replay and since you say you are a gold player, I will assume that there are some macro micro flaws.

For general unit composition, you want to have zealot/sentry/immortal. The sentry's give you range and nullifier/forcefield, the zealots do good damage against stalkers and immortals, and immortals do extra damage against stalkers and immortals.
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
May 27 2010 20:32 GMT
#4
Replay is unavailable, but
Get an observer then you don't have to go "what if he goes void rays"
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
May 27 2010 20:34 GMT
#5
On May 28 2010 05:30 frozenkatkiller wrote:
I haven't watched the replay and since you say you are a gold player, I will assume that there are some macro micro flaws.

For general unit composition, you want to have zealot/sentry/immortal. The sentry's give you range and nullifier/forcefield, the zealots do good damage against stalkers and immortals, and immortals do extra damage against stalkers and immortals.


Immortals are good against stalkers but not other immortals.
frozenkatkiller
Profile Blog Joined July 2009
United States168 Posts
May 27 2010 20:35 GMT
#6
On May 28 2010 05:34 ViruX wrote:
Show nested quote +
On May 28 2010 05:30 frozenkatkiller wrote:
I haven't watched the replay and since you say you are a gold player, I will assume that there are some macro micro flaws.

For general unit composition, you want to have zealot/sentry/immortal. The sentry's give you range and nullifier/forcefield, the zealots do good damage against stalkers and immortals, and immortals do extra damage against stalkers and immortals.


Immortals are good against stalkers but not other immortals.


They are if your opponents immortals have no shields which your zealots should take care of.
Norseman
Profile Joined May 2010
United States223 Posts
Last Edited: 2010-05-27 21:05:07
May 27 2010 21:02 GMT
#7
** Let me start by saying I'm at work, and can't watch your replay, but I think I can address so of your issue in theory a bit. **

So Perfi, where to begin...

You're pretty vague about what exact situations/compositions give you trouble, so I think you'd agree your problem isn't with a specific unit or configuration, but in the entire PvP match itself, so I'll attempt to address that and help as much as I can.

The first thing I can see, and you'll probably laugh, is your opening line: "I'm a pretty crappy Gold level Protoss player". It's one thing to know where you are and how you stack up, but it's another thing to be against yourself from the beginning. If your mindset is that you're a crappy player then you'll simply blame your mistakes on that and be content with it. It comes through as negative and shows you're not in the right mindset to win, and you're not in the right mindset to learn.

I liken it to Starcraft 1 and, one of my favorites, Jaedong. Was Jaedong born a champion at Starcraft? No. At some point he saw the game for the very first time and didn't know quite what to do. Yet if I play him now he would easily destroy me. Yet at one time he had no knowledge and was no better than anyone else starting to play. He starts with the same units and has the same possibilities as anyone else does, yet in the end he is better. My point is everyone starts out at the same level, just because you're struggling with something now that means nothing. If you get yourself in the right mindset you can, and wil, improve and become better. But no post here and no spoken advice can help you if you're stuck in that negative 'I'm a sucky player' mode, so drop that. It's the biggest thing holidng you back, I can guarentee you.

So now that you're in the right mindset lets try to tackle your vague broad-stroke issue which is overcoming early stalker/immortal armies. Now you have the advantage of playing against the race that is your main, so with a little thought we can start to find a solution. Simply say "Ok, in my last few games, if I went stalker and immortal, what were the biggest issues?"

The first would be time to field a sizable army. Now I'm not going to factor in the time it'd take to get the robotics facility up, lets say for argument sake you both happen to have two gateways and a robo facility out. For simplicity sake I'm saying the force you'll go against is 2 immortals and 8 stalkers, a decent sized early army.

2 Immortals take 80 seconds to build and cost a total of 500 minerals and 200 gas.
8 Stalkers (out of 2 Gateways) take 168 seconds and cost 1,000 minerals and 400 gas.

So you have 1,500 minerals and 600 gas worth of composition to play with and you need something out around the 170-180 second mark.

Well let's look at what they're weak against: Stalkers, of course, are weak against Immortals and a larger number of zealots. Immortals are slower than stalkers and weak against zealots and air. Right away I see a common link and an area to exploit.

If you built 4 zealots and 1 sentry from both gateways you would 8 zealots and 2 senties for 900 minerals and 200 gas in 174 seconds. You still have 600 minerals and 400 gas to play with... and what would cost 600 minerals, 200 gas, and be out in 150 seconds, more than enough time to counter your opponent's push? 2 Colossi.

So now we have your enemy at your door and two armies facing off:
Him
Immortal: 2
Stalker: 8

You
Zealot: 8
Sentires: 2
Colossus: 2

Even without much micro you can see you obviously have the upper hand here. Toss in a pair of forcefields to keep the immortals from getting to the colossi and/or keeping the stalkers from running from the zealots and you have a clearly decisive rout of his forces.

My point here is you have to think on your feet, you have to scout early and often, and know what's coming. Once you do that it's realatively easy to sit back and say 'Well he's building all Immortals and Stalkers, I know what would work best for me against that in this situation' and run with it.

I hope my rant was helpful, or at least gives you a new way to approach these types of issues.
Become a better player: http://www.teamliquid.net/forum/viewmessage.php?topic_id=246138
Skyro
Profile Joined May 2010
United States1823 Posts
May 27 2010 21:13 GMT
#8
You can:

1) Build more gateways instead of teching and go zealot/stalker/sentry (but you must push your army advantage at this point and either finish the game or secure an expo)
2) Mirror them and tech robo if you feel confident in your BO skills and micro/macro.
3) Go stargate and get phx and lift the immortals to supplement your zealot/stalker/sentry army

In regards to void rays they can work but IMO not at the specific immortal timing push because you probably won't have enough void rays at that point. They are great support to a well diversified army however later in the game.
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