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Zerg vs mass void ray - Page 5

Forum Index > StarCraft 2 Strategy
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Arakash
Profile Joined March 2009
Germany124 Posts
May 09 2010 18:49 GMT
#81
maybe you could mix in some Corruptors with their new Corruption spell into your hydra army. VRs are quite expensive and the spell is targeted at strong expensive units, isn't it?
At least it could make it easier to kill some of them. Also if he abuses the 7 range over your 6, maybe infestors could help.

But thats only theorycraft on my side. But it works in my head
Bibdy
Profile Joined March 2010
United States3481 Posts
May 09 2010 18:54 GMT
#82
"Void Ray harass doesn't take any skill!"

Yeah, like Banshee and Muta harass ever did. This name-calling is fun.
Rising_Phoenix
Profile Blog Joined April 2010
United States370 Posts
May 09 2010 19:03 GMT
#83
The nice thing is that now people don't even bother to HIDE the stargate so it's pretty easy to scout. I mean no one is going to do hidden stargate until probably plat division, so it's pretty easy to scout it.
Early to bed and early to rise, makes a man stupid and blind in the eyes
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
Last Edited: 2010-05-09 19:09:25
May 09 2010 19:08 GMT
#84
void rays are SOO expensive and time-consuming compared to the other races counterpart (banshees are cheap and fast, so are mutas omg).. I find it so comical that people complain about void rays

A 250 min/150 gas unit that takes a shitload of time to build is basically as tier 3 as it can get; the only thing more powerful protoss has is a Carrier.. So if someone gets 5 ultras early and dominates every ground army in the game, will you bitch that "omg ultras are impossible to beat"??

A number of void rays under 5 is easy to stop if you know how to micro. Once it gets over 5, then you should of seen it coming and got the proper counter units, since for a protoss to get 5 void rays it takes a shitload of min and gas, and time. at LEAST 1250 minerals and 750 gas.

I can understand terran having slight issues with void rays, but ZERG?? are you kidding me? Hydras take out void rays in seconds, even in mass. 12 hydras with micro should be able to take out 5 void rays, and thats even cost.. just wait til your insane mass larva pumps out way more hydras. Not to mention hydras are fast to build, void rays are slow. Mix in afew mutas to harass/distract from the hydras and its as easy as pie to go vs void rays.

Its not like protoss can harass zerg early with his 1-2 void ray either, because queens + transfusion stops that easily. You need 2-3+ void rays to even enter a zerg base.
Canada Gaming ~~ The-Feared
stockton
Profile Joined March 2010
United States128 Posts
May 09 2010 19:16 GMT
#85
ok. watched the replay and here's what i've come up with

1. not enough drones. not even close.
2. spawn larvae.
3. SPAWN LARVAE you missed this soooo many times that your queen got up to 200 energy.
4. grab a 2nd queen at your expo. you never did this and is very necessary.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
May 09 2010 19:37 GMT
#86
On May 10 2010 04:08 Skyze wrote:
void rays are SOO expensive and time-consuming compared to the other races counterpart (banshees are cheap and fast, so are mutas omg).. I find it so comical that people complain about void rays

A 250 min/150 gas unit that takes a shitload of time to build is basically as tier 3 as it can get; the only thing more powerful protoss has is a Carrier.. So if someone gets 5 ultras early and dominates every ground army in the game, will you bitch that "omg ultras are impossible to beat"??

A number of void rays under 5 is easy to stop if you know how to micro. Once it gets over 5, then you should of seen it coming and got the proper counter units, since for a protoss to get 5 void rays it takes a shitload of min and gas, and time. at LEAST 1250 minerals and 750 gas.

I can understand terran having slight issues with void rays, but ZERG?? are you kidding me? Hydras take out void rays in seconds, even in mass. 12 hydras with micro should be able to take out 5 void rays, and thats even cost.. just wait til your insane mass larva pumps out way more hydras. Not to mention hydras are fast to build, void rays are slow. Mix in afew mutas to harass/distract from the hydras and its as easy as pie to go vs void rays.

Its not like protoss can harass zerg early with his 1-2 void ray either, because queens + transfusion stops that easily. You need 2-3+ void rays to even enter a zerg base.


Void rays are expensive but have the capacity to deal so much more damage then the mutalisk in low numbers. 3 mutalisks is stupid but 3 void rays can toast a hatchery pretty damn fast. Only reason void ray is better then banshee is that it can shoot air so their isn't an obvious counter like muta for zerg or viking for terran.

Tier 3 doesn't refer to the cost only. It's the time it takes to get there as well.
pool -> lair -> infestation -> hive -> ultra =/= gate -> core -> stargate
Also ultras aren't useful without dual ups while void rays are perfectly fine right out of the box. Also no one is going to complain about them because there are obvious counters easily accessible in the early game.

Have you seen how fast void rays can come? Save chronos early and you get a solid number fast. And have you tried massing hydralisks off of 2 base?
You are right 12 hydras > 5 void rays but when are they ever going to directly engage you on open ground? Ok so now you are suggesting mutalisks (100gas) which require spire (200 gas) when you don't even have a strong enough gas income for hydras alone?

jbN
Profile Joined April 2010
United States2 Posts
May 09 2010 19:52 GMT
#87
I watched your replay, and from what i saw, you can't counter 8 voidrays with mass hydras if he has 12 zealots, an immortal, a stalker, and a colossus. And i also noticed you weren't focusing down and just letting the AI do the attacking. If that's the case, your hydras will attack the ground units first, letting the VR's charge up. You need to get speedling mixed in with the hydras so the ground units take their time to attack the speedlings while you focus down all the VR's. After you take out the VR's, your free to take out the rest of his ground forces and then just speedling into his base from their. Just my observation though. Haha.
teamliquid.net
Profile Joined May 2010
United States1 Post
May 09 2010 19:56 GMT
#88
On May 08 2010 23:41 folke123 wrote:
So, i've just been beaten by a mass voidray attack.

I went for a 14 pool 16 hatch. He got some early zlots and did some dmg.

I managed to scout his double stargate and started making hydras. I then tried to move out but my hydras just died to his mass of void rays.

Any tips on how I should beat this?
or any other tips regarding my gameplay


replay:

http://www.sc2rc.com/index.php/replay/show/4142

Did you try attacking with your drones? Just a thought...
CosmicAC
Profile Blog Joined January 2009
United States238 Posts
May 09 2010 22:03 GMT
#89
On May 09 2010 00:14 University wrote:
Void rays are just so difficult to deal with for lower level players, because of the skill gap in using different units.

Void Rays:
1. build right buildings and make probes
2. build void rays, press C a few times
3. Micro void rays (not incredibly difficult)

Countering Early Void Rays:
1. scout early and spot cyber core
2. notice timings and guess that Void Rays are coming out (early)
3. Completely alter build (unless you were planning fast hydra I guess..) and build correct tech
4. Micro hydras against Void Rays on ridiculous Blizzard Maps.

It's not that Void Rays are imbalanced, they're just really not fun to play against because of the skill difference it takes to counter them. I have to be far better than my enemy in order to deal with VRs and at my level it is just awful and not fun. I think a lot of people are feeling the same way.

For me, Void Rays completely force my hand, and if I am late by just a small timing they decimate my base. On some maps, Void Rays can snipe tech placed in the back of the base while out of range of marines and hydras, which is ridiculous. I think part of the problem is the maps, which have all this ridiculous space on the outsides, and the part of the problem is that they force the Zerg into a very predictable tech pattern.

I'm not saying they're imbalanced, I'm just pitching some of the reasons they are really not fun for lower level players who don't quite have the APM to scout, macro, tech, and micro at 100%. I know that I need to just be better, and that if my play were tighter I could get an advantage out of knowing they're going Void Rays, but right now I just struggle a lot against this tactic, which I think is a common feeling among gold/silver players.


Ok... so your saying that all you ahve to do to pull off a void ray build is just to build them?

Building them is the easiest part bro. You have to hold off their pressure, as any player would put on you if they see you teching or expanding. Why dont' you try to do that?

Anyways, if you want to counter the void rays, you'll have to attack before he builds up critcall mass.

At OP: It seems like his zealots must have done a LOT of damage to you if you weren't able to build enough hydras to stop the void rays, on 2 bases. If you saw that he was going void rays straight after the zealots, you should have pressured him right there.

A
To follow the path: look to the master, follow the master, walk with the master, see through the master, become the master.
folke123
Profile Joined February 2010
Sweden133 Posts
May 09 2010 22:14 GMT
#90
a few questions, how many drones should you get per mineral patch? 2 or 3?
and how do you guys hotkey your queens and hatcheries? because as you can see I always forget spawn larva
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
May 09 2010 22:25 GMT
#91
4 for hatcheries . 1-3 army and 5,6,7 etc for Queens.
i dunno lol
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 09 2010 23:05 GMT
#92
On May 09 2010 16:35 Chen wrote:
Show nested quote +
On May 09 2010 01:02 Floophead_III wrote:
DO NOT GO AIR. Mutas are not cost effective and corruptors suck.

wtf? mutas are EXTREMELY cost effective vs void rays, i dont know what game you've been playing. considering the relative # of each unit due to cost and that mutas dictate where fights occur, mutas destroy void rays.
although it is a bad idea to go air vs void ray rush though mainly since you will never be able to get mutas out in time.

No, mutas do not counter voidrays. 2 mutas costs as much as a void ray (more if you consider that gas is more valuable and that it costs more food), comes later in tech and barely beats a void ray, they lose hard to the voidray if it starts charged. Trying to micro the mutalisks is useless since he can move while shooting and got way longer range giving him a lot of free shots if you try to do it so it is better to just stay and take the charged beam.

The only cost effective zerg counter is hydralisks, if you beat em with mutalisks it is because you outmacroed him.
Dex4
Profile Joined February 2010
Germany19 Posts
May 09 2010 23:26 GMT
#93
i can imagine that a mix of mutas and corruptors casting their spell could do a good job.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 09 2010 23:27 GMT
#94
First time I faced mass void rays I was absolutely stunned how cost effective they were vs hydras. They literally TORE through them. He had like 8-10 void rays vs maybe 20 hydras (ish) and I killed like 3 void rays total, which were easily reinforced. It's because their beam had already been fully charged when I moved in (they were attacking something else) and the hydras MELTED.
Kratisto
Profile Joined June 2008
United States199 Posts
May 10 2010 02:34 GMT
#95
On May 09 2010 00:14 University wrote:
Void rays are just so difficult to deal with for lower level players, because of the skill gap in using different units.

Void Rays:
1. build right buildings and make probes
2. build void rays, press C a few times
3. Micro void rays (not incredibly difficult)

Countering Early Void Rays:
1. scout early and spot cyber core
2. notice timings and guess that Void Rays are coming out (early)
3. Completely alter build (unless you were planning fast hydra I guess..) and build correct tech
4. Micro hydras against Void Rays on ridiculous Blizzard Maps.


Cool straw man, bro, but I think I can do it for any unit in the game.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
May 10 2010 02:40 GMT
#96
If you get infestors, that wouldnt' hurt. If they get stuck under a ball of hydras
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
May 10 2010 02:57 GMT
#97
i think 14 pool 16 hatch is pretty much an unacceptable build right now and why would you, if u can do the Sen's 10 pool 14 hatch, Dimagas one base or hatch first or even do what i do- slam 14 hatch in your main. All those are superior to 14 pool 16 hatch.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
May 10 2010 03:01 GMT
#98
i mean realistically speaking 14 pool 16 hatch doesnt exist, if u managed to pull it off it just means ur opponent played inadequately and failed to deny your expo with his probe/scv.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
May 10 2010 03:03 GMT
#99
usaulyl if you're opponent masses voidrays, there will be a timing window where he is very vulnerable.

If you miss that window, then you should try the following:
1. mass hydras, or some other anti-air unit.
2. If the anti-air tech seems like it'll be late, then try to mass queens, even if they aren't good against voidrays, they will still do some damage to help stall for your anti-air.
I like haikus and / I can not lie. You other / brothers can't deny
numbingeuphoria
Profile Joined April 2010
United States17 Posts
May 10 2010 03:35 GMT
#100
In a goldZ vs goldP match I just played I was able to beat early and massed voidrays with early and massed hydras. I lost my expo hatch twice because he was able to micro a couple of void rays and caught me out of position but you should be able to produce so many more hydras than his void rays that the rays will melt under them.

This particular match he would try to lure me into his chokes and cannons to minimize my hydra numbers but the trick is to engage on your terms. I was able to nydus the back of his base and force him to go against all my hydras at once and 16 VR lost horribly to 26+ hydra with over 20 left.
There is no Good or Evil, only opinion and perception
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