At least it could make it easier to kill some of them. Also if he abuses the 7 range over your 6, maybe infestors could help.
But thats only theorycraft on my side. But it works in my head

Forum Index > StarCraft 2 Strategy |
Arakash
Germany124 Posts
At least it could make it easier to kill some of them. Also if he abuses the 7 range over your 6, maybe infestors could help. But thats only theorycraft on my side. But it works in my head ![]() | ||
Bibdy
United States3481 Posts
Yeah, like Banshee and Muta harass ever did. This name-calling is fun. | ||
Rising_Phoenix
United States370 Posts
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Skyze
Canada2324 Posts
A 250 min/150 gas unit that takes a shitload of time to build is basically as tier 3 as it can get; the only thing more powerful protoss has is a Carrier.. So if someone gets 5 ultras early and dominates every ground army in the game, will you bitch that "omg ultras are impossible to beat"?? A number of void rays under 5 is easy to stop if you know how to micro. Once it gets over 5, then you should of seen it coming and got the proper counter units, since for a protoss to get 5 void rays it takes a shitload of min and gas, and time. at LEAST 1250 minerals and 750 gas. I can understand terran having slight issues with void rays, but ZERG?? are you kidding me? Hydras take out void rays in seconds, even in mass. 12 hydras with micro should be able to take out 5 void rays, and thats even cost.. just wait til your insane mass larva pumps out way more hydras. Not to mention hydras are fast to build, void rays are slow. Mix in afew mutas to harass/distract from the hydras and its as easy as pie to go vs void rays. Its not like protoss can harass zerg early with his 1-2 void ray either, because queens + transfusion stops that easily. You need 2-3+ void rays to even enter a zerg base. | ||
stockton
United States128 Posts
1. not enough drones. not even close. 2. spawn larvae. 3. SPAWN LARVAE you missed this soooo many times that your queen got up to 200 energy. 4. grab a 2nd queen at your expo. you never did this and is very necessary. | ||
knyttym
United States5797 Posts
On May 10 2010 04:08 Skyze wrote: void rays are SOO expensive and time-consuming compared to the other races counterpart (banshees are cheap and fast, so are mutas omg).. I find it so comical that people complain about void rays A 250 min/150 gas unit that takes a shitload of time to build is basically as tier 3 as it can get; the only thing more powerful protoss has is a Carrier.. So if someone gets 5 ultras early and dominates every ground army in the game, will you bitch that "omg ultras are impossible to beat"?? A number of void rays under 5 is easy to stop if you know how to micro. Once it gets over 5, then you should of seen it coming and got the proper counter units, since for a protoss to get 5 void rays it takes a shitload of min and gas, and time. at LEAST 1250 minerals and 750 gas. I can understand terran having slight issues with void rays, but ZERG?? are you kidding me? Hydras take out void rays in seconds, even in mass. 12 hydras with micro should be able to take out 5 void rays, and thats even cost.. just wait til your insane mass larva pumps out way more hydras. Not to mention hydras are fast to build, void rays are slow. Mix in afew mutas to harass/distract from the hydras and its as easy as pie to go vs void rays. Its not like protoss can harass zerg early with his 1-2 void ray either, because queens + transfusion stops that easily. You need 2-3+ void rays to even enter a zerg base. Void rays are expensive but have the capacity to deal so much more damage then the mutalisk in low numbers. 3 mutalisks is stupid but 3 void rays can toast a hatchery pretty damn fast. Only reason void ray is better then banshee is that it can shoot air so their isn't an obvious counter like muta for zerg or viking for terran. Tier 3 doesn't refer to the cost only. It's the time it takes to get there as well. pool -> lair -> infestation -> hive -> ultra =/= gate -> core -> stargate Also ultras aren't useful without dual ups while void rays are perfectly fine right out of the box. Also no one is going to complain about them because there are obvious counters easily accessible in the early game. Have you seen how fast void rays can come? Save chronos early and you get a solid number fast. And have you tried massing hydralisks off of 2 base? You are right 12 hydras > 5 void rays but when are they ever going to directly engage you on open ground? Ok so now you are suggesting mutalisks (100gas) which require spire (200 gas) when you don't even have a strong enough gas income for hydras alone? | ||
jbN
United States2 Posts
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teamliquid.net
United States1 Post
On May 08 2010 23:41 folke123 wrote: So, i've just been beaten by a mass voidray attack. I went for a 14 pool 16 hatch. He got some early zlots and did some dmg. I managed to scout his double stargate and started making hydras. I then tried to move out but my hydras just died to his mass of void rays. Any tips on how I should beat this? or any other tips regarding my gameplay ![]() replay: http://www.sc2rc.com/index.php/replay/show/4142 Did you try attacking with your drones? Just a thought... | ||
CosmicAC
United States238 Posts
On May 09 2010 00:14 University wrote: Void rays are just so difficult to deal with for lower level players, because of the skill gap in using different units. Void Rays: 1. build right buildings and make probes 2. build void rays, press C a few times 3. Micro void rays (not incredibly difficult) Countering Early Void Rays: 1. scout early and spot cyber core 2. notice timings and guess that Void Rays are coming out (early) 3. Completely alter build (unless you were planning fast hydra I guess..) and build correct tech 4. Micro hydras against Void Rays on ridiculous Blizzard Maps. It's not that Void Rays are imbalanced, they're just really not fun to play against because of the skill difference it takes to counter them. I have to be far better than my enemy in order to deal with VRs and at my level it is just awful and not fun. I think a lot of people are feeling the same way. For me, Void Rays completely force my hand, and if I am late by just a small timing they decimate my base. On some maps, Void Rays can snipe tech placed in the back of the base while out of range of marines and hydras, which is ridiculous. I think part of the problem is the maps, which have all this ridiculous space on the outsides, and the part of the problem is that they force the Zerg into a very predictable tech pattern. I'm not saying they're imbalanced, I'm just pitching some of the reasons they are really not fun for lower level players who don't quite have the APM to scout, macro, tech, and micro at 100%. I know that I need to just be better, and that if my play were tighter I could get an advantage out of knowing they're going Void Rays, but right now I just struggle a lot against this tactic, which I think is a common feeling among gold/silver players. Ok... so your saying that all you ahve to do to pull off a void ray build is just to build them? Building them is the easiest part bro. You have to hold off their pressure, as any player would put on you if they see you teching or expanding. Why dont' you try to do that? Anyways, if you want to counter the void rays, you'll have to attack before he builds up critcall mass. At OP: It seems like his zealots must have done a LOT of damage to you if you weren't able to build enough hydras to stop the void rays, on 2 bases. If you saw that he was going void rays straight after the zealots, you should have pressured him right there. A | ||
folke123
Sweden133 Posts
and how do you guys hotkey your queens and hatcheries? because as you can see I always forget spawn larva | ||
OPSavioR
Sweden1465 Posts
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Klockan3
Sweden2866 Posts
On May 09 2010 16:35 Chen wrote: Show nested quote + On May 09 2010 01:02 Floophead_III wrote: DO NOT GO AIR. Mutas are not cost effective and corruptors suck. wtf? mutas are EXTREMELY cost effective vs void rays, i dont know what game you've been playing. considering the relative # of each unit due to cost and that mutas dictate where fights occur, mutas destroy void rays. although it is a bad idea to go air vs void ray rush though mainly since you will never be able to get mutas out in time. No, mutas do not counter voidrays. 2 mutas costs as much as a void ray (more if you consider that gas is more valuable and that it costs more food), comes later in tech and barely beats a void ray, they lose hard to the voidray if it starts charged. Trying to micro the mutalisks is useless since he can move while shooting and got way longer range giving him a lot of free shots if you try to do it so it is better to just stay and take the charged beam. The only cost effective zerg counter is hydralisks, if you beat em with mutalisks it is because you outmacroed him. | ||
Dex4
Germany19 Posts
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FabledIntegral
United States9232 Posts
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Kratisto
United States199 Posts
On May 09 2010 00:14 University wrote: Void rays are just so difficult to deal with for lower level players, because of the skill gap in using different units. Void Rays: 1. build right buildings and make probes 2. build void rays, press C a few times 3. Micro void rays (not incredibly difficult) Countering Early Void Rays: 1. scout early and spot cyber core 2. notice timings and guess that Void Rays are coming out (early) 3. Completely alter build (unless you were planning fast hydra I guess..) and build correct tech 4. Micro hydras against Void Rays on ridiculous Blizzard Maps. Cool straw man, bro, but I think I can do it for any unit in the game. | ||
Froadac
United States6733 Posts
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Sfydjklm
United States9218 Posts
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Sfydjklm
United States9218 Posts
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blahman3344
United States2015 Posts
If you miss that window, then you should try the following: 1. mass hydras, or some other anti-air unit. 2. If the anti-air tech seems like it'll be late, then try to mass queens, even if they aren't good against voidrays, they will still do some damage to help stall for your anti-air. | ||
numbingeuphoria
United States17 Posts
This particular match he would try to lure me into his chokes and cannons to minimize my hydra numbers but the trick is to engage on your terms. I was able to nydus the back of his base and force him to go against all my hydras at once and 16 VR lost horribly to 26+ hydra with over 20 left. | ||
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