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Recently, I've been jumping in 2v2 games with a friend to help him work into SC2. We were both SC1 players around the C/C+ level so we faired pretty well in the 2's league. However, we started running into a game every so now and then where one player on the opposing team would just dominate unrealistically. We were oblivious to the possibilities of the 2v2 mineral trading dynamic.
For example: PT (us) vs PZ (them) - Opponent Protoss simply built cannons while the zerg teched and defended. Seeing this setup, both of us automatically thought, lets expand. So we did and we did a bit of recon and saw 0 tech for protoss and a spire for Zerg. I, as the Protoss placed a stargate and pumped phoenixes non stop and also placed cannons where they were appropriate. My Terran friend switches to marine + viking. Soon enough, the Zerg arrives with a ridiculous amount of mutas about 20 and reinforces much faster than we are able to reinforce. Watching the replay, we saw that the 2 hatch 2 queen + Protoss gas farming + mineral trading fueled this strategy. (Rep: http://www.sc2rc.com/index.php/replay/show/3854 ) We then began exploiting this dynamic in our games by passing gas and minerals between each other as we transitioned into different tech builds. This made our play so much stronger and we were able to counter our opponent's unit structure almost immediately simply by swapping minerals and gas.
I'm not sure how often this is used but it definitely gives the your team a huge advantage, especially with Terran playing triage with mules and scans. I think Blizzard upped the complexity with team play, and I hope the professional Korean leagues reincorporate the 2v2 format into their tournaments when SC2 arrives on the scene. It would be crazy to see what they could pull off with this new dynamic. What do you think?
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This sounds like a really cool strat. It's like taking advatange of superior tech windows by abusing resource trading to make even more dmg. If it fails tho, I'm thinking it might leave one of the 2 allies weak enough for a 2v1 counter attack.
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On May 06 2010 16:14 Bloodwolf wrote: This sounds like a really cool strat. It's like taking advatange of superior tech windows by abusing resource trading to make even more dmg. If it fails tho, I'm thinking it might leave one of the 2 allies weak enough for a 2v1 counter attack.
exactly, crazy dynamic. however blizzard is aware of crazy abusing therefore there is a 2min window where you can't transfer resources. a great use is if terran can stick with rines early on and send all gas to the toss for their tech. then once they are set, gas is sent back (with interest) and the terran can pump marauders and vikings.
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actually this would be a really pro strat toward getting gas heavy units, never really bothered trying with my 'teammates' though
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Well me and a 2v2 friend have tried this several times.
He is often zerg while I am zerg or protoss. What he does is to get fast speedlings to force the oppnents to stay inside their bases while I either tech for colo or void rays as protoss since he only needs 100 gas for his speedlings he can save up a lot of gas for me when I start pumping out void rays / colo. The other thing we've tried was to go ZZ where we both go speedlings and exp at the same time and when the first lings are dead I start teching to spire. The thing is when my spire manages to get up my mate has like 600-700 gas to pool me with giving me the ability to like spam 15 mutas due to lots of larva-spawns, and this is most of the times win due to the timing of the spam mutas and the opponents lack of anti-air (most zerg players that we rush at decide to go roaches etc).
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This is probably why 2v2 and above will never be taken seriously. It almost always turns into a 1v1 where both start with one expansion. Whats the point of building units when your ally already has higher tech, higher upgrades, and more production ability? It's more efficient to just keep expanding and send him more cash.
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On May 06 2010 19:07 newbcake wrote: Whats the point of building units when your ally already has higher tech, higher upgrades, and more production ability?
Using synergy effects between races which eliminate the weaknesses of the other race.
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On May 06 2010 19:07 newbcake wrote: This is probably why 2v2 and above will never be taken seriously. It almost always turns into a 1v1 where both start with one expansion. Whats the point of building units when your ally already has higher tech, higher upgrades, and more production ability? It's more efficient to just keep expanding and send him more cash.
I doubt you have ever played a 2v2 lol.. Sharing resources is a big feature that makes 2v2 a really unique match up. We will see it evolving in the next years, believe me.
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I like the idea alot,
I think it should have diminishing returns.
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United States44012 Posts
My ally and I use this a lot. He's Terran and can normally bio on one gas but he takes a second and floods me with gas for colo and sentries. It's very strong.
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one guy: pure marines/zealots/zerglings other guy: MASS mutas with the gas of 2 players - a lot more than a 1v1 fast expansion ofc
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You can share resources? How?
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My partner and I have been playing double zerg today and both going 7 pool rush. After the initial attack he transfers gas to me so i can get fast banelings. We have yet to lose a match with this strat that wasn't due to our own error.
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My friend and I used a similar strategy in our 2v2.
I played as Zerg and he as Protoss, I would expand early as crazy and try to throw up a few spine crawlers and zerglings at start to defend, and he would play as normal. When my income was high enough I would send almost all of my minerals to my friend who had 12-15 warp gates warping in huge armies instantly with offensive pylons.
While he kept up the pressure with his amazing army size i teched up to Brood Lords and once they arrived our opponents were caught off guard as they just completely dominated the game each time.
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On May 07 2010 07:30 Nightmarjoo wrote: You can share resources? How?
top right of screen, theres a button to open a screen. but like someone stated above.
mineral/gas trading needs hotkeys
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Unfortunately, this strategy only works if you know your ally, or they will be reluctant to give you resources
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On May 08 2010 01:11 GenesisX wrote:Unfortunately, this strategy only works if you know your ally, or they will be reluctant to give you resources 
They had this feature in WC3 at first people were very reluctant to share minerals. Give it a little time and I see people being very friendly with their resources.
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On May 08 2010 05:17 Paragus wrote:Show nested quote +On May 08 2010 01:11 GenesisX wrote:Unfortunately, this strategy only works if you know your ally, or they will be reluctant to give you resources  They had this feature in WC3 at first people were very reluctant to share minerals. Give it a little time and I see people being very friendly with their resources.
Agree. Resource sharing as of now isn't being used anywhere close to its potential. The possibilities for different builds and timing attacks are multiplied greatly with this feature but its development has been slow. A lot of people still approach team games with a sort of bunker mentality of "my stuff" and "your stuff" when the better way to think about it is one army with some division of macro responsibilities.
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I think a team should be notified whenever a player of the opposite team shared minerals with his ally.
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