I no i can do it in the left mini map but its very hard to find the right building to do it on.
[D] OC vs chrono boost - Page 4
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stevemcc
United Kingdom9 Posts
I no i can do it in the left mini map but its very hard to find the right building to do it on. | ||
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Zealotdriver
United States1557 Posts
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PhoenixM1
United States178 Posts
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Rucky
United States717 Posts
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iEchoic
United States1776 Posts
On April 09 2010 02:48 kme wrote: Chronoboost is very weak and it is supposedly balanced by the fact that it's free. Using CB on anything cuts the duration by 10 seconds, which may seem nice but in reality isn't much. If you take probe construction for example every chronoboost you use basically gives you 10 minerals and that's it (probes generate about 1 mineral per second). That math is extremely flawed. You're also clearing the queue so another probe can be made faster, earning you more resources because every single probe thereafter will be made ahead of when it normally would be. You're actually increasing the rate of your gathering which will increase the amount of your gathering every second the game continues on. For example, if you chronoboosted 3 probes, and probes take 30 seconds to make (don't know what actual value is), you now at all times have 1 more probe. If you play for an additional 5 minutes afterwards, that is going to make you an additional 240 resources. | ||
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Grobyc
Canada18410 Posts
Saturation exactly is the point which makes the OC imo much better then the chrono boost: - OC's are build INSTEAD of scv's so they LOWER the speed at which a terran base gets saturated -> terrans can expo slower - chrono boost QUICKENS the production of probes -> protoss need to expo faster I don't agree with that. Mules mines 30 per cargo trip, Terran is going to mining out faster than Protoss IMO. Especially since when P reaches saturation he can stop chrono boosting his nexus and use it on his other buildings, but T is constantly putting energy in to his economy because the Mules are constantly dying off, and as long as he had a decent number of SCVs(maybe 1.5 per patch) those 30 mineral cargo trips are going to dry out the minerals very fast, assuming you use it evenly on the mineral patches. No matter how many probes Protoss has, he is still taking 5 minerals per trip. Protoss will reach saturation quicker, but when Terran catches up he is going to run dry faster. | ||
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iEchoic
United States1776 Posts
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lolreaper
301 Posts
On April 09 2010 03:42 Lz wrote: Give terran CB and give toss OC... then toss will know just how suck OC actually is compared to CB or queen. this | ||
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~ava
Canada379 Posts
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shawabawa
United Kingdom417 Posts
On May 26 2010 18:32 ~ava wrote: I'm sure someone has suggested this already (+ don't play beta) but being able to "power surge" toss buildings would be awesome... except it would make one of your pylons explode. That would be cool + help your warpgates out. what do you mena by power surge? Is this the stacking chronoboost idea again? Whatever you do to balance it stacking chronoboost is always going to suck cos it would make stuff like 6-gate double boosted zealot rushes possible | ||
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iounas
409 Posts
They nerfed gateway build time because chrono zealots come fast.. nerfed observers, immortal times because of chrono.. And also this: carrier build time : 120sec battlecruiser: 90sec is there a reason for this? Yes there is.. P player can come back 3 times every 20sec to that stargate and use chrono on that carrier and it will be 90sec.. Orbital gives you money, chrono gives you what - equal build times? By the midgame my nexuses are full of energy.. I just dont know what to use them on.. I dont want to boost warpgates as I miss their cooldown anyway, I just build more of them.. | ||
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Piy
Scotland3152 Posts
And chrono boosting production doesn't make up for the fact that they have less units. not imba or anything though. | ||
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michaelhasanalias
Korea (South)1231 Posts
I was under the assumption that it didn't have any effect once you upgraded the gateway since there isn't a blue bar on the building. Thanks for dispelling my ignorance. | ||
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excess
Germany24 Posts
if u can cronoboost buildtime of buildings it will be like getting fast carrier or colosses instead of fast voidray, or dt timingpush at 4th minute. u will get t3 units before zerg gets t2. and it will make cannonrush unstopable! stacking cbs? i dont know if that makes sence if u can for some time spit t3 units out faster then t1. it will tend toss to funy tactic like build 6 nexusses and to make unstoppable pushes till enemy is broken. one thing i think would be nice for cb. and it where qeueing of cb. so if u put second cb on the same building, then cb will last 20 sec longer instead of 20 sec from now on. | ||
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Deleted User 61629
1664 Posts
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crate
United States2474 Posts
On May 26 2010 19:58 mlbrandow wrote: (noob question) what is the effect of chrono boosting a warpgate? reduce time to warp in by a second or two? or reduce cooldown?? Reduces the cooldown. | ||
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CruelZeratul
Germany4588 Posts
On April 07 2010 16:16 zomgzergrush wrote: I had a real hard time figuring out what the thread was about from the title..I thought it was something about overclocking and chronoboost. Overclocking my video card with chronoboost? that would be pretty awesome. Another apples and oranges comparison though...They're completely different and each has its own benefits and drawbacks. So what are the drawbacks of an OC? In fakt, none of these abilities (Quenn, OC, CB) do have drawbacks, they are only different usefull in different circumstances. I like the Mothership idea, because I think it would be fun to see more Motherships. But I think the best idea would be to stack it like other described (just adding the time, not macking it even faster). So in lategame u should put all your CB's an your Robos und use your APM for something more important (or even build a Mothership relatively fast ) | ||
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~ava
Canada379 Posts
On May 26 2010 19:02 shawabawa wrote: what do you mena by power surge? Is this the stacking chronoboost idea again? Whatever you do to balance it stacking chronoboost is always going to suck cos it would make stuff like 6-gate double boosted zealot rushes possible I just thought it would be neat if you could use a pylon to "power surge" so that buildings in its range "power up" for a short time. Except the pylon explodes, maybe damages your buildings/units too. It would only be useful in late game because once the pylon is exploded your buildings would be unpowered unless there were others near by. | ||
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BluzMan
Russian Federation4235 Posts
On April 07 2010 11:35 TheYango wrote: I would argue that this is intentional. Blizzard probably liked the dynamic in Starcraft 1 PvT where Protoss has to stay ahead on bases to match the Terran's army. Likely, this was Blizzard's attempt in part to preserve that dynamic. Ironically, PvT in SC2 has nothing to do with PvT in SC1 at all. | ||
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imbecile
563 Posts
You got enough hatcheries and drones already and you build more high cost units anyway, so you don't need spawn so much. The creep is already all over the map, so you don't need that either. And transfusing at the front line, where it is needed, is cumbesome at best with the queen speed. The strongest aspect of chrono boost, apart from kick starting your economy, is it can speed up upgrades. Something that is not as easily accomplished by adding more research buildings, especially the first upgrades on a specific building. But, Queens and Chrono Boost help you with both sides of the game: bolstering income, and making use of it. The OC helps only with the income side. But that it does better than the other two. | ||
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