You can still use it late game on your robo facilities,
And it's extremely valuable to use it to boost upgrades and research.
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Ronald_McD
Canada807 Posts
You can still use it late game on your robo facilities, And it's extremely valuable to use it to boost upgrades and research. | ||
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WorkersOfTheWorld
United States619 Posts
On April 07 2010 10:04 Boardin wrote: And the big problem is that so many strategies are reliant on P being able to chrono units or upgrades faster. IMO this is an issue I think this is THE issue. I'm not worried much about chrono's performance late-game, but the fact that our early-game HAS to be balance with chrono in mind is bothersome. The big nerf to warp-gates is probably the best example. It was coming out extremely fast due to chain chrono boost. That was killing potential probe boosting aswell, but since it made such a strong early harassment tool, the research was greatly extended. I'm not trying to debate the nerf, but it is worth noting that our macro tool is probably the only one that directly leads to our units being nerfed because it allows us to get them out faster, and thus they have to get longer build times: which doesn't make us use chrono on them any less often. I like the idea of chrono boosting building warp times. Though I don't think it would make tech swaps much easier since the biggest block to that is gas consumption. | ||
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stolensoda
3 Posts
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Daerthalus
Canada73 Posts
I do however agree that mutiple orbital commands do not lose use, as if u have 200 energy you could easily scan 4x or Mule 4x. With a nexus or 2 or 3 with 100 energy I'd have to CB x8 building for each Nexus with 100 energy. You can use them on Warpgates so that is a good way to Burn CBs, but being able to stack them on a single building would be nice to have. Remember they don't stack multiplicatively they stack additively so each one stack is less effective than spreading them out. | ||
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kickinhead
Switzerland2069 Posts
The only problem with the Mule is that it's just too good on high-yield-mins, in fact, both Zerg and Terran have a way easier time to abuse high-yield, because Z can take and defend expansions easier than any other race and Terran can fly CC's around and stack up Mules and call them down at the first second you've taken the high-yield to instantly get ridiculous amounts of minerals. What I would think would be good is to give chronoboost the ability to also speed up the warp-in of buildings, that way, it would become a bit easier for Protoss to take an expansion and with basically all of the Protoss-Buildings having a very long time to warp in (look at Gateways, Dark Shrine etc. for example), things would IMHO get a bit more balanced. It wouldn't have the biggest effect on warping in buildings anyways, because most of them take way longer than 20 seconds to warp in, so if you take a Dark Shrine for example, 1 chronoboost would reduce the warp-in from a 100 seconds to 90, which is only 10% and therefore not a really big deal but it would get a more viable option to just techrush or FastExpand and therefore create more versatility. Also, it would make 6-pooling, Proxy-Reaper and Proxy-Marauder-pushes harder to pull off and they are instant-wins on certain Maps, even if the Protoss makes a 8-pylon, 10-gateway and chronoboosts the Zealot or get a Stalker as fast as possible. Stacking up Chronoboosts is IMHO not that good of an Idea, because you wouldn't have to macro correctly anymore and use Chronoboosts constantly. Auto-boosting isn't the way to go IMHO, for the exact same reason. | ||
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roemy
Germany432 Posts
does CB, when cast on a nexus, improve the energy recharge, too? ^^ | ||
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JohnGreggor
Canada148 Posts
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Arbiter[frolix]
United Kingdom2674 Posts
The fact is it is extremely difficult to make effective comparisons between two thematically linked but functionally diverse game mechanics such as CB and OC. The versatility of CB is tricky to weigh against the raw but enduring economic power of OC, for instance. | ||
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Flames
United States105 Posts
On April 07 2010 15:48 Gono wrote: T3 upgrade: Allows chronoboost to increase building warp in speed. Won't be very useful because you will have many tech buildings by the time you reach tier three. Of course, it could help rebuild your buildings much more quickly if your base gets wasted, but then you would probably rather be using CB on probes. Anyway, I think Chrono Boost is fine as it is. The fact that it can be used on tech buildings allows Protoss to make timing pushes after a key upgrade much more quickly than the other two races. Also, as others have pointed out, the races aren't meant to be played the same. I agree that the Terrans have a better way of getting minerals, but since Protoss units have more vitality, Terran need the economic boost to keep up. I'm not saying that Terran is OP because of the OC because they need to split the energy between three spells. To keep their economic advantage low, it may be helpful to get a dark shrine in the midgame and sent them out one by one to force scans. | ||
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zomgzergrush
United States923 Posts
Overclocking my video card with chronoboost? that would be pretty awesome. Another apples and oranges comparison though...They're completely different and each has its own benefits and drawbacks. | ||
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mathemagician1986
Germany549 Posts
How about an extremely expensive, but not so useful ability? Even if people CB perfectly non stop, I still think they will have energy stockpiling, because there simply aren't that many useful things to do with it late game. How about for 200 energy you get an extra 1 shield generation on all your units for 30 seconds? That would give the protoss an extra 30 HP on all units for long and big battles. I'm just playing with numbers, one would have to give the exact numbers some in depth thoughts. One could do the same thing, but instead of extra HP, improve movement speed. I just think it wouldn't hurt if protoss had a few more options on what to do with their late game energy. it doesn't have to be game changing, just something to actually use up stockpiled energy. | ||
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GoDannY
Germany442 Posts
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iounas
409 Posts
Chrono is too micro oriented late game.. Boosting upgrades and research is not that easy.. You must come back and do it to every building every 20 sec.. Most people do it just once and forget about it.. It saves around 7 seconds every time you use it so its not worth dedicating the time to do it most of the time.. Now if you could cast 2 chronos for 40 sec or 2 chronos for 100% faster that would make it better.. Maybe tier 2 nexus upgrade | ||
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Arbiter[frolix]
United Kingdom2674 Posts
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StarBrift
Sweden1761 Posts
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threehundred
Canada911 Posts
On April 07 2010 10:07 machinus wrote: Chrono boost accelerates upgrades. This is a really powerful ability that might not have a direct comparison to MULE but nonetheless is still very good for Protoss. !! good research will lead toss to the top imo | ||
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Kanan
United States56 Posts
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georgir
Bulgaria253 Posts
About it not being as useful late-game - I don't care. It came free with the nexus instead of costing you 150 more minerals, so it should be less useful no? And it still isn't useless too - it is effectively half a production building - whatever one you chose it to be. I think it would make sense to make it simpler to manage though. Make it autocast, where you just assign which building should be boosted. Also make it channeled instead of instant with fixed duration - this way you will not waste energy if you do not have production queued up far enough in the future. It should regen energy exactly as fast as it is spending it (as it is now i think), so any actual saved energy will be a result of missed production time. Then this saved energy allows you to make up for that missed production time by manually pointing it to a second building that it should boost, or even several other buildings (draining the saved energy faster) I know this suggestion will anger a lot of people here who value their "leet skillz at marco". It's the old argument about adding pointless complications to force the players to pay more attention. For me pointless is pointless though. | ||
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mathemagician1986
Germany549 Posts
have an option of "increases probe gather/movement speed by x% on the selected Nexus" while costing 1 energy/sec. Basically, this would allow a protoss to have more than the normal 16 probes on 8 mineral patches in order to maximise mining efficiency. Depending on the "x" (I don't know which numbers would be needed) one could make it, that maybe 20 probes would saturate a base at full mining efficiency, while the 1 energy/sec would make it a lasting effect. I feel that protoss are at full mining capacity very quickly when CB the nexus. This idea would allow protoss to effectively stay on their base count longer, while keeping mining effeciency high. | ||
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oxxo
988 Posts
Chronoboost your tech. It's extremely good. | ||
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