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[M] (2) Hellfire

Forum Index > SC2 Maps & Custom Games
Post a Reply
CharactR
Profile Joined January 2020
Canada111 Posts
Last Edited: 2020-01-19 10:54:36
January 19 2020 10:53 GMT
#1
[M] (2) Hellfire

Overview
[image loading]
Uploaded on all servers as [Char] Hellfire

Close ups:
I wish i was better at aesthetics but eh, it'll have to do.

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]
Lava crack line of sight blockers :o


Info:+ Show Spoiler +
Bounds: 132x116

Rush distances:
Main to Main: 40 Seconds
Ramp to Ramp 34 seconds
Natural to Natural: 30 seconds


Hellfire is a small rush map where the most direct routes across the map are very choked and connect between wider areas. The thirds are harder to grab than a standard map so expect more aggressive play.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 20 2020 00:24 GMT
#2
I like it. What do you mean by the thirds being harder to grab? Was that just a comment about the general layout or are they also further than usual?
CharactR
Profile Joined January 2020
Canada111 Posts
January 20 2020 02:11 GMT
#3
Part of it is the short rush distance across the map to the thirds the other part is that they are a little on the far side when it comes to distance from the natural.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
washikie
Profile Joined February 2011
United States752 Posts
February 02 2020 16:53 GMT
#4
Cool map. I think it would be fun to play on. I think your right about aggression perhaps making it hard to take a third but I also think that the chokey nature of those thirds and the long walk for an aggressor to different points of attack makes them pretty reasonable.
"when life gives Hero lemons he makes carriers" -Artosis
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