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[M](2): Un'Goro Crater

Forum Index > SC2 Maps & Custom Games
Post a Reply
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2017-07-28 04:45:11
July 27 2017 22:08 GMT
#1
[image loading]

DF Un'Goro Crater - version 0.1
Uploaded - [NA] -- [EU] -- [KR]

2 players
playable 136x136
4 xel'naga towers
14 full bases(12 expansions), 2 gold bases

With this one, I wanted to do something a bit different. I wanted to create a jungle environment that captures all the elements, inspired by Hearthstone's Journey to Un'Goro expansion. The aesthetic is infused with all manner of color, in a way you don't see in my average jungle map. The layout itself is also a bit different to what I normally make, and I feel it's an enjoyable addition to my portfolio. I hope players find it enjoyable too.
Pictures
+ Show Spoiler [Pictures] +
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Changelog
+ Show Spoiler [Changelog] +
0.1 - original
+ Show Spoiler +
[image loading]



I encourage you to try this map if you're interested. If you want to find this map, or any of my other maps, you can find it by searching "DF" on Battle.Net. GLHF!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2017-07-28 04:16:31
July 28 2017 04:15 GMT
#2
needs different colored crystals (what was it, green yellow blue red? it's been forrrrever) and dino bones
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 28 2017 05:33 GMT
#3
I mean, I got the colors in there. I did forget the bones tho. Those will just have to come from the dead units.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Meta
Profile Blog Joined June 2003
United States6225 Posts
July 28 2017 15:37 GMT
#4
FYI, a few years back a map by this name was made in BW. The layout was meant to mirror the World of Warcraft zone. Not a great map, in my opinion, but yours looks better.
http://wiki.teamliquid.net/commons/images/6/6e/Un'Goro_Crater.jpg
good vibes only
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 28 2017 19:06 GMT
#5
On July 29 2017 00:37 Meta wrote:
FYI, a few years back a map by this name was made in BW. The layout was meant to mirror the World of Warcraft zone. Not a great map, in my opinion, but yours looks better.
http://wiki.teamliquid.net/commons/images/6/6e/Un'Goro_Crater.jpg

I did not know about that, that's cool. I like mine better though.

I'm not biased.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
Last Edited: 2017-07-30 00:57:48
July 30 2017 00:46 GMT
#6
On first glance I think the towers cover a little too much vision, but I'll have a peek online shortly to confirm.

Edit: Yeah it's just a small thing and I suppose the argument of "but let's try something!" is yours to take, but...

Generally there aren't many successful/popular maps where the entirely of the attack paths to/from your opponent are able to be acquired by XNWTs. As you can see below; if I'd contained you to say, 3 bases - as long as I hold the watch towers there's no chance you can ever surprise me with a base backstab of some variety. This reduces some element of surprise and almost removes all anticipation of a fight back - which for viewers - makes the game boring.

[image loading]



As I said; up to you if you want to challenge that thinking or not - but having XNWTs covering all attack paths is something that generally faded out a while ago. Consider the option of having just the two in the middle, at most.
Former SC2 commentator. youtube.com/duckvillelol
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