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Weekly Aesthetics Challenge - molten

Forum Index > SC2 Maps & Custom Games
Post a Reply
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2012-01-18 15:09:59
January 18 2012 15:06 GMT
#1
+ Show Spoiler [ General Introductory Crap] +
With the recent map contests such as the IPL Map Contest and the Team Liquid Map Contest (and lets not forget the Map of the Month Organisation here) there has been an increase in activity of the TL custom map forum and an increase in map interest in general, so it's about high time we had a little more community interaction beyond map feedback. IronmanSC has started this off in good fashion with his Map Design Threads.


Weekly Aesthetics Challenge #2 - Molten Industry.

It is back! And this time I figured I would choose a theme which was a little more precise, and it is Molten Industry! The idea is to create a industrial city with some fiery flair! Lighting will really help set the mood in this one, so don't be afraid to dabble in the lighting editor!

I will begin with my little play map. A few things to note this is done entirely with the braxis alpha tileset (using only four textures) and none of the doodads have had their colour changed.

+ Show Spoiler [Multiple Images hidden] +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


And a bonus screenshot to show you what this looks like with the standard braxis alpha lighting:

+ Show Spoiler +
[image loading]



Previous Aesthetics Challenge:
Weekly Aesthetics Challenge - Alien Jungle


Edit: Can a mode change the title to "Weekly Aesthetics Challenge - Molten Industry". Thanks! :D
Retired Mapmaker™
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 18 2012 15:12 GMT
#2
Holy shit dude that looks fucking awesome :O

Does this affect how units look in the game?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 18 2012 15:14 GMT
#3
Yeah everything is tinted red a little bit as can be seen with the turrets, working on a playable version of the lighting while still retaining the style. Heres to hoping i can make it work! ^.^

Thanks!
Retired Mapmaker™
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