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MCL :Map Making team

Forum Index > SC2 Maps & Custom Games
Post a Reply
Icetoad
Profile Joined May 2010
Canada262 Posts
November 20 2011 13:06 GMT
#1
[image loading]

MCL, MapCrafting Lab, is a map making team formerly known as LoS. Due to logistics we have decided to rename the team. The new abbreviation will improve map searching results and is better related to our goals and ultimately our team image. As map makers we believe that being in a team benefits us all in creating better maps through sharing ideas and extensive testing. We greatly appreciate comments on our maps good or bad. Since the beginning of SC2, tournaments have been missing new and refreshing maps for their pool; we aspire to get the best maps into tournaments. We encourage everyone to try our maps and tournament representatives can contact us about any information. MCL is here to help e-sport grow by making the game more interesting with our maps.

Our goal as a team is to get our maps into tournaments and show players how much fun a creative map pool can be. This is the dream of any map maker, being able to see his map on stream and saying ''hey it's my map that is being played''. There are a couple of other map making teams, but MCL is a bit different, we search for upcoming talent and see if the map maker would benefit from our team. All members of the team have grown since joining us, we will continue to grow and hopefully get your help!

Recently we were fortunate enough to recruit 3 talented map makers. EatThePath and WRL have been in the game for a long time and have always shown great potential; talent that will turn into great maps once settled in on a team. Antares has already had quite a bit of success and is best known for Hysteria which won MOTM #5 and tied for first in MOTM #6.

Also, one of our members was able to get his map, Twilight Peaks, in as a finalist for the TLMC. We congratulate Ragoo for making it!
Our goal as a team remains the same. To have a ton of fun making unique maps while working hard to get our maps played by as many as possible.

The full lineup of MCL is now:

Jesper "Archvile" Daugaard
Hugo "Icetoad" Perron
Nathan "Smashhammer" Hofgesang
RJ "Antares" Tocci
Nick "EatThePath" von Beroldingen
Pete "wrl" French
Philipp "Ragoo" Schoneville

Bios of the map maker:
+ Show Spoiler +
Archvile :+ Show Spoiler +
My name is Jesper ''Archvile'', I am 28 years old and live in copenhagen, Denmark. I'm educated as a teletechnician and have been working with internetconnections and cell phones for about 10 years. I have played every blizzard game since warcraft: orcs and humans and my first experience as a map maker was with warcraft 2 and began making starcraft 2 maps in january 2011.

Icetoad : + Show Spoiler +
My name is Hugo ''Icetoad'' Perron, I am 15 year old and lives in Montréal, Canada. I'm a high school student that speaks French and English. I've played BW at the age of 6-7 then switched to Warcraft 3 TFT, playing a lot of dota. Starcraft 2 is my first experience of map making. I began map making around the beta- release. I'm a mid-high diamond Terran that was before random since the beta.


Wrl: + Show Spoiler +
My name is Pete ''wrl'' French. I'm a 26 year old IT SysAdmin in Philadelphia. I've been a casual mapmaker since 2003 with Counter-Strike later moving on to try my hand at WarCraft 3 and now StarCraft 2. I find mapmaking to be a great outlet for challenging your logical and creative skills and while I've never had competetive intentions, I've found the team to be a great way to learn and to teach. The end result is everyone creating some truly inspiring pieces of work.


Ragoo: + Show Spoiler +
My name is Philipp "Ragoo" Schoneville. I'm 20 years old, from Germany and I study computer-science and History at the moment. I come from a Age of Mythology/Age of Empires 3 background, but only started making maps in SC2 at the end of beta.


SmashHammer: + Show Spoiler +
Hi my name is Nathan "SmashHammer" Hofgesang. I'm currently studying biological and chemical engineering in the US. Starcraft 2 is the first competitve game I've played online. As a mapper I've experimented with the editors of many games but Galaxy is the first one I've really worked with beginning in winter 2010.

EatThePath: + Show Spoiler +
I'm Nick "EatThePath" von Beroldingen. My screen name comes from Marathon, the predecessor to Halo. I made maps for those games and most everything else I've played in my 26 years. I played BW as hard as I could for about 18 months before SC2 beta came out; I attribute my masters rank principally to that brief "training". I try to apply gamesense in my mapmaking to create unique dynamics and BW style play for the player and spectator.


Antares777: + Show Spoiler +
Hello Team Liquid! I am RJ "Antares" Tocci and I like to make maps! I'm very proud to be a member of MCL and am you'll definitely be seeing some new work from me soon!



The Map pool
+ Show Spoiler +
MCL Novaria (2) made by Icetoad for layout and wnio aesthetic
Status= Done
On NA/EU
+ Show Spoiler +
[image loading]


MCL Dark Matter (4) made by Archvile
Status= Done
On NA/EU
+ Show Spoiler +
[image loading]


MCL Resolution (2) made by SmashHammer
Status= Done
ON NA/EU
+ Show Spoiler +
[image loading]


MCL Artemis (4) made by Icetoad
Status= Done
On NA/EU
+ Show Spoiler +
[image loading]


MCL Althea (2) made by Icetoad
Status= Done
On NA/EU
+ Show Spoiler +
[image loading]


MCL Twilight Peaks (4) made by Ragoo Finalist of TLMC
Status= Done
On NA/EU
+ Show Spoiler +
[image loading]


MCL Emerald Dream (2) made by Archvile
Status= Done
On NA/EU
+ Show Spoiler +
[image loading]


MCL Manala (2) made by Ragoo
Status= Done
On NA/EU
+ Show Spoiler +
[image loading]


MCL Hysteria (2) made by Antares777
Status= Done
On NA/EU
+ Show Spoiler +
[image loading]


MCL Armageddon (2) made by SmashHammer
Status= Done
On NA/EU
+ Show Spoiler +
[image loading]


How the map pool works?:
+ Show Spoiler +
The map pool contains 10 maps from our map makers. MCL maps are chosen with these criteria: Balance, Innovation, Interesting features for game-play. We also try to take maps that are aesthetically pleasing and nice, but in the same time simple to not cause any lag for old computers. In the future, the maps will be replaced by better maps or more balance maps.
We are currently updating our map pool to have the MCL tag and to have all maps to be available on both EU and NA.

Events:
+ Show Spoiler +
MCL Artemis and MCL Dark Matter are currently used in a small league called CDL.
CDL Information

Contact Info:
+ Show Spoiler +
To contact us you can PM every member for more information. You can also contact me by this email icetoad@hotmail.com or either PM.

Map Maker of Nimbus
Deleted_143
Profile Joined October 2010
Australia256 Posts
Last Edited: 2011-11-20 13:30:50
November 20 2011 13:21 GMT
#2
--- Nuked ---
Barrin
Profile Blog Joined May 2010
United States5002 Posts
November 20 2011 13:30 GMT
#3
Woop woop!

Expect good things from this mapmaking team... every one of these mapmakers has made at least a touch of genius shine through at least one of their maps. I personally count these guys among the top four mapmaking teams (Team CruX, Team ESV, Team TPW, and Team MCL).
Grandfather of LotV's resource model. "Fewer Resources per Base"
Fearlezz
Profile Joined April 2010
Croatia176 Posts
November 20 2011 14:23 GMT
#4
So glad you people managed to get together!

More teams = more awesome competition.

Future of map making is becoming more interesting by the day
Gemini_19
Profile Joined June 2010
United States1197 Posts
November 20 2011 14:27 GMT
#5
Wow, some of these maps look really sick! Hope you guys get a lot of exposure and more tournaments start using more community made maps :D
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
monitor
Profile Blog Joined June 2010
United States2393 Posts
November 20 2011 15:32 GMT
#6
Looks great. I wish all of you good luck!
Icetoad
Profile Joined May 2010
Canada262 Posts
November 20 2011 19:24 GMT
#7
@Klesky
My name is not a parody of Icefrog. I've played a lot of Dota and I didn't wanted to use his name, plus I'm a map maker and he is as well. So didn't want any confusion between him and me.

The team is really happy to see that people likes our maps.
Map Maker of Nimbus
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 20 2011 19:41 GMT
#8
Lol I like how you are a custom mapmaker and your name is icetoad... sound like icefrog, the maker of DoTA? XD
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Otolia
Profile Blog Joined July 2011
France5805 Posts
November 20 2011 19:50 GMT
#9
On November 20 2011 22:30 Barrin wrote:
Woop woop!

Expect good things from this mapmaking team... every one of these mapmakers has made at least a touch of genius shine through at least one of their maps. I personally count these guys among the top four mapmaking teams (Team CruX, Team ESV, Team TPW, and Team MCL).

Considering there isn't probably any other map making team dedicated to create competitive maps, i'd say that's about right.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 22 2011 06:50 GMT
#10
More competition
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Stark1
Profile Joined December 2010
Canada120 Posts
November 22 2011 07:02 GMT
#11
Please remove all gold patches from future maps; it is widely acknowledged that due to Planetary Fortresses and MULEs, Terran players will always be unfairly advantaged by the presence of high yield minerals. It was a nice experiment, but is fundamentally unbalance-able. That said, it's good to see another map-making team on the scene.
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