• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:32
CEST 23:32
KST 06:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
GSL CK - monthly team event Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1247 users

[OSL] RO8 - Week 1

Forum Index > News
50 CommentsPost a Reply
1 2 3 Next All

[OSL] RO8 - Week 1

Text byWaxangel
April 27th, 2010 23:01 GMT
[image loading]
Banner by SilverskY


Teamliquid OSL coverage, now 50% more judgemental!
by WaxAngel and Kwark

With the OSL in its more dramatic phases, the OSL team at TeamLiquid is introducing a small new feature. Not content with casually calling professional gamers who are way better than we could ever hope to be "garbage," "terrible," and all sorts of other names, we've decided to numerically rate their play (very original, I know). KwarK will judge the level of play for individual players, while I will rate the match's viewing quality as a whole. Our criteria for judgment is completely arbitrary, so please don't take it too seriously or hurt us when you disagree (and you will).



Week One Battlereports
by KwarK

(T)Flash vs (T)BaBy - Eye of the Storm
Record: Flash - 1:0 - Baby
+ Show Spoiler [Battle Report] +

Baby spawned in red at 11 on Eye of the Storm while Flash got blue at 1. Both opened depot rax cc, Flash placing the cc at his natural while Baby placed it just inside his choke and floated it out later. They continued to mirror each other nearly perfectly as they added two factories, Baby somehow taking a small supply advantage but not of any real significance. Their plans began to diverge when Flash added a quick second gas for the armoury and tank route, while Baby added a quick third factory to pump out many speed upgraded vultures. Flash scouted Baby's strategy and pulled his pricier mech army back to wall off his choke against the threat of vultures. Flash's large units obviously couldn't easily be killed by the concussive damage of a few vultures, but Baby was only using this threat as a screen to expand to 9, hoping to use mines and the threat of a vulture counter-attack to delay until he could build enough defending tanks.

Unfortunately for Baby, Flash built comsats early and was able to safely push the vultures back while scanning for mines, and attack at a very dangerous time for Baby. Although Baby was setting up his own tank army on his big ramp, Flash's push came sooner than Baby had planned and almost broke through. Baby was forced to pull SCVs to help defend, and any hope of mining the 9:00 expansion soon was lost.

Both players set up long tank lines facing off against each other, Flash covering the foot of Baby's wide ramp while Baby perched on top. With Baby somewhat contained, Flash took his own third at 3 while Baby flew his third cc from 9 all the way to 12. Baby attempted to slowly extend his control from the top of his ramp to Flash's cliff in order to secure 12:00, but Flash was quick mobilize his tanks near this expansion attempt. As Flash turned his attention to 12:00, Baby smashed his way out the front, taking heavy damage from the sieged tanks but breaking the contain. However shortly afterwards Flash used a dropship to help break the siege tank defenses at 12, and was able to push up within range of several minerals to severely limiting Baby's mining.

With the contain broken Baby was able to play to his strengths, starting with a vulture drop at 3:00. Flash attempted to double expand at 4 and 5 but Baby's units appeared out of nowhere to counter. Tanks and vultures took the position above the bottom-right wide ramp and shut down Flash's hopes of taking the resources at that corner. While Flash played a standard game with increasing numbers of dropships while Baby tried to minimize his resource disadvantage by focusing entirely on units and using his incredible multitasking and anticipation abilities to make sure they were always at the right place. While was Baby preventing the 4:00 and 5:00 expansions, Flash also stopped Baby's expansion at 9:00 with a drop, and then dropped Baby's other base at 12:00 when Baby moved his forces to defend 9:00.

Despite Baby's excellent multitasking his army was not as mobile as Flash with his dropships, and was forced to give up the 12:00 base while half of his army still in the bottom right. With the 12 base taken, Flash began to ferry units over the wall into Baby's main and there was little Baby could do about it. Despite being on three bases each, Baby having secured 9 and lost 12, Baby lacked the mobility to deal with Flash's drops. Baby held the line in his main, unable to clean up the drop but still limiting Flash's tanks to killing a few buildings in the corner of his main. Knowing that Baby was occupied, Flash tried to pull ahead in resources by expanding to the 7 main and 12 . Baby's defense was stretched across the entire map, and although he wasn't that far ahead in supply, Flash dropships let him focus his firepower on Baby's scattered forces. Flash went around cleaning up Baby's army in isolated battles, gaining a significant supply advantage.

Even though he had been dealt a severe blow by mass dropships, Baby used his own few dropships to vulture harass on several fronts, hitting 9 and 12 as cover for an expansion at 5. However, Flash immediately scanned it and was able to destroy it while Baby's counterattack at 7 failed. Baby put in a valiant effort but the difference in mobility led to easy pickings for Flash which was leading to a significant army difference. Eventually Flash was able to simply drop on top of Baby's entire army as it headed to 7. They traded armies and although Baby won with a few units left due to some very well placed mines, Flash simply flew in his next wave and cleaned it up.

The huge disadvantage didn't discourage Baby, and he refused to give up as he continued to sneak vultures into expansions, somehow killing so many scvs that he pulled Flash's supply down on par with his. Although Baby only had one mining expansion at 9 compared to Flash's two, Baby was not in terrible shape. His next wave of tanks besieged 12 and forced it to lift, but Flash pulled off his usual move of landing his CC two inches away to continue mining from a distance. Flash tried to take another expansion at 5, but again the vultures appeared, Baby no longer even using dropships, just making it happen somehow. As Flash moved to expand, Baby took 7 and 8.

Tired of having been dragged to this point, Flash collected his dropships for a decisive blow. The dropships flew across the top of the map and forced Baby to mass his army in his main in defense. Seeing that Baby dropping in the main would be suicide, Flash simply flew over Baby's main and down the left side of the map and wiped out Baby's last source of resources at 8:00. Baby's army was big enough to deal with this, but they were a map's distance away in his main. Although Baby's army moved down slowly to clean up the drop, the damage was done and Flash pulled away in supply. Shortly afterwards, another drop, this time in Baby's main, ended the game. GG.

This was a very nice game, as far as TvT goes. Definitely a good watch if, like me, you're a Baby fanboy simply because he shows off his multitasking against the best. Baby constantly moves his units around, creating opportunities for himself where they wouldn't otherwise exist. Against an opponent with maphack it'd be suicide to send a few lone tanks meandering around, but Baby has the foresight to know that a few well placed units advance can pay off big in the future. Ultimately lategame TvT is a dropship game and Flash is a master of it, he stuck to his game plan and he won. What is worth seeing is the moments where Flash's dropships are struggling to keep up with Baby's theoretically less mobile ground based army.

+ Show Spoiler [Match Ratings] +
Game of the Week
Kwark's Player Ratings
Flash: 5 of 5
Baby: 5 of 5

WaxAngel's Match Rating: 4 of 5
Although there was no real back and forth in this game as Flash constantly held the advantage, this TvT was played at an incredibly high level and very fast pace.


(P)Movie vs (P)Pure - Match Point
Record: Movie - 1:1 - Pure
+ Show Spoiler [Battle Report] +

Movie spawned in purple at 1 while Pure got blue at 7 on Match Point. The openings were standard, although Pure was able to get an excellent manner pylon on Movie to very good effect. Besides that, the players mirrored perfectly, one gate expanding before robo with just a zealot, a dragoon and range. They deviated when Movie gambled Pure would go for some kind of early break without robo and went for dts, while Pure played safe and standard. Neither had been able to check the other's FE so both were playing cautiously, simply reacting to their blindness in different ways.

Pure went for a reaver, then observer, then shuttle with a solid wall blocking the entrance to his natural to stay safe against dts. Neither really gained any clear advantage from their build deviations as powerful tech transitions were available to both: reaver harass for Pure and speedlots and templar tech for Movie. While Pure theoretically would have been able to grab a quick third with his observer to detect the DT, he did not have the scouting knowledge to do so blindly.

In a very strange move, Movie opted for a fast dark archon, something all of us theorycrafters have considered as a transition for failed dts against reavers, with the conclusion that it's impractical because it takes forever to build up 150 energy and you need a miracle mind control to make it worth it. Pure took his third and Movie pushed out as it finished, hoping to catch it at its most vulnerable stage while taking his own expansion. However Pure had simultaneously gone for a two shuttle reaver+dt drop in Movie's main and took out the cannons and the handful of defending units. The DTs and reaver took down the main nexus and a lot of probes, and began to destroy all the buildings in Movie's main.

Movie's attack came close to breaking Pure but he simply had no reinforcements to follow up with, having his income halved and losing gateways as well. Pure continued to pump units while Movie could not keep up. A minute later Movie was overrun. GG.

In many ways this was just bad timing, it wasn't that Movie didn't have observers, he had them with his army which had just crossed the map and was poised to attack Pure. There was no way he could have aborted and pulled back to save his main. That said, an attack the moment an expansion finishes is extremely predictable so a more generous newswriter might suggest that Pure used his shuttles at that moment anticipating Movie's attack. Movie had a counterexpansion on the way and wouldn't be at much of a disadvantage if he just defended and waited but there is no way he could have known that. Doing the 'right' thing according to the textbook can often be the worst thing simply because the opponent has also read that book. There again, maybe Pure got lucky. He isn't exactly known for his strategic genius, we just don't know. What we do know is that darchons don't work midgame PvP and Movie's lack of a miracle mind control (darchon happens to be right where the shuttle is when it's vulnerable) left him behind.

+ Show Spoiler [Match Ratings] +
Kwark's Player Ratings
Pure: 3 of 5
Movie: 2 of 5

WaxAngel's Match Rating: 2 of 5
A passive PvP that ended in a flurry due to series of key decisions. Par for the course, but no impressive play from either player.


(Z)ZerO vs (Z)EffOrt - Great Barrier Reef
Record: Zero - 1:2 - Effort
+ Show Spoiler [Battle Report] +

Zero got red at 12 while effort got white at 4 on Great Barrier Reef. Zero went for 12 hatch, 11 pool, 10 gas while effort went overpool gas. Effort's first lings were able to get into Zero's base and managed to kill a drone although they inflicted no real damage. The price of making lings early was a delayed lair, and despite getting gas much faster than Zero, effort's lair was went up at roughly the same time. Effort took his own natural as he harassed with his early lings, and added a quick sunken to hold it against the mass lings that Zero's second hatchery would enable.

Zero tried to break effort's natural but changed his mind and backed out with the sunken on 1/3 health although personally I think he could have broken in. In any case, effort subsequently secured his natural with a wide concave of lings, keeping it safe. Both players transitioned to mutalisks in roughly equal shape, both with two hatcheries, two gas and even supply counts.

Their muta clashed in the middle with effort getting the better of the exchange, as Zero ran into a few stray scourge. He tried to follow this up with an attack with both mutalisks and zerglings but found his zerglings soundly defeated despite the mutalisk fight going roughly even. This left Zero at a slight disadvantage in mutalisks but with a dozen more zerglings and a five supply advantage. However he continued to micro poorly against scourge and sent all his zerglings to die attacking a sunken underneath effort's mutalisk flock without any air support.

Zero continued to micro badly against scourge, and without zerglings to threaten a counter-attack, effort just moved in with mutalisks and took finished him off. GG.

A solid game by effort and a very bad game by Zero. While I understand mutalisk micro isn't easy that doesn't stop me expecting that progamers get it right. Zero didn't get it right so I've got to say he played badly and deserved to lose. You simply have to be able to micro mutalisks vs scourge, effort could and Zero couldn't.

+ Show Spoiler [Match Ratings] +
Kwark's Player Ratings
Effort: Slightly better than 2
Zero: 2 of 5

WaxAngel's Match Rating: 1 of 5
Slightly sloppy ZvZ that ended because of a momentary micro mistake.


(T)fOrGG vs (P)Kal - Fighting Spirit
Record: fOrGG - 4:3 - Kal
Map Stats: Terran - 63:69 - Protoss
+ Show Spoiler [Battle Report] +

Kal spawned in blue at 11 while fOrGG got brown at 7 on Fighting Spirit. Both players began with standard openings, fOrGG walling in with depots and rax while Kal made a quick zealot to block his ramp. Neither player could scout the other, and Kal took the opportunity to do his usual fast robotics facility before dragoon strategy as he used against Flash last week. fOrGG went for a standard siege expand with a line of turrets around the edge of his base while Kal cut many dragoons so he could squeeze out enough gas to follow his fast robo with a dual tech of reavers and dts. Ka's first shuttle came with a reaver and two zealots, but fOrGG's e-bay obscured turret almost killed it before it pulled back.

Kal proceeded to shuttle reaver micro at fOrGG's natural, finding a turret free zone and using a zealot to draw tank fire so the reaver could take shots at the SCVs. In the meanwhile, his second shuttle suicided into fOrGG's base from the top, dropping two DTs in the process. Without mines, and turrets built only around the perimeter of his base, fOrGG was forced to run all of his SCVs from his main base as the Dark Templars moved in. DTs arrived quickly by ground from Kal's base, and combined with the reaver were easily able to kill off the defenses at fOrGG's natural and forced him to lift.

Eventually fOrGG completed a chain of turrets to gain detection in his main and finally started mining again. But Kal had already expanded during his very succesful harassment, and was thirty population ahead. Kal continued to pile on the misery, dropping two reavers in fOrGG's main to kill a large amount of SCVs. fOrGG tried to retake his natural, but only succeeded in losing all his tanks to dragoons and reavers. fOrGG realized that the situation was hopeless, and GG'd out.

A nice build but although the reaver was really fast fOrGG should have taken less damage from it. Kal has been using this build every PvT on Fighting Spirit for a while now. It's fairly simple, a fast zealot so they don't know you're robo rushing into harassment. One look at the fast zealot should give it away by now. Still, the added dt drop was a nice touch and fOrGG can be forgiven for not seeing that coming. If he had done better against the reaver he'd have had more luck vs the dts. A nice build executed extremely well by Kal. He's beginning to look like a credible threat this OSL.

+ Show Spoiler [Match Ratings] +
Kwark's Player Ratings
Kal: 4 of 5
fOrGG: 2 of 5

WaxAngel's Match Rating: 3.5 of 5
One-sided game, but Kal's execution of this harassment heavy build was very good.


Extras
RO8 Week One Interviews by Jaester88
Korean Air OSL Results and Standings Megathread



Coming up....


Round of Eight, Week 2 - April 30th
(T)Flash <Great Barrier Reef> (T)BaBy
<Match Point>
(P)Movie <Fighting Spirit> (P)Pure
<Eye of the Storm>
(Z)ZerO <Match Point> (Z)EffOrt
<Fighting Spirit>
(T)fOrGG <Eye of the Storm> (P)Kal
<Great Barrier Reef>

[image loading]
Bracket by SilverskY


A week of little news, as it usually has been since OnGameNet began splitting their best of three series into two weeks. It is too early to declare the demise of the players who have gone down 0-1, so we will have to wait till this week's final games at Ulsan stadium to see what these players are made of.



Quality Assurance
In order to improve the quality of TeamLiquid's OSL coverage, we would like our readers to respond to a simple poll. It would help us tailor our content towards the needs of our readers.

Poll: What are your VOD watching and TL coverage reading habits?

I read TL coverage regardless of whether I have watched the games or not. (441)
 
87%

I read TL coverage in order to figure out which games I want to watch. (37)
 
7%

I read TL coverage when I don't have the time to watch all the individual games. (31)
 
6%

509 total votes

Your vote: What are your VOD watching and TL coverage reading habits?

(Vote): I read TL coverage regardless of whether I have watched the games or not.
(Vote): I read TL coverage when I don't have the time to watch all the individual games.
(Vote): I read TL coverage in order to figure out which games I want to watch.

Facebook Twitter Reddit
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Waxangel
Profile Blog Joined September 2002
United States33586 Posts
April 27 2010 23:02 GMT
#2
the big preview box is broken, to be fixed later
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
April 27 2010 23:09 GMT
#3
wow. hugeeee article
great read and i agree

Flash vs baby was great <3
cw)minsean(ru
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
Last Edited: 2010-04-27 23:31:25
April 27 2010 23:09 GMT
#4
[image loading]
nosliw
Profile Blog Joined December 2008
United States2716 Posts
April 27 2010 23:14 GMT
#5
I love the new ratings section
TheYukoner
Profile Blog Joined March 2010
Canada80 Posts
April 27 2010 23:16 GMT
#6
Great read, thanks.
rugmonkey
Profile Joined August 2009
United Kingdom126 Posts
April 27 2010 23:16 GMT
#7
Nice Flashes game was awesome. Especially seeing baby pull the supply back even though most was due to flash dropping on top of mines.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
April 27 2010 23:45 GMT
#8
I really like the style of this article, with spoilers for each Battle Report and Ranking
Looks nice and clean, easier to find what you want than previous ones I've read.

And the brackets by Silversky are so nice~
KTY
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
April 27 2010 23:49 GMT
#9
the player v player record section confused me, cause it's 1am and i've just finished my lab report, i glanced at zero v effort and thought it said that zero had lost the bo3 1-2.. almost died!
Sprouter
Profile Joined December 2009
United States1724 Posts
April 27 2010 23:49 GMT
#10
thanks
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
April 27 2010 23:51 GMT
#11
Flash vs Effort finals gogogo!
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
April 27 2010 23:53 GMT
#12
nice article
Flash is going to crush baby again next game
effort zero is another tossup i bet
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
C0rrupt
Profile Joined March 2010
United States57 Posts
April 27 2010 23:54 GMT
#13
Nice article

Flash might win this >.>
The corruption has begun
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 28 2010 00:17 GMT
#14
On April 28 2010 08:54 C0rrupt wrote:
Nice article

Flash will win this >.>

Fixed.
Loved the write ups, especially for Baby vs Flash. Will go watch the games now.
Writerdamn, i was two days from retirement
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 28 2010 00:28 GMT
#15
Good read!

I'm impressed by how well pure is doing
seRapH
Profile Blog Joined April 2009
United States9800 Posts
April 28 2010 00:47 GMT
#16
GOGO FORGG

YOU CAN BEAT KAL!

screw baby vs flash.
boomer hands
JadeFist
Profile Blog Joined August 2007
United States1225 Posts
Last Edited: 2010-04-28 02:37:54
April 28 2010 01:25 GMT
#17
Great write-up as always.

There's a grammatical error in the first sentence though that's really bugging me...

dani_caliKorea
Profile Blog Joined November 2009
730 Posts
April 28 2010 01:26 GMT
#18
Its sad Efffort will prob beat Kal, then get utterly crushed by Flash.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
April 28 2010 01:40 GMT
#19
wow great article. TL > Fomos
ॐ
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 28 2010 01:52 GMT
#20
oooo match ratings, very cool. Nice writeup!

I read coverage to decide if I want to watch a game. They aren't as fun not-live and I can't catch them all, so I use coverage to gauge if I want to look any up.
@RealHeyoka | ESL / DreamHack StarCraft Lead
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .95
StarCraft: Brood War
Calm 2693
ggaemo 125
910 25
Sexy 19
NaDa 11
Dota 2
monkeys_forever365
Counter-Strike
Coldzera 1579
Super Smash Bros
C9.Mang0156
Other Games
summit1g11663
Grubby3424
FrodaN702
shahzam448
Liquid`Hasu226
ToD154
Sick88
Mew2King67
Trikslyr58
ROOTCatZ41
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 19
• davetesta12
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• RayReign 41
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV952
League of Legends
• Doublelift2186
Other Games
• imaqtpie1228
• Scarra839
• Shiphtur264
Upcoming Events
PiGosaur Cup
2h 28m
Replay Cast
11h 28m
Kung Fu Cup
13h 28m
Replay Cast
1d 2h
The PondCast
1d 12h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.