/in or sitout
[M][T] Poker Mafia
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Shapelog
United States5184 Posts
/in or sitout | ||
Shapelog
United States5184 Posts
On June 03 2019 06:38 Grackaroni wrote: Ban list was destroyed! Blazinghand died for our sins and now all are set free. Dear god! A-and the post game analysis! Did he finish that too? | ||
Shapelog
United States5184 Posts
On June 09 2019 02:27 Artanis[Xp] wrote: I understand the problem regarding any hand that doesn't have a night save, and I think I should rethink some of the rewards. I'm thinking of making it a point 'marketplace' where the town can purchase which ability they would like, and the amount of points they get is dependant on the strength of their hand. However, I want there to be counterplay from Mafia's side and I don't think with all showdowns being removed it would make it fair for Mafia. The least they deserve is to know who got the ability. However, I'm not that motivated to fix it as there doesn't seem to be much excitement for the game. If the game doesn't reach 9 players by, say, Sunday, Jun 16 8:00pm GMT (GMT+00:00) I'll cancel the game so that someone can post a game with a broader reach. A point market actually would make sense and could be flavored as the winner winning the pot. Prehaps the points could be rewarded not by not how strong the hand is, rather by how many people went to showdown. That would make it so more than the top town read is incentivized to play in the showdown and give mafia an excuse for contesting. However, this could get swinging and RNG dependent for a minigame i suppose (IE everyone calls all in). | ||
Shapelog
United States5184 Posts
On June 10 2019 00:34 [UoN]Sentinel wrote: Why not always all-in? Is the only downside you can't fold? You can't play in the following round of poker the next day phase if you lose at showdown. | ||
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