But why is this very unlikely? It is exactly the world that brings us to the situation we're in, KP wise, and it also explains why the majority of wagons was pretty clearly on town and the majority of discussions never had a clear target. Town revolving all around itself with scum only executing drive-by posts if need be and besides that, leaning back and laughing heavily.
[N] TL Mafia LXXV - Page 24
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beentheredonethat
2934 Posts
But why is this very unlikely? It is exactly the world that brings us to the situation we're in, KP wise, and it also explains why the majority of wagons was pretty clearly on town and the majority of discussions never had a clear target. Town revolving all around itself with scum only executing drive-by posts if need be and besides that, leaning back and laughing heavily. | ||
beentheredonethat
2934 Posts
Make sure in a worst case scenario, the entire mafia team cannot get confirmed the first night (for a 3-player scumteam) or the first two nights (for a 5-player scumteam assuming a mislynch day 1 and 2." In a world with Watcher, Tracker, Parity Cop as investigatives, can you please show me how the worst case scenario would confirm the 5 player scum team? I'll try on my own: The parity cop needs a flip to confirm a player. So his target N1 is town, N2 is scum, and the target N1 dies D2. That means 1 lynch is on town to confirm one scum. That means the lynch D1 must be on scum. 1 scum confirmed D1 by lynch. 1 scum confirmed D2 by Parity Cop 1 scum confirmed N1 by Watcher OR Tracker (KP carry) 1 scum confirmed N2 by Watcher OR Tracker (KP carry) 1 scum confirmed D2 by lynch. That would be 5 confirmed scum within 2 days, if * town would use both lynches to guess into people INSTEAD OF lynching confirmed scum * tracker and watcher would hit either the KP target twice in a row OR the KP carrier twice in a row * tracker and watcher dodge wanderer, parity cop dodges miller AND.. wait, parity cop NEEDS a town flipped to actually confirm scum alignment so how are people confirmed that fast? | ||
beentheredonethat
2934 Posts
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beentheredonethat
2934 Posts
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beentheredonethat
2934 Posts
That makes you town but doesn't change the fact I'm watcher :/ | ||
beentheredonethat
2934 Posts
I'm also offline now, going to sleep. So my last words basically are: I want to wholeheartedly apologize for all the toxicity, insults and what not I did in this game. I am seriously sorry for that. GG's | ||
beentheredonethat
2934 Posts
On July 01 2017 06:35 beentheredonethat wrote: I want to wholeheartedly apologize for all the toxicity, insults and what not I did in this game. I am seriously sorry for that. GG's *repeats this* GG | ||
beentheredonethat
2934 Posts
On July 05 2017 04:43 Fecalfeast wrote: Wow guys the loss is all your fault i played perfectly exactly my points | ||
beentheredonethat
2934 Posts
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beentheredonethat
2934 Posts
On July 05 2017 05:11 Blazinghand wrote: I will say BTDT, next time don't bring up the strongarm role unnecessarily like that. Almost sunk us. well qt was dead for quite some time I stopped visiting it at some point | ||
beentheredonethat
2934 Posts
On July 05 2017 06:00 Holyflare wrote: Yes, let's just agree that mafia had super OP shit and that SL had a red check but did nothing about it. BUT THEY HAD ME TO ALMOST RUIN IT | ||
beentheredonethat
2934 Posts
On July 06 2017 11:33 Blazinghand wrote: It's cause nobody wanted to actually play after a certain point in the game, they were sold on BTDT and then autolynched into Rels without thinking You can say what you want about me not listening to the QT but I did shit up the thread a lot and that did help. | ||
beentheredonethat
2934 Posts
On July 06 2017 20:32 ruXxar wrote: Also for btdt, next time I won't be so forgiving of your anti town posts. You should thank Rayn for saving your ass for so long. If Rayn hadn't vouched for your townyness I might've tried to lynch you sooner. My posts were too scummy to be too scummy to be scum apparently | ||
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