[M][N] H O L Y F * * * E mafia!! - Page 9
Forum Index > TL Mafia |
Damdred
15669 Posts
| ||
Damdred
15669 Posts
| ||
Damdred
15669 Posts
A general setup is Cop variant, doc/vet/jk, vig vs godfather, RB, goon and sometimes a Miller or wanderer for extra cop hate. The town sided pr were super weak as they were listed in actions and tracker and parity need analytical skills to try to figure out what's going on. Couple that with the mafia team being decidedly strong especially silly against a parity cop and nothing but super carrying kp to avoid tracker. We have a scum team that in the right hand will 9/10 times roll over town pr. Just my opinion it really helped that hf died n1 or else would of been super funky on the checks. | ||
Damdred
15669 Posts
If hf had survived also we couldn't trust most of the pr information anyway. This was just a different case as the mafia team folded | ||
| ||