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On April 05 2013 07:43 Sharrant wrote:Show nested quote +On April 05 2013 05:46 strongandbig wrote: this whole discussion is stupid until we get the drafting list btw What is the point of this post as a town member? I actually can't think of a reason to post this. Please enlighten me as to why this was stupid. This is an example of a misguided follow up. @Strongandbig why would you feel the need to call it stupid and not interject a non-worthless/non-stupid discussion for people to follow?
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Mocsta I'm not getting a good feeling about Rayn. Any thoughts about him? Also, you know Oats better than I do. How do you feel about him?
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eh, I picked 18,15 I figured I'd end up in the middle somewhere but not so close to the top.
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Do you seriously need to post this often?
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Mocsta can you please say something Mocsta-ish so I'll know that you're town please?
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I'm not saying that you haven't done anything not town Mocsta-ish. There's just a very specific heuristic that town Mocsta seems to follow that you haven't hit on yet for me. I'm leaning town on you but until you get that one aspect I have a hard time putting you there fully.
As for your posting, I really like it.
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I think he's feeling overloaded or something similar. There's a point when everyone moved towards focusing on him more than focusing on what he was trying to espouse that he seems to have snapped for lack of a better term and switched into some very different mode. His play looks different from NMM39 when he was scum but I'm not sure how much that's worth. He doesn't feel like he's got a filter on him so I'm leaning bad town on him.
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Here are the groupings by power that I have: Important roles for Town to get. These should likely be tried to be drafted by the top 5-10 guys IMO: CPR Doctor Hooker Vote Rigger Inventor Roleswapper Thief Janitor
This pod can be very useful to town or to prevent scum from getting. I'd take a serious look at these roles in the 5-15 draft range: Rock star Jailkeeper Hero Vigilante Assassin Russia Admiral Ackbar Bad Santa Politician Emperor Prince of Darkness Bloody Cobbler Showtime
There are the roles that I would consider for 10-24. Lots of random stuff in here: Witch Veteran Role cop Bulletproof Methman NRA member Day Vigilante America Floridian JOAT CopyCat Priest Framer Role Breaker Moderator
Everything else I would only really consider at the bottom of the draft order if you feel it's important to grab a role instead of information.
At the end of the draft order I think that it's more important to actually try and draft from the top of the order to see if specific roles have been taken or not.
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eh, I don't value investigation roles very highly. If people want to go for them, I'm not going to prevent it. I think that there are just better options available. As for protection roles, the only one I really like is jailkeeper. If you want to post a better list I would love to see it. As a matter of fact I think it would be good for other people to chime in on general draft strategy as it would give some of the slackers a better idea of what to go for.
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I feel like if someone's nuking it makes it pretty obvious for us to be able to lynch them. Just my impression. Many of the roles IMO have the possibility of moving up or down a pod. Just my thoughts.
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Point taken. Perhaps I was thinking that town would be smart enough to not fire on a consistent basis. Probably a bad idea in hindsight. I'd still like to see your list.
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It's important to balance not shooting with shooting. When everyone shoots, it's likely to be a recipe for disaster.
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Sorry missed that question. The more I play the less full 180's seems like 'sure thing scum tells' to me; as a matter of fact, IIRC 90% of the 180's in the last game were done by town. I'd say it's suspicious and worth looking into him more, but there was a quote from the VE/BH mason log that it reminds me of it boiled down to something like "I don't want to push Geript into a corner because the more we do that the likelier he is to look like scum and prevent us from being able to avoid a mislynch. Instead I'd rather try and interact with him on his scumreads etc." I think VE's strategy is a very good one. I think it's suspicious but not to the point that it's a full scum tell for me. I'd much rather try and interact with him in a way to not lose him in case he is town.
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Thank you Moc, now I know that you are town.
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On April 05 2013 15:18 Mocsta wrote: Im not sure why I need to know you have me as town though? Nor why everyone else needs to know?
I plan on finding 2-3 townies that I trust and look to sheep them for the first couple of days. I'm trying out a certain strategy a veteran suggested. You'll see my full plan once the day post actually rolls out.
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@VE Why are you so quiet? I'm not used to you being so behind the scenes instead of being spammy. I would like to get a read on you.
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I'm a big fan of the counter draft KP powers and "don't ever shoot" policy as well as the "shooting townies lynch" policy. We want the game to go as long as possible.
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As for moving discussion forward, I fully expect players to contribute and am happy with lynching low contributors regardless of the number of actives games they are in. There is no excuse for not contributing period. Once day one starts I think we should feel no remorse for targeting players who continue to lurk. Town should know better than to do nothing.
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VE. I do not like you right now. I fully believe in the idea that you pushed in the Nomination podcast that you can ALWAYS scumhunt. I have not seen you do anything of the sort. Explain yourself.
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Artanis I think the thing you're not understanding is that me and Moc have history.
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