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Clockwork, why are you so behemently trying to resist scumhunting?
You berate me for "try-hard" at scumhunting...and you keep arguing about Mind Glow and how you want 20 2/2 skeletons and some shit. What the flying fuck? Where are you scumhunting? Specially when you just mention in your post that apparently "finding the scummy players" is a big issue against my plan.
That was a bad post marv:
On January 29 2013 11:38 SuckMyTopdeck wrote:Show nested quote +On January 29 2013 11:34 Clockwork Hydra wrote: I have a far simpler solution though: Those people that rely on basic lands a lot should provide the mana now. Since they are the ones that want bin to draw the other card.
Those people that have nothing vital to play now, should provide mana too.
If you look scummy, you can provide mana if you want to look townie.
I have something quite vital to play, so I would prefer to play that.
And it's not like you can actually force people to do so. All actions will come from one's own will and I don't like how you suggest the use of "force". In fact, scum have a far higher interest in doing as you say, as their lacking board development can be made up with the mafia creature. And if it allows them to funnel town into policy attacks on scummys/lurkers, I'd imagine scum would follow you without much resistance.
~dandel marv here. s&b has been hilariously absent of late and was supposed to teach me magic and hasn't. I plan to nag him though. In other news, why are you telling mafia how they might look more townie? I don't understand the motivation behind saying what I bolded at all. You're doing an awful lot of talking about what mafia should and will be doing.
What does the bolded bit make you conclude? Does him saying how mafia would behave, but actually not behaving like it make him mafia or town? Neither perhaps? If so why did you decide to waste your post to point that out?
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EBWOP:
What I mean is that the bolded bit seems to imply you find him suspicious because of it.
marv, forget about magic, at worst just call out your hand and we'll tell you what to do Catch some scum for me will ya? That's all I'm asking.
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I waited until he "concluded" his "pressure", which apparently was no pressure at all, considering the last post he made.
Initially he makes it sound like he's suspicious of him (bolded bit), but then just backtracks and does nothing with it, just mentioning an obvious "pro-tip", which even I talked about
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Well marv, in my mind it's something not alignment-indicative, that I can easily see town posting (why? Because that's exactly what scum did in the previous game if you remember correctly, it'd make sense for a townie to point that out). Thus, it's "bad" to point that out, and if your whole post is based on that it's "bad".
If it annoys you or something then sorry I guess, but you should know better that people will pressure you if you don't live up to your "town" marv standards.
You also still seem to be using the "I don't know magic" excuse as well. Didn't you even read the previous game when you were lurking scum? :/ Or did you forget everything about it? lol
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On January 29 2013 12:01 BinOnFire wrote: What pressure? IT WAS 1 post.
Actually I think minds aglow helps everybody, not just town. So why wont 'scummy' people contribute mana? Then they can start actually 1 shotting people.
He called him out on something, CW posted something that in my mind wouldn't really satisfy that thing he pointed out, and instantly marv just dropped the whole thing with the "okay, but in case you aren't mafia pro-tip here: bla bla".
That's pressuring someone, then instantly dropping the pressure when it's not really unneeded.
Also, I may be "awfully quick" to attack marv, but you are awfully quick to defend him.
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Okay marv, here:
On January 29 2013 12:02 SuckMyTopdeck wrote:Show nested quote +On January 29 2013 12:01 BinOnFire wrote: What pressure? IT WAS 1 post.
Actually I think minds aglow helps everybody, not just town. So why wont 'scummy' people contribute mana? Then they can start actually 1 shotting people. you'll have to excuse me if i'm talking nonsense right now (magic noob ), but this post is what resonates with what i've been saying. Clockwork provided a framework for mafia to contribute in a sense they would find townie, and in a way (presumably) that could even be beneficial for mafia. I don't understand the townie motivation behind this
It's common sense. Scum would try to blend in and try not to be suspected. By "following plans" made by "townies with authority", they get in their good side, and thus blend in.
Many scum would do this, and in fact they did. I remember both Toad and Mattchew giving me mana for the 2 8/8 beasts plan from last game, and only townies opposed the plan.
Why don't you find any town motivation in making people (apparently) not fall for these "tricks"?
What do you think about the rest of CW's play, e.g him apparently trying his hardest to not let anybody scumhunt?
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EBWOP:
Also I'd like CW's contradiction explained.
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On January 29 2013 12:04 SuckMyTopdeck wrote:Show nested quote +On January 29 2013 12:04 (DontFear)ThePoster wrote:On January 29 2013 12:01 BinOnFire wrote: What pressure? IT WAS 1 post.
Actually I think minds aglow helps everybody, not just town. So why wont 'scummy' people contribute mana? Then they can start actually 1 shotting people. He called him out on something, CW posted something that in my mind wouldn't really satisfy that thing he pointed out, and instantly marv just dropped the whole thing with the "okay, but in case you aren't mafia pro-tip here: bla bla".
That's pressuring someone, then instantly dropping the pressure when it's not really unneeded. Also, I may be "awfully quick" to attack marv, but you are awfully quick to defend him. If you're reading it this way, you're reading it wrong.
How should I read it?
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Okay
Anything else to add about CW? Or anything else in particular marv?
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lol, I thought you were the same guy posting from the beginning What was that about consolidating your opinions as hydra? >_> (lol)
I disagree about the plays to be honest, because I don't think there is anything alignment-indicative about discussing plays, other than maybe instantly figuring out a game-breaking play or something. It's the same as discussing mason plans, or stuff like that in those big themed games. It is "setup speculation", end of point. Also most likely scum will discuss pro-town plans because the risk of "outing" themselves with the anti-town plans may not be worth it (every time I am scum I discuss in favor of "pro-town plans" for instance).
Leaving that aside, what do you think of marv's recent play, him calling you out, arguing with me, etc?
/G
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@Rock Hydra: Yes, discussing what you want to do is fine. I just said it'd be better of you don't do it until later. At least 24 hours into D1.
I'd still like some "normal" scumhunting to be honest. I don't think we'll go very far without it (again, reminiscence of previous game).
Rock/Hope, anything caught your scummy eye yet?
About the "plan", we could at least get the opinion of everybody on whether they'd spend mana on it. If some players have nothing to do and volunteer to spend mana, then let them, even if they are not "scummy" players. If not, then at the very least we could talk about it. A "instantly figure scummy people, instantly force them to spend mana" approach won't work, so we need to work with any approximation to it.
I think 20 cards per player is risky. It basically assumes CW+Bin are both town, and Bin will find his Voyager card and use it (if he's scum, even if he gets the card he can lie and not use it), and CW will summon all his skeletons and trash scum with it. There's also no way to backtrack if we ever find any of them being scum At least with the 8/8 beast plan some people had Aether Spellbombs as a safety measure, here there is none basically, thus it's very risky. By what is going on, it is somewhat likely both Bin and CW are town, although I don't want to risk that assumption yet either.
Waiting to use Mind Glow until D2 is fine. Scum can't kill anybody until D3 anyways (if it works the same as the previous game), and nobody until D4 if someone gives HP to someone with a green heal deck.
Again, better spend your time figuring out who's scum. If not you are going to waste your 20 skeletons on killing townies most likely.
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I thought when you said If you look scummy, you can provide mana if you want to look townie. you meant the "scummy" players that would be "forced" to provide mana, who would indeed provide mana, and thus not be that "scummy" anymore because they followed "the plan"
Also nice, you say "I made that post" and don't sign up that post either
/G
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On January 29 2013 13:13 Clockwork Hydra wrote: I just said Dandel went to bed, ffs.
Well Acro, obviously that wasn't made clear >_>
Acro, what do you think of Stutters+Bin? Do you think Midnight could be a "scum mastermind" by claiming his whole deck with a "pro-town" card as that Voyager one, then heavily pushing the Mind Glow play this early? (or also anything about Oats that you may find funny?)
Prom hasn't contacted me yet, but I asked this question to him in our QT (lol scumslip lol) basically.
Stutters hasn't done much (like I'd expect lol), but his reaction to my plan seemed kind of townie for some reason. Like the way he instantly jumped on it being a "good idea", instead of waiting to see if the plan had support or not. Could be a red herring, but what do you think?
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There won't be "7 vigs" unless you get the Voyager card, because we'll still have like 3 lands (thus can't cast shit) and will have to discard like 15 cards. The only "vig" will be Clockwork with his 20 skeletons if that happens. I can't say I trust him being town 100% or his reads to give him that power right now in the chance you guys don't get Voyager
Also Oats, care to chime in into the scumhunting issue? Do you have any thoughts about anybody being scum or anything like that?
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Well, actually no. I'm not that sure, part of me wants to say "If CW+Bin are town and Bin gets the Voyager card, we could like win the game by D2 or something fuck yeah!" and just go all in with it, but other part of me tells me it's a little bit risky and everything could fuck up, specially if we spend 100% of our time talking about it and kill a bunch of townies.
I have to talk with Prome about it.
Also....can't we use instants from our hands in the Attack phase? If we discard them at the end of the ATTACK PHASE, we can still use some instants in that phase, which could be handy.
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Hi Crossfire!
You can basically ignore every "setup speculation" from the first game lol. Find some scum, create some strategies to kill said scum.
Basically, I'm trying to think what is better, everyone attacking 1 person or everyone slowly whittling down everyone else, so they'll be easier to kill later.
If you really think someone is scum, then you can convince the rest of town to help you "whittle him down" I take it. Bla bla bla everything you do must be justified, and not just be something from the spur of the moment. If you follow that you'll be fine. Don't bother with that stuff.
Also Cross, just like marv, to be the most helpful to us you don't need some sort of uber magic knowledge, just hunt scum and everything will be nice and dandy in the end.
You can start easily by (like always) posting your thoughts on the people already being discussed.
Posting thoughts on Bin+CW would be welcomed, since we need to figure out if they are town to see if these "plans" will work out or not.
Also CW, I didn't tell you this but I have some cards in my hand (and deck) that benefit from discarding hands, so it's not just you that gets the benefit from that kind of deal. Still...risky. I don't have much to do this cycle (in terms of casting), so theoretically I can give 2 of my mana to Mind Glow.
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On January 29 2013 14:20 Crossfire99 wrote:Show nested quote +On January 29 2013 08:53 (DontFear)ThePoster wrote: Also, if someone even dares to play a 0/X creature with no abilities, then I'll seriously have to consider "policy lynching" you
Why 0/X creatures suck: If you are scum, then it means that you have 1 blockable and basically indestructible monster. Thus, town have to spend more effort/time to kill you, thus you survive longer
If you are town, then it means that maybe a random scum won't attack you directly that easy....maybe?
If you are town, try to establish your innocence (preferably following the commandments above). If you do, then no townie should attack you AT ALL the whole game. If scum want to attack you, they have to FoS you first. If they do it badly the rest of town will fuck him up, so don't worry, don't be afraid and put a 0/X beast just to "defend" yourself.
If you do however, we also can't know if you are mafia or not, since 0/X creatures are good for mafia as well. So you basically confuse the hell out of town, and maybe even convince town to kill you
If you have a 0/X beast to play, please tell us first, and most importantly tell us why you are playing it, so we don't try to "policy kill" you. I'll heavily consider killing anybody that doesn't follow this.
I also don't see many downsides to stating to the thread what you are playing before you do (if it's something unblockable, etc), so consider doing that.
For instance: I'm playing BlooodStained Mire, a land card right now
Has no effect at all for now (I'm not activating it until I consult with Prom) I don't like this post by Gonzaw (?) because he's saying people shouldn't defend themselves. This is like a townie who is getting lynched and not fighting it. You have to fight the lynch to save yourself and help town in the process. In this game, a lynch is like everyone attacking someone, so I think people should play their decks to the best of their ability and when we find scum, we all attack him because I doubt scum can withstand 7v1. I mean if scum can withstand that, how is this game balanced lol?
Wut U serious mate?
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Well, I don't blame you for "misunderstanding" how this game works if you didn't read the first one. Using X/X monster to attack your scumread >>> using 0/X monster to defend yourself against some slight attacks from random people). If you are town, you can die from direct attacks in several phases, it's not a single "lynch". If you are town, hopefully you establish your innocence so you don't have to "fight the lynch".
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If you have the chance to put out a 2/0 creature, or a 0/6 creature (with no abilities either of them), then you put out the 2/0 one out to attack scumreads, use it to town's advantage, "take a stance" on someone, etc.
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