Nova and Stutters attack Appy then
/G
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(DontFear)ThePoster
Guernsey584 Posts
Nova and Stutters attack Appy then /G | ||
(DontFear)ThePoster
Guernsey584 Posts
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(DontFear)ThePoster
Guernsey584 Posts
/G | ||
(DontFear)ThePoster
Guernsey584 Posts
On February 07 2013 01:46 Aperture Science wrote: Show nested quote + On February 07 2013 01:37 (DontFear)ThePoster wrote: So you two, what about Nova? /G Nova is the kinda guy that everyone has found scummy but just keeps slipping down the priority list. Yep, but how does that relate to his alignment? /G | ||
(DontFear)ThePoster
Guernsey584 Posts
So Suck/Aperture, better post your reads/thoughts etc before they get here I have a feeling both of you will flip town....but meh this still feels like the right choice (at least with what we have, i.e all the attacks already made, or at least when Clock made his initial attack) /G | ||
(DontFear)ThePoster
Guernsey584 Posts
Like, Rock/Nova/etc can always say "Oh, yeah Appy/Suck still have a chance to flip scum so I'm not sure!", and it's "fine" because that's what I feel as well, so them saying it could be legit or not and I have no idea which one it is. If both of you are gone, then they can't say that as well (and so can't everybody else). I think that can be important to get out of this wishy-washy mess we've put ourselves into. If the game doesn't end it also forces Clock to stop having that shitty attitude and do something else too. /G | ||
(DontFear)ThePoster
Guernsey584 Posts
With Clock not giving us his 11 KP, then the next best thing is this I think. I'm still under the "2 guys dead is better than 1 dead guy" assumption...which I hope is right (I already have a feeling everybody in obs QT is yelling at me for that) /G | ||
(DontFear)ThePoster
Guernsey584 Posts
-If he's town and fucked up, like he did last game, we'll kill him for it and lose -If he's scum and did it on purpose, we'll just let him go, and lose lol. ...or is one of you already dead? /G | ||
(DontFear)ThePoster
Guernsey584 Posts
If he is scum then continue to lie about it when he still has a minuscule chance of surviving (if Nova fucks up) is a good option for him /G | ||
(DontFear)ThePoster
Guernsey584 Posts
Let's see, first of all, today scum's beast has 12 KP. Not enough to kill either me or Clock (16 and 17 HP respectively at end of turn). Tomorrow, scum beast will have 14 KP, still not enough to kill both me and Clock. But the next cycle (T6 I think), it'll have 16 KP, enough to kill me. That is assuming me+Clock don't get any more damage on us in any other way (e.g shitty global cards). If we force Stutters/Rock/Nova to ALWAYS attack first, before me+Clock, we will know if they attack one of us (and deal damage), so Clock can instantly kill him with his 30 or so KP he has out of nowhere. If the scum straight up damages us in the Main Phase, we all gang up on him in the Attack Phase and win. So as long as the scum in Nova/Rock/Stutters decides to "play along", then as long as all of them attack each other, we should win...? That is assuming scum don't use their beast tonight, which they might actually do now that I think about it, if it means they can kill one of me/Clock tomorrow. However, they can't kill both of us in the next 2 cycles, so ultimately maybe one of us+Clock can be the sole remaining survivor in this game? Yeah it's kind of complex to figure out /G | ||
(DontFear)ThePoster
Guernsey584 Posts
If Clock is attacked, then Clock would need to deal as much damage as possible to all of Nova/Stutters/Rock before dying next turn. That may give me the chance to win the next turn if we decide Nova/Stutters/Rock evenly split damage between them. However I only have 1 card in my hand and without it I can only deal 2 KP per cycle lol (fucking lavamancer...). Imagine Nova+Rock+Stutters are at 5 HP each, and all of them have 6 or so KP. If Nova solely attacks Rock, Rock solely attacks Stutters, and Stutters solely attacks Nova, then no matter who is scum between them we win, right? If 1 of me+Clock are alive at that time, with more HP than the scum beast's KP, that is instant win for town, right? We could start planning for that scenario if there are doubts about Stutters and we just want to 100% win this game /G | ||
(DontFear)ThePoster
Guernsey584 Posts
On February 07 2013 02:11 SuckMyTopdeck wrote: Sorry, why on earth would mafia not use their creature tonight, gonz? I thought that they still may have wanted some suspicion on Clock, or maybe me (lol), and because they can't 1-shot kill anybody, it'd be better to just not use it. Exactly what happened in the last game, remember? But yeah, if they need 3 turns to 1-shot someone, while they need 2 turns to 2-shot someone, I guess they'll attack tonight even if it "confirms" whoever they attack from me+Clock (most likely, since it wouldn't make sense to attack anybody else) /G | ||
(DontFear)ThePoster
Guernsey584 Posts
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(DontFear)ThePoster
Guernsey584 Posts
...wait a minute, nobody has said anything about me+Prome being town in quite a while. SCUM IS PLANNING ON MISSLYNCHING ME OH MY GOD. inb4 scum FoSes me ...phew, I was quite scared for a second there, thank god I "inb4"'d it /G | ||
(DontFear)ThePoster
Guernsey584 Posts
Also, yeah, like....we should still keep doing the "count your KP for next cycle" thing, to keep planning it. Or better yet, let's just have everybody from Nova+Rock+Stutters claim their hands, and some MTG nerd out there can do the calculations for us. I have this damage for now: 1st turn: 8 damage 2nd turn: 2 damage /G | ||
(DontFear)ThePoster
Guernsey584 Posts
If we kill anybody next turn, we'll have less potential KP for the next turn, which may not be enough. Unless Clock says he has like 60 KP or something I dunno. Although I guess there's no hurry maybe. We could just all out our hands and figure out the plan next turn (maybe to not give scum ideas to plan anything, specially with his scum beast this turn). /G | ||
(DontFear)ThePoster
Guernsey584 Posts
Can someone do the math? (i can't be arsed lol) /G | ||
(DontFear)ThePoster
Guernsey584 Posts
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(DontFear)ThePoster
Guernsey584 Posts
NOOOOOOoooooooo...... | ||
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