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On September 02 2012 07:32 HiroPro wrote: works exactly like the game one: sacrifice 0.25 hp to make a substitute that can block 0.25 KP (plus the type bonus). If it's bigger than 0.75, it'll still absorb everything if it's only one hit. Okay wait.
Kenpachi has a NIGHT(?) ability. To activate, he sacrifices .25 HP?
After doing so, he assigns ... like a body double to someone, and the body double absorbs .25 KP*Effectiveness IF the target takes less than .75 KP damage, and the full KP from one shot if they take more than .75 KP damage?
Kenpachi has no way to recover hp after doing so? Kenpachi has no restrictions on how often he can use that ability?
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On September 02 2012 09:24 JingleHell wrote: Voted Grush again. Not going to bother re-explaining why I want him dead, since people aren't paying attention or making rational sense anymore. You realize pretty much the entirety of your wanting Grush dead was because of your Grush/Misder/Mementoss triad?
We've flipped the other two. One was town, one was scum. Since those flips, you just go "I still want to lynch Grush for all the reasons I said before." Those reasons included him being scum with scumbuddy mementoss.
I heard mementoss was town.
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On September 02 2012 09:34 HiroPro wrote:Show nested quote +On September 02 2012 09:28 austinmcc wrote:On September 02 2012 07:32 HiroPro wrote: works exactly like the game one: sacrifice 0.25 hp to make a substitute that can block 0.25 KP (plus the type bonus). If it's bigger than 0.75, it'll still absorb everything if it's only one hit. Okay wait. Kenpachi has a NIGHT(?) ability. To activate, he sacrifices .25 HP? After doing so, he assigns ... like a body double to someone, and the body double absorbs .25 KP*Effectiveness IF the target takes less than .75 KP damage, and the full KP from one shot if they take more than .75 KP damage? Kenpachi has no way to recover hp after doing so? Kenpachi has no restrictions on how often he can use that ability? He has Rest to recover all of his HP (can't use it the same night he uses substitute). The normal type bonus applies so it's 0.75 not 0.25. One ability once per night. Okeedoke. We're all good there then.
ThisOn August 31 2012 12:35 Kenpachi wrote:VisceraEyes 3 times is still slightly odd, since VE died D3 and was not alive N3, but it doesn't feel killably odd?
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Which is why I'm not sure if I find it killably odd or not. He did make a huge deal when we lynched VE over wiggles, so you'd think that he noticed VE was dead.
But...I dunno.
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You said you protected VE three times.
On August 31 2012 12:35 Kenpachi wrote:VisceraEyes 3 times
VE was slightly dead N3.
On August 28 2012 06:02 GreYMisT wrote: Night 3 TOWN used LYNCH on VisceraEyes. Its Super-Effective!
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Drazerk is confirmed to be Bulba/Ivysuar. That pokemon evolved, nobody else has claimed. Austinmcc confirmed to be Dragonite. Evolutions + check and nobody has counterclaimed. Mattchew confirmed to be Pikachu. Check and nobody else has counterclaimed. Kenpachi confirmed to be Snorlax. Hiro made the role and nobody else has counterclaimed. Kurumi confirmed to be Butterfree. Drazerk made the role and nobody else has counterclaimed. HiroPro confirmed to be Slowpoke. BioSC made the role and nobody else has counterclaimed. JingleHell confirmed to be Magnemite. HiroPro check and Mementoss made the role and nobody else has counterclaimed. Zephirdd confirmed to be Chansey. Kurumi made the role and nobody else has counterclaimed.
grush claims Geodude.
One thing I have been thinking about is WBG's role. I'm assuming that nobody made the SK role? In my mind, the person who made that role should have let everyone know there was an SK at the beginning of the game. Anyone else have thoughts on this? Either the role maker didn't claim, role maker was told he was not allowed to claim, OR is an extra role floating around (Everyone makes 1 role + hosts make the SK role = 1 unassigned role available to scum to fakeclaim).
So there is a CHANCE that someone whose pokemon name is confirmed only because someone made that pokemon is lying. There is also a chance that we have multiple scum who are covering each other, one claims a fake pokemon, another claims to have created it. If we flip anyone who isn't what they say they are, we should think hard about lynching the person who said they created the claimed role.
As to the lynch.
I do not want to lynch JingleHell, despite his thinking that everyone wants to lynch him always. I do not want to lynch Mattchew. I do not want to lynch me. I do not want to lynch Drazerk atm. I do not want to lynch Kurumi atm. I do think that we should discuss how devolution beam gets used next cycle, narrow down 2-3 targets, and not spam it on half the thread.
I am worried about the presence of a scum medic. Kurumi, could you tell us exactly what kind of protection/heal Chansey has?
Left with Zephirdd, Kenpachi, Grush, HiroPro.
Out of those, I don't really want to lynch Kenpachi today. We've had 2 mattchew shots go missing. One was last night, when Kenpachi was allegedly resting. Scum or town, I kind of believe that he tried to use his ability every night and rested last night. Therefore, he probably didn't interfere with Mattchew's shot last night.
So now I'm down to the other 3. Unsure that I want to change my read on Grush. So I'm probably looking at HiroPro, with an outside chance of Zephirdd as my vote.
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Minor addition.
WBG's metronome could explain ONE of our unaccounted for N2 actions.
On August 26 2012 06:14 deconduo wrote: Metronome: Once per night you can target a Pokemon with your metronome. It is a move that can produce many different techniques and with a little luck you can end up getting the right one just in time. Who knows what information you could pick up from it?
However, it's odd that it was targeted. I don't see WBG using it on heist, who was inactive and got electrocuted. SOMEONE has the ability to electrocute another player if the electrocution wasn't due to metronome.
But the fact that WBG could have targeted anyone and done anything makes me think that either the electrocution OR the missing shot on Dirk is explained by metronome.
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REALLY disorganized here. But I'm going to go ahead and post it. Been trying to figure out the KP from N2 and where it all came from.
If Zephirdd has 1 KP normal protection.
I took .25 KP damage N2.
So I either took - .5 KP from an electric/fire/grass/water source and Zephirdd protected 1 normal KP
or
- .5 KP from an electric/fire/grass/water source and Zephirdd did not protect me
or
- 2.5 KP from an electric/fire/grass/water source and Zephirdd protected 1 normal KP
The weird thing is that NOBODY has claimed to have a .5 KP move at this point. In fact, there ARE no fire/electric .5 KP attacks, right, because of the bonus to those types. So in order to receive .25 damage in EITHER the first or second scenario above, I had to have been hit by grass or water for .5 KP. At the time, nobody knew I was dragon-type, so they would not have known that the numbers would look funny. Only the third situation allows me to have been hit by fire or electric attacks.
KP we should have seen N2. Mafia factional Pikachu 1 electric KP WBG 1 psychic KP
KP that might have been out there N2 WBG's metronome Some KP we don't know about Grass KP that Drazerk has been hiding ("too much sun" felt like it might have been you?)
That's a MAX of 6 or so KP. We had heist die. We had WBG die, either 1 or 2 KP to him. That's 2 or 3 KP out of the pool. I don't think there's another 2.5 electric/fire/water/grass KP out there.
Which leads me to believe that whether or not Zephirdd protected my N2, I was hit by .5 KP from grass or water.
HiroPro, how much damage did you take N3?
On August 29 2012 06:11 HiroPro wrote: So these kill flavors don't make any sense lol
And I got hit. Trying to figure out where all the KP has gone each of those nights.
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Drazerk did you take any action N1?
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So...
hopeless1der claims to hit HiroPro N1 for .5 KP (Maybe .25? Unsure how effectiveness works against a pokemon with 2 types) -
On August 25 2012 06:02 deconduo wrote: Quick Blitz: This Physical attack lets you leap forward and attack someone causing .5 kp’s worth of damage to them.
On August 25 2012 05:28 Hopeless1der wrote: I am Hitmonlee and I hit HiroPro with Quick Blitz Night 1. It should have dealt 0.5kp. I did not claim because he did not die, nor did he try to identify his assailant. I have no confimation of whether or not he took damage. My reasoning was that he was involved in the imallinson wagon but lurked the rest of the time and wasn't an active part of discussions. It was pretty much guaranteed that someone on that wagon was scum, and really, I just took a swing. I didn't breadcrumb my hit.
Hiro claims that he did not take damage -
On August 25 2012 06:08 HiroPro wrote: K i skimmed thread. I never got hit.
Hiro has not claimed to be bulletproof. None of our three medics claimed to protect him N1 (Kenpachi claims VE, BioSC claims VE, zephirdd claims heist). JingleHell's D1 supersonic is accounted for. We have absolutely nothing that explains why Hiro didn't get hit.
I do not like this, Sam I Am. Originally went looking into this because of his claim to take damage N3. I dunno how the attack would work, whether quick blitz would have done full damage or half damage to Hiro, but the important thing is that Hiro claimed it did NO damage.
Does anyone have thoughts on this? Confirmed town says KP shoulda hit Hiro. Hiro says it didn't. I dunno why scum would not just claim to have been hit, but it's weirding me out that Hiro says he didn't take damage N1, DID take damage N3, but didn't get hit by Mattchew's shot last night. Two shots unaccounted for that should have hit Hiro.
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No Drazerk, scum KP hasn't ever been fully explained. After seeing a captured kill flavor again, I'm pretty convinced that "captured/captured by Team Rocket" is the flavor for the factional hit, although it still gets adjusted by the pokemon carrying out the hit's type.
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Well, we're at 8/1 or 7/2 or 6/3 or SOMETHING right now. We've got a little bit of wiggle room. But I kind of want to get this lynch right.
I don't know why I'm feeling hesitant to vote HiroPro. I found him scummy earlier based on his play. I'm finding the lack of actions hitting him to be disturbing. But it feels ... off. The damage that he's claimed and not claimed seem like a weird set of hoops to jump through if you're scum.
Why claim no damage from hopeless1der if you actually got hit, or why claim no damage if you didn't get hit but you know he's town and so telling the truth?
Why claim damage N3 if you didn't take any? If you did take damage, where'd it come from? Mattchew hit Dirkzor that night, so it's not even like some sort of random retargeting could have ended in Mattchew hitting Hiro there.
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Voting hiro as well. Need to stop being so paranoid once games go late, my reads always get mushy and I suspect everybody.
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That's where a bunch of us are it seems. What poor timing.
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On September 03 2012 05:20 HiroPro wrote: hm, looks like I'm going to die. At this point, Kenpachi has to be scum I guess. I never used my second ability.
Sorry about the effort I've put into this game. I really did think the game was decided after night 1, even if the thread discussion was bad. Wat.
Can't tell if trying to save self or serious.
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This is the part where you probably tell us what it is
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Bio never said there weren't additional powers.
On September 01 2012 04:09 BioSC wrote: I created the slowpoke role, Hiro claimed the pokemon, but not the role as of yet. I can confirm that it doesn't have any KP, though. (unless of course its scum)
Hmmmmmmmmmmmm.
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No. Sorry Hiro. You felt off early, and are either the target of a really nice setup or else are scum here.
I don't even care about not claiming the second power at this point, it's troubling that you've been a black hole for town and maybe town KP.
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On September 03 2012 05:59 HiroPro wrote:Show nested quote +On September 03 2012 05:52 austinmcc wrote: No. Sorry Hiro. You felt off early
sigh. This is a really dumb reason... When put like that, yes. But I explained it more fully earlier.
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