On January 22 2012 05:21 Mr. Wiggles wrote:Show nested quote +On January 22 2012 02:16 layabout wrote:@ Zephird the
post was a monty python reference, risk.nuke, dirkzor and i already went through this
here and
here after the post that can be found
here. If you want to look it up click
here.
Which leads me to my main problem this game:
A large number of people clearly were not reading the thread!. It felt like town players were really not making themselves useful or trying to catch scum. I think that Town should have lost but they got lucky with the actions of power roles.
Additionally:
- We should not have switched from risk to erandor
- We were right to lynch risk
- There were too many lurkers! Grackaroni was able to escape pressure at the start of the game by hiding amongst the lurkers.
- The actual case on RoL was poor. It did not show how what he had done was scummy.
- Damn you angels!
The case on RoL (at least in general, I don't particularly remember all the details of BH's PbP) was sound, in my opinion.
Show nested quote +On January 22 2012 02:57 layabout wrote:On January 22 2012 02:48 Blazinghand wrote:
I think the plan was bad for town. I think you would only suggest the plan as scum. Establishing a group of players that are town is powerful, but singling out our blues will just get them killed. In fact, I think everyone agreed it was a terrible plan that hurt town. Why would RoL suggest this plan? Because he is scum.
The logic there seems impeccable.
EDIT: Like, given that everyone thought the plan hurt town, I'm amazed we didn't just dogpile him and lynch him right away after he suggested it. Srsly.
I think that most of the criticisms were weak and that many people showed that they did not fully understand the plan.
I think that RoL's responses were actually much stronger than the criticisms.
I think that town players, are entirely capable of coming up with or pushing plans that are bad for town.
I think that we could not have made a reliable judgement concerning how good/bad RoL thought his plan was for town, since he was out-arguing his critics and trying to push the plan to convince us to follow it (this would make sense for a player of either alignment)
Since we could not reliably judge whether or not he was trying to manipulate or help us i think that we could not use his plan as the basis for calling him scum.
A lot of town players made bad criticisms of RoL's plan, because they either missed part when reading it, or didn't understand the game set-up. That made it easy for him to defend his plan and make it look good, but really it didn't do much to strengthen the validity of the plan, as the criticisms didn't really point out actual flaws in the plan that needed to be defended against.
Again, I want to make a distinction between a plan just being bad, and a plan being anti-town. RoL's plan seemed designed in a way that was meant to hurt the town. Also, for me, his plan was in no way the basis for thinking he was scum. It was just icing on the cake, that he would come back from 4 days of lurking, to push a plan that is not clearly in the best interests of the town. It would have been much better to just scum-hunt at that point, and do something useful, if you were town.
Show nested quote +On January 22 2012 03:35 Grackaroni wrote:
I can tell you right now that RoL thought that his plan could be good for both Town or Angels depending on luck, but primarily fucked over demons. It could have allowed us to get some easy blue shots off but if the channeler saves people now you have a confirmed voting block.
This is why I considered RoL's plan bad for town. I didn't feel like going into lots of detail about it during the game, because it was clear it wasn't going to be implemented.
It's bad for town, because it relies on the town using their blue roles effectively, versus the angels using their roles effectively. It comes down to power roles, which I personally hate. Now, if you compare them, it's easy to see that there's a much better chance of the angels winning out in that war. Each blue is by himself, and has to think by himself. On the contrary, the angels have the ability to privately coordinate their actions, so it makes it easier for them, and they now have a pool of players in which they can essentially double their KP, or at least make it a lot more effective. So, just in the battle of the roles, it's somewhat in favour of the angels.
Next, for the town to win in that situation, it relies on the town having strong scumhunting, and being very accurate with their lynches, because you cannot assume that their investigative and KP roles will survive for long. Looking at day 1, you could see that the town atmosphere had significantly degenerated by the end of the day, and that a majority of people were playing in a way that made them very hard to tell from the actual scum. This means that it's unlikely that town is going to hit all their lynches, and this is actually what happened as the game went on. So, by removing the power roles that the town could use as a sort of crutch, you made it so they could only rely on analysis, which obviously wasn't going to work in this game, unless people made a major change in effort and posting.
Thirdly, RoL's plan was bad for town, because of the combination of points one and two. The mafia's KP being able to be used more effectively by being aimed into the blues, means that player numbers will decrease more rapidly, especially if the angels are able to determine the identity of the demon hunter and avoid hitting him. This compounds the need of the town to be able to scumhunt well, because now they're losing players more rapidly than they would otherwise. This point isn't as strong, though, because it relies on the resolution of night actions.
So, yes, RoL's plan could have been good for town, but in my eyes, it depended on the town having very good aim with their blues, and having very strong analysis. So, the onus of 'luck' was much more on the town than the angels, and based on how the game was going, it was a decent assumption that town wouldn't be able to play well enough to live in that situation.
The reason for thinking RoL is scum, was that he spent the entire first day doing nothing but making excuses for not playing. Then, he comes into the thread, and instead of doing the most useful thing he could, and scumhunting, he instead pushes a plan that could be considered anti-town. However, the major point here, is that he spent all his effort into making and defending a plan, instead of finding scum. Then he spends all of day 2 making excuses and saying he'll scumhunt later.
This is not the behaviour of a town player. This is the behaviour of someone who wants to avoid having to contribute and who wants to fly under the radar. There's no reason for thinking that he could be a townie, and pushing a plan doesn't make you a townie. RoL had no thread-presence, because he lurked all of day 1. This means that any plan he pushes forward, is instantly going to be harder for him to actually get put into action, and is going to meet a lot more resistance. So, he posts a plan that is not obviously pro-town, and then he doesn't even put much effort into getting it going. If he was a townie posting a plan that he thought was incredibly good for town, like he tried to make out, there's no reason to not push your plan, and no reason to give up on it so easily. This is why, RoL's posting,
regardless of the content of the plan was scummy.
Overall, that's why he was scum, and that's why he was a good day 2 lynch.
Next, I just want to say in general, people need to stop worshiping vets or good players so much. Just because someone played well in one game, doesn't mean they'll play well in the next. Just because someone has a decent reputation as a scumhunter, doesn't mean you shouldn't lynch them when they're acting scummy. Judge a player by his contributions in the game you're playing, not by his potential. No one should get a free pass on day 1 to act incredibly scummy. I noticed this with Palmar in this game, but also in general, so I've decided to say something.
This is all just my opinion, so feel free to disagree.