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Cool, a game of mafia
It's traditional at this point to post a picture of the reaper
So, Iets do this thing. First thing first
As usual there is no excuse for lurking, don't do it and you won't have me lobbing for your lynch. Seriously, 2 players per team should mean a more than decent level of activity, you aren't going to get away with 2~3 posts per cycle unless they are an outstanding, wall of text, analytical set of three posts. So post, transparency and information means we have a greater chance of success.
Second thing (this should *not* be a point of discussion, as what I am about to talk about is too general for us to really talk about, I just wanted to make sure it was said).
Because there are no vigilantes, if we have a jailkeeper he should be using his protect/roleblock offensively, that is "protecting" scum in an attempt to roleblock the kill, rather than going after the most outspoken townies and possibly roleblocking a power role. This style should encourage activity (scum no longer want to risk being lurkers if it might make their kill fail) and with the possibility of a medic in play scum still cannot afford to shoot the top players.
Other than that there isn't that much to say on the setup until we get later in the day and can talk about dt lists and such. My lurker policy remains the same as always, and yeah, that's about it.
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oh, wait, this is majority lynch. I knew I forgot to talk about something important.
For fucks sake, if you get someone to L-2 stop voting for him until the last 12 hours of the day, and give warning before hammering. Remember, more time is always good for town, and giving the lynchee time to dump information can only be good. Leaving the player at L-2 ensures we avoid any "accidental" lynches.
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On November 03 2011 08:27 wherebugsgo wrote:Show nested quote +On November 03 2011 07:47 GMarshal wrote: oh, wait, this is majority lynch. I knew I forgot to talk about something important.
For fucks sake, if you get someone to L-2 stop voting for him until the last 12 hours of the day, and give warning before hammering. Remember, more time is always good for town, and giving the lynchee time to dump information can only be good. Leaving the player at L-2 ensures we avoid any "accidental" lynches. Lynch minus two is three votes. Are you advocating that we just split the vote once someone reaches 3 votes?? I don't trust that this will be a great idea, particularly as people are often not available when you need them, and vote-splitting is great for scum. While we'd only need two more to lynch, that's not very comforting either. In such a situation we'd basically need to last-minute voteswitch if we think that we have a townie at 3 votes. Otherwise, we take the risk of no-lynch. Of course it opens us up to scum manipulation too. Scum can throw in a late vote "to stop a no-lynch" and then bam we lose a townie. I meant two votes to lynch, so if a player needs 7 to lynch, stop at 5. This policy would only be in effect for the first 36 or so hours of each day, but from personal experience, nothing sucks more than lighting bandwagons ending the day 3 hours in because everyone agrees someone is "scummy" and then seeing them flip green.
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On November 03 2011 08:39 prplhz wrote:Show nested quote +On November 03 2011 08:33 wherebugsgo wrote:On November 03 2011 08:29 GMarshal wrote:On November 03 2011 08:27 wherebugsgo wrote:On November 03 2011 07:47 GMarshal wrote: oh, wait, this is majority lynch. I knew I forgot to talk about something important.
For fucks sake, if you get someone to L-2 stop voting for him until the last 12 hours of the day, and give warning before hammering. Remember, more time is always good for town, and giving the lynchee time to dump information can only be good. Leaving the player at L-2 ensures we avoid any "accidental" lynches. Lynch minus two is three votes. Are you advocating that we just split the vote once someone reaches 3 votes?? I don't trust that this will be a great idea, particularly as people are often not available when you need them, and vote-splitting is great for scum. While we'd only need two more to lynch, that's not very comforting either. In such a situation we'd basically need to last-minute voteswitch if we think that we have a townie at 3 votes. Otherwise, we take the risk of no-lynch. Of course it opens us up to scum manipulation too. Scum can throw in a late vote "to stop a no-lynch" and then bam we lose a townie. I meant two votes to lynch, so if a player needs 7 to lynch, stop at 5. This policy would only be in effect for the first 36 or so hours of each day, but from personal experience, nothing sucks more than lighting bandwagons ending the day 3 hours in because everyone agrees someone is "scummy" and then seeing them flip green. GM are you not understanding what I'm saying? A person gets lynched at 5 votes. Lynch minus 2 is 3 votes. gm thinks this is a 12 player game hahahahahahaha Oh, frag, I forgot its a 9 team game. Oops. In my mind the smallest game that exists has 11 players :-P
In that case I suppose I can live with leaving a player at L-1, but if anyone quickhammers I will rip them a new one.
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Hey! I know namecalling is *hilarious*, but its not conducive to finding scum, so please focus on that instead.
Oh and prplhz is scum, he is deliberately derailing the town.
##Vote: TEAM VIKING
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On November 03 2011 09:49 kitaman27 wrote:Show nested quote +On November 03 2011 09:48 GMarshal wrote: Hey! I know namecalling is *hilarious*, but its not conducive to finding scum, so please focus on that instead.
Oh and prplhz is scum, he is deliberately derailing the town.
##Vote: TEAM VIKING
Could you elaborate? Filter him. His grammar and spelling is annoying and he's pushing nonesense that doesn't further finding scum.
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On November 03 2011 10:39 Forumite wrote:Show nested quote +On November 03 2011 09:56 GMarshal wrote:On November 03 2011 09:49 kitaman27 wrote:On November 03 2011 09:48 GMarshal wrote: Hey! I know namecalling is *hilarious*, but its not conducive to finding scum, so please focus on that instead.
Oh and prplhz is scum, he is deliberately derailing the town.
##Vote: TEAM VIKING
Could you elaborate? Filter him. His grammar and spelling is annoying and he's pushing nonesense that doesn't further finding scum. If you don´t think what prplhz does is helping us find scum, then I guess you think hyshes is Town, right? Why didn´t you defend him instead? I have no idea of hyshes alignment, his NotChezinu plan is derp, but hey, its a plan.
You on the other hand seem to be immensely annoyed at being called scum. Why this reaction to being called out? It looks like someone might have something to hide...
Answering WBG's question about spelling and grammar, since when does a townie have a motive to make reading his posts harder and making him less likely to properly convey a point, making people more likely to disregard his posts?
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On November 03 2011 10:58 wherebugsgo wrote:Show nested quote +On November 03 2011 10:39 Forumite wrote:On November 03 2011 09:56 GMarshal wrote:On November 03 2011 09:49 kitaman27 wrote:On November 03 2011 09:48 GMarshal wrote: Hey! I know namecalling is *hilarious*, but its not conducive to finding scum, so please focus on that instead.
Oh and prplhz is scum, he is deliberately derailing the town.
##Vote: TEAM VIKING
Could you elaborate? Filter him. His grammar and spelling is annoying and he's pushing nonesense that doesn't further finding scum. If you don´t think what prplhz does is helping us find scum, then I guess you think hyshes is Town, right? Why didn´t you defend him instead? For all we know they could both be scum, let's not forget possibilities here. Show nested quote +On November 03 2011 10:51 GMarshal wrote:On November 03 2011 10:39 Forumite wrote:On November 03 2011 09:56 GMarshal wrote:On November 03 2011 09:49 kitaman27 wrote:On November 03 2011 09:48 GMarshal wrote: Hey! I know namecalling is *hilarious*, but its not conducive to finding scum, so please focus on that instead.
Oh and prplhz is scum, he is deliberately derailing the town.
##Vote: TEAM VIKING
Could you elaborate? Filter him. His grammar and spelling is annoying and he's pushing nonesense that doesn't further finding scum. If you don´t think what prplhz does is helping us find scum, then I guess you think hyshes is Town, right? Why didn´t you defend him instead? I have no idea of hyshes alignment, his NotChezinu plan is derp, but hey, its a plan. You on the other hand seem to be immensely annoyed at being called scum. Why this reaction to being called out? It looks like someone might have something to hide... Answering WBG's question about spelling and grammar, since when does a townie have a motive to make reading his posts harder and making him less likely to properly convey a point, making people more likely to disregard his posts? You seem to be all over the place atm, GMarsh. I think that's a pretty convoluted reason to think someone is mafia, especially in light of a much simpler and robust reason for hyshes being mafia. I would take your reads and reverse them; I think hyshes is probably scum (with chaoser) and I can't read prpl atm. And why do you think hyshes is scum? His plan?
I'm not disagreeing, mind you, I just can't think of a reason why scum would post such an insane plan in the thread, rather than in the scum QT, unless he really *didn't* read his role PM, which would be patently ridiculous. We've seen many townies produce super anti-town plans in the past, which is why I'm hesitant to judge him just on that. I'm actually decent at reading chaoser, which is why I'm reserving judgement, I should be able to figure chaoser out a lot faster than hyshes, whom I have no experience with. So yeah, I'm jotting him down as a null read till I see more.
But by all means, pile on the votes, I'm intrigued to see how that whole team reacts.
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On November 03 2011 09:56 supersoft wrote: okay nothing interesting came up, yet. one thing i want to point out. if you're town, save all your conversations with your teampartner. if you're getting lynched, these conversations may provide something that speaks in favor of you. I know scum will do that, too now... BUT it's a lot of work to fake logs. and why should we be gentle with these guys?! Also, I like this idea, making scum do extra work is always a good thing ^_^
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@Kita
On November 03 2011 07:28 prplhz wrote:Show nested quote +On November 03 2011 07:01 Sevryn wrote:On November 03 2011 06:06 Palmar wrote:Welcome to Couples Therapy mafia Everyone knows that pairs is the ultimate form of human interaction. Much more so than larger groups and yet not down to a single induvidual, the lovers, the brothers, the master and his servant, the husband and wife, the father and son. It's in couples that humans greatest relationships are created.
It takes two to tango!
And now there is one less pair in liquidville, after discovering a long lasting affair with Jackal58, OriginalName was completely defeated. Just as our strongest relationships come in pairs, it's also the biggest disappointment when those fail. Blinded by rage OriginalName murdered both Palmar and the third wheel in the relationship Jackal58, before taking his own life.
Incidentally, there's also some mafia guys in liquidville that you have to hunt down and lynch.
OriginalName The Loving Husband has taken his own lifeJackal58 The Playboy has been murderedPalmar The Unfaithful Wife has been murdered It is now Day 1, it ends Friday, Nov 04 10:00pm GMT (GMT+00:00). With 9 alive it takes 5 votes to secure a lynch. Yes I know I'm starting an hour early. Deal with it. The teams are as follows: 1. sandroba & Sevryn - TEAM SS 2. Forumite & prplhz - TEAM VIKING (aka TEAM DERP) 3. Radfield & wherebugsgo - TEAM CHEZINU 4. Kurumi & RebirthOfLeGenD - TEAM NIPPLE 5. Crofty & Gmarshal - TEAM LIQUID 6. supersoft & GreYMisT - TEAM S&G CONSULTING 7. chaoser & hyshes - TEAM EDWARD 8. iGrok & Katzeleute - TEAM SWITZERLAND 9. redFF & kitaman27 - TEAM RED21
I thought this was couples therapy not love triangle mafia way to quote a huge post with a oneliner how do u feel about the setup? theres been lots of talk already and stuff what do u think? do you like being paired with sandro? Woo! Lets talk about the setup and our partners, which helps us find scum... how again?
On November 03 2011 08:18 prplhz wrote: i think redff only says good things
Yay! Relevance! Not
On November 03 2011 08:39 prplhz wrote:Show nested quote +On November 03 2011 08:35 Crofty wrote: Well hi there.
So, its been a couple of hours since the day started, and already two votes on Team Liquid, due to "Crofty is silent" and Crofty is an unknown factor.
Which, frankly, is fair enough. Since I am a newcomer to these forums, and since you haven't had the pleasure of playing mafia with me before, I am a decent enough safe first vote. This also would provoke me to respond by posting, and hopefully giving you some data to work with. Had the tables been turned, I would likely do the same thing, so I'll let this slide for now.
What would you like to know? i would like to know how you like playing with gm so far is he being nice to u? what kind of stuff is he telling you in your qt?
Once again, why are we discussing the interactions inside the team? How does this help us locate scum or do anything of relevance? How does this lead to meaningful discussion?
On November 03 2011 09:43 prplhz wrote:Show nested quote +On November 03 2011 09:40 redFF wrote: the only combination of 2 good players is
3. Radfield & wherebugsgo
and ME AND KITA OF COURSE
Any combination of bad players? Also, here's the punctuation that I've been forgetting in my first couple of posts, insert at your own discretion: .-. .- .-. .. - -.-- | .. ... | -... . ... - | .--. --- -. -.--
Once again, lets have a conversation about... teams? How is that helpful? Why is he obliging this tangent?
This is the derailment I'm talking about, he has all these posts about worthless things, that want to go off topic for no apparent reason.
I will admit, I like his last few posts a lot better though.
On November 03 2011 18:02 supersoft wrote:
okay next point is GM accusing team Viking. Prplhz is from denmark and hes no anglistic expert. i dont mind some minor mistakes and i do them, too. i know you say he's doing that interpunctuation mistakes on purpose, and you say that a townie has no reason to be hard to understand. i think however, that scum has no reason to be hard to understand, too. therefor...
I think you are being deliberatly daft here supersoft. Use your brain, why is Chezinu a great asset to a scum team? Because half the people don't even read his posts because they are nonsense. Smart scum could achieve a similar effect through atrocious use of spelling and grammar. As a rule townies want to be transparent, while scum want to muddle the waters.
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On November 03 2011 21:51 kitaman27 wrote:Show nested quote +On November 03 2011 21:40 GMarshal wrote:On November 03 2011 08:39 prplhz wrote:On November 03 2011 08:35 Crofty wrote: Well hi there.
So, its been a couple of hours since the day started, and already two votes on Team Liquid, due to "Crofty is silent" and Crofty is an unknown factor.
Which, frankly, is fair enough. Since I am a newcomer to these forums, and since you haven't had the pleasure of playing mafia with me before, I am a decent enough safe first vote. This also would provoke me to respond by posting, and hopefully giving you some data to work with. Had the tables been turned, I would likely do the same thing, so I'll let this slide for now.
What would you like to know? i would like to know how you like playing with gm so far is he being nice to u? what kind of stuff is he telling you in your qt? Once again, why are we discussing the interactions inside the team? How does this help us locate scum or do anything of relevance? How does this lead to meaningful discussion? Seems relavent to me. I'm pretty sure he is trying to tell if the response was coached or not. Show nested quote +On November 03 2011 21:40 GMarshal wrote: This is the derailment I'm talking about, he has all these posts about worthless things, that want to go off topic for no apparent reason. So are saying you think he is trying to promote a scum agenda by causing chaos or is he just spamming?
1.) *if* a player is being coached he isn't going to say "oh, he told me to say ____" in fact the response is probably going to be "oh, you know, we talked about stuff" independent of any coaching that may be going on. Its worthless discussion because its not going to lead to anything, and any statements made about what happens between the two players are entirely unprovable, Its completely irrelevant and isn't going to add anything to the discussion, or help finding scum
2.) I'm not sure, I'm waiting on more evidence to draw a conclusion, there isn't much difference between the two, spamming usually seeds chaos, as to whether it is done with a scum agenda, I'm not sure, I think it may be scum motivated, but we'll see.
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On November 03 2011 22:58 supersoft wrote: okay chezinu is someone who talks a lot, but has no pull because noone really understands what hes up to?! Which means no one ever kills him.
What was the last game you remember where he was lynched, despite spouting nonesense?
Same theory behind muddling your speech pasterns, it makes people less likely to pay attention to you, that way you trade pull for survivability . If you can't understand why that is beneficial to mafia then I can't help you.
As I said, town strives for clarity and transparency. Scum do the opposite.
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On November 04 2011 02:31 Kurumi wrote:Kurufesto It's good to be back, guys. + Show Spoiler +On November 03 2011 07:45 GMarshal wrote:Cool, a game of mafia It's traditional at this point to post a picture of the reaper So, Iets do this thing. First thing first As usual there is no excuse for lurking, don't do it and you won't have me lobbing for your lynch. Seriously, 2 players per team should mean a more than decent level of activity, you aren't going to get away with 2~3 posts per cycle unless they are an outstanding, wall of text, analytical set of three posts. So post, transparency and information means we have a greater chance of success. Second thing (this should *not* be a point of discussion, as what I am about to talk about is too general for us to really talk about, I just wanted to make sure it was said). Because there are no vigilantes, if we have a jailkeeper he should be using his protect/roleblock offensively, that is "protecting" scum in an attempt to roleblock the kill, rather than going after the most outspoken townies and possibly roleblocking a power role. This style should encourage activity (scum no longer want to risk being lurkers if it might make their kill fail) and with the possibility of a medic in play scum still cannot afford to shoot the top players. Other than that there isn't that much to say on the setup until we get later in the day and can talk about dt lists and such. My lurker policy remains the same as always, and yeah, that's about it. I am against lynching lurkers. First, the setup is really small, so we should delay the game and make it as long as we could. Scum, unless terrible or really overloaded with RL stuff (they shouldn't join game then, but hey it happens) won't lurk. Remember, scum are those MIDDLE guys, not so active or inactive to draw attention. "But it sounds so cool Kurumi... go get them Yourself, let me derp my way to LYLO" Yeah I know Towns on TL are quite damn lazy and with all the info coming out at the beginning of the game, quoting guides by either side and stuff like that and forget all of it after D1 lynch but.. I am not going to forget, I wish to play my best this game. "But Kurumi, Mafia has a Role Cop!" With 1 blue, they will have hard time finding Team with it. With 2 blues, we will get enough protection/information to retaliate strong enough. Remember, the more time Parity Cop gets, the stronger we are, because he can slowly confirm people. I think we shouldn't worry about Mafia Role Cop too much. Lurker lynch is a bad idea. We either no-lynch or lynch the scummiest fuckers out there. With a mislynch, Mafia ALREADY got their KP per cycle! If we don't get a good protect/block or we just don't have roles for it, 2 people are dead by Day 2. Meanwhile, Mafia Role Cop has checked one of the roles. That means, 3 out of 7 people roles are known to Mafia, another lynch and it's 4 out of 5, if the (only one) blue survived to this time, he will be killed during the night, no matter the lynch result. Summary: Lurker lynch is a terrible idea, Mafia rarely lurk without any special plan. No lynch does not put us behind: Our blue will survive longer this way. Lynch = scummiest person, remember! Try to keep Your post readable... I am trying, so You should too. No lynching day 1 is so anti-town I don't have words for it. Truly this is a Kurumi plan.
Lets break this down, what is the probability of us hitting mafia if we no lynch? Oh, right! 0%, so Kurumi, you are advocating giving the mafia a free night. With no information gained about anyone's alignment/ties as usually happens when we have a contested lynch. Also why are you assuming we have a parity cop? Its perfectly possible that we don't, like say maybe we have a medic and that's it.
No-lynching is only an alternative when a clear townie is going to be lynched by a stupid bandwagon, otherwise we should be making every effort to make sure we lynch. Remember one no-lynch just turns lylo into mylo, which means that if we give up one lynch we have to give up a second one to prolong the game.
And scum lurk all the time, just look at nisani and dropbear in XLVI, which you hosted. Lurker lynch is great if there is no better alternative. I agree that its better to lynch scummy people than lurkers, but your suggestion of no-lynching to "prolong the game" is retarded.
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On November 04 2011 02:49 Kurumi wrote: Lurker lynching is often an excuse not to lynch someone, just add "I dunno, he doesn't seem so scummy to me" and voila, You've got Your lurker lynch. Giving You no information about people who voted on the lurker (and we probably won't have this problem) and giving You a green flip. Day 1 lurker lynch is.. worse than a no-lynch, because we will hit town on 99% of basis. No we won't. Also, as long as we make people justify their votes we still get more information than a no lynch.
I already agreed with you, thought, its better to lynch scummy people. What is not acceptable is no lynching.
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On November 04 2011 03:27 sandroba wrote: @chaoser I don't see the relevance of any of this stuff you posted regarding another game, but ok. I'm not convinced your team is scum just yet. I think hyshes would be way more careful and consult with chaoser before posting that were he scum. He is a new player and that is what new players who roll scum do: they ask for advice before posting.
Now, for what I said I would post about the setup: Kurumi has said it already. My sugestion is that we no lynch today and save a no lynch for later to prolong this game. This setup has a high chance of benefiting town and generating a lot of info the longer it goes. For people saying "if we don't lynch we have no chance of hitting scum". Sure, but whoever you thought is scummy isn't going to dissapear or if he does that's one saved mislynch. We are basically trading 2 nights of possible info for 1 shot in the dark day1. If someone here can say they are confident someone else is scum and prove it to us, I'm all for lynching. But despite having my suspicions I'm not willing to make this trade based on the odds I think I'm getting. I'd rather wait and no lynch today. I expected better from you sandroba.
Why is the day 1 lynch invaluable? Because even if it doesn't hit scum it provides valuable information. It shows us who pushed for what, who defended, who attacked, what bandwagons formed. This "oh lets not lynch" and "let's be hesitant" is not only giving scum a free night with no guaranteed benefit its also ensuring we get to replay the derpfest that is day 1 on day 2, but down a town player. There is no guarantee that there is a dt, even if there is, he might get sniped, or get useless results. Delaying like this is super anti-town, and you should know better sandroba. This idea coming from you makes me really suspicious of your motivations.
You know how valuable even a single flip is, what you are advocating is basically turning this game into a n0 start, which favors scum.
I for one am going to do everything in my power to ensure a lynch goes through today, and anyone who is advocating a no-lynch is not just playing poorly, but playing anti-town.
Lets say we listen to you now sandroba, and all decide to no lynch. How is scum going to be pressured if they know that they have 72 hours before they even have to worry about dying? What constructive discussion are we going to have if we have to start discussing day 2 lynches now because we are afraid to kill a townie day 1.
I'm shocked and appalled that you are supporting this idea. Huge FoS, I can understand Kurumi pushing this anti-town idiocy, but sandroba?
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On November 04 2011 03:44 kitaman27 wrote:Show nested quote +On November 04 2011 02:43 GMarshal wrote: your suggestion of no-lynching to "prolong the game" is retarded. Show nested quote +On November 04 2011 03:40 GMarshal wrote: I can understand Kurumi pushing this anti-town idiocy Since when does town GM bully people around like this? Only when people suggest *really* stupid stuff.
Also, its not bullying, notice I'm attacking the idea, not the person.
The idea is idiotic, I will stand by that. No lynching day1 is super detrimental to the town.
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On November 04 2011 03:49 sandroba wrote: That's why I waited until now to sugest this. We already know who pushed for what day one and got a bunch of reactions. Going ahead with the lynch with the info we have right now has a low chance of hitting scum imo. This is only anti-town if the team we end up lynching amongst those that have a chance of getting lynched based on this day one (your team, team edward and team viking) end up being scum. If you think the odds of us hitting scum today are favorable, then go ahead and consider this anti-town. I don't and I will do my part to ensure we no lynch today, unless someone comes up if a more convincing case. Your case on prpl is no where near good enough and you know it. You'd rather lynch him on this flimsy evidence? I'd rather do anything but shut down the discussion 8+ hours before the day ends.
If you think there isn't a good enough case against anyone then take the initiative and find one. Do not sit down and say "huh, I don't like any of the cases so far, I guess I'll give up the town's number one advantage, and sit here and twiddle my thumbs". I'll even go as far as to say that I'd be happy to be the one lynched, as long as there was productive discussion around it and a flip at the end of the day, you know, something to base things of when you try to analyze tomorrow?
Where is this passive attitude coming from sandroba? You just said there are a bunch of reactions, well take them and make a case! Do something other than sit down and no-lynch! Who do you think is scum? Why? Why are you not making a concerted push to get them lynched?
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On November 04 2011 03:55 sandroba wrote: You are wrong GM, sorry. Lynching is only good for town when it hits scum. The process is good for town regardless, but going ahead with it is only favorable depending on results. From an optimization stand point regarding the setup I guarantee you town's chances are higher if we prolong the game by one night. Wrong, wrong, wrong, wrong. Lynching makes people take stances and react, things like last minute vote switches, counter bandwagons, ect can *only* be seen with a lynch, and usually in the last 2 or so hours of the lynch.
My brain hurts. Seriously. You are giving the mafia team the momentum, you are letting them pick who dies. I might be more ok with this, had you pulled it out 1 hour before the lynch with the main targets looking like townies, but not only is it bad, but your timing is atrocious. You've posted this before any cases have solidified or any wagons really formed, you've basically killed any wagons scum might try to start and sabotaged the will of any townies to do analysis because "a no lynch is better".
Would you be arguing this if the setup were 7 vts vs 2 reds?
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On November 04 2011 03:59 sandroba wrote: You got wrapped around your head that there is only one way to play all mafia games. You don't even consider the setup when deciding which is the best course of action and this is proven by you not even knowing how many players were in this game to start with. This setup is extremelly unforgiving for mislynches and town benefits from more night actions. All possible roles have a chance of producing good info. Sit back and think for a bit instead of preaching general advice. I refuse to play follow the blue. That's how towns go to hell in a handbasket, when scum decide to fake claim. If we have blues great, but I'm going to work on the assumption that we have one blue who is going to get shot night 1, because that's the only way to make sure we stand a chance. Remember the more townies we lose, the easier it is for scum to control the lynch.
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Good morning ladies and gents. First of all let me get on paper that I don't think sandroba is scum, and that therefore I do not want to lynch him. I very much doubt that half of the scumteam would risk the backlash sandroba got for the no lynch plan. Its still a super anti-town plan, but its so blatantly bad that I highly doubt scum would ever propose it.
On November 04 2011 04:30 Radfield wrote: GMan, you don't get off that easy though. You built a case on Prp, then wibble-wobbled at the end of it. Your next post basically says the same thing: he might be scum, but he might not. Yet, you're vote remains squarely on Team Viking(Prp & Forumite). Do you think Team Viking is worthy of lynching right now?
No, I don't, I fully admit my case was extremely weak, I was merely stirring up things to see how people reacted and try to get a better read on the situation. I voted for them with a relatively weak case because I felt like there was no real progress being made in the thread, and I wanted to open a new avenue of attack. I specifically wanted to see their reactions. I would say I wasn't as effective as I could have been because I let my uncertainty shine through. Still some interesting results did come of it.
I'll be back with something interesting soon(tm)
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