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On September 29 2011 11:50 Toadesstern wrote: yeah I really was just talking about that vote-for-edwin-move out of context thinking it's a standard for both mafia and town right now. We'll see more after night post. I just have a feeling I'm gonna get shanked by scum with what I'm doing, but if it forces them to kill me just so they aren't forced to reveal their play, then it gives us a LOT of info.
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WTF sinani. That just smacks of indolence.
##Vote Edwin5
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On September 29 2011 16:50 raynpelikoneet wrote:Show nested quote +On September 29 2011 10:15 Ciryandor wrote: Edwin5 hasn't even posted anywhere else, so I'd rather call him as absent than as lurking.
And SERIOUSLY, why are we going to jump on him? I would really recommend pushing on someone who we are sure has at least shown activity after the game started. Let the GM do the modkill on him if he isn't active.
I'll switch to Edwin only if you can convince me of why we're voting him off instead of letting a mod-kill happen. I was voting him to get him post, that's why I also said said i won't be around here when the day ends (which was anyways true). Wasn't the day supposed to end Thursday 5AM (CAT, +2 GMT)?If the day really continues, we need to think about our voting more. Ciryandor, isn't it better to vote someone who's gonna be modkilled, than some random person, given that at least I have no clue who could be scum? People seriously need to post more, this way we are pretty sure gonna lynch a townie, mafia is gonna kill a townie over night, and when day 2 begins, we are in a pretty much same situation that we were in day 1, and there are 2 dead townies. :/
It's better to vote a potentially active (i.e. someone who has at least shown forum activity since the game started) person if the votes threaten to put them onto the lynch threshold, because this would force a response from them. This way, we get information from them and we can still get an inactive either via a late swing or a modkill. One can always lynch someone under pressure if they crack and do scumslips.
And your reply screams scumslip, the sentences are awkward as hell to read anyway.
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On September 29 2011 19:39 JoshKirby wrote:Show nested quote +On September 29 2011 18:18 Ciryandor wrote:
It's better to vote a potentially active (i.e. someone who has at least shown forum activity since the game started) person if the votes threaten to put them onto the lynch threshold, because this would force a response from them. This way, we get information from them and we can still get an inactive either via a late swing or a modkill. One can always lynch someone under pressure if they crack and do scumslips. I agree, since lynching a player who will be mod-killed is like performing a no-lynch this round. In the worst (and likely) case, the inactive player is a townie. Then there are 3 mafia and 8 townies tomorrow night. If everything goes well for mafia, they can win after 2 day cycles. If we lynch an active player, then there are 3 mafia and 7 townies tomorrow night. If everything goes well for mafia, they still have to play 2 day cycles. Furthermore, the detective has a better chance of finding a mafioso since there are less people to consider, and the doctor has a greater chance of saving someone. The downsides to killing an active player are 1) If there's a doctor they get one extra chance to save in the worst-case scenario. The chance of succeeding in that save is small, though (1/6). 2) We might kill the doctor/detective, and revealing their role probably won't help them since in 2/3rds of the setups they're by themselves and will get killed during the night. There's at most a 2/11 chance of that happening, though. Toadesstern is the only active player who's gotten a vote, so I'll vote for him this round. ##UNVOTE##VOTE Toadesstern Why not zany? What do you think of him anyway, given that he's the only real read in terms of voting we have really got? And do explain the ratios?
[b]GM: Are we presuming that since this is a 12 person game that option 2 in the role set-up is out of the question, as it is made for an 11 person game?
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EBWOP:
GM: Are we presuming that since this is a 12 person game that option 2 in the role set-up is out of the question, as it is made for an 11 person game?
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On September 30 2011 00:11 raynpelikoneet wrote:Show nested quote +On September 29 2011 18:18 Ciryandor wrote:On September 29 2011 16:50 raynpelikoneet wrote:On September 29 2011 10:15 Ciryandor wrote: Edwin5 hasn't even posted anywhere else, so I'd rather call him as absent than as lurking.
And SERIOUSLY, why are we going to jump on him? I would really recommend pushing on someone who we are sure has at least shown activity after the game started. Let the GM do the modkill on him if he isn't active.
I'll switch to Edwin only if you can convince me of why we're voting him off instead of letting a mod-kill happen. I was voting him to get him post, that's why I also said said i won't be around here when the day ends (which was anyways true). Wasn't the day supposed to end Thursday 5AM (CAT, +2 GMT)?If the day really continues, we need to think about our voting more. Ciryandor, isn't it better to vote someone who's gonna be modkilled, than some random person, given that at least I have no clue who could be scum? People seriously need to post more, this way we are pretty sure gonna lynch a townie, mafia is gonna kill a townie over night, and when day 2 begins, we are in a pretty much same situation that we were in day 1, and there are 2 dead townies. :/ It's better to vote a potentially active (i.e. someone who has at least shown forum activity since the game started) person if the votes threaten to put them onto the lynch threshold, because this would force a response from them. This way, we get information from them and we can still get an inactive either via a late swing or a modkill. One can always lynch someone under pressure if they crack and do scumslips.And your reply screams scumslip, the sentences are awkward as hell to read anyway. You are right. I wasn't thinking people would follow me in my Edwin vote, as i said i just wanted him to post at least something. That is also why i said, that if the day continues, we should think about our votes again (becouse he turned out to be inactive). But yeah, basically what you said in the paragraph i bolded, is true. What i was thinking i agree is wrong. Well, then I think we ought to really pressure zany for dodging the whole issue then. Still, from reading Josh's post, unless he replies to my questioning his talk on probabilties, I think he may know something we don't.
##Vote zany_001
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EBWOP
##Unvote Edwin5 ##Vote zany_001
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Okay, just read through Josh's post, he's got a point on the mathematical end about what I was trying to push, where we should be voting for people who either are trying to evade explaining their vote, or are being inactive in the game but have read through the thread.
Has jish17 been here already? Ditto on Fatesgod.
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Oh god. Epic clusterfuck... why no subs before modkills?!
-_- I think I have an idea of scumteam. Just not sure of it.
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On September 30 2011 13:04 GreYMisT wrote:I'll replace in gmarshal. But how will I ever convince them I'm town? Oh wait You're the Balrog? :p
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I expected to die, turns out it's true; and it's going to hell in a handbasket in here. Good luck to the survivors.
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On October 06 2011 12:11 GMarshal wrote: I want to apologize for the huge clusterfuck this game turned out to be, sorry for the 5 or so people who cared, I sincerely hope your next game goes better than this.
Bans will be handed out as soon as flamewheel posts the new ban list. As promised I will be handing them out like candy. Please take all ban discussion to the ban thread.
Well, one can really blame it on player inactivity as well, but the Vote thing and inadvertent mod-kills didn't help.
Seeing the Mafia QT, I'm not surprised I got killed on Day 1. zany was dead anyway, Rayn was a bit too eager to push him, but I didn't have a good idea who the third guy was yet; but the way Josh pushed jish a bit too hard on the last day would have made me think if I was in Zanfada's position. Jish also screwed up, he could have made a more vigorous argument for Josh being scum, knowing Zanfada was a clear from Toad's analysis. My fault is that I was too obvious as pro-town, but getting killed would have alerted any active/lurking townie to having no Medic.
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On October 05 2011 12:27 JoshKirby wrote:Show nested quote +On October 05 2011 09:18 jish17 wrote:. Josh has done some pretty good scum lurking if u ask me. Please elaborate. Show nested quote +On October 05 2011 09:18 jish17 wrote: How can I be mafia when I was the first person targeted for lynching by known scum? If I was mafia why would they try and make it so much easier for town to win by lynching one of there own day 1. They wouldn't it doesn't make sense. It'd be odd, but definitely possible. A couple scenarios: 1) Knowing that he'll be called out for using "clues," zany uses a clue to accuse you, sacrificing himself in order to make one of the mafia members look like a guaranteed townie. 2) zany is a troll player who simply likes causing havoc in the games he plays. The post where he accuses Toadesstern of being mafia could support this. The wide range of strategies mafia can use is why it's very difficult to win when there's no information from a doctor/detective.
Just realized on re-reading this post that this was a hardcore scum-tell. Why would Josh know zany's play?!
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Finally, I want another stab at mini-Mafia. It helps my skills a lot, and I can certainly use it on the other forum I play in.
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