Oh well. GG, GL town. One of these days I'll survive to see the second lynch.
Personality Mafia! - Page 3
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Kavdragon
United States1251 Posts
Oh well. GG, GL town. One of these days I'll survive to see the second lynch. | ||
Kavdragon
United States1251 Posts
I can take it! I am brave! I will survive all killings! On April 08 2011 12:21 Coagulation wrote: | ||
Kavdragon
United States1251 Posts
Second, I think that Chez has somehow done the impossible and built up a meta that makes him completely useless. I mean, even if he's being useful, and helping, nobody pays attention to him. I said so many things and tried to help in so many ways but people immediately dismissed my posts because they were in a "Chez" voice. As far as my invention goes, I talked to Sandroba extensively about who I should give it to. He was of course the perfect man to plan with, since I could tell him about my power (not allowed to do it in thread), and because he would know who everyone is. I was hesitant about giving it to him for many reasons, but I trusted that he had a plan, and I was stupid to think that the mafia wouldn't realize how broken his role was, and RB him from then on. I wish I had put in a mechanic that would have allowed him to pass it on to someone else. I'm not entirely sure how the bomberman works, but giving someone who has been talking about his insanity all the time the key word "insane" was so sure of a shot to kill me, I'm not sure why it wasn't just a day vig. I did actually think that Aidnai was mafia, but that was just me being a idiot and making assumptions I shouldn't have made. I'll try to learn from that. | ||
Kavdragon
United States1251 Posts
On August 24 2011 12:48 Scorch[DeltA] wrote: This game looks insanely complicated. Is this usual for a theme'd game? I love the idea of people playing out roles of people who have played for a long time, too bad it didn't work out so well. I would say this is above average because of the posting restrictions. There are games (PYP, Insane, etc.) where there are tons of complicated roles, but the PR's pushed this one over the top. On August 24 2011 01:35 kitaman27 wrote: Not our fault we can't distinguish your town play from your traitor play <3 I looked at his play after I died, and pretty much all he does is look for, find, then out information in the thread. There is NO reason for a townie to do this, there's no reason for mafia to do this. Even before I found out that he was traitor, I knew something was up with BC, and after I knew it became blindingly obvious to me. Maybe it's just that hind-sight, but I thought that BC was a pretty transparent traitor. | ||
Kavdragon
United States1251 Posts
Finally not busy. Overall, you did a lot to influence the game in the short period while you were alive. There were multiple aspects of your play, some of which were very good, and some of which were sub optimal. Overall though, you gave a strong performance, especially considering you had a tough role to play and had severe limitations on what you could tell the town. You executed your strategy well, but lost sight of the overall picture, which caused town to flounder and forget some very important information. In terms of roleplaying, you did a phenomenal job, probably the best performance in the game. On top of that, your posts had an agenda behind them, which I thought was quite cool. If this were a normal game, your actions would have been a good focal point to get the town discussion moving, but unfortunately, the thread was already cluttered by the time you arrived on the scene. Town already had massive amounts of information to deal with, including the Kurumi/Jackal claims as well as Pandain's obvious anti-town actions. I can't blame you for pushing aidnai hard day 1, but the town needed to act on all the pieces of information in the thread and weave together a coherent narrative. Your actions on day 1 definitely distracted the town from important matters, but it certainly isn't your fault for the town's mistake, as from your perspective, you definitely had a lot at stake. On a side note, one error you made was assuming that aidnai was mafia. I understand how the PM wording could have led you to that conclusion, but for the most part it was for flavor. Chezinu is cast as an insane character who has an inner struggle, or civil war, with himself. The intention was just that you two needed to kill each other to activate your powers, as you both had the exact same role. There's really no clear and fast way to arrive at the conclusion that you were both town, but it would be kinda lame if one of you were mafia, as it would be too easy for the mafia Chezinu to just shoot you at night and gain the insanely powerful inventor ability. On the other hand, we didn't really want to suggest that you two were both town, so we tried to leave it ambiguous. It might not have been the best way to do it, but that was our fault. From the perspective of powers, you did the right thing. It would definitely have been a bad idea to wait til day 2 or later to attack aidnai, as that would have a) delayed your invention, and b) distracted the town even further. Your move against aidnai day 1 was certainly a reasonable proposition. You know that you have the inventor power, which is extremely powerful and can definitely give the town a decisive advantage. Unfortunately the invention didn't turn out well, as sandroba was never able to use it. In all honesty, theres no better day to push aidnai's lynch than day 1. If you wait until day 2, that means that the invention cannot be made until night 2, and the player you give it to can't use it until night 3, so its not until day 4 where the results of your invention can impact the town. By then, it may be too late to impact the game in a meaningful way, depending on what happens in the previous 3 days. In addition, you always had to worry about the risk of dying, so getting your invention off ASAP was definitely the correct move. How you did it, however, could have been improved. As a townie, what you're trying to do is maximize the town powers while also keeping the town reasonably focused on the thread. You spent too much time planning your crazy stories around aidnai, which confused the town more than it answered questions. At this point in the game, there are many unanswered questions surrounding Kurumi, jackal, and Pandain, especially with the Kurumi Ban looming in the thread. Your attack on aidnai was not convincing enough to be categorized as a true mafia read, and you took too long to get there, which wasted half the day, as townies were running around wondering if there was really any meaning to your stories. Any clear-thinking townie should have been able to pick up that it was a setup, but your mysterious ways, although brilliant from a flavor perspective, was a more pro-mafia action that spammed up the Pandain action and let him get away. Before your arrival onto the scene, Pandain was picking up a significant number of votes, and this could have severely altered the course of the game. On day 1, you clearly had an agenda - kill aidnai and use your inventor powers before you get shot by the mafia. A very strong plan, especially considering that you believed aidnai to be mafia. However, your plan was too focused around your role and didn't consider the town's needs as a whole. You needed to get aidnai lynched while maintaining clarity in the town rather than mystery. I would have taken a dual pronged approach by pushing both Pandain and aidnai in the thread. You could have still maintained story form, and this would have kept town focused on Pandain while you were still moving on aidnai. A two pronged approach would also have been awkward for the mafia, given Pandain's obviously anti-town actions and the fact that they knew of Pandain's guilt. If you look back at day 1, you'll notice that the mafia instantly bandwagoned on Pandain after his Kurumi ban, and even got some heat for it from townies. But once you popped on the scene, all talk of Pandain quickly died down. The mafia noticed that with the introduction of your attacks on aidnai, they could get away with ignoring Pandain. The mafia knew that nobody was paying attention to the Pandain ordeal, so they could safely abandon the Pandain wagon with the comfort that nobody was actually paying attention. Using a double attack would have benefited the town in two ways. First, this would make the lynch a lot closer, which raises the stakes for the mafia and forces the them into a more active position. Second, it would bait more information out of everyone, as there would be no clear sided lynch. Day 1 discussion pretty much died after the first 6 or so votes on aidnai, and the rest of the day turned into people trying to convince others to vote for aidnai instead of active debate over who was mafia. This represents lost information, as mafia should be a game about debating a lynch, not agreeing on a lynch and then spending the rest of the time convincing (not very strongly opinionated) lurkers to vote for your candidate. In other words, the only opposition to the aidnai lynch was inactivity and complacency, and the lynch could have been described as an "aidnai v. no lynch" lynch. You should have taken advantage of this by turning the situation into an aidnai v. Pandain lynch, which would have drawn much more heated discussion and drawn out more information. Mafia easily got away with lurking this game because of all the distraction that went on. As long as you made it clear that you didn't forget about Pandain's massive screwups, the mafia would not be able to comfortably abandon him, and would be caught between the two conflicting ideas of "should we bus Pandain? to save the rest of the team" or "should we hit the mislynch on aidnai and hope town forgets Pandain?" By making it a one sided lynch, mafia avoided this difficult decision, and was allowed to skate by relatively scot free. Basically, the lack of pressure on Pandain allowed mafia to carry out their agenda without fear of being discovered. A two pronged attack would have benefited everyone. The town would benefit by staying focused on a critical issue, you would benefit from being able to keep aidnai on the center stage, and the mafia would be forced on the defensive and would have to give up either Pandain or information. You wouldn't have been able to both kill Pandain and grab your inventor power, but the choice between having an invention, and having a dead mafia along with a large paper trail is not a very bad choice at all. A pass along clause would be nice. Honestly, I was thinking that he should be allowed to pass on the invention, as it can be considered an "object" and isn't tied to his role. But Ver decided otherwise since it wasn't explicitly stated, and since a list check is a very powerful power. I don't know what was going on in PM land or what information you had regarding sandroba, but from what I can tell, sandroba was PMing too many people and receiving too many roleclaims. The mafia knew about this, so their decision to roleblock sandroba was completely justified. Giving him a list check power is like throwing all your eggs in one basket, in my opinion. | ||
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