Personality Mafia! - Page 11
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Curu
Canada2817 Posts
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Curu
Canada2817 Posts
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Curu
Canada2817 Posts
I am never playing in a game with post restrictions again though. I realize most weren't half as bad as people were conveying, but seriously. Kurumi mucked up the entirety of day 1 when he was not obliged to, LSB never explained the kitaman thing leading everyone to ignore him as a troll, etc. 7 + 1 Mafia vs 24 Town (1 Survivor - lol at it being Kenpachi) with essentially 4 KP every night and an Ackbar that can suicide when about to be lynched. That ALL bombs blew up when anyone said the keyword (thanks redFF for putting me out of my misery) was insane too. I am pretty mad at my own play, I had Pandain in my sights day 1 but the incessant trolling and then Kavdragon vs aidnai let it completely slip through my sights. I still can't fathom why bum nuked someone we all agreed was Town, the Flip Framer basically fucked everything up after that. Imagine if Mafia had saved it and used it to make Palmar flip Town. I was sure syllogism was scum too since his only contribution was a nonsensical attack/vote and nothing else, but with the Town in such chaos and everyone doing their best to act annoying I had no idea what was a PR and what was scum. Overall from scum I think the Bombmaker + Flip Framer were too ridiculous. Not to excuse Town's shoddy play and it's understandable that they neeed strong roles to compensate for everyone in Town having a power, but some of them were so ridiculous that they weren't ever going to be used - Vig that dies to a mishot, Vig that dies if he guesses role/alignment wrong, my own ability was purely luck based, and so on. In the end I think it was the post restrictions that really raped Town. Mafia could act however they wanted and no one could be sure because Town was overplaying their own restrictions. That and the fact that the only active veteran players got sniped night 1 and Town was left with only a few people that even gave a shit about the game. I apologize to anyone I flamed or called bad during the game. This was the most frustrated I've ever been playing a Mafia game because of my very much unmet expectations for the playerlist and the general nobody-cares-but-me feeling the entire Town was giving. | ||
Curu
Canada2817 Posts
The scumteam could basically play out in the open without consequence because Town was more interested in roleplaying and trolling than accomplishing anything. Pandain/Palmar were obvious lynches if bum had flipped correctly but the Framer fucked up everything from that trail too. I think Mafia had the game won after the night 1 hits because they effectively culled almost everyone who was willing to put effort into playing the game. | ||
Curu
Canada2817 Posts
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Curu
Canada2817 Posts
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Curu
Canada2817 Posts
On August 24 2011 04:09 Ace wrote: Maybe you should take that up with Ver and Incog. Death Millers, or any role that flips the opposite alignment on death is generally a bad thing as the Town is going to have incorrect reads for the rest of the game in relation to that player. Mafia of course gets a free pass. Even with all the crazy role interactions some of the Town just derped around on some stuff that should have been a big deal. Then again with so many people playing like shit, spamming as Town(wtf?), and riding Post Restrictions to the grave I can't blame some people for not trying harder. I'd afk out too. Yeah, most of Town did play like absolute shit. I was getting so frustrated with how many people were purposely exaggerating their PRs or being intentionally useless/scummy that I started lashing out at everyone. Pandain almost certainly would have been a day 1 lynch if it wasn't spammed away by Kurumi and the whole Kavdragon vs Aidnai mess, the Mafia team was even ready to bus him. The one time my day 1 tunnel actually falls on a scum I eased up -_-. I'm not happy with my play this game at all. | ||
Curu
Canada2817 Posts
On August 24 2011 07:06 Qatol wrote: Speaking as someone who helped balance the game, there is only 1 thing I thought really went wrong with the setup balance-wise: I don't think the bomberman should have been allowed to place more bombs after the first set went off. Also, I don't think the mafia should have been allowed to change the code word every cycle. The mafia was supposed to have stronger roles than the town - every town player had a role. This game was only so one-sided because the town was lazy and got too caught up in their posting restrictions (most of which should have been relatively easy to recognize by reading the quiz or looking through the threads which talk about famous/funny moments on the forum). Also, the mafia got very lucky (doing things like blocking a vigi hit on one of their members night 1 and roleblocking the invention away). The town did not need more investigative roles. The town needed to scumhunt better. For example, Pandain was handed to you on a silver platter day 1, but you never got around to killing him. Nobody even took a shot at him all game. He even lied (he claimed he could remove people from the game) and roleclaimed on day 1, which allowed both vigis to shoot him night 1. But instead he was forgotten/ignored for the second half of the game. Town deserved to lose for that by itself. Just pure numbers-wise, 7 vs 23 is already almost 1/3 Mafia. Add in a Traitor and over 1/3 of the game is Mafia. Every Mafia power was amazingly better than the vanilla Mafia ones, the Traitor's was amazing (free mislynch if he ever got lynched plus a KP), whereas a lot of Town's powers were significantly worse than the vanilla game ones (Vigs that died if they mis-shot, I couldn't even pick my targets, etc). Add in that post restrictions were hugely helpful for Mafia while hugely harmful for Town. No excuse for Town's play though, it was absolutely horrible regardless. | ||
Curu
Canada2817 Posts
My play is very unrefined and would love some pointers on how to improve if you're willing to give them. Besides cutting out the aggressiveness and belittling, I can see that one myself >_<. | ||
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