Did you mean Night 0? Or are we not allowed to post/campaign for mayor/roleclaim etc during night 0?
(sorry for all the questions ^_^)
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GMarshal
United States22154 Posts
On April 09 2011 05:28 BrownBear wrote: Show nested quote + On April 09 2011 05:22 DoctorHelvetica wrote: can i roleclaim before night 0 if i get my role You may roleclaim once Day 1 begins. Did you mean Night 0? Or are we not allowed to post/campaign for mayor/roleclaim etc during night 0? (sorry for all the questions ^_^) | ||
GMarshal
United States22154 Posts
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GMarshal
United States22154 Posts
There are no clues and no mechanics to account for a no flip setup, so assume its flip on death | ||
GMarshal
United States22154 Posts
On April 09 2011 07:46 tnkted wrote: So the roles on the first post are the only roles that are in the game? Thats what "semi-open" means, if I understood it correctly | ||
GMarshal
United States22154 Posts
On April 09 2011 07:55 tnkted wrote: Show nested quote + On April 09 2011 07:44 GMarshal wrote: Its regular flip I hope ^_^ There are no clueS and no mechaniCs to accoUnt for a no flip setup, so assuMe its flip on death FREUDIAN SLIP?! Damn you caught my breadcrumb Its ok though, I'm also unlynchable and I reflect kp | ||
GMarshal
United States22154 Posts
On April 09 2011 08:06 tnkted wrote: Personally I kind of liked how insane was so busy so early because it gave a) a lot of material to analyze really early and b) made refreshing the page so exciting! Makes total sense why everyone else doesn't like it. The all button sure is nice. Maybe someday we can get a mod make the all button disappear after 100 posts. There's a huge difference between activity and spam. Activity is pro-town because it gives information, spam is anti-town because it hides information and makes the thread hard to read. | ||
GMarshal
United States22154 Posts
On April 09 2011 08:57 OriginalName wrote: So broskis whats the plan? Wait till Day1 and then start actually being able to plan and do crap... | ||
GMarshal
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On April 09 2011 09:20 Lanaia wrote: Do we, uh, talk during night in every TL game or what? Yep, night talking is always allowed on tl (As far as I know) this is night0 though so the game doesn't actually start till this night is over | ||
GMarshal
United States22154 Posts
On April 09 2011 09:39 DoctorHelvetica wrote: i dont talk at night i think silence during night is the best policy for town I completely disagree with this statement, I think the additional 24 hours of information are really valuable, its like extending the day by 24 hours. I dont think the additonal information we end up giving the mafia that way outweighs that at all. I mean look at Ver's analysis in XXXVII, they were all posted at night. | ||
GMarshal
United States22154 Posts
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GMarshal
United States22154 Posts
As to the day 1 lynch, I think a lurker is absolutely 100% the best call, I've said it before, I *hate* lurkers, they make the endgame hellish. The benefit of having the mayor lead that lynch is that its almost entirely immune to scum influence, since (if we voted right) the mayor will be pro town. Furthermore, since the pardoner/mayor knows who the bodyguards are, meaning that the mafia could hit those roles easier. but if this happens we immediately cast suspicion on the pardoner and the mayor, so in that sense we force the scum to walk a dangerous line, if they snipe the bg too quickly then we know that one of them is the mayor or pardoner, if they leave them then they are leaving a powerful role in play in the form of the mayor or the pardoner Also Kav, my comment about waiting till day 1 to plan and do crap was more out of frustration at the wait than anything else | ||
GMarshal
United States22154 Posts
On April 10 2011 03:02 kitaman27 wrote: Show nested quote + On April 10 2011 02:44 TranceStorm wrote: Furthermore, since the pardoner/mayor knows who the bodyguards are, meaning that the mafia could hit those roles easier. This part gives the mafia more incentive to run as mayor than usual. The last thing they want is two town running around causing trouble, with no way to kill them. The fact that they are rewarded for running, but coming in second also gives them a nice bonus. The pardon ability is an awesome way to completely derail town focus when mafia is in a tough spot. I would feel real unwary having a pardoner around late game if I wasn't sure of his alignment. This means we should focus our attentions on people who run and on really analyzing the hell out of our mayor/pardoner. Also I think that the mayor's power is being understated, he has a triple vote, in the hands of scum that would be lethally dangerous, bringing lylo much, much closer than it should be. Personally I think we should only vote for players we think are probably town, because the idea of having one or both of those power roles in the hands of the mafia is pretty worrying. So yeah, let me state the obvious, make damn sure you are voting for pro town players, as these roles are pretty damn powerful. | ||
GMarshal
United States22154 Posts
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GMarshal
United States22154 Posts
Also I think a really major thing is being overlooked, the Mayor/Pardoner in this game are immune to dts until their BG's are dead, this means that its important that our choice of mayor be a player who is easily read, as opposed to a player who we would be hard pressed to figure out on posting habits alone | ||
GMarshal
United States22154 Posts
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GMarshal
United States22154 Posts
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GMarshal
United States22154 Posts
On April 10 2011 04:32 kitaman27 wrote: Show nested quote + On April 10 2011 04:29 Eiii wrote: On April 10 2011 04:03 M0nsterChef wrote: I'm also in favour of a strong analyst over a strong leader, simply because it should help achieve the final goal of hunting mafia. Keeping the town focused, and applying pressure to scum can all be done by careful and well thought out analysis. I'm not even sure what benefits there are to having a 'leader' be mayor over an analysis, but I guess I'm not even 100% sure what being a strong leader in this game means. Seems to me that strong analysis is going to lead town much better than any dedicated leader will. Alignment should be the main focus. I would much rather have a mayor who I believe to be town, than a mayor who I believe to be good leader or analyzer. Obviously both would be preferable though. This, I utterly and completely agree with this, those roles are far too powerful to risk in the hands of scum. Whoever is running better be really, really, obviously town, or they probably wont have my vote. | ||
GMarshal
United States22154 Posts
On April 10 2011 04:57 DoctorHelvetica wrote: Show nested quote + On April 10 2011 03:15 GMarshal wrote: On April 10 2011 03:02 kitaman27 wrote: On April 10 2011 02:44 TranceStorm wrote: Furthermore, since the pardoner/mayor knows who the bodyguards are, meaning that the mafia could hit those roles easier. This part gives the mafia more incentive to run as mayor than usual. The last thing they want is two town running around causing trouble, with no way to kill them. The fact that they are rewarded for running, but coming in second also gives them a nice bonus. The pardon ability is an awesome way to completely derail town focus when mafia is in a tough spot. I would feel real unwary having a pardoner around late game if I wasn't sure of his alignment. This means we should focus our attentions on people who run and on really analyzing the hell out of our mayor/pardoner. Also I think that the mayor's power is being understated, he has a triple vote, in the hands of scum that would be lethally dangerous, bringing lylo much, much closer than it should be. Personally I think we should only vote for players we think are probably town, because the idea of having one or both of those power roles in the hands of the mafia is pretty worrying. So yeah, let me state the obvious, make damn sure you are voting for pro town players, as these roles are pretty damn powerful. what happens if the mafia doesn't run Then its a win/win situation for us, mafia just gave up a shot at two really, really useful roles. I'm having a hard time envisioning a scenario where the scumteam dosn't run for mayorship. If for nothing else, if they get a guy up there he is DT proof for a while and they get the names of the BGs | ||
GMarshal
United States22154 Posts
On April 10 2011 05:01 DoctorHelvetica wrote: Show nested quote + On April 10 2011 05:00 GMarshal wrote: On April 10 2011 04:57 DoctorHelvetica wrote: On April 10 2011 03:15 GMarshal wrote: On April 10 2011 03:02 kitaman27 wrote: On April 10 2011 02:44 TranceStorm wrote: Furthermore, since the pardoner/mayor knows who the bodyguards are, meaning that the mafia could hit those roles easier. This part gives the mafia more incentive to run as mayor than usual. The last thing they want is two town running around causing trouble, with no way to kill them. The fact that they are rewarded for running, but coming in second also gives them a nice bonus. The pardon ability is an awesome way to completely derail town focus when mafia is in a tough spot. I would feel real unwary having a pardoner around late game if I wasn't sure of his alignment. This means we should focus our attentions on people who run and on really analyzing the hell out of our mayor/pardoner. Also I think that the mayor's power is being understated, he has a triple vote, in the hands of scum that would be lethally dangerous, bringing lylo much, much closer than it should be. Personally I think we should only vote for players we think are probably town, because the idea of having one or both of those power roles in the hands of the mafia is pretty worrying. So yeah, let me state the obvious, make damn sure you are voting for pro town players, as these roles are pretty damn powerful. what happens if the mafia doesn't run Then its a win/win situation for us, mafia just gave up a shot at two really, really useful roles. I'm having a hard time envisioning a scenario where the scumteam dosn't run for mayorship. If for nothing else, if they get a guy up there he is DT proof for a while and they get the names of the BGs and it's a lose situation if they tunnel lynches onto all the mayoral candidates using the exact same argument you just used They can only tunnel lynches if the town lets them tunnel lynches. I personally will be scrutinizing the mayoral candidates first, but that in no way shape or forms means that I will *only* look at them, or that I will refuse to consider anything else. Either way, you make a decent point, we should not focus exclusively on people who run for mayor as lynch targets, but I dont see the harm on giving them some extra scrutiny, at the very least the knowledge that they will be under the magnifying should make scum and assassins think twice about running | ||
GMarshal
United States22154 Posts
On April 10 2011 05:42 DoctorHelvetica wrote: Show nested quote + On April 10 2011 05:28 chaoser wrote: On April 10 2011 05:20 DoctorHelvetica wrote: basically all it is, is a potential for a faster LYLO. the mayor can really only abuse his vote power if the mafia is great at splitting bandwagons and if the mayor uses his votes to save somebody, you better bet they're both in the hotseat Yeah so sorry, what are we arguing over again lol? Seems like all we're doing is talking about the inherent risks of the mayor campaign and the end conclusion is that we should vote mayor is town, a mafia mayor needs to play well or he will be discovered. I figure only good players are going to be running, and in serious contention, for the mayor spot anyway. I doubt the mafia team will send in someone that they don't think can handle the pressure if there is any. Is your main point that we shouldn't focus on the mayor candidates after the mayor has been selected because mafia can just not run and then make us focus on them unnecessarily? Then can't mafia also run and then say we shouldn't focus on the mayor candidates since mafia could have not run and so on? It's a big WIFOM that really leads nowhere except to create a WIFOM conversation topic that people will come into arguing about basically nothing since both sides are possible. That being said, I'd rather be safe and look at the mayor candidates for at least Day 2. To not look at them would be absurd and bad play. If we sniff out anyone, all the better. If not, we place them on the back burner and if something does come up at a later day then we come back to it. yeah that would be absurd not to look at them but if we're still arguing about mayor candidates on day 3 then something bad has happened and it's probably because the mafia wanted it to happen i can basically agree with what you said here Then again keeping track of who ran is important, e.g. if we hit lylo with a serious mayor candidate still alive, I'm going to be somewhat suspicious of him, as I expect all the serious campaigners will be vets and at least decent player. Basically who runs for mayor provides us with useful information, we should make use of it, but not obsess over it either. | ||
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