Pick Your Power Mafia 2! - Page 9
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citi.zen
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citi.zen
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On September 05 2010 15:54 bumatlarge wrote: Wah, why not track Divine who can no longer visit? Oh well. Im thinking pandain and divine as the last two scum after skimming the thread again. Or Fishball and rasta, because RB might not exist? Too many scenarios... Yeah that seems to good to mess up, I mean 1 mafia for extra KP is huge. The most logical kill would then be divine. If hes red, then we can probably label rasta as town, and town basically wins. But if div is town, then we are at the same stage we are now. Im betting citizen gets killed and fishball gets blocked, so stalling via killing rasta is kinda pointless if its only for blues to get more checks. Kill divine and if he doesnt pop red, have rasta kill BB. ##vote divinek Divinek will always show up as not moving since he has a role. | ||
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On September 06 2010 00:13 Pandain wrote: Also, we don't outnumber them sadly. Its 5 unconfirmed to 4 confirmed, your counting rastaban as confirmed. Argh... if only Citizen had tracked Brownbear we would've had this game in the bag(as we could've told whether he's roleblocker or not.) WHY CITIZEN WHY!!! In case you haven't noticed, nobody claimed to be role-blocked. | ||
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On September 05 2010 23:38 ~OpZ~ wrote: Rastaban, OpZ, Citizen, Bumatlarge, SiNiquity. Pandain, BrownBear, Fishball, Divinek. Wait...we outnumber...awesome. Nevermind. Games pretty in the bag even if we fuck up. 5 confirmed townies on top, 2 hidden townies on bot. I'm down with lynching BrownBear, killing divinek tonight. Only possible choices for mafia are pandain, brownbear, fishball, and divinek. And if Pandain is actually martyr...well, protect citizen Pandain, and you will be proven town. =D Just assuming Rasta is town because he did POP DTA, and Roleblocking fishball....well...FoS Pandain. Coulda RB'd the person POPPING your mafia brother, but instead RB Fishball? =/ Anyway...I still wanna hear citizen...And Fishball out of town? -_____- Fine, brownbear and paindain are decent targets as well + I don't have the time to argue today. Unvote ##vote BrownBear Just remember that Fishball is the reddest person here based on his posting: never useful, always wishy-washy, except when accused of anything, when he gets very active and argumentative, cock-sure down to the "never take that tone with me" pearl. Interesting to remember as well that the mafia didn't kill/RB Fishball - the most important investigative role in the game - night 3, when he checked JeeJee (nobody got RB-ed that night?). Then JeeJee got killed and FB claims to be RB-ed night 4. Tragic, it means we still have zero info out of him. However, he can let others argue that it "makes sense" to keep him alive so he can pretend to investigate people one more night. That suits him fine since it means we're taking a 1/4 shot with today's lynch. | ||
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##vote Rastaban | ||
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LSB did well even with some early pressure on him, and it was an interesting call on his part to pick traitor high up in the draft - it kept the town busy for a long time. Radfield - as always impressive early game hard work. Sin, great job finishing this up. Ace, thanks for hosting & patiently answering the many-many questions. I think the band santa turned out a bit better in this game than it would in general. Had there been any red on Chaoser's list Opz may well have gotten lynched for lying about being the tracker. It may be a role that adds a bit too much variance, not sure if it can be handled by changing the number of people on the list or not. | ||
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Bad santa aside, I think this game was balanced OK. The mafia did effectively have another player in the traitor + there were some good pro-mafia roles that could have given the mafia extra KP but were not picked (still find it odd there wasn't a GF, even with the buff it got). The SK death/killing a red was twice lucky for town. Chaoser's list was another huge bit of luck: I would have pushed really hard to lynch Opz in it's absence; as it turned out, both me and Opz were on it AND there were also no other red on it AND Radfield had just been killed that night. I actually liked the hit on JeeJee. The scum knew there was a medic/jack out there and they had it narrowed down to one of a few players. I don't think this is why they killed him, but I could be wrong. The mafia killed JeeJee to make lynching Fishball less attractive. This is the same reason FB claimed he was roleblocked the following night and went from 90% to 99% red in my eyes. I sort of checked out the past few days, glad Sin was there to finish this strong! | ||
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The more I think about it, the more damaging the CV seems to the town. The mafia should pretty much always pick a role-blocker, especially if it is "reserved" for them. An active mafia can generally push for the night 2 CV target to be a townie. Then they can push for another townie night 3, but then RB the CV! Imagine the confusion: was the target red and saved by his mafia buddies? Is the CV red? Who is the RB? This would take forever to sort out... In general the RB could prevent people from "proving" their role, important in this role-heavy set-up since it can spread confusion and side-tracking conversations forever. The GF in this case not bad either, and it offered an extra KP. So again, my feeling is not that the mafia was underpowered, I thought the new roles and the traitor did what they were supposed to. They did get very unlucky and a bit disorganized early on, then unlucky again mid-game with the whole bad santa thing. Edit: I also think a 2x lynch every day would in fact be bad for town since it does not generate much more information than a regular lynch. It's not the flips that matter, it's the conversations around them, and I don't think 2x lynches give you much more conversation. On top of that, with a RB, the CV is nothing like a 2x lynch since the mafia basically has an anonymous pardoner. | ||
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On September 08 2010 12:03 Ace wrote: The assumption about double lynches is wrong though. Even if the town has 2KP to 1 Mafia KP their hits are more informed. Mafia is guaranteed to not hit Scum if they feel like it. Also double lynching is usually bad imo. Only worth it if there is going to be a definite Mafia death or there is a counter-claim that can be resolved efficiently by lynching both players. Otherwise a double lynch is terrible. You're guaranteed to hit at least 1 town player and in most cases TWO. Add in the fact that most double lynches are based off of laziness and finger pointing instead of solid analysis and they are bad. Incognito I'll reply to your post later ^_^ Yeah - as I said in the edit to my previous post. | ||
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