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On August 26 2010 04:14 Radfield wrote: It really doesn't make sense for SouthRawrea to be red or SK. Given that ANY action can flip the traitor, I say we lynch #2 and CompVig #3 and rolecheck #5. I guess I'm inclined to trust Hesmyrr, given his play in RotK mafia. But we lose nothing but time from those lynches anyways and we can at least be assured then that they aren't mafia.
Obviously SR isnt the SK
But SR could be mafia, buying time is very very important. Im going to reference the penalty mafia game i just played
BillMurray goes off, accuses ace scummyly. The vote gets switched to Pyrr, since people think bill and pyrr are working together.
The second day, ace is dead, everyone is confused. Bill stalls again, and jumps on a bandwagon to kill youngminii
By this time, bill has divided the town, and koryne gets lynched the third day. Koryn flips town, we all swear to kill BM the 4th day, but, its too late.
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On August 26 2010 04:20 Radfield wrote:Show nested quote +On August 26 2010 04:17 rastaban wrote:On August 26 2010 04:04 LSB wrote:(I’ll make a long post on incentives!) So here are the people and their claims so far Chaoser, Subverion Me Hesmyrr: Claims to have RNGed CV and failed Zeks SouthRawrea: Claims to have Picked Traitor and failed Let’s take a look at specific people SouthRawreaAssuming SouthRawrea is town: As town, SouthRawrea would have incentive to immediately tell what happened. It would be perfectly natural. So if he’s town, he’s telling the truth. Assuming SouthRawrea is mafia: This could be a mafia disruption tactic. (see Penalty Mafia, how Bill Murray goes in and acts completely scummy). By sending SouthRawrea, immediately a witchhunt goes on, trying to lynch random people, buying the Mafia valuable time. For example SouthRawrea drafts Prince of Darkness. He’d end up vanilla. He then claims that he drafted traitor but failed. The town would proceed to kill Subverion, Me, Hesmyrr, Chaoser (maybe even Zeks too). And SouthRawrea wouldn’t have trouble persuading the town to kill these “useless anti-town roles”. Boom. That’s a lot of people dead. It would take us 4-5 innocent lynches to take down SouthRawrea, a very good trade off. Like citi.zen said Citi.zen: What worries me here is that if we screw up 3-4 lynches it’s quite possible we lost. HesmyrrOut of the top 5, Hesmyrr is the most likely to want to pick Traitor. Because, his role is boring. He is supposed to check to see if Me/Sub/Chao picked the correct role. Probably getting a vanilla role. There is a very small chance that he might make a discovery. On the other hand, he could take traitor, probably won’t be caught, because really, no one will check him. Perfect position. The fact that Hesmyrr could be an undetectable traitor is very troubling. Chaoser, confirmed by Hesmyrr. The chances that Subverion/zeks took his role and Chaoser took traitor is very slim. Subverion: Bad Santa is defiantly an interesting role Zeks: idk Me: PoD ftw! I haz cool role that the mafia wants badly. Muhhahahahaha! What happens if we lynch…SouthRawrea: He flips Mafia, we know that there isn’t a traitor. (Or, there is a traitor, but the mafia doesn’t know about it, and the traitor could be anywhere) Flips town, we know that there is a traitor. Hesmyrr He flips traitor: :D! Flips town: We know that Chaoser is town. Confirming Chaoser: It’s quiet easy to confirm Chaoser, we simply tell the CV “IF you are Chaoser, kill SouthRawrea. IF you are not Chaoser, kill someone else” Confirming Me/Zeks/Subverion. It’s a bad idea to tell us to use our roles. Well, Sub can’t. I’m not dumb, and Zeks should remain hidden. We could have the role cop check on people’s roles. That seems good at a glance, but I don’t know if we want to trade our role cop, for someone that isn’t yet a mafia member and might not count as a mafia member. Good post, but I think you have Chaoser and I mixed up in your list or something. I am comp vig not him. He should have taken bad santa. Also how did Subversion get in there? He drafted 7th I think.
Ooooppss sry guys, i must have copied the first few roles wrong
Replace choaser's name with Rastaban. And replace Subverions name with Choaser
XD sry
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On August 26 2010 04:23 citi.zen wrote: That was supposed to be a quote from LSB. And I guess he meant Rastaban. Good to know im not the only one here with the trouble.
Yeah, hesmyrr is a really safe, 2 for 1 deal. But the main problem is if SR is lying. If SR is lying he wants us to go witch hunting. Bad idea
Possible course of action
1. We lynch Hesmyrr 2. If rastaban is confirmed, have him kill SR 3. Have a role cop check me. (or choaser)
Next day we get the results. SR is town. I'm town, that means choaser is traitor (or maybe zeks) SR is red. No traitor. We have rasta confirmed townie
Personally i feel that the role cop should check Choaser, since that would help us tell if the traitor (if there is one) is Choaser or Zeks. But maybe run an RNG and see?
But the problem is using the role cop (he's revealed, but I guess we could medic him)
I will commit to this
##Vote: Hesmyrr
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On August 26 2010 04:30 zeks wrote: In addition, some suggestions for the watcher/tracker:
Watcher: If the traitor lives after tonight, watch a random person out of the people remaining from #2 - #5
Tracker: A little bit tougher, but starting from me (#5) we have the possibility of people with active roles. Might be able to snipe scum this way either from their hit or attempts to spam actions to recruit the traitor. So pick someone from #5 - #20 (somewhat big range) Whats the point of the watcher?
The mafia isnt going to try to kill the traitor. Converting is nice, but not a nessesity.
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Okay, before anyone asks, I'll explain why I think that going after the traitor is a good idea.
Before, I thought, that if we went for the traitor, we'd waste a lot of time trying to hunt it down. But with this we can pull this off in one night. Very efficient. The traitor then QQs cause it didnt do anything XD
At the same time, all my doubts about SR are awnsered. Very nice!
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Oops Bum, yeah, thanks for pointing that out.
It confirms rasta's role. Which is incredible important to help us control the CV. It also means that rasta is not traitor (thats what I was thinking when referring to him as 'town')
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Hahahahahahaha I was like, "oooooh! Freudian Slip!" But then i was like, I can understand that
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On August 26 2010 06:00 Radfield wrote: That leaves picks 2-4. The most dangerous player there right now is pick #3. If LSB is mafia, and took PoD according to the plan(which he likely would if mafia), then chances are he will use it tonight. With all the focus being on picks 2-4, there is a very good chance he will get found out in the next day or so. Hence, if mafia, he will use the power tonight.
Thats assuming I am mafia. But the fact is, as town, I'm not going to use my ability. Unless you give me an extremaly compelling reason. I will not use it.
Hypothetical, say I was mafia and I followed your plan. Boom! I get revealed. I die. That's a pretty bad plan for the mafia
What I'm saying here, is that if we accept that picks 2-4 are equally likely to be the traitor, then we should lynch pick 3, solely for the additional reason that if mafia, he is extremely dangerous, and will likely use his power tonight(so time is of the essence on the lynch). However, the thing is, 2-4 are NOT equally likely to be the traitor. Check out my post. http://www.teamliquid.net/forum/viewmessage.php?topic_id=141431¤tpage=29#575 I claim that Spot 4 is the most likely to be traitor.
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On August 26 2010 09:00 Subversion wrote: I don't really understand why we're voting for Hesmyrr?
I guess day 1 lynch is always a little bit of a crap shoot though.
Can someone tell me concisely why we going for him? He has the most incentive to be the Traitor (his role is probably going to be vanilla anyways, sounds boring)
He has the best cover (he easily can claim vanilla)
On the off chance that it is a Mislynch, his death confirms that Choaser is not the Traitor.
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EBWOP: Change Choaser to Rastaban. Whoops
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I have done extensive analysis on my role. PoD. And I concluded it is disastrous for me to even consider using it early. If ever
I did this analysis during the drafting phase of PyP. I did some (major) editing to account for the DayVig
Standard Scenario Assumptions SK: 1. Always kills a town Mafia: 2. Always kills a town CompVig: 1. Kills town on even nights, kills mafia on odd nights. Does not die (Mafia doesn’t want to kill the CompVig, unless he starts hitting reds 100%) Lynching: We lynch a town on our first two tries, and then we lynch mafia the rest of the time All the other KP stopping/Adding KP just ‘balances out’.
Not using my power (Expected Outcome) Day 1: 13/4/1 Night 1: 12/4/1 Day 2: 10/4/1 Night 2: 9/4/1 Day 3: 6/4/1 Night 3: 6/3/1 Day 4: 4/2/1 Night 4: 4/1/1 Day 5: 1/1/1 Total Days: 4
Using My power 1st night Day 1: 13/4/1 Night 1: 12/4/1 Night 2: 10/4/1 Day 3: 7/4/1 Night 3: 6/4/1 Day 4: 3/3/1 Worse Odds Total Days: 3
Using My power 2nd night Day 1: 13/4/1 Night 1: 12/4/1 Day 2: 10/4/1 Night 2: 9/4/1 Night 3: 6/4/1 Day 4: 4/3/1 Night 4: 4/2/1 Day 5: 2/2/1 Total Days: 3
Generally: Using my power ends the game one day earlier. Even though we do get role checks, lynching is a major town power that allows us to kill mafia. The more lynches the better
Conclusion: Even though this analysis is in a vacuum with no other roles. It isvery dangerous, and benefits the mafia greatly. I have to watch out for people wanting to use my power.
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On August 26 2010 22:35 rastaban wrote:Show nested quote +On August 26 2010 21:22 zeks wrote: I was never sold on the fact that PoD is a pure anti-town role.
I mean sure its two night phases we skip a lynch (most of the time we lynch one of our own) and mafia gets 2 kills - but doesn't it also give our town roles more chances to act? (ie. cops get double the checks)
We'd also have more information going into the next day to make a more educated lynch. It's just essentially a no lynch don't see how it can give scum a big advantage which is what people have been suggesting.
Having said that I am against a no lynch tonight just cause I think its imminent to nab the traitor Well it is a no lynch and 48 hours of discussion lost. At least in a no lynch you learn what wanted the no lynch and get some voting patterns. I don't see how you could not realize that it is incredibly bad. Here is what we have barring medics and extra NKs: 19 - 1 (day vig) 18 - 3 (lynch, SK, Mafia) 15 - 4(lynch, SK, Mafia, Me) 11 - 4(lynch, SK, Mafia, Me) 7 Thats right we have 3 lynches and 2 comp vig kills to nab mafia or SK before we run out of time. That means we have to nab mafia in one of those 5 hits (OR the SKs) or we can't win the vote. Now I agree it is likely we will but, to pretend like a no lynch or Prince of Darkness isn't a pure mafia role is terrible miscalculation. 19 - 1 (day vig) 18 - 6 (lynch, SK, Mafia, SK, Mafia, Me) 12 - 4(lynch, SK, Mafia, Me) 8 See while it seems funny that the day vig killed BM because he tends to spam post or you might find him annoying it, this is why Radfield I believe pushed so hard for town not to take KP roles. That 1 extra KP puts us at instant lose if no mafia die by second lynch if PoD activates. Please stop trying to find ways to use the PoD, its ONLY use is to help mafia. if it activates, we kill them end of story. @Opz, this is also why role cop was considered so good. If town took 0 KP roles then when RC found one we could lynch them, it also made BB able to lynch when he found a gun since it was mafia. Since we now have the day vig claiing to be town, and possibly others this method isn't as sure fire, because BB will find he has a gun just like he finds mafia have a gun. RC sees him with a KP role, that we left to go to mafia. If your wondering about my post, it is to say that I arrived at roughly the same conclusion that you did
I really wan't to hear Paldian. Please explain yourself and your motives
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On August 27 2010 02:20 citi.zen wrote:Show nested quote +On August 27 2010 01:43 LSB wrote: I have done extensive analysis on my role. PoD. And I concluded it is disastrous for me to even consider using it early. If ever
I did this analysis during the drafting phase of PyP. I did some (major) editing to account for the DayVig
Standard Scenario Assumptions SK: 1. Always kills a town Mafia: 2. Always kills a town CompVig: 1. Kills town on even nights, kills mafia on odd nights. Does not die (Mafia doesn’t want to kill the CompVig, unless he starts hitting reds 100%) Lynching: We lynch a town on our first two tries, and then we lynch mafia the rest of the time All the other KP stopping/Adding KP just ‘balances out’.
Not using my power (Expected Outcome) Day 1: 13/4/1 Night 1: 12/4/1 Day 2: 10/4/1 Night 2: 9/4/1 Day 3: 6/4/1 Night 3: 6/3/1 Day 4: 4/2/1 Night 4: 4/1/1 Day 5: 1/1/1 Total Days: 4
Using My power 1st night Day 1: 13/4/1 Night 1: 12/4/1 Night 2: 10/4/1 Day 3: 7/4/1 Night 3: 6/4/1 Day 4: 3/3/1 Worse Odds Total Days: 3
Using My power 2nd night Day 1: 13/4/1 Night 1: 12/4/1 Day 2: 10/4/1 Night 2: 9/4/1 Night 3: 6/4/1 Day 4: 4/3/1 Night 4: 4/2/1 Day 5: 2/2/1 Total Days: 3
Generally: Using my power ends the game one day earlier. Even though we do get role checks, lynching is a major town power that allows us to kill mafia. The more lynches the better
Conclusion: Even though this analysis is in a vacuum with no other roles. It isvery dangerous, and benefits the mafia greatly. I have to watch out for people wanting to use my power. In the penalty mafia you argued with Ace and constantly tried to find reds. In this game, on the other hand, you've had many posts like this one: lots of words to "roughly reach the same conclusion" as the rest of us. Let me show you what I mean. First, posts that add no content: Show nested quote +On August 21 2010 08:58 LSB wrote:On August 21 2010 08:28 Bill Murray wrote: see, this is where radfield is being unhelpful. Just claim some numbers, man. you are, too, citi.zen, for joking. You know what I mean. I know Radfield is helping through policy discussion and game theory. Durr.
chaoser:4 Pandain:6 Bill: 7 Hesmyrr/zeks: 8
you see how this helps, now? I was going to pick 6. I had sent in [6] [4]. I knew to change when I saw pandain say that. Mafia will be picking single digit numbers, honestly. The highest they might pick is around 10-12, but I seriously doubt that. ( i think they did that last game, though, but it was honestly dumb to do that)
I won last game by picking like [17]. We didn't claim what we were picking, so there were a lot of doubleups on numbers. If the town coordinates on the numbers they're picking, the mafia will be forced to claim and follow what they claimed, or lie to us.
rastaban: 3 chaoser:4 LSB: 5 Pandain:6 Bill: 7 Hesmyrr/zeks: 8 I will be picking 5,1 Show nested quote +On August 21 2010 10:19 LSB wrote: Number Claims (Please tell me if you change)
JeeJee: 1 DTA: 2 rastaban: 3 chaoser:4 LSB: 5 Bill: 6 Hesmyrr/zeks: 8 Pandain: 12 Then, posts that are wrong, add no content, and include ideas you never return to (again, surprising given your style last game): Show nested quote +On August 22 2010 03:59 LSB wrote:If you guys want a plan, we should assign people roles. The 20 least detrimental to town roles. Although people will get scum roles, they can still utilize them for town. + Show Spoiler +Floridian Pardoner Bad Santa Vengeful Player Day Vig Role Cop Tracker Joat Bullet Bill Alignment Cop Bulletproof Veteran Meth Man Doctor Doctor Mason Copy Cat Watcher Comp Vig Martyr
Just randomly assign people to a role. Then, role cops / watchers have their job a lot easier. Also, if a person picks a role, and discovers he's vanilla, its another way to detect something fishy. Had me scratch me head, and that was before you added this bit a minute later: Show nested quote +On August 22 2010 04:00 LSB wrote: If you are concerned about blue sniping, I can PM everyone their roles. That way no mafia will know.
The day vigi can kill me day 1 to verify that I am town. Right, we should let you (unconfirmed player) PM everyone their roles, in a game where there are no PMs. Pandain replies with this weak message: Show nested quote +On August 22 2010 04:03 Pandain wrote: No, Radfield's plan is already incrediably solid and allows more information and scum hunting abilities. And already no one really has to be concerned about blue sniping. LSB immediately backs down, even though Pandain hardly said anything: Show nested quote +On August 22 2010 04:06 LSB wrote: Oh whoops, first readthrough I didn't get it. I agree with Radfield's plan.
But why is Day Vig a mafia role? After today's lynch you will be my best target. As an added bonus, as you yourself say, your role will not help the town at any rate. You paint a picture of me that is completly incorrect and then you claim that I am not following it and therefore call me out?
I am not recklass. I do not argue with anyone untill I am certain that they are mafia. I might have made a mistake about Ace, but your preformance was desicive, in a bad way.
Look back at my posts in the games. I am analytic, I discuss plans, and I look at incentives.
Please don't spread wrong information
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Oh I didnt bother to read the bottom of your post Citi.zen
But its halarious why you think I 'backed down'. The reason why I backed down is that there are No PMs .
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On August 27 2010 02:25 Pandain wrote:Show nested quote +On August 27 2010 02:13 Fishball wrote: Yeah, Paldian , whoever you are, speak up! *Whisks off his mask.* Curses! How did you konw I was really Paldain the whole time? But I'm confused by your statement LSB. What do I have to explain and why would I have motives(unless you're accusing me of mafia, in which case I wouldn't tell you )
I just want to see where you stand. I believe if you're town, you'd have a logical reason.
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On August 27 2010 02:32 citi.zen wrote:Show nested quote +On August 27 2010 02:29 LSB wrote: Oh I didnt bother to read the bottom of your post Citi.zen
But its halarious why you think I 'backed down'. The reason why I backed down is that there are No PMs . Perhaps you also didn't read your own "explanatory" post, where you say you just hadn't read Radfield's plan. I know what I am talking about.
That post was to explain that I had not found a flaw in his plan
The fact that there is no pms is why i decided not to expand on my idea
Just wondering. So why did you not include that post in your "analysis" of me? Is it because its easier to twist my words to fit your own thoughts? Why did you not include any of my real Day 1 posts, and instead settle on my posts to help keep track of things? The person you portray does not exist
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On August 27 2010 02:38 Pandain wrote:Show nested quote +On August 27 2010 02:31 LSB wrote:On August 27 2010 02:25 Pandain wrote:On August 27 2010 02:13 Fishball wrote: Yeah, Paldian , whoever you are, speak up! *Whisks off his mask.* Curses! How did you konw I was really Paldain the whole time? But I'm confused by your statement LSB. What do I have to explain and why would I have motives(unless you're accusing me of mafia, in which case I wouldn't tell you ) I just want to see where you stand. I believe if you're town, you'd have a logical reason. Where I stand on what? Use of my power
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On August 27 2010 02:42 citi.zen wrote:Show nested quote +On August 27 2010 02:26 LSB wrote:On August 27 2010 02:20 citi.zen wrote:On August 27 2010 01:43 LSB wrote: I have done extensive analysis on my role. PoD. And I concluded it is disastrous for me to even consider using it early. If ever
I did this analysis during the drafting phase of PyP. I did some (major) editing to account for the DayVig
Standard Scenario Assumptions SK: 1. Always kills a town Mafia: 2. Always kills a town CompVig: 1. Kills town on even nights, kills mafia on odd nights. Does not die (Mafia doesn’t want to kill the CompVig, unless he starts hitting reds 100%) Lynching: We lynch a town on our first two tries, and then we lynch mafia the rest of the time All the other KP stopping/Adding KP just ‘balances out’.
Not using my power (Expected Outcome) Day 1: 13/4/1 Night 1: 12/4/1 Day 2: 10/4/1 Night 2: 9/4/1 Day 3: 6/4/1 Night 3: 6/3/1 Day 4: 4/2/1 Night 4: 4/1/1 Day 5: 1/1/1 Total Days: 4
Using My power 1st night Day 1: 13/4/1 Night 1: 12/4/1 Night 2: 10/4/1 Day 3: 7/4/1 Night 3: 6/4/1 Day 4: 3/3/1 Worse Odds Total Days: 3
Using My power 2nd night Day 1: 13/4/1 Night 1: 12/4/1 Day 2: 10/4/1 Night 2: 9/4/1 Night 3: 6/4/1 Day 4: 4/3/1 Night 4: 4/2/1 Day 5: 2/2/1 Total Days: 3
Generally: Using my power ends the game one day earlier. Even though we do get role checks, lynching is a major town power that allows us to kill mafia. The more lynches the better
Conclusion: Even though this analysis is in a vacuum with no other roles. It isvery dangerous, and benefits the mafia greatly. I have to watch out for people wanting to use my power. In the penalty mafia you argued with Ace and constantly tried to find reds. In this game, on the other hand, you've had many posts like this one: lots of words to "roughly reach the same conclusion" as the rest of us. Let me show you what I mean. First, posts that add no content: On August 21 2010 08:58 LSB wrote:On August 21 2010 08:28 Bill Murray wrote: see, this is where radfield is being unhelpful. Just claim some numbers, man. you are, too, citi.zen, for joking. You know what I mean. I know Radfield is helping through policy discussion and game theory. Durr.
chaoser:4 Pandain:6 Bill: 7 Hesmyrr/zeks: 8
you see how this helps, now? I was going to pick 6. I had sent in [6] [4]. I knew to change when I saw pandain say that. Mafia will be picking single digit numbers, honestly. The highest they might pick is around 10-12, but I seriously doubt that. ( i think they did that last game, though, but it was honestly dumb to do that)
I won last game by picking like [17]. We didn't claim what we were picking, so there were a lot of doubleups on numbers. If the town coordinates on the numbers they're picking, the mafia will be forced to claim and follow what they claimed, or lie to us.
rastaban: 3 chaoser:4 LSB: 5 Pandain:6 Bill: 7 Hesmyrr/zeks: 8 I will be picking 5,1 On August 21 2010 10:19 LSB wrote: Number Claims (Please tell me if you change)
JeeJee: 1 DTA: 2 rastaban: 3 chaoser:4 LSB: 5 Bill: 6 Hesmyrr/zeks: 8 Pandain: 12 Then, posts that are wrong, add no content, and include ideas you never return to (again, surprising given your style last game): On August 22 2010 03:59 LSB wrote:If you guys want a plan, we should assign people roles. The 20 least detrimental to town roles. Although people will get scum roles, they can still utilize them for town. + Show Spoiler +Floridian Pardoner Bad Santa Vengeful Player Day Vig Role Cop Tracker Joat Bullet Bill Alignment Cop Bulletproof Veteran Meth Man Doctor Doctor Mason Copy Cat Watcher Comp Vig Martyr
Just randomly assign people to a role. Then, role cops / watchers have their job a lot easier. Also, if a person picks a role, and discovers he's vanilla, its another way to detect something fishy. Had me scratch me head, and that was before you added this bit a minute later: On August 22 2010 04:00 LSB wrote: If you are concerned about blue sniping, I can PM everyone their roles. That way no mafia will know.
The day vigi can kill me day 1 to verify that I am town. Right, we should let you (unconfirmed player) PM everyone their roles, in a game where there are no PMs. Pandain replies with this weak message: On August 22 2010 04:03 Pandain wrote: No, Radfield's plan is already incrediably solid and allows more information and scum hunting abilities. And already no one really has to be concerned about blue sniping. LSB immediately backs down, even though Pandain hardly said anything: On August 22 2010 04:06 LSB wrote: Oh whoops, first readthrough I didn't get it. I agree with Radfield's plan.
But why is Day Vig a mafia role? After today's lynch you will be my best target. As an added bonus, as you yourself say, your role will not help the town at any rate. You paint a picture of me that is completly incorrect and then you claim that I am not following it and therefore call me out? I am not recklass. I do not argue with anyone untill I am certain that they are mafia. I might have made a mistake about Ace, but your preformance was desicive, in a bad way. Look back at my posts in the games. I am analytic, I discuss plans, and I look at incentives. Please don't spread wrong information You misunderstand: I am NOT criticizing your play last game. On the contrary, I agree entirely with your description of your style that game - analytic, discussing plans, looking at incentives. What bothers me is your are NOT doing any of that this time around. You are merely trying to blend in, making long posts that offer no new information and proposing "plans" that do nothing. Last game you called my style scummy o.o
If you find my style this game scummy, its no suprise, cause i played the same
The only reason why I am not attacking people is that I have not made any informed decisions. Im not going to quote random posts and accuse someone randomly. For example, im not accusing you, because I know from last game you play very scummyly
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On August 27 2010 02:45 citi.zen wrote:Show nested quote +On August 27 2010 02:36 LSB wrote:On August 27 2010 02:32 citi.zen wrote:On August 27 2010 02:29 LSB wrote: Oh I didnt bother to read the bottom of your post Citi.zen
But its halarious why you think I 'backed down'. The reason why I backed down is that there are No PMs . Perhaps you also didn't read your own "explanatory" post, where you say you just hadn't read Radfield's plan. I know what I am talking about. That post was to explain that I had not found a flaw in his plan The fact that there is no pms is why i decided not to expand on my idea Just wondering. So why did you not include that post in your "analysis" of me? Is it because its easier to twist my words to fit your own thoughts? Why did you not include any of my real Day 1 posts, and instead settle on my posts to help keep track of things? The person you portray does not exist You mean real posts like this one: Show nested quote +On August 27 2010 01:43 LSB wrote: I have done extensive analysis on my role. PoD. And I concluded it is disastrous for me to even consider using it early. If ever
I did this analysis during the drafting phase of PyP. I did some (major) editing to account for the DayVig
Standard Scenario Assumptions SK: 1. Always kills a town Mafia: 2. Always kills a town CompVig: 1. Kills town on even nights, kills mafia on odd nights. Does not die (Mafia doesn’t want to kill the CompVig, unless he starts hitting reds 100%) Lynching: We lynch a town on our first two tries, and then we lynch mafia the rest of the time All the other KP stopping/Adding KP just ‘balances out’.
Not using my power (Expected Outcome) Day 1: 13/4/1 Night 1: 12/4/1 Day 2: 10/4/1 Night 2: 9/4/1 Day 3: 6/4/1 Night 3: 6/3/1 Day 4: 4/2/1 Night 4: 4/1/1 Day 5: 1/1/1 Total Days: 4
Using My power 1st night Day 1: 13/4/1 Night 1: 12/4/1 Night 2: 10/4/1 Day 3: 7/4/1 Night 3: 6/4/1 Day 4: 3/3/1 Worse Odds Total Days: 3
Using My power 2nd night Day 1: 13/4/1 Night 1: 12/4/1 Day 2: 10/4/1 Night 2: 9/4/1 Night 3: 6/4/1 Day 4: 4/3/1 Night 4: 4/2/1 Day 5: 2/2/1 Total Days: 3
Generally: Using my power ends the game one day earlier. Even though we do get role checks, lynching is a major town power that allows us to kill mafia. The more lynches the better
Conclusion: Even though this analysis is in a vacuum with no other roles. It isvery dangerous, and benefits the mafia greatly. I have to watch out for people wanting to use my power. Even you know that was weak, so you followed it up with this: Show nested quote +On August 27 2010 01:55 LSB wrote:On August 26 2010 22:35 rastaban wrote:On August 26 2010 21:22 zeks wrote: I was never sold on the fact that PoD is a pure anti-town role.
I mean sure its two night phases we skip a lynch (most of the time we lynch one of our own) and mafia gets 2 kills - but doesn't it also give our town roles more chances to act? (ie. cops get double the checks)
We'd also have more information going into the next day to make a more educated lynch. It's just essentially a no lynch don't see how it can give scum a big advantage which is what people have been suggesting.
Having said that I am against a no lynch tonight just cause I think its imminent to nab the traitor Well it is a no lynch and 48 hours of discussion lost. At least in a no lynch you learn what wanted the no lynch and get some voting patterns. I don't see how you could not realize that it is incredibly bad. Here is what we have barring medics and extra NKs: 19 - 1 (day vig) 18 - 3 (lynch, SK, Mafia) 15 - 4(lynch, SK, Mafia, Me) 11 - 4(lynch, SK, Mafia, Me) 7 Thats right we have 3 lynches and 2 comp vig kills to nab mafia or SK before we run out of time. That means we have to nab mafia in one of those 5 hits (OR the SKs) or we can't win the vote. Now I agree it is likely we will but, to pretend like a no lynch or Prince of Darkness isn't a pure mafia role is terrible miscalculation. 19 - 1 (day vig) 18 - 6 (lynch, SK, Mafia, SK, Mafia, Me) 12 - 4(lynch, SK, Mafia, Me) 8 See while it seems funny that the day vig killed BM because he tends to spam post or you might find him annoying it, this is why Radfield I believe pushed so hard for town not to take KP roles. That 1 extra KP puts us at instant lose if no mafia die by second lynch if PoD activates. Please stop trying to find ways to use the PoD, its ONLY use is to help mafia. if it activates, we kill them end of story. @Opz, this is also why role cop was considered so good. If town took 0 KP roles then when RC found one we could lynch them, it also made BB able to lynch when he found a gun since it was mafia. Since we now have the day vig claiing to be town, and possibly others this method isn't as sure fire, because BB will find he has a gun just like he finds mafia have a gun. RC sees him with a KP role, that we left to go to mafia. If your wondering about my post, it is to say that I arrived at roughly the same conclusion that you did I really wan't to hear Paldian. Please explain yourself and your motives Protip: press the "All" button. Hit control-f. LSB
Obviously you have not done so
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I know you like incentives based arguments, thats why you posted this
On August 26 2010 04:21 citi.zen wrote: Hesmyrr He flips traitor: :D! Flips town: We know that Chaoser is town.
Please don't confuse roles with alignments.
That said, I will likely vote for Hesmyrr at this time.
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