Three Kingdoms Mafia (三国演义) - Page 2
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Hesmyrr
Canada5776 Posts
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Hesmyrr
Canada5776 Posts
What do you think about this idea? And if you like this idea, can you state which camp you belong to? As for me, I am army giver. | ||
Hesmyrr
Canada5776 Posts
On May 18 2010 06:57 Trezeguet23 wrote: Not to be dumb or a mafia newbie (I am both) but does the game start with a lynching and then go to night? Yep. All of Mafia TL games were day-start in my memory. Not to nitpick or anything, but calling the voting process lynching is somewhat misleading What qualities or plan do you hope to see from the lyncher? Also, do you intend to support leading candidates or step up to the plate for yourself? | ||
Hesmyrr
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Hesmyrr
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I feel that your policy is something all of us can get behind, and is more likely to be seen as "neutral" instead of favouring certain power. However, how long are you intending to follow lynch lurkers policy? Until all the lurkers are eliminated, right? | ||
Hesmyrr
Canada5776 Posts
On May 18 2010 07:41 Korynne wrote: Not sure if Caller is into this (I didn't ask him), but I volunteer myself up for replacing inactives if hosts feel like not modkilling so much. yay thank you! Two mods mean more faster & efficient game than one mods after all. I am guessing you got the role-list, right? Also, can you prioritize replacement over modkills? Modkill hurt the game so much it isn't even funny | ||
Hesmyrr
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Hesmyrr
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On May 18 2010 08:13 Scamp wrote: I will vote for anyone who agrees to kill Hesmyrr. wrrrrrrrrrrrrrrrry | ||
Hesmyrr
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Unvote ##Vote: Radfield If BM posts his list, we can ask Radfield to just follow through it. Will change my vote if the BM clarification demands otherwise however. | ||
Hesmyrr
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On May 18 2010 22:59 XeliN wrote: Also would like to know what happens if: Someone is recruited into a faction, lets say the Blue one. Then the next night 2 of the other factions attempt to recruit the same person. It seems fairly obvious that in such a case it would be cancelled out and they would stay blue but just to double check. If a player is recruited by multiple faction leaders at the same time, they all cancel out. heil Caller | ||
Hesmyrr
Canada5776 Posts
Despite, this is indeed first time Trez has joined to play mafia. If he is eager like me he should have at least posted once in this thread by now- so why is he lurking? Because he wants to avoid town's attention, that is why. I specifically mentioned Trez as example, but my FoS points to all of the lurkers and semi-lurkers out there. Let me proclaim that you cannot hide. | ||
Hesmyrr
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On May 19 2010 03:17 Fishball wrote: So do the players ever know which leader recruited them? Do the leaders know what powers the players have when he/she recruited them? Since enemy players can be recruited, that means a player can be "recruited" back and forth? If this is the case, is this game mainly a war among the 4 leaders and the rest are just chess pieces? Well, he will know the faction he is in. But Caller said the recruited member will not know any of his comrades. Ask Caller. Exactly, this is basically a cult game. | ||
Hesmyrr
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On May 19 2010 03:24 Fishball wrote: Well, I posted here just so Caller can answer all these questions up front. The answers will change a lot of things, and I have plenty of follow up questions to ask depending on the answers. you should really pm Caller directly then, to catch his attention. I was pretty much confused because of that lol | ||
Hesmyrr
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On May 19 2010 04:47 BrownBear wrote: The way I see it, every night, 3 people are recruited to the 3 main factions, and one is recruited to the Yellow Turbans. Naturally, there will be some overlap, occasionally two factions will try to recruit the same person and bounce, that kind of thing, but for the most part this will hold true. There are 24 people in the game, meaning that the pool of recruitable people is 20. The YT leader has a 3 in 20 chance of screwing up and getting his entire faction killed if he picks completely randomly, which he will not do, so it's fairly safe to say that he is not going to recruit a faction leader unless he gets very unlucky or reads someone completely wrong. Thus, the pool of potential recruits for each of the 3 main factions is going to decrease by 1 person a night. Now, humor me for a second, and lets run through a sample situation. For this, let's assume (even though this won't be true) that each faction leader picks a different person each night, and no two people pick the same person in one night, so 4 people are getting recruited per night. Let's also assume that each faction leader is smart and can figure out who their rivals are, so no faction leaders are picked to recruit. The first night, everyone is able to pick, no trouble, so there's one person dead from the "lynch" during the day, there are 15 unaligned, and 2 people in every faction (counting the faction leaders). The second day, let's say another unaligned person is lynched, as this is the most likely occurence. Then, another round of recruitment happens as normal, so there are 2 dead players, 11 unaligned, and 3 per faction. The third day, lets say a green guy gets lynched, as it's now more likely that someone in a faction is going to be lynched than an unaligned player. Then, at night, let's say Red tries to recruit a Yellow, so fails (I assume he gets a message saying "You cant recruit that player" or something similar), Blue recruits an unaligned, Green recruits a Blue, and Yellow recruits an unaligned. So now we have 9 unaligned players, 3 Red players, 3 Blue players, 3 Green players, and 4 yellow players. The fourth day, just for kicks, an unaligned player gets killed. At night, Yellow recruits a Blue, Red recruits a Blue, Blue recruits an Unaligned, and Green recruits a Red. So now we have 7 unaligned, 3 Reds, 2 Blues, 4 Greens, and 5 Yellows. See where I'm going with this? Obviously, I ignored some things such as nightkills and assumed some things that probably won't happen with this game, but my point is: The Yellow Turbans are the most likely to get very strong very quickly, unless we harass them early. In the example above, the Yellow Turbans now have the largest voting bloc in the game, so assuming the YT leader has been reading the thread, he can now get people to start bandwagons, and begin targeting people who he thinks are faction leaders, as he will have enough armies to overcome their natural defense. Because unaligned players will probably just be bandwagoning with the biggest voting bloc, this can become a major issue very quickly. Of course, the YT leader could, at any point, accidentally try to recruit a faction leader and screw himself over, but I really don't think this is likely to happen. The way I see it, I have a very small chance of becoming a Yellow Turban for a while, as they only get 1 person per night, and I have a much larger chance of becoming part of one of the other factions, since they get up to 3 per night. Since I'll obviously want whatever faction I'm part of to win, I want the Yellow Turbans dead, even though I'm currently not part of any faction. Thus, I'm going to say, I will switch my vote off of Radfield if anyone explicitly says they will be gunning for Yellow Turbans with the daykill if they get it. There's my argument. This. I'm impressed that someone actually went through the calculations. It is in benefit of everyone to get YT except the YT themselves. | ||
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Hesmyrr
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On May 19 2010 04:50 Caller wrote: a) no, they don't even know that they are recruited. The only one that gets any confirmation is the leader. This is critical. The fact you don't even know which side you are working for - and I promise you nobody but YT will inform the "victim" of their target - is highly disadvantageous for us neutrals. Hell, you may be playing game as usual when BAM! faction leader being an idiot gets himself killed, and who suffers for it? Us! Do you want to suffer such ignominy? I tell you not! Eighteen other neutrals listening to my voice, ponder my speech. I will tell you of an way out. We will rebel against the injustice and wrestle control of the game out of these so-called leader's grasps. I propose... NEUTRAL REVOLUTION Take note of the winning condition Caller has listed: Victory is attained when one faction outnumbers all the other factions. On May 11 2010 15:23 Caller wrote: i should probably specify that when i say outnumber all other groups, i mean that one group has more than 50% of the total player population. You know what this means? Even when there is one faction leader remaining, as long as he doesn't overwhelm us, he can't win. Let's pull a Battler and turn around the chessboard. What do you see? I see a four cult game, with us neutrals as Townies. Let me stress that. OUR PRIORITY AS NEUTRALS IS TO HUNT DOWN THE FOUR FACTION LEADERS, AND KILL THEM ALL. THEN IT WILL BE "TOWN" VICTORY, SINCE NEUTRALS (TOWN) IS THE ONLY FACTION REMAINING. This plan is beneficial for all of us, this is the plan that makes sense, and this is EXACTLY what we should be doing. Neutrals, we are no longer neutrals. We are now comrades fighting for mutual victory, struggling against the tyranny of the cults awaiting us. Hereby I dedicate myself into finding, and killing, all the leader in this game. Who agrees with me?!?!? | ||
Hesmyrr
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Exhibit A On May 19 2010 05:56 Radfield wrote: So if I'm reading this right, townies will never know for sure that they've ever been recruited? Sure a leader might tell us we're on team A or team B, but we'll have no idea if they're lying or not. So essentially, we never become part of a team? If that's the case, how can the 19 townies ever make any real decisions? How will we even know if we're winning or losing? Exhibit B On May 19 2010 03:17 Fishball wrote: Since enemy players can be recruited, that means a player can be "recruited" back and forth? If this is the case, is this game mainly a war among the 4 leaders and the rest are just chess pieces? Stand up for yourself. Kill Faction leaders. | ||
Hesmyrr
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how can the 19 townies ever make any real decisions? How will we even know if we're winning or losing? He was imploring- deep inside, he knew we were all Townies. We are not neutrals. Caller is just trolling us. | ||
Hesmyrr
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On May 19 2010 06:44 Incognito wrote: Um... Major contradiction here methinks. | ||
Hesmyrr
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If you choose no notification, I will personally make it my mission to eliminate you and aim toward neutral victory. And I will make it my mission to bring as much neutrals into my cause as possible. Note that you recruiting me will not even stop me, since I wouldn't even know I was recruited or not rofl. If notification, yeah we go after YT. | ||
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