On March 21 2010 11:21 flamewheel91 wrote:Show nested quote +On March 21 2010 10:51 BloodyC0bbler wrote:
Flame, as fun as this was. Way to many blue roles.
When I flipped DT, and incog and L were confirmed as a bus driver and Hatter. I figured there would be one more blue at most (prob vet or second driver).
Having two dts, a med and a vet, and multiple drivers was just too much for this.
Mafia had to many things that could prevent night hits whereas town had equal KP in one night as mafia.
Was still fun, but way to many blues were in this game.
Haha yeah--blue roles aren't that fun, in my opinion. Honestly though, I was just thinking about how one medic would have a hell of a time protecting people with bus drivers thrown in, which I believed would have led to blue sniping instead of the mafia always hitting green (I don't understand why the hitlists were as they were, but meh.) With the two public bodyguards, I had pretty much thought that the medic would be tied up protecting either important targets (like L) or the bodyguards (which is essentially what happened--L was protected first two nights and then BGs die.) On the first night, I was really surprised that L didn't get doublestacked, which would've been massively hilarious, or as I recall L saying to me in XVIII: "because we (the mafia) are such cool cats" when Ver was doublestacked.
Also: Fishball for MVP, baller switch on d3 and Zona led to the mafia having a winning situation for the next period of time, and BM's lynch should've put them ahead (hmm and then during night two more townies hit?)
The roles flipped how they did due to the random number generator, and being the type of person that accepts all kinds of luck (good, bad, otherwise) I just left it as is. Yeah, it was imbalanced, but some games tend to be. All in fun in games though, right? I had hoped that the three "leaders"--Incognito, BloodyC0bbler, and L would try to kill each other. [I actually recall an instant when I asked Incognito over ICQ "what's your next step?" and he replied "get BloodyC0bbler killed."]
Mafia, threadwise at least, were very quiet... and that just lead to the town being more controlled. Once again, even with the imbalanced start the two bodyguards dying during the night would've put the town in a bad situation, since neither BC nor madnessman had released their check results threadwise.
Overall, I'm just glad that people enjoyed the game, even though thread activity dropped pretty low due to things like death and spring break (mlah.) Sorry again for the imba setup, and I believe the next game I host will have no gimmicks.