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Laying down the Truth about SCII and Fun - Page 8

Forum Index > Legacy of the Void
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Little-Chimp
Profile Joined February 2008
Canada948 Posts
September 28 2015 19:47 GMT
#141
On September 29 2015 00:04 Kranyum wrote:
Lets all relax here and realize the truth.
This game is done. Its over. Dead. Kaput.

It doesnt take a prophet to realize that almost nobody will be playing it in about 2 years time, so lets just all learn the hard lesson that in order to make a successful game it mustnt be an esport or a watcher friendly game, or a high skill requiring game, it just has to be fun enough to a beginner so that he will want to invest time into it.

This game is not such a thing. It s a soulcrushing chain of sad experiences until you reach the mechanical skills in order for the strategy and your decisions in game to actually matter. All while being taxing on your eyes,hands and mental health.

If we learned anything from the massively successful games of past years Dota and Lol we realise that the sole recipe of success is that these games are a fucking blast, ESPECIALLY for the noobs. Its not about balamce or about the needed skill cap in order to play a class, its simply about the fact that on avarage a game is a very positive experience that leaves you wanting for more.

And here is where sc2 has utterly failed. The baggage of broodwar has charged this game with preconceived heavy requirements of needed skill, tight balance as well as esports viablility. Encumbring burdens for such inexperienced game designers which made them totally forget that above all you just need to make the game fun for your average or nooby player.

As this game will continue its inevitable demise towards its death 2 years from now, lets all take a moment to leave aside our elitism and just recognise that this game never had that magical appeal that great games truly have. Having achieved this personally, moving on to greener pastures has never been easier.

Thanks for reading.


Dramatic but stupid as fuck. Dota and LOL aren't fun in my opinion and SC2 is, but you don't see me shitting up their forums with another ded game post.

Please move onto greener pastures as fast as you can. RTS isn't for you
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
Last Edited: 2015-09-28 19:59:39
September 28 2015 19:59 GMT
#142
On September 29 2015 04:37 Bleak wrote:
Show nested quote +
On September 29 2015 00:04 Kranyum wrote:
Lets all relax here and realize the truth.
This game is done. Its over. Dead. Kaput.

It doesnt take a prophet to realize that almost nobody will be playing it in about 2 years time, so lets just all learn the hard lesson that in order to make a successful game it mustnt be an esport or a watcher friendly game, or a high skill requiring game, it just has to be fun enough to a beginner so that he will want to invest time into it.

This game is not such a thing. It s a soulcrushing chain of sad experiences until you reach the mechanical skills in order for the strategy and your decisions in game to actually matter. All while being taxing on your eyes,hands and mental health.

If we learned anything from the massively successful games of past years Dota and Lol we realise that the sole recipe of success is that these games are a fucking blast, ESPECIALLY for the noobs. Its not about balamce or about the needed skill cap in order to play a class, its simply about the fact that on avarage a game is a very positive experience that leaves you wanting for more.

And here is where sc2 has utterly failed. The baggage of broodwar has charged this game with preconceived heavy requirements of needed skill, tight balance as well as esports viablility. Encumbring burdens for such inexperienced game designers which made them totally forget that above all you just need to make the game fun for your average or nooby player.

As this game will continue its inevitable demise towards its death 2 years from now, lets all take a moment to leave aside our elitism and just recognise that this game never had that magical appeal that great games truly have. Having achieved this personally, moving on to greener pastures has never been easier.

Thanks for reading.


It's not just that. The game was not that beginner friendly at 2010 either, however there was a scene which was fun to follow, with many personalities and different tournaments etc. The thing is, Blizzard (WCS), community's obsession with Koreans, and people who spent way too much money (looking at IPL and NASL here) killed NA scene, which in my opinion made the game fun for most. I don't give a rats ass anymore and don't watch the game anymore, as Korean #24 or some foreigner I haven't heard at all won another tournament, game quality is important but as Destiny put it so nicely some time ago, can a layman like me recognize the subtle differences between the best and very-best players? I watched to be entertained, and SC2 delivered this back then.

The scene was fun, EG Team House was fun, MLG was fun I stayed up late for hours to watch that, Idra was loads of fun whether you loved or hated him, State of the Game, Inside the Game (Goatlust anyone) and all of that was LOADS of fun. There was a spirit, an identity to the scene. Koreans were cool because they played strong, but they were not the only important thing for me. I never even got to masters, but I enjoyed watching it until late 2012.

The game and its mechanics may be flawed, but this does not prevent it from being entertaining to watch, and that is not attained solely by the game's characteristics. The scene we had was amazing and that 2-3 year period I had so much fun following the scene, even though I was still terrible at the game.


Please don't confuse your lack of enjoyment for the non-existence of it.
AdministratorBreak the chains
Pentarp
Profile Joined August 2015
219 Posts
September 28 2015 21:01 GMT
#143
The value of mechanical and strategic skills don't appear to be balanced very well in Starcraft 2.

Since I'm just a diamond player, it costs me quite a lot of attention to perform army maneuvers at the expense of my macro. The value of macro makes me feel less like a general, and more like a peon (a very important peon, but still) going around sweeping and maintaining the base.

This isn't to say that I'm unhappy with Starcraft 2 macro. I enjoy the challenge of it. I just wish I could also enjoy the position and maneuvering aspect of Starcraft - just a little more.

+ Show Spoiler +
ps. Watching Polt's stream, I know there's still a lot more fun for me to explore. So my current perspective might change. I love when Polt uses small positional advantages like the layout of a base to trade effective engagements. But that doesn't seem to happen often enough.
Plogamer TL.net RedRocket B.net
Magnifico
Profile Joined March 2013
1958 Posts
September 28 2015 21:40 GMT
#144
I can't believe this shitty thread has 8 pages.
Fatam
Profile Joined June 2012
1986 Posts
September 28 2015 21:56 GMT
#145
I think the absurd strength of harass (and its current low-risk, high-reward implementation) is something that should have been talked about much more in beta since the beginning, and is still a really big problem for the game.. so I can't call this thread shitty, even if I don't agree with all the OP's points.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
September 28 2015 22:24 GMT
#146
On September 26 2015 07:51 MrInocence wrote:
Show nested quote +
On September 26 2015 07:34 CheddarToss wrote:
Here is the ultimate solution to make the game more fun:

Change your mindset.


And this is the ultimate problem with team liquid.

"Don't like it? Too bad."

I quit posting on here a while ago due to this. People on here are so emotional. They'd rather try to make you seem like the problem rather than the game they claim to love so much.

On September 26 2015 07:34 CheddarToss wrote:
Here is the ultimate solution to make the game more fun:

Change your mindset.

You serious? The game is not fun. I spent years trying to get people to play this game as well as trying to play it myself (former gm terran) and this game is just not fun. What's fun about losing to harassment? Why should I have to literally follow another players build order, all the way down to a T, just to survive rather than just playing the game? I understand, pro players deal with it, but do you know why? Because they have to. It's not an option, unless they want to go an take up another career. Logically, the game just doesn't make sense.

Everyone has their own definition of fun. Some people find building a deathball and clicking around a lot just to have the game decided by one engagement fun, the majority doesn't. Some people enjoy building oracles/reapers and destroying someones worker line just because their unit/units (reapers typically get around when only a few, if any, units are around), and some do not. I loved Starcraft back in the old WoL days, you know, before the queen buff when you could actually harass zerg. Now toss and zerg have ways of basically defending any early game harassment that isn't a hard commitment with either an attack move or a click of the button. A lot of veterans don't understand the game from newer player standpoints. Some people just like to drink a 40 and enjoy a fun game, not lose because they don't know how to defend an air unit that can basically 2 shot any early game units in the game. Idk, maybe I'm being the emotional one by saying all of this but, I feel I'm being completely rational about it. There should be no reason why you have to follow build orders created by someone else in order to play the game. If that's the case, why not just build robots and have them just counter build each other all game until the other dies in one fight 45 minutes in.
ok
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
September 29 2015 00:54 GMT
#147
On September 29 2015 04:59 Zealously wrote:
Show nested quote +
On September 29 2015 04:37 Bleak wrote:
On September 29 2015 00:04 Kranyum wrote:
Lets all relax here and realize the truth.
This game is done. Its over. Dead. Kaput.

It doesnt take a prophet to realize that almost nobody will be playing it in about 2 years time, so lets just all learn the hard lesson that in order to make a successful game it mustnt be an esport or a watcher friendly game, or a high skill requiring game, it just has to be fun enough to a beginner so that he will want to invest time into it.

This game is not such a thing. It s a soulcrushing chain of sad experiences until you reach the mechanical skills in order for the strategy and your decisions in game to actually matter. All while being taxing on your eyes,hands and mental health.

If we learned anything from the massively successful games of past years Dota and Lol we realise that the sole recipe of success is that these games are a fucking blast, ESPECIALLY for the noobs. Its not about balamce or about the needed skill cap in order to play a class, its simply about the fact that on avarage a game is a very positive experience that leaves you wanting for more.

And here is where sc2 has utterly failed. The baggage of broodwar has charged this game with preconceived heavy requirements of needed skill, tight balance as well as esports viablility. Encumbring burdens for such inexperienced game designers which made them totally forget that above all you just need to make the game fun for your average or nooby player.

As this game will continue its inevitable demise towards its death 2 years from now, lets all take a moment to leave aside our elitism and just recognise that this game never had that magical appeal that great games truly have. Having achieved this personally, moving on to greener pastures has never been easier.

Thanks for reading.


It's not just that. The game was not that beginner friendly at 2010 either, however there was a scene which was fun to follow, with many personalities and different tournaments etc. The thing is, Blizzard (WCS), community's obsession with Koreans, and people who spent way too much money (looking at IPL and NASL here) killed NA scene, which in my opinion made the game fun for most. I don't give a rats ass anymore and don't watch the game anymore, as Korean #24 or some foreigner I haven't heard at all won another tournament, game quality is important but as Destiny put it so nicely some time ago, can a layman like me recognize the subtle differences between the best and very-best players? I watched to be entertained, and SC2 delivered this back then.

The scene was fun, EG Team House was fun, MLG was fun I stayed up late for hours to watch that, Idra was loads of fun whether you loved or hated him, State of the Game, Inside the Game (Goatlust anyone) and all of that was LOADS of fun. There was a spirit, an identity to the scene. Koreans were cool because they played strong, but they were not the only important thing for me. I never even got to masters, but I enjoyed watching it until late 2012.

The game and its mechanics may be flawed, but this does not prevent it from being entertaining to watch, and that is not attained solely by the game's characteristics. The scene we had was amazing and that 2-3 year period I had so much fun following the scene, even though I was still terrible at the game.


Please don't confuse your lack of enjoyment for the non-existence of it.


True, I was just stating my perspective.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Captain Peabody
Profile Blog Joined May 2009
United States3099 Posts
September 29 2015 01:09 GMT
#148
Starcraft is a certain type of game. Some people are going to enjoy playing it, others are not. I think that's wonderful. Brood War was twice as hard and twice as unforgiving, and the Western esports community was basically nonexistent, but I still had loads of fun watching Korean-language broadcasts at ungodly hours with a few dozen people on Teamliquid, and then playing against the computer over and over again. Even if SC2 gets every bit as small as that, and even if it gets every bit as hard and frustrating as BW was (which is basically impossible), I'll still be having fun with it.

If other people prefer to play other games, more power to them. I have no need whatsoever for the game I play and watch to be the most popular game or the most popular Esport.

But the simple fact is, I have had fun with Starcraft for a long time, and just because you don't have fun with it doesn't mean you have the right to change the core of what it is just to make yourself feel better.

If you don't find Starcraft fun, then play other games. Don't screw with mine.
Dies Irae venit. youtube.com/SnobbinsFilms
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-09-29 01:45:36
September 29 2015 01:39 GMT
#149
On September 29 2015 10:09 Captain Peabody wrote:
Starcraft is a certain type of game. Some people are going to enjoy playing it, others are not. I think that's wonderful. Brood War was twice as hard and twice as unforgiving, and the Western esports community was basically nonexistent, but I still had loads of fun watching Korean-language broadcasts at ungodly hours with a few dozen people on Teamliquid, and then playing against the computer over and over again. Even if SC2 gets every bit as small as that, and even if it gets every bit as hard and frustrating as BW was (which is basically impossible), I'll still be having fun with it.

If other people prefer to play other games, more power to them. I have no need whatsoever for the game I play and watch to be the most popular game or the most popular Esport.

But the simple fact is, I have had fun with Starcraft for a long time, and just because you don't have fun with it doesn't mean you have the right to change the core of what it is just to make yourself feel better.

If you don't find Starcraft fun, then play other games. Don't screw with mine.


The TL users should ask themselves if the game they are "designing" would have articles such as this (http://www.teamliquid.net/forum/sc2-strategy/495027-the-fresh-prince-of-jin-air) written about it.

The funniest part of all this is that the same people complaining here are the ones cheering and excited in LR threads. Go figure.
JackONeill
Profile Joined September 2013
861 Posts
September 29 2015 01:48 GMT
#150
It's incredible how OP manages to mix very valid points and ridiculously bad ones.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2015-09-29 02:36:19
September 29 2015 02:33 GMT
#151
On September 29 2015 10:39 Tiaraju9 wrote:
Show nested quote +
On September 29 2015 10:09 Captain Peabody wrote:
Starcraft is a certain type of game. Some people are going to enjoy playing it, others are not. I think that's wonderful. Brood War was twice as hard and twice as unforgiving, and the Western esports community was basically nonexistent, but I still had loads of fun watching Korean-language broadcasts at ungodly hours with a few dozen people on Teamliquid, and then playing against the computer over and over again. Even if SC2 gets every bit as small as that, and even if it gets every bit as hard and frustrating as BW was (which is basically impossible), I'll still be having fun with it.

If other people prefer to play other games, more power to them. I have no need whatsoever for the game I play and watch to be the most popular game or the most popular Esport.

But the simple fact is, I have had fun with Starcraft for a long time, and just because you don't have fun with it doesn't mean you have the right to change the core of what it is just to make yourself feel better.

If you don't find Starcraft fun, then play other games. Don't screw with mine.


The TL users should ask themselves if the game they are "designing" would have articles such as this (http://www.teamliquid.net/forum/sc2-strategy/495027-the-fresh-prince-of-jin-air) written about it.

The funniest part of all this is that the same people complaining here are the ones cheering and excited in LR threads. Go figure.


Why is that funny, ironic or even surprising? The people who are passionate about SC2 are complaining because they want it to be better than it is.

Those that don't care always wonder why the people that do care want change. That is always the state of affairs in any given situation.
Nimrod.519
Profile Joined September 2012
Canada19 Posts
September 29 2015 02:34 GMT
#152
On September 28 2015 16:32 Dracover wrote:
Show nested quote +
On September 27 2015 16:05 Nimrod.519 wrote:
When I finally reached masters league after countless hours of play, I realized that what I had been trying to do was not play a game of strategy, but play a game of rock, paper, scissors. Every action I took was a reaction to an opponent's play where the consequence of a non-perfect response cost me the game. SC2 became not a game of strategy where I could use my creativity and playstyle to defeat an opponent, but a game where I just responded right or wrong and I won or lost my game accordingly. There was so little room for deviation that I could no longer express myself in my play. I think this lack of self expression was what cost me the fun in the end, and this all relates back to the game-ending (disproportionate consequence of action-reaction) nature of the unit designs in the game.


Um...if you are reacting to your opponents play are you not playing strategically? Scissors paper rock is a game where you make decisions without knowing your opponents decision. You do know and you are making decisions based on what your opponent is doing.

Do you mean that there's no variation from the standard? That there is a correct response to everything you see and therefore there's nothing to choose? You feel like you don't have a choice because you see and you respond? Hate to tell you but that is basically every competitive sport out there. You made masters league. The top players in the world.

In a competitive environment this will always be the case. Pick any sport, do you see teams throw new game changing ideas every week? No you don't. The rules for basketball doesn't say you have to have your 5 players positioned in a certain way, it has been worked out over the years that this is the best way to have your team set up. Baseball doesn't dictate how you should lay out your field. Even MOBAs at the competitive level, you have certain line ups and roles that are required to make a team and the higher your rank, the less new strategies and ideas you will see.


I think you have the right of it when you said that there is no variation from the standard, that is what I meant. However, I completely disagree with your point on seeing less new strategies and ideas the higher you go in a competitive sport. That is how you differentiate yourself from other players and teams. In this game, playing different is not rewarding, and that I feel is the problem.
Nimrod.519
Profile Joined September 2012
Canada19 Posts
September 29 2015 02:36 GMT
#153
On September 29 2015 04:59 Zealously wrote:
Show nested quote +
On September 29 2015 04:37 Bleak wrote:
On September 29 2015 00:04 Kranyum wrote:
Lets all relax here and realize the truth.
This game is done. Its over. Dead. Kaput.

It doesnt take a prophet to realize that almost nobody will be playing it in about 2 years time, so lets just all learn the hard lesson that in order to make a successful game it mustnt be an esport or a watcher friendly game, or a high skill requiring game, it just has to be fun enough to a beginner so that he will want to invest time into it.

This game is not such a thing. It s a soulcrushing chain of sad experiences until you reach the mechanical skills in order for the strategy and your decisions in game to actually matter. All while being taxing on your eyes,hands and mental health.

If we learned anything from the massively successful games of past years Dota and Lol we realise that the sole recipe of success is that these games are a fucking blast, ESPECIALLY for the noobs. Its not about balamce or about the needed skill cap in order to play a class, its simply about the fact that on avarage a game is a very positive experience that leaves you wanting for more.

And here is where sc2 has utterly failed. The baggage of broodwar has charged this game with preconceived heavy requirements of needed skill, tight balance as well as esports viablility. Encumbring burdens for such inexperienced game designers which made them totally forget that above all you just need to make the game fun for your average or nooby player.

As this game will continue its inevitable demise towards its death 2 years from now, lets all take a moment to leave aside our elitism and just recognise that this game never had that magical appeal that great games truly have. Having achieved this personally, moving on to greener pastures has never been easier.

Thanks for reading.


It's not just that. The game was not that beginner friendly at 2010 either, however there was a scene which was fun to follow, with many personalities and different tournaments etc. The thing is, Blizzard (WCS), community's obsession with Koreans, and people who spent way too much money (looking at IPL and NASL here) killed NA scene, which in my opinion made the game fun for most. I don't give a rats ass anymore and don't watch the game anymore, as Korean #24 or some foreigner I haven't heard at all won another tournament, game quality is important but as Destiny put it so nicely some time ago, can a layman like me recognize the subtle differences between the best and very-best players? I watched to be entertained, and SC2 delivered this back then.

The scene was fun, EG Team House was fun, MLG was fun I stayed up late for hours to watch that, Idra was loads of fun whether you loved or hated him, State of the Game, Inside the Game (Goatlust anyone) and all of that was LOADS of fun. There was a spirit, an identity to the scene. Koreans were cool because they played strong, but they were not the only important thing for me. I never even got to masters, but I enjoyed watching it until late 2012.

The game and its mechanics may be flawed, but this does not prevent it from being entertaining to watch, and that is not attained solely by the game's characteristics. The scene we had was amazing and that 2-3 year period I had so much fun following the scene, even though I was still terrible at the game.


Please don't confuse your lack of enjoyment for the non-existence of it.


I think it would be more fair to qualify your statement as well if you are going to qualify someone else's:

Please don't confuse your lack of enjoyment for the non-existence of it for me.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
September 29 2015 02:37 GMT
#154
On September 29 2015 11:34 Nimrod.519 wrote:
Show nested quote +
On September 28 2015 16:32 Dracover wrote:
On September 27 2015 16:05 Nimrod.519 wrote:
When I finally reached masters league after countless hours of play, I realized that what I had been trying to do was not play a game of strategy, but play a game of rock, paper, scissors. Every action I took was a reaction to an opponent's play where the consequence of a non-perfect response cost me the game. SC2 became not a game of strategy where I could use my creativity and playstyle to defeat an opponent, but a game where I just responded right or wrong and I won or lost my game accordingly. There was so little room for deviation that I could no longer express myself in my play. I think this lack of self expression was what cost me the fun in the end, and this all relates back to the game-ending (disproportionate consequence of action-reaction) nature of the unit designs in the game.


Um...if you are reacting to your opponents play are you not playing strategically? Scissors paper rock is a game where you make decisions without knowing your opponents decision. You do know and you are making decisions based on what your opponent is doing.

Do you mean that there's no variation from the standard? That there is a correct response to everything you see and therefore there's nothing to choose? You feel like you don't have a choice because you see and you respond? Hate to tell you but that is basically every competitive sport out there. You made masters league. The top players in the world.

In a competitive environment this will always be the case. Pick any sport, do you see teams throw new game changing ideas every week? No you don't. The rules for basketball doesn't say you have to have your 5 players positioned in a certain way, it has been worked out over the years that this is the best way to have your team set up. Baseball doesn't dictate how you should lay out your field. Even MOBAs at the competitive level, you have certain line ups and roles that are required to make a team and the higher your rank, the less new strategies and ideas you will see.


I think you have the right of it when you said that there is no variation from the standard, that is what I meant. However, I completely disagree with your point on seeing less new strategies and ideas the higher you go in a competitive sport. That is how you differentiate yourself from other players and teams. In this game, playing different is not rewarding, and that I feel is the problem.


Can you provide some examples of games where playing different is rewarding?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
September 29 2015 02:40 GMT
#155
On September 29 2015 11:36 Nimrod.519 wrote:
Show nested quote +
On September 29 2015 04:59 Zealously wrote:
On September 29 2015 04:37 Bleak wrote:
On September 29 2015 00:04 Kranyum wrote:
Lets all relax here and realize the truth.
This game is done. Its over. Dead. Kaput.

It doesnt take a prophet to realize that almost nobody will be playing it in about 2 years time, so lets just all learn the hard lesson that in order to make a successful game it mustnt be an esport or a watcher friendly game, or a high skill requiring game, it just has to be fun enough to a beginner so that he will want to invest time into it.

This game is not such a thing. It s a soulcrushing chain of sad experiences until you reach the mechanical skills in order for the strategy and your decisions in game to actually matter. All while being taxing on your eyes,hands and mental health.

If we learned anything from the massively successful games of past years Dota and Lol we realise that the sole recipe of success is that these games are a fucking blast, ESPECIALLY for the noobs. Its not about balamce or about the needed skill cap in order to play a class, its simply about the fact that on avarage a game is a very positive experience that leaves you wanting for more.

And here is where sc2 has utterly failed. The baggage of broodwar has charged this game with preconceived heavy requirements of needed skill, tight balance as well as esports viablility. Encumbring burdens for such inexperienced game designers which made them totally forget that above all you just need to make the game fun for your average or nooby player.

As this game will continue its inevitable demise towards its death 2 years from now, lets all take a moment to leave aside our elitism and just recognise that this game never had that magical appeal that great games truly have. Having achieved this personally, moving on to greener pastures has never been easier.

Thanks for reading.


It's not just that. The game was not that beginner friendly at 2010 either, however there was a scene which was fun to follow, with many personalities and different tournaments etc. The thing is, Blizzard (WCS), community's obsession with Koreans, and people who spent way too much money (looking at IPL and NASL here) killed NA scene, which in my opinion made the game fun for most. I don't give a rats ass anymore and don't watch the game anymore, as Korean #24 or some foreigner I haven't heard at all won another tournament, game quality is important but as Destiny put it so nicely some time ago, can a layman like me recognize the subtle differences between the best and very-best players? I watched to be entertained, and SC2 delivered this back then.

The scene was fun, EG Team House was fun, MLG was fun I stayed up late for hours to watch that, Idra was loads of fun whether you loved or hated him, State of the Game, Inside the Game (Goatlust anyone) and all of that was LOADS of fun. There was a spirit, an identity to the scene. Koreans were cool because they played strong, but they were not the only important thing for me. I never even got to masters, but I enjoyed watching it until late 2012.

The game and its mechanics may be flawed, but this does not prevent it from being entertaining to watch, and that is not attained solely by the game's characteristics. The scene we had was amazing and that 2-3 year period I had so much fun following the scene, even though I was still terrible at the game.


Please don't confuse your lack of enjoyment for the non-existence of it.


I think it would be more fair to qualify your statement as well if you are going to qualify someone else's:

Please don't confuse your lack of enjoyment for the non-existence of it for me.


No, actually, Zealously's qualification is fair enough already. Whether Zealously enjoys the game or not is immaterial to the fact that Bleak presented a poor argument.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
insitelol
Profile Joined August 2012
845 Posts
September 29 2015 05:25 GMT
#156
On September 29 2015 00:04 Kranyum wrote:
If we learned anything from the massively successful games of past years Dota and Lol we realise that the sole recipe of success is that these games are a fucking blast, ESPECIALLY for the noobs. Its not about balamce or about the needed skill cap in order to play a class, its simply about the fact that on avarage a game is a very positive experience that leaves you wanting for more.

I'll just let you know that nothing is more boring than a 50+ min LoL game when your team is slowly losing and you can't do shit about that and can't quit. 1 fucking hour literally thrown out of my life and it happens ~30% of games. That's from a noob perspective. During these times i wish my mineral lines were oblitirated with wms. I dream of it.
Less is more.
Kranyum
Profile Joined September 2012
77 Posts
September 29 2015 07:41 GMT
#157
On September 29 2015 14:25 insitelol wrote:
Show nested quote +
On September 29 2015 00:04 Kranyum wrote:
If we learned anything from the massively successful games of past years Dota and Lol we realise that the sole recipe of success is that these games are a fucking blast, ESPECIALLY for the noobs. Its not about balamce or about the needed skill cap in order to play a class, its simply about the fact that on avarage a game is a very positive experience that leaves you wanting for more.

I'll just let you know that nothing is more boring than a 50+ min LoL game when your team is slowly losing and you can't do shit about that and can't quit. 1 fucking hour literally thrown out of my life and it happens ~30% of games. That's from a noob perspective. During these times i wish my mineral lines were oblitirated with wms. I dream of it.


I don't disagree with you in the sense that there are of course frustrating experiences in every game. This is why I used the term "on average".

However the growth of one game shows that newbies tend to stick around to playing it while the demise of the other show that people are more likely to quit.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
September 29 2015 08:06 GMT
#158
--- Nuked ---
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2015-09-29 08:11:07
September 29 2015 08:10 GMT
#159
On September 29 2015 16:41 Kranyum wrote:
However the growth of one game shows that newbies tend to stick around to playing it while the demise of the other show that people are more likely to quit.


That only proves a fact that people tend to like different things. The growth of the game (or any other thing: music genre, movie, social activity w/e) shows that it appeals to MOST people. Every1 loves soccer, only few play chess. Why on earth would you call it a problem?


Less is more.
Kranyum
Profile Joined September 2012
77 Posts
Last Edited: 2015-09-29 14:38:20
September 29 2015 14:23 GMT
#160
On September 29 2015 17:10 insitelol wrote:
Show nested quote +
On September 29 2015 16:41 Kranyum wrote:
However the growth of one game shows that newbies tend to stick around to playing it while the demise of the other show that people are more likely to quit.


That only proves a fact that people tend to like different things. The growth of the game (or any other thing: music genre, movie, social activity w/e) shows that it appeals to MOST people. Every1 loves soccer, only few play chess. Why on earth would you call it a problem?




+ Show Spoiler +
Its not exactly what i am saying. Chess might be a smaller game than soccer, but even chess has a constant streAm of new players entering the gAme each year. Sc2 has more players quitting than new ones coming in. The expansions might bring a few back but what happens when they will stop releasing the expansions?

Low numbers is a problem because:

1. Viewer numbers directly correlate with money generated which overall leads to the longevity of the game.

2. The competitive aspect of the game is strictly related to how many people care about it. Would you or anyone strive to be the best at a game like Age of Empires 1 - it is after all an RTS game with all the basic aspects of macro and micro in there to be a competitive game. Yet, nobody practices to get better at aoe1.

3. Ultimately, the smaller your niche game is, the less likely you will find people to play with. In 2 years when most of our friends have quit and match queues will be of 30 minutes will it actually matter that i still love it?


edited: Im not saying its a problem to be a niche game. Chess is a stable game in terms of players and a good niche at that. The problem is that Sc2 player numbers will not remain stable, it will decline because the game is not fun. And decline leads to death.
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