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at least on the US server this is extreme.
it's nothing new that people join games and instantly concede in ladder to not level up too quickly or even to meet the noobs at rank 20-17. actually the opponents become easier around rank 15 because there are less farming abusers there.
but what is worse, is that even casual mode is full of abuse now. why is this so bad? because that is the only place to do daily quests for beginners and new accounts.
I believe that there are Soooooooo many abusers on rank 20-17 now, that it has became too hard to farm there, and therefor people head over to the casual mode now.
I have access to several EU accounts and 2 months ago I started to do daily quests on the US server. this means, it's like a new fresh account with 0 cards.
my goal was to do daily quests in order to practice arena a lot. on one account you need 3 days of questing to pay for a single arena. that's not good for practice.
since I only play there to practice arena, I don't buy any packs. therefor these accounts only have about 5-10 expert packs + the free Naxxramas Wings cards.
this means, that I basically play FREE decks. not like those dust crafted F2P legendary decks.. they're free decks with 95% free cards. like a complete beginner. the few expert packs mostly dropped bad or even unplayable cards as usual.
I know that casual and ranked matchmaking are independent. therefor I always used the strong free heroes and decks in ranked mode, and the weak decks in casual mode, because the good decks would push the level so, that the weak ones wouldn't have any chance to win anymore.
however, after 2 months of doing this I started to only encounter people with complete decks that belong in tournaments or in the legendary rank. lots of legendariers, complete control warriors, handlocks, ramp druids, ...
but most shocking of all. complete golden decks or golden Naxxramas cards.
why are golden Naxxaramas cards shocking? because you can't get them from packs. you can only craft them. but why would people use their precious dust to craft golden cards of cards that you already own? the only answer to this is, that they already have a complete collection, or all important cards at least.
betweens lots of complete complete control warriors, handlocks, ramp druids and priests I've even met a Paladin who's cards all were golden. That's also a proof for that they are not a new players who spend a lot of money, because the golden class cards come from playing a lot.also there were some golden heroes.
here's a screenshot from a game I just had, trying to do my two, 2 wins with Paladin/Rogue Paladin/Warrior quests..
![[image loading]](https://i.imgur.com/ScXfS0H.jpg) the account I played with has only 5 packs open. all crap. this is the humble deck I played against Mr. full collection, all golden, let's concede and meet noobs: http://i.imgur.com/N1w1bSd.png Spellbreaker and Abusive Sergeant being the only expert cards. 3 Naxxramas cards from the free first wing. the other decks I used on that account don't look better. is this fair matchmaking?
Yes I'm not talking about ranked mode level 20 famers. I'm talking about 2 months of playing casual mode with only the weakest classes with decks that contain 2-3 common/rare expert cards at best, rest being free cards.
how can I get matched up against such opponents? I'm not even playing there when it's deep in the night or early morning in the middle of the week. I'm playing at mainstream times.
there's only 2 explanations why I could meet such opponents - I'm the God of Hearthstone - people concede a lot to meet new players and farm wins with a nearly 100% winrate
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Logically, the number of free wins you receive from this should be equivalent (or even higher) to the number of times you get stomped by somebody with a lot of expensive/rare cards.
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There is no casual mode anymore in the sense that you understand. In the beginning of hs let's say in March it was like that you would want, hell I was playing mid range lock deck with a lot of healing becouse I had nothing better in my collection and I thought heals synergizes well with hero power. You will not met decks like that in casual, maybe one in 40 games played. With the deck from back there I would win maybe 10% of my games or even no? Sometimes even with decent decks but not top of the meta I am having streaks of 4-5 looses. Casual is the same meta is ranked with the same deck but without stress of loosing your precious stars. It's important mode becouse if you play ranked you often end in the situation when you are on 50% win ratio and you are getting nowehre for few days. This become boring after awhile.
Cards are hard to get if you are f2p. But there are not that hard to get like a year from beta invites. This game right now is close to year old. Ladders are wiped evry month but collections are not.
Tbh I don't really know what I would do now to play this game as a new player without spending money. Back than the first what I did was stay away from ladder and ranked games for like 3 months becouse I could not comepete.
Nowadays it's easier becouse there are a lot cheap agressive decks or even control ones that do very well.
But the problem with is the new cards are coming very soon and you will have to decide where to spend your resources. On old cards or new gvg ones.
And casual is not your freindly asylum to play few constructed games or even do quest with diffrent classes.
People tell you to play zoo/hunter but I don't know how much you can play those kinda boring decks and we have 9 classes in hs right ?
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Firstly, I do this not entirely because I want to farm newbs and noobs (because I've probably lost to garbage players far more often than not when they play actual crap cards that counter my aggro deck like Frostwolf Grunt and Ironfur Grizzly), but because most people do generally play fast and don't take a billion years on each of their turns, especially when they try to piss me off even more playing slow ass decks like handlock, wallet warrior, and whatever version of priest.
Secondly, why do you care if they concede to you? Free win. For me if I have the crappiest of opening hands (this happens far too often in my aggro decks because I'm not lame playing Huntard or Zoo), or I queue into a Priest or Mage with some deck that is not designed at all to win against the, then you're damn right I will instant concede to not waste my time.
Thirdly, I don't know what you're trying to prove climbing or farming with "free cards" without spending a dime on your accounts. You're not Trump, you're not Reynad, you're not a popular streamer for that matter. It's been done before, and it's not Pre-Naxx anymore where there was no meta defined where you can outskill your opponent with cards that weren't entirely broken at a low cost level. Constructed is brutal and if you don't have your best deck out there you will lose period.
Fourthly. casual mode is 100x worse because there is a MMR system in play. Win more = face more tryhard opponents just as bad if not more stronger in terms of decks and skill... this is exactly why low ranked is better to stick at... plus portrait farming only counts in ranked play... not casual
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You're totally right, and it's a result of a broken mechanic in the game. The fastest way to get gold (apart from Arena and buying) is to win, no matter who you win against. The logical conclusion is to go after people at the bottom of the ladder. High ranks only give you bragging rights (or enjoyable gameplay, but who wants that, amirite?). So down the farmers go.
Solution is to give a gold bonus towards the end of the season for rank placed in. It'd add a bit more ladder fear and general tension, but whatever. Just so long as it gives new players a place. I remember when I started up. I was happy to have pretty terrible decks to beat. Now I'm a lot better, but it seems everyone has full card sets. That's just a little disappointing.
Second solution would be to have a dust-limited ladder that new players could play on. Grand total of maybe 1600 dust's worth of Expert and Naxx cards, with all basics allowed. Could even be fun to play on its own merits.
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Blizzard could do something like: after 3 fast-concedes in the same day, applies a 3 hour temp ban for that user. Some of them (very few I think) will be unlucky people who got disconnect three times due some internet issue, but still it could be a good action (the unlucky guys could use this 3 hours to try to fix the connection problem).
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You can't implement something based on disconnects or concedes- but you can give players an incentive to play at a higher level. Even something as simple as a gold reward per star or level you rank up. It's honestly a shockingly terrible system at the moment. You got to rank 20? Here's your cardback? Rank 1? Here's your cardback!
Oh you wanted something more for getting all the way from rank 20 to rank 1? Tough shit sailor, should've gotten Legend ONE TIME FOR THE CARDBACK.
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Seriously, just play ladder if you are getting this happening in casual mode... Getting outraged by other players is a waste of time and effort. It's casual mode, it's not meant to be competitive.
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On December 01 2014 09:49 Mortal wrote: You can't implement something based on disconnects or concedes- but you can give players an incentive to play at a higher level. Even something as simple as a gold reward per star or level you rank up. It's honestly a shockingly terrible system at the moment. You got to rank 20? Here's your cardback? Rank 1? Here's your cardback!
Oh you wanted something more for getting all the way from rank 20 to rank 1? Tough shit sailor, should've gotten Legend ONE TIME FOR THE CARDBACK. I think this would be a good idea if blizzard were marketing hs as the next best esports. but their goal is to cater to a casual audience. now doing a daily quest or playing some games to reach a certain rank while you can't lose stars is certainly doable for most people. but if there was a reward for reaching higher ranks people would feel like they should play more. like they are falling behind. just look at the diablo 3 crowd. after they introduced a ladder (something the community wanted) people started complaining about how their class wasn't able to compete with demonhunters for the top spots. this problem lead to them redesigning several class sets. and people flocked to playing demonhunters although they would likely never reach those high greater rifts (used as the ladder metric). now most of the time it doesn't matter if you play you goofy paladin deck that buffs tokens with Raid Leader or Stormwind Champion. You will make your way to r20 eventually. but if you could make 500 gold upon reaching legend, you will feel left behind and even more pressure to play hunter for that sweet gold reward. And you feel like you should play more to reach higher ranks. but if you look at the ladder distribution it's quite clear that people at the top need to feed on people not at the top for their success. so you will just by design have a lot of people being (more) frustrated because they can't reach the top. i don't think this is a good idea for a game that drives on enlarging their casual playerbase and is not very beginnerfriendly to start with.
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Give me a purpose for climbing ladder other than 10g/3 games, and sure. Even bonus gold towards win streaks would have some effect.
Right now there's no reason to ladder, since the decks get worse and worse, and the game likes matching me into horrible counters all the time. Why waste 15 minutes trying not to lose to a priest or control warrior when at r20 I can just insta concede and move on to the next game where I might have an actual chance of winning, or an even better chance of straight steamrolling my opponent?
If there was a temp ban for concedes, I would climb a few games and then afk to drop rank. Sounds like more fun games right? It's not our fault, fix the system, don't punish the player.
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On December 01 2014 09:49 Mortal wrote: You can't implement something based on disconnects or concedes- but you can give players an incentive to play at a higher level. Even something as simple as a gold reward per star or level you rank up. It's honestly a shockingly terrible system at the moment. You got to rank 20? Here's your cardback? Rank 1? Here's your cardback!
Oh you wanted something more for getting all the way from rank 20 to rank 1? Tough shit sailor, should've gotten Legend ONE TIME FOR THE CARDBACK. That could fix ranked, but not casual, right? And OP was complaining about casual going to the same shit.
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On December 01 2014 10:59 ZephyranthesX wrote: ... don't punish the player. Don't hate the playa, hate the game
Imo, it's too bad constructed is the lesser of 2 evils compared to arena which is an even bigger garbage mode
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On December 01 2014 11:01 figq wrote:Show nested quote +On December 01 2014 09:49 Mortal wrote: You can't implement something based on disconnects or concedes- but you can give players an incentive to play at a higher level. Even something as simple as a gold reward per star or level you rank up. It's honestly a shockingly terrible system at the moment. You got to rank 20? Here's your cardback? Rank 1? Here's your cardback!
Oh you wanted something more for getting all the way from rank 20 to rank 1? Tough shit sailor, should've gotten Legend ONE TIME FOR THE CARDBACK. That could fix ranked, but not casual, right? And OP was complaining about casual going to the same shit. Correct- for casual, a hidden MMR or something of the like seems like a decent idea. Although if you're annoyed with playing people outside your depth, play ranked? I know that's a shitty suggestion but in the meantime it would likely solve some problems.
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There is a hidden mmr in casual afaik.. which is why people concede to bring it down
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I think there's three main flaws:
1. Lack of adequate rank based reward 2. Rank based upon deck, not user. IE: What Mortal said "Play ranked" the issue is creating a new deck, or being forced to play some class you don't enjoy for dailies... which brings us to 3. The entire Daily system. In RPGs the idea is to focus on one, maybe two classes. Even in trading card games you should be able to focus on the few deck strategies you like. In this the daily is flawed, and worse for beginners as the game progresses. You have people with severely limited cards forced into being generalists instead of specialists.
And this is at all levels. I've got a win 5 for 2 classes I don't play as and of course am 20 now because of the reset. The first 4 I've gotten stomped against golden hand locks. Now I'm against a guy playing Shield Bearers and River Crocs. I should be somewhere between.
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On December 01 2014 09:49 Mortal wrote: You can't implement something based on disconnects or concedes- but you can give players an incentive to play at a higher level. Even something as simple as a gold reward per star or level you rank up. It's honestly a shockingly terrible system at the moment. You got to rank 20? Here's your cardback? Rank 1? Here's your cardback!
Oh you wanted something more for getting all the way from rank 20 to rank 1? Tough shit sailor, should've gotten Legend ONE TIME FOR THE CARDBACK.
This is exactly the problem.
I've hit legend twice the only 2 seasons I was trying, and there is absolutely zero incentive for me to give any serious effort to hit it again. It really makes absolutely zero difference to me whether I win or lose so half the games I end up just using troll decks.
Also, starting at rank 15 after hitting legend is extremely stupid as well. When I come back to hearthstone 3 weeks into the season starting I really feel bad roflstomping some scrubs who I shouldn't be playing against.
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United Kingdom31255 Posts
This was an issue a year ago and with GvG coming out its just become worse and worse. Blizzard haven't made a sustainable economy with how gold is rewarded with hearthstone and they want to avoid revamping it completely.
They have a gold cap. I should know I hit it daily. There is no reason why they can't just give higher ranked players more gold per win as long as the gold cap is the same at all levels.
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Another huge issue is that with GvG and Naxxramus out it will take new players years to catch up in cards with the current gold system
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This might be a crazy idea but what if Blizzard has this system so that more people will actually spend some money on the game??
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United Kingdom31255 Posts
On December 01 2014 23:36 Dizmaul wrote: This might be a crazy idea but what if Blizzard has this system so that more people will actually spend some money on the game?? Having new players come in and get smashed isn't going to encourage people to pay.
Game needs to be inviting and open this isn't inviting and open.
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Ok mate. When do you spend your money on something: 1. When you are smashed? 2. When you stomp?
If you stomp than why spending money ? The game is designed around new people without collection to be smashed... so they want collections, to not be smashed.
If they make a system that allows you to enjoy hs without cards from collection where is the profit for Ben ?
Do you really think they work on this for your own pleasure ?
Guys be realistic.
It's not F2P games. It's not even a game with cosmetics/microtransaction.
It's a p2w game with possibilty to play for free but with long tedious and unrewarding grind .
Check your Visas than.
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Ranking up is fun in itself, and it gives status to be the highest among your friends or making legend. (Im quite competetive...)
I was considering gold farming with an aggro deck, but when I hit rank 14 quite fast, Ibwent right back to tryharding.
Casual is a mess, but by losing a few games, the quality of opponents and decks dobdecrease fast. All the concedes make sure you will make your quest eventually.
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On December 01 2014 23:38 Drazerk wrote:Show nested quote +On December 01 2014 23:36 Dizmaul wrote: This might be a crazy idea but what if Blizzard has this system so that more people will actually spend some money on the game?? Having new players come in and get smashed isn't going to encourage people to pay. Game needs to be inviting and open this isn't inviting and open.
But you all said how this has been a problem since it came out basically. Yet its getting more and more people playing...
I wonder if any of these crazy p2w decks came from people who wanted better cards without grinding forever. Since the game didn't cost anything to start and they have a decent job, they don't mind spending some money to do that.
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On December 01 2014 09:49 Mortal wrote: You can't implement something based on disconnects or concedes- but you can give players an incentive to play at a higher level. Even something as simple as a gold reward per star or level you rank up. It's honestly a shockingly terrible system at the moment. You got to rank 20? Here's your cardback? Rank 1? Here's your cardback!
Oh you wanted something more for getting all the way from rank 20 to rank 1? Tough shit sailor, should've gotten Legend ONE TIME FOR THE CARDBACK.
Exactly this. I just recently started playing because a good friend of mine became exceptionally good which motivated me to pick this game up. I have never played a card game before in my life, so I'm as bad as it gets.
Right now, there's no incentive for me to level up whatsoever. I need to get lots of gold as quickly as possible and leveling up a decent constructed deck actually is an obstacle to this, as it makes daily quests - and gaining the daily wins in general - much more tedious.
I can relate to Mortal's post very well, because I, too, was really baffled after I've realized how bad this system is. On the one hand, win-streaks or high(er) ranks are not rewarded in the slightes - you still gain the same crappy 10 gold per 3 wins regardless of the rank. On the other hand, you cannot even mass-game on weekends to make up for the harder work you have to put into the game, if you play on a higher level because you'll run into the daily cap.
These two issues encourage me to concede games quickly when I don't get a good start in order to get my daily quests/wins reliably within a reasonable timeframe.
Now, to get to the OP: the people you are playing are probably also trying to get their daily gold as easily and quickly as possible. Probably they are saving it for GvG though. The only difference is that they are already much more progressed. But the underlying problem, which is the reason for this behaviour, is exactly the same: no reward for ranking up.
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United Kingdom31255 Posts
On December 01 2014 23:45 Solmyr wrote: Ok mate. When do you spend your money on something: 1. When you are smashed? 2. When you stomp?
If you stomp than why spending money ? The game is designed around new people without collection to be smashed... so they want collections, to not be smashed.
If they make a system that allows you to enjoy hs without cards from collection where is the profit for Ben ?
Do you really think they work on this for your own pleasure ?
Guys be realistic.
It's not F2P games. It's not even a game with cosmetics/microtransaction.
It's a p2w game with possibilty to play for free but with long tedious and unrewarding grind .
Check your Visas than.
I only make a purchase on a game if I: A) Have spent more than 200 hours playing it B) The purchase improves game play to a considerable degree.
This way I make informed purchases on a product rather than giving away heaps of money on something I might not even enjoy.This is how all people should be purchasing DLC / in game purchases in my opinion. If I'm getting frustrated I simply won't play the game full stop. There are thousands of games out there so why should I put my money into a game that frustrates me when I can play another game.
This is a buyers market and blizzard needs to make the game appealing from the get go.
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On December 02 2014 00:57 Dizmaul wrote:Show nested quote +On December 01 2014 23:38 Drazerk wrote:On December 01 2014 23:36 Dizmaul wrote: This might be a crazy idea but what if Blizzard has this system so that more people will actually spend some money on the game?? Having new players come in and get smashed isn't going to encourage people to pay. Game needs to be inviting and open this isn't inviting and open. But you all said how this has been a problem since it came out basically. Yet its getting more and more people playing... I wonder if any of these crazy p2w decks came from people who wanted better cards without grinding forever. Since the game didn't cost anything to start and they have a decent job, they don't mind spending some money to do that.
The sad thing is that hearthstone could be bigger than lol, dota and sc2, because it's easy, it's fun and it's appealing to the widest audience, but 90% of people are discouraged to play because of the games p2w nature.
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On December 01 2014 23:36 Dizmaul wrote: This might be a crazy idea but what if Blizzard has this system so that more people will actually spend some money on the game??
I bought a 40 pack, Naxx, and am debating on buying another 20pack or 40pack GG. If they offered singles for sale or dust for sale I'd be much more inclined to spend even more. Say $2 for a rare, $5 for an epic, and $10 for a legendary. As it stands there's nothing worth buying though. A pack? That's basically buying 40 dust which is less than a single rare. And they're about to make it even harder for me (and many others) to catch up since I won't be able to get the original cards via Arena.
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On December 02 2014 01:53 RyanEnder wrote:Show nested quote +On December 01 2014 23:36 Dizmaul wrote: This might be a crazy idea but what if Blizzard has this system so that more people will actually spend some money on the game?? I bought a 40 pack, Naxx, and am debating on buying another 20pack or 40pack GG. If they offered singles for sale or dust for sale I'd be much more inclined to spend even more. Say $2 for a rare, $5 for an epic, and $10 for a legendary. As it stands there's nothing worth buying though. A pack? That's basically buying 40 dust which is less than a single rare. And they're about to make it even harder for me (and many others) to catch up since I won't be able to get the original cards via Arena.
I'm guessing that they will find "some way" to make the original cards more accessible in the future. I mean, the more adventures and expansions are released, the harder it will be for new players to get access to the game.
Even though I've roughly 12 years of esports-experience (master league starcraft 2 etc.), being late to the party and playing "catch up" right now is pretty intimidating. If they don't introduce something like you have suggested, then I don't see many new players picking the game up in - say - a year from now on (of course there will always be the 100% f2p casual gamers, but Blizz can't earn money with those).
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Major problem is no reward for playing ranked. After you hit legend, there's literally zero incentive to queue up against all the netdeck nonsense. You can't even make a fun deck and play it, either it will get rolled by undertaker aggro or cancer priest. With the extreme importance of deck vs. skill in this game, noobs running around with fotm pro decks is just debilitating.
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On December 02 2014 01:08 Drazerk wrote:Show nested quote +On December 01 2014 23:45 Solmyr wrote: Ok mate. When do you spend your money on something: 1. When you are smashed? 2. When you stomp?
If you stomp than why spending money ? The game is designed around new people without collection to be smashed... so they want collections, to not be smashed.
If they make a system that allows you to enjoy hs without cards from collection where is the profit for Ben ?
Do you really think they work on this for your own pleasure ?
Guys be realistic.
It's not F2P games. It's not even a game with cosmetics/microtransaction.
It's a p2w game with possibilty to play for free but with long tedious and unrewarding grind .
Check your Visas than. I only make a purchase on a game if I: A) Have spent more than 200 hours playing it B) The purchase improves game play to a considerable degree. This way I make informed purchases on a product rather than giving away heaps of money on something I might not even enjoy.This is how all people should be purchasing DLC / in game purchases in my opinion. If I'm getting frustrated I simply won't play the game full stop. There are thousands of games out there so why should I put my money into a game that frustrates me when I can play another game. This is a buyers market and blizzard needs to make the game appealing from the get go.
You are in the extreme minority then. The guy you responded to is right. Frustration in this game leads to more $$$ for Blizzard.
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United Kingdom31255 Posts
On December 02 2014 02:48 Psychobabas wrote:Show nested quote +On December 02 2014 01:08 Drazerk wrote:On December 01 2014 23:45 Solmyr wrote: Ok mate. When do you spend your money on something: 1. When you are smashed? 2. When you stomp?
If you stomp than why spending money ? The game is designed around new people without collection to be smashed... so they want collections, to not be smashed.
If they make a system that allows you to enjoy hs without cards from collection where is the profit for Ben ?
Do you really think they work on this for your own pleasure ?
Guys be realistic.
It's not F2P games. It's not even a game with cosmetics/microtransaction.
It's a p2w game with possibilty to play for free but with long tedious and unrewarding grind .
Check your Visas than. I only make a purchase on a game if I: A) Have spent more than 200 hours playing it B) The purchase improves game play to a considerable degree. This way I make informed purchases on a product rather than giving away heaps of money on something I might not even enjoy.This is how all people should be purchasing DLC / in game purchases in my opinion. If I'm getting frustrated I simply won't play the game full stop. There are thousands of games out there so why should I put my money into a game that frustrates me when I can play another game. This is a buyers market and blizzard needs to make the game appealing from the get go. You are in the extreme minority then. The guy you responded to is right. Frustration in this game leads to more $$$ for Blizzard.
Pretty much most people I know have similar buying patterns though. I dunno why you would blindly throw money around just seems weird to me.
In my experience people get frustrated and rage quit not give into the game.
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On December 02 2014 03:15 Drazerk wrote:Show nested quote +On December 02 2014 02:48 Psychobabas wrote:On December 02 2014 01:08 Drazerk wrote:On December 01 2014 23:45 Solmyr wrote: Ok mate. When do you spend your money on something: 1. When you are smashed? 2. When you stomp?
If you stomp than why spending money ? The game is designed around new people without collection to be smashed... so they want collections, to not be smashed.
If they make a system that allows you to enjoy hs without cards from collection where is the profit for Ben ?
Do you really think they work on this for your own pleasure ?
Guys be realistic.
It's not F2P games. It's not even a game with cosmetics/microtransaction.
It's a p2w game with possibilty to play for free but with long tedious and unrewarding grind .
Check your Visas than. I only make a purchase on a game if I: A) Have spent more than 200 hours playing it B) The purchase improves game play to a considerable degree. This way I make informed purchases on a product rather than giving away heaps of money on something I might not even enjoy.This is how all people should be purchasing DLC / in game purchases in my opinion. If I'm getting frustrated I simply won't play the game full stop. There are thousands of games out there so why should I put my money into a game that frustrates me when I can play another game. This is a buyers market and blizzard needs to make the game appealing from the get go. You are in the extreme minority then. The guy you responded to is right. Frustration in this game leads to more $$$ for Blizzard. Pretty much most people I know have similar buying patterns though. I dunno why you would blindly throw money around just seems weird to me. In my experience people get frustrated and rage quit not give into the game. This is correct. Losing horribly to decks that wildly destroy yours isn't going to incentivize people to pour money into the game. More often than not, it'll just piss them off and give them a quite convincing argument for a reason to leave the game entirely.
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Agreed with the op, it's very frustrating playing against full control warrior decks when I'm trying to grind out dailies. That's kind of the nature of the pay model though: you either play enough to have basically all the cards or you pay money to keep up
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It's funny on the bnet forums people still use Trump's F2P runs as examples of telling newb whiners they can make it without spending a dime, at this current stage of the game. I honestly laugh, and tell them to stfu at this point every time, because no new player is going to disenchant cards they are trying to collect with such an inefficient dusting system just to make a Zoo or Huntertaker deck they will be bored of in probably a week. Secondly, Trump's Mage and Shaman runs were with decks that are clearly outdated and wouldn't last a second in this meta post-Naxx, and as anyone saw he cut his Rogue play short because he was getting owned too much.
So yes too bad what a shame for new players. The game is advertised as F2P using an "unethical F2P model" unlike DOTA 2 or Path of Exile. Oh well, either the newbs suck it up and pay $, quit, or endure what me and probably most F2P others do and low rank farm insta concede when you get into win streaks or face a match up you don't want to
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United Kingdom31255 Posts
On December 02 2014 03:47 sacrilegious wrote: It's funny on the bnet forums people still use Trump's F2P runs as examples of telling newb whiners they can make it without spending a dime, at this current stage of the game. I honestly laugh, and tell them to stfu at this point every time, because no new player is going to disenchant cards they are trying to collect with such an inefficient dusting system just to make a Zoo or Huntertaker deck they will be bored of in probably a week. Secondly, Trump's Mage and Shaman runs were with decks that are clearly outdated and wouldn't last a second in this meta post-Naxx, and as anyone saw he cut his Rogue play short because he was getting owned too much.
So yes too bad what a shame for new players. The game is advertised as F2P using an "unethical F2P model" unlike DOTA 2 or Path of Exile. Oh well, either the newbs suck it up and pay $, quit, or endure what me and probably most F2P others do and low rank farm insta concede when you get into win streaks or face a match up you don't want to Yeah the system is pretty much prey on the weak until you have a complete collection.
Right now there is two win conditions in hearthstone:
Collect all the cards Become legend
Sad thing is both of these win conditions counteract the other as becoming legend makes it harder to get a complete card collection and collecting cards means you probably aren't going to be legend any time soon. Blizzard made a mistake when designing constructed and a year later they still aren't willing to admit it.
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Sacrilegious: all of your posts are you whining about how unfair Hearthstone is and how much you hate it. Why do you play?
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I think the 10 gold/3 wind reward should be increased
There should be an additional 4% chance to get 10 more gold per rank below 25
Daily cap shouldn't change
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As thousands of others have said, here and elsewhere, there needs to be a reward for higher ranks at the end of the season besides "bonus stars." Give us gold, and make it a non-trivial amount. I hit legend back in the summer, and there really isn't much reason to grind beyond rank 10ish at this point. I just do dailies, and maybe play a few more games if I enjoy the current meta/deck I'm playing. Casual is basically a busted queue, as it is essentially the same decks as ranked.
Make pushing up into the higher ranks worthwhile in a real way. Will that further encourage botting? Yeah, but pretty much everything about this game encourages botting. That isn't a reason to punish real players.
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On December 02 2014 20:16 Drazerk wrote: Yeah the system is pretty much prey on the weak until you have a complete collection.
Right now there is two win conditions in hearthstone:
Collect all the cards Become legend
Sad thing is both of these win conditions counteract the other as becoming legend makes it harder to get a complete card collection and collecting cards means you probably aren't going to be legend any time soon. Blizzard made a mistake when designing constructed and a year later they still aren't willing to admit it. And this is exactly why there needs to be an incentive to climb up the ranks in ladder. Honestly, unless you're a full-time pro like Savjz or many others who go to major tournaments, what's the point of achieving a legendary rank let alone legendary for a card back which I think shows nothing other than you earned it months ago before everyone started getting better today. I mean if the fun factor is going to be minimal (which it clearly is) climbing the ladder for most people, then at least make it so they have a leveling system similar to how SC2 and DOTA 2 (before it got scrapped a month ago) have, where you earn something like a card with low chances of higher rarity or something cosmetic which you can only get by climbing ranks... honestly that's how you give incentive, otherwise screw climbing ranks insta concede all the way despite losing to dumb gimmicky decks occasionally like spellpower Mage, reincarnate Shaman, or divine spirit inner fire noob Priests
On December 02 2014 22:55 Zampano wrote: Sacrilegious: all of your posts are you whining about how unfair Hearthstone is and how much you hate it. Why do you play? Why are you derailing this thread with a personal question. Secondly you have no idea what you are talking about based on the bolded statement you just made.
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To be honest from Blizzard's point of view the concept of this game is ideal. People who do not buy card packs because they are frustrated will never ever buy a lot of anyways. People who buy packs because they are frustrated and want to win will spend even more money on it though. I have spent about 500 Euros on this game now (and do own all the important cards) but I still suck and I have to hold back on buying card packs regularly because I still have this "If you just owned more cards you'd win!" mentality. So this is exactly what Blizzard wants and it is exactly how this game works. (And hell yeah before you flame me: Yep I am too bad to get to legend, yes I did buy a lot of packs to pay my way up there, and yes I am trying to improve)
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On December 02 2014 22:55 Zampano wrote: Sacrilegious: all of your posts are you whining about how unfair Hearthstone is and how much you hate it. Why do you play?
Take your pick:
A. He's a masochist. B. He's an idiot. C. Both.
User was warned for this post
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Wow 500 Euro on HS. That's crazy for me
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Related to all the grinding, I've been facing fewer bots recently I feel. I wonder if Blizz started banning them.
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