[Guide] Surviving a Zombie Apocalypse - Page 2
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Nightmarjoo
United States3360 Posts
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Stratos_speAr
United States6959 Posts
On June 16 2009 02:30 Nightmarjoo wrote: I'd think a sword is more useful, it can kill multiple zombies and doesn't jam, doesn't run out of ammo. Obviously you have to be closer to use it, but I think it's more reliable. You can use lighter bladed weapons if you need. I always envision a bicyclist gang carrying fucking katanas roaming rural areas. The main problem is the fact that it doesn't have range. All it takes is to be surrounded by zombies and you're screwed, and a sword requires you to be in close range, making it much easier to be surrounded. | ||
HiOT
Sweden1000 Posts
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Falcynn
United States3597 Posts
On June 16 2009 02:31 Stratos_speAr wrote: I have to agree heavily with this. Also a sword needs a little more skill to use effectively. A small polearm like a short shovel (not too short) or even a sturdy stick/handle with a crowbar or something heavy attached to the end is fairly simple to use and is widely available. Also if you use the forked end of the crowbar, you can impale a zombie's skull much easier.The main problem is the fact that it doesn't have range. All it takes is to be surrounded by zombies and you're screwed, and a sword requires you to be in close range, making it much easier to be surrounded. Obviously you should be prepared well ahead of time with the proper weapons, but if you get caught off guard because you thought the notion of a zombie outbreak was comical, then it's always good to be on the lookout for simple to use/obtain weapons. | ||
Nightmarjoo
United States3360 Posts
Op failed to mention that the zombies may starve to death and/or eat eachother to avoid starving before eventually starving to death. Leaving the urban area is pretty crucial imo, if it's possible/viable, which depends on where you are when the zombie infection hits, and where it hits first and how quickly you learn about it. Living in a bunker full of stockpiled resources has obvious drawbacks, like running out of those resources. How long until zombies starve to death? If they metabolize at a human rate they could last up to two months. Perhaps the Romero zombies last longer since they move slower? Three, four months maybe? Can you really stock up enough resources to last for three to four months? Is it even possible to store that much water? | ||
Stratos_speAr
United States6959 Posts
On June 16 2009 02:38 Lobbo wrote: You mention kid's and other stuff what about dogs? You know the fur ball of mans best friend? I was originally going to add that, but then again, most animals have self-preservation tendencies that are much smarter than ours, so I feel like if you have a dog with you it'll probably be smarter than a kid. | ||
Stratos_speAr
United States6959 Posts
On June 16 2009 02:39 Nightmarjoo wrote: So don't get surrounded! Op failed to mention that the zombies may starve to death and/or eat eachother to avoid starving before eventually starving to death. Leaving the urban area is pretty crucial imo, if it's possible/viable, which depends on where you are when the zombie infection hits, and where it hits first and how quickly you learn about it. Living in a bunker full of stockpiled resources has obvious drawbacks, like running out of those resources. How long until zombies starve to death? If they metabolize at a human rate they could last up to two months. Perhaps the Romero zombies last longer since they move slower? Three, four months maybe? Can you really stock up enough resources to last for three to four months? Is it even possible to store that much water? My guide doesn't cover the "late game" of a zombie apocalypse, just how to prepare to bunker up. You never truly know with zombies, they could just not die. Maybe they don't need food and just live forever? And I did mention that you should always have an escape route, which applies just as easily to if you run out of resources. | ||
Nightmarjoo
United States3360 Posts
On June 16 2009 02:38 Lobbo wrote: You mention kid's and other stuff what about dogs? You know the fur ball of mans best friend? Well first thing to find out is whether or not dogs can get infected, and how quickly an infected creature turns into a zombie. You don't want to pick up Fido to have him bite you an hour later. What if Fido bites a zombie? Does he get infected? A really trained dog could be really useful, especially if it can't get infected, but the odds of dogs being useful and not just resource hogs seem low to me =/ How easy is it to train a dog? What ways could a dog be useful in a zombocalypse? | ||
Nightmarjoo
United States3360 Posts
On June 16 2009 02:42 Stratos_speAr wrote: My guide doesn't cover the "late game" of a zombie apocalypse, just how to prepare to bunker up. You never truly know with zombies, they could just not die. Maybe they don't need food and just live forever? Well, that would suck. If that's the case, then it's paramount to get out of the urban areas and find some permament place where you can farm and/or hunt/gather involving some permament-unlikely-to-get-contaminated-with-zombie-infection body of water. You also failed to mention the necessity to get medical training, and what kinds of medical training would be most beneficial to look into. Surviving a zombopocalypse still carries many normal survivalist virtues, and that information would be useful in a zombie guide. | ||
Stratos_speAr
United States6959 Posts
On June 16 2009 02:45 Nightmarjoo wrote: Well, that would suck. If that's the case, then it's paramount to get out of the urban areas and find some permament place where you can farm and/or hunt/gather involving some permament-unlikely-to-get-contaminated-with-zombie-infection body of water. You also failed to mention the necessity to get medical training, and what kinds of medical training would be most beneficial to look into. Surviving a zombopocalypse still carries many normal survivalist virtues, and that information would be useful in a zombie guide. I mentioned not to bunker up in an urban area, and medical training is secondary to the things I mentioned here. The majority of people could handle basic medical problems (basic wounds, etc...) by themselves. To handle things more complex, you'd need someone with actual medical training, and while that would be a nice boon, it definitely isn't something that most people can find. | ||
Amber[LighT]
United States5078 Posts
nvm was thinking of this one: + Show Spoiler + irst things first, you have to know your enemy. Zombies come in two flavors: fast and slow. Fast are definitely cool, but you'll need more than a baseball bat and a pair of running sneakers to survive that zombie attack. Slow zombies - well why the heck would anyone die from a slow zombie? If you can't get away from a slow zombie, you earned dismemberment. Let's suppose that you made it through the first 10 minutes of the zombie-fest, and while most of your town are looking for live flesh to feast on, you're wondering how to hot-wire a car and get out of town. You need a plan of action... Preparation I'm assuming the reader isn't currently experiencing a zombie outbreak. If you are, skip down to the next section. Preparing now for zombiedom is a good idea. Remember what the TV preacher said, "When hell is full, the dead will walk the earth." So it's bound to happen sooner or later. Since it would look wierd if you started bricking up your windows and stockpiling rifles, you have to be smart about this. First, get to know the guy in town who bought a pallet of Spam to survive Y2K. He probably still has a ton of that stuff around, and knows all the good hiding places. Next, scout out all the big box retailers that carry ammo and food. Not too many eh? Tough luck, blue-stater. Someplace like WalMart is ideal, especially with the Garden Center for seed and stuff for longterm survival. A big bonus would be a nearby Home Depot or some such place so you can get plenty of lumber and quick-mix concrete for fortification. While you're preparing, always keep in mind locations where people congregate - you're likely to find lots of zombies there when things turn ugly. Highways, malls, and schools are especially bad. You also might want to mention to your friends and family in passing how well your hiding place could be defended, etc. That way, when the zombies come, they'll remember you said that and come help you. I don't recommend telling them you're preparing for a zombie invasion. First, the Fun Stuff After your initial panic, it's important to remember that a significant component of your surivival is the demise of the ghouls trying to get your tasty brains. Despite some reports to the contrary, the only way to permanently un-animate a zombie is to destroy its brain. This isn't rocket science (although that would be a cool way to do it). A gunshot to the head is the most direct way to disable a zombie, but not the only way. Decapitation also works, although the head will probably still function so don't let it bite you. If you survive long enough, and society collapses along with any hope of rescue, you'll need to develop some means of skull penetration that doesn't involve guns - a professional bowhunting setup works if you can get it. You might be squeamish at first, taking out your neighbors; with time this will pass, you might even adopt a gleeful hangman's sense of humor in your executions. Run or Hide This is a no-brainer. You gotta hole up somewhere eventually, but pick carefully. Let's say that the outbreak is localized to your city, but you know that the neighboring town is zombie-free. Flee to the neighboring town. I know this sounds obvious, but don't sit around waiting for grandma to bite you. Get to the safe town, find a gun store, and join the Minuteman Militia. But that isn't much fun, so let's think about what you'd do if the whole country is overrun. Since you already did your prep work, make a bee line for the WalMart you picked out earlier. Hot Tip: Pick a new WalMart if you can. Zombies tend try to do the things they were doing when they were alive, so they're gonna head to the mall, or WalMart, or school... you get the idea. And since we're on the subject, malls are a bad place to hole up in. Too many entrances, and not enough goodies for long term survival. In short, pick a new general merchandise or grocery big box store. You get lots of canned food to eat, and only one or two large entrances to guard. Use the Buddy System Don't be a dummy. If your buddy is bitten by a zombie, shoot him in the head and get it over with. Otherwise, gather the refugees, Rambo, and lead them to safety. People will follow anyone who acts like they know what they're doing, and you need the manpower to subdue the throngs at WalMart. Not to mention that a good zombie attack needs plenty of extras. Since the average WalMart has enough food to keep a few thousand people fed for a week or more, you should have enough staples to get by for a few months if you limit your group to around 100 or so. There's a trade-off here between having enough people to defend your fort, and enough food to keep them fed. I don't know if zombies are edible, but that's a possibility if things get rough. It's not really cannibalism, is it? The basic idea to get from this section is, have enough people to root out the zombies and block the entrances, but not so many people that you have to ration the food heavily. Also, make sure you have some girls. Preferably hot chicks, but in the absence of those some tough biker babes would work. Zen and the Art of Fortification How lame is this... you and a few buddies are holed up in a mall, with who knows how many entrances, and instead of bricking up the glass you eat hot dogs on the fine china Macy's? First, you aren't going to do that, because you already picked out the big box retailer you're taking over. Second, you're going to spend the first day sealing all entrances. If you chose wisely, you have a store with some kind of concrete mix in it, or a home building center nearby. As soon as you've cleared the store of zombies, and maybe even before, you need to brick up the glass entrances. You can worry about the others later, they're smaller and harder to open from the outside anyway. Be generous and thorough with your fortification. A few pieces of lumber nailed up is OK for an emergency start, but don't forget to make it permanent. You might consider some kind of buttress design as well, since I'm not sure what kind of force thousands of zombies could put on an amateur brickwork. Finally, don't make the mistake of assuming your fortifications will hold. Check them everyday, measuring the wall to make sure it hasn't moved. You also might consider building a second wall in case the first gets broken through. T-Shirts aren't Bite Proof This is one I've never figured out. Zombification occurs shortly after being bit by a zombie. So why are people running around in t-shirts for days and weeks after Z-Day? Get some freakin armor! Thick leather will work in the short term. Later on, get some aluminum siding or something else metallic and affix it to your clothes. Even zombies can't bite through that stuff. Important areas to protect include the forearms, neck, and legs. Just make sure it's flexible enough to give you some freedom of movement. Helmets are a good idea too, but anything other than motorcycle helmets would look dorky, and I'd rather be a zombie than a dork with a pail on my head. Long Term Survival Let's recap: you've survived the initial zombie invasion, banded together a few dozen survivors, and fortified a big box retail store with plenty of food and goodies. So what's your long term prognosis? Not good. You'll eventually run out of water, canned food, and fuel for the generator. In fact, you'll be in the dark in a day or two, and the water will be gone shortly after that. Unless, of course, you don't panic, and plan ahead. Don't worry, I'll help you out. If you took a WalMart like I told you, you don't need to worry too much about lighting. The skylights do a fair job of illumination during the day, and battery powered flashlights will be OK at night time. But if you're brave, you can venture outside to get fuel from filling station. And if you're lucky, you'll find a tanker truck to drive back to home base. Personally, I'd rather live in the dark. It might be a good idea to keep a CB radio in your car for just this type of event, and try to get a trucker to bring the tanker to your fort when Z-Day arrives. For water and food, I can help you out there. The first thing to do after securing your fort is fill every container in the store with tap water. You might have a few days of water available, but I wouldn't count on it. Electricity, water, and sewage will disappear soon, so you want all the drinking water you can get. Now that you've got that straightened out, you're going to become a farmer. Lucky for you, the Garden Center has lots of seeds and soil, and the store has a big roof for planting. This is a good time to learn the art of composting and water filtration - your alternative to the toilet. I'd place that on the roof too, otherwise things could get smelly inside. So now you are set. You've butressed the walls to protect against the press of the zombies, you have a few dozen armed followers, and enough veggies to keep everyone fed. You can hold out here for years. Epilogue What happens next depends on a lot of variables. Are there any other survivors? I can imagine a naval fleet having no problems defending itself from zombies. Nuclear powered submarines should be especially safe, they can run for decades. Maybe enough people survived somewhere to come rescue you. If everyone else is zombied, well that would suck. How long will zombies "live"? This has never been addressed, to my knowledge. Even though they're dead, they still maintain some kind of metabolism and thought process. You'd think that eventually they'll cease activity and it will be safe enough to venture out. Then again, they might be immortal, in which case you are screwed. It's kinda hard to kill 6 billion zombies with just a few 22s and a shotgun. In any case, I hope I've helped you in formulating your own zombie survival plan. http://www.kuro5hin.org/story/2005/4/18/153047/155 There's also this: http://uncyclopedia.wikia.com/wiki/HowTo:Survive_a_Zombie_Outbreak | ||
DM20
Canada544 Posts
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chaoser
United States5541 Posts
On June 16 2009 02:14 Stratos_speAr wrote: Any gun will equal lots of sound. If you want to go with no sound, good luck doing it with guns, which are your best bet against zombies, even if they make sound. And that's why I said DON'T use fire on fast zombies. If they're slow, there's plenty of time for them to burn up. You should probably read the whole thing. P.S. That cover is cool. Is that actually a written book? yes it is an actual book and it lists various ways to deal with zombies WITHOUT guns. And even with slow zombies, fire is bad. It'd take HOURS for something to burn to a crisp from simple conventional fire temperatures. I did read the whole thing. | ||
Stratos_speAr
United States6959 Posts
On June 16 2009 03:17 DM20 wrote: Bad guide, how are you going to use a TV on the go, Vehicles are going to be useless because most roads wont be drivable due to abandoned cars. And explosives don't kill zombies, just create limbless zombies that bite your ankles. Please read the whole thing. The TV is for your safe house, not for when you're out doing something (Getting more supplies, saving someone, etc...). And explosives are perfectly fine and kill zombies quite well. If you think that a zombie that's hit by a frag grenade won't take brain damage, you should think again. | ||
Stratos_speAr
United States6959 Posts
On June 16 2009 03:19 chaoser wrote: yes it is an actual book and it lists various ways to deal with zombies WITHOUT guns. And even with slow zombies, fire is bad. It'd take HOURS for something to burn to a crisp from simple conventional fire temperatures. I did read the whole thing. Well there ya go, obviously I didn't copy it or anything because my entire post revolves around the use of guns. ![]() | ||
ghermination
United States2851 Posts
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Stratos_speAr
United States6959 Posts
On June 16 2009 03:23 ghermination wrote: Is this guide late? Also lol, you should definately read the zombie survival guide. Because that is (i believe) the definitive guide on surviving romero zombies. Apparently it is late. >.> Damn military time screwed me up. >.> | ||
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micronesia
United States24673 Posts
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chaoser
United States5541 Posts
Another book by Max Brooks about how a zombie outbreak DOES happen and how the world responds with one of the most realistic strategies I've ever read is: ![]() | ||
Stratos_speAr
United States6959 Posts
On June 16 2009 03:28 micronesia wrote: I'm glad nobody gave FA or TL crap for the one hour difference between daylight savings time and standard time (technically it's daylight time in the USA for example, but I'm not sure if that one hour offset when misinterpreting what FA meant would mean one less hour or one additional hour for guide writing... too lazy to think about it XD) I hate trying to figure out what time it is in different places. Between different time zones, different dates, military or non-military time, and daylight savings time, it's just a pain in the ass. I'd also like to thank everyone for the polite responses, even if you don't agree with the entire guide. I'm glad to find that I can post on TL without getting my head bitten off for putting up one thing that people don't always agree with. | ||
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