Legend of Grimrock is a dungeon crawling RPG in the style of old classics like Dungeon Master and Eye of the Beholder. I played Dungeon Master to death when I was young, so I was really excited to hear about this.
I wanted to spread the word about Grimrock as this genre of game has all but disappeared. It's been made by Almost Human Games, an indie developer made up of just four guys. The game is released on the 11th of April and costs $14.99. However you can pre-order and get a 20% discount. If you pre-order from Almost Human you get a steam key and a stand alone version of the game, not to mention all money will go straight to the developer that way.
Just watched that TB vid solidbebe. I think it looks great. I can't stress enough how much people who have never experienced this type of game before should get this.
Exciting is not the right word for it. It's more about the "what's going to happen if i do this", "how the hell do i get through there", "oh gawd I have one torch left" kind of feeling. I think TB hit the nail on the head when he said "immersive".
From the trailer, this looks like a puzzle game more than anything. Looks like you have strong monsters/bosses that act in set patterns which you can exploit (This occurs in all games, I'm aware, but this seems especially deliberate), such as the giant/ogre thing running himself into the wall.
Iv been waiting for someone to make this thread, im really excited actually. This game looks really interesting. I love the old/new mix, I hope its executed well.
Honestly to me it doesn't look very exciting, but I could see any old school RPG lover enjoying this.
I have neither played these earlier versions of said game type but for me it looks really interesting. I can easily see myself immersed in this and finding my way through the dungeon, what happens if I do this? Trying to find hidden buttons on the wall and so on. Devs seem really awesome as well so really happy to see these things very well remade, if anything modern gaming is definitely going the wrong way in my opinion.
Bumping for HYPE!!! The release is tomorrow, if you havn't already heard about the massive buzz surrounding this game, then you should check it out while you can still get 20% off the preorder ($12!!). Linky
For those interested I will take a small Starcraft 2 break and stream my walkthrough on Legend of Grimrock. Starting tonight at 19:00+ GMT, then in the same hours on thirsday, friday, and afternoons this week-end !
Definitely giving this a whirl, been faarrrrr too long since I was a wee lad and played Eye of the Beholder 2 , hopefully a serious dose of nostalgia inc!
I checked out TB's video of it and watched him play it for a few minutes. It looks like a faithful throwback to the old school games in this style, and I'd love to try it out. The videos I've seen, however, don't do the game justice. Immersion is so important for games like these, and you really don't get that when you're critically analyzing the limited movement and combat. I won't be able to make up my mind about it until I try it myself.
Hopefully they market it right. It would be great to see it do well.
The videos of this game bring back many good memories of eye of the beholder 1 and 2. I am still on the fence when it comes to buying though. Hopefully there will be a demo or something. I won't watch any streams because I don't want to ruin it...
Things that are important to me: - The game is long enough. - Slow movement and turning doesn't get annoying. - Enough puzzles to make it not just a hack'n'slash. - Hotkeys for spellcasting/using weapons/character management. - Not too easy.
-The game is supposed to be about 15 hours long, more if you explore thoroughly -Can't say for sure, sorry -The puzzles are supposed to be pretty mind-bending at some parts. -Cant say for sure -I think it has a difficulty slider, as well as an "Old School" mode where you don't get an automap and have to plot everything yourself.
I've been playing for some hours now. Took me back to the Dungeon Master days. All core mechanics like combat and spellcasting works pretty much exactly like Dungeon Master.
So far puzzles have not been too taxing but I haven't reached so far down in the dungeons.
Played couple hours, the combat is pretty fun, the 'puzzles' are easy, but I'm not down all that far either. Almost got my party wiped once. Edit:got cornered and wiped by spiders while reading notes... how rude.
The fact that community made dungeons will be an option soon is awesome, this'll be a game that keeps on giving.
Though I'd say the resemblence to etrian oddysey ends at designing your four party members and the grid-based nature of the map. Battles aren't random here, dungeons aren't random, battle is completely different, much more puzzle element inolved, important item conservation, no story here really, etc. Both are fun though.
This game is just so good. And yeah, they plan to release a map-maker soon so it's going to have lots of replayability when the community starts releasing it's own maps. It's definitely a lot like Dungeon Master in mechanics and gameplay and looks so sweet as well. Highly recommended!
I never played this style of games, but i felt like buying the game and supporting developers...only had time to play it for like an hour or so but i quite enjoy it, i will definetly return to it. It is very pretty, combat is fun (esp magic) and it sucks you in pretty well.
Man, thanks for writing this topic. I could NEVER imagine I would like a game like this, I was about to leave the topic as soon as I saw it was an FPS dungeon crawler... but then I saw TBs video and decided to give it a try. Played it for 1 hour now and it's amazingly good, I really hope they keep releasing dungeons.
if you look at one specific part of the wall near the sign you will notice that one of the rocks is fractured, click on the smaller fractured part, its actually a button.
I really want to buy this game and enjoy it, but I can't stand most puzzle adventure games :x Amnesia wasn't even scary for me because I kept being frustrated by the puzzles.
The story feels minimal, but it is most certainly there. During the gameplay the story pops up in the form of notes left by previous prisoners in the dungeon, as well as in mysterious dreams in which "someone/thing" speaks to you while you rest. Im not far enough for anything to really be revealed yet though. Aside from actual story it has D&D like character progression.
On April 13 2012 00:56 ArcticVanguard wrote: I really want to buy this game and enjoy it, but I can't stand most puzzle adventure games :x Amnesia wasn't even scary for me because I kept being frustrated by the puzzles.
Lol, ummm no, this is absolutely nothing like Amnesia. How could you even compare the two. They're two completely different genres! Amnesia is a suspense/horror, and this is a grid based dungeon crawler. They share approximately two similarities in that there are torches, and slight puzzle elements...
On April 13 2012 00:56 ArcticVanguard wrote: I really want to buy this game and enjoy it, but I can't stand most puzzle adventure games :x Amnesia wasn't even scary for me because I kept being frustrated by the puzzles.
Lol, ummm no, this is absolutely nothing like Amnesia. How could you even compare the two. They're two completely different genres! Amnesia is a suspense/horror, and this is a grid based dungeon crawler. They share approximately two similarities in that there are torches, and slight puzzle elements...
I'm referring to the puzzle elements, not the rest of the gameplay :T I'd have made the same comparison to Legend of Zelda.
On April 13 2012 00:56 ArcticVanguard wrote: I really want to buy this game and enjoy it, but I can't stand most puzzle adventure games :x Amnesia wasn't even scary for me because I kept being frustrated by the puzzles.
Lol, ummm no, this is absolutely nothing like Amnesia. How could you even compare the two. They're two completely different genres! Amnesia is a suspense/horror, and this is a grid based dungeon crawler. They share approximately two similarities in that there are torches, and slight puzzle elements...
I'm referring to the puzzle elements, not the rest of the gameplay :T I'd have made the same comparison to Legend of Zelda.
I suppose if you can't do puzzles you might get annoyed.
My one complaint is that it, as far as I have gotten (not far), it seems a bit badly balanced in the difficulty. Basically, as long as you're not surrounded, you can pretty much beat enemies without ever getting hit, assuming you have enough space to move on (a 2x2 grid is enough), while if you're surrounded, you're almost guaranteed to die since the game is made with this way of "dodging" in mind. I like when it becomes a bit tactical (the room on the second level where you're stuck in a 3x3 room with 3 skeletons entering) and you have to move in a smart way to stay away from corners etc where you can be surrounded, I feel it can sometimes be slightly cheap. Somewhere later on the second level, possibly the third, I ran into a situation where you enter a room and one of those shooting mushroom things attack from the front, while a monster comes at you from the back. If you don't know this will happen, you're almost guaranteed to be stuck between them in a corridor and die, while if you know it, you can backtrack immediately and take care of the enemy spawning behind you.
On April 13 2012 16:44 Hadraziel wrote: Does anyone know how often I should rest if I don't want to miss any of the dream cutscenes? Does it depend on the level or the gametime?
God I forgot about resting... I'm in the middle of level 3 or something and I've never rested O.o
On April 12 2012 01:11 stenole wrote: The videos of this game bring back many good memories of eye of the beholder 1 and 2. I am still on the fence when it comes to buying though. Hopefully there will be a demo or something. I won't watch any streams because I don't want to ruin it...
Things that are important to me: - The game is long enough. - Slow movement and turning doesn't get annoying. - Enough puzzles to make it not just a hack'n'slash. - Hotkeys for spellcasting/using weapons/character management. - Not too easy.
1) It is, trust me 2) Nope 3) Hell yes, in fact, so much that it's more a puzzle game with combat/RPG elements than the other way around 4) Nope, and intentionally so. Dungeon Master style clicking with a (kinda) cumbersome Rune system. But that's not a design flaw, it's one of the main selling points of the game. 5) Nope, nope, and nope. Especially on Hard.
I find it really annoying that you can use the sidestep trick, I dunno, is it lame to use that or part of the game? Basically you swing and sidestep back and forth and very few enemies can hit you...At the same time I'm pretty sure it was the only way to actually do the last fight of EOB:2 Darkmoon so maybe like I said it's intended...
On April 13 2012 23:10 Immersion_ wrote: I find it really annoying that you can use the sidestep trick, I dunno, is it lame to use that or part of the game? Basically you swing and sidestep back and forth and very few enemies can hit you...At the same time I'm pretty sure it was the only way to actually do the last fight of EOB:2 Darkmoon so maybe like I said it's intended...
Doesn't work so well against multiple enemies, but yes, it does make the earlier fights quite a bit trivial.
If you couldn't sidestep you'd get manhandled by almost every enemy in the game. The game is built around the fact you can walk circles around the enemies. Some monsters, a straight up fight against them is a death sentence.
On April 14 2012 00:45 Crissaegrim wrote: I dont know what to think of the non-random generated loot. Im quite used to Roguelikes but idk, random loot makes a lot of things better.
You might be able to get away with random loot to an extent, like randomizing which magic scrolls you find at each location, or what weapon at each location. But locations for the random loot would need to be non-random or you'd likely have trouble getting what you need.
I'm sure they thought about it and decided the experience would be better more structured, but i'm also sure community maps will be able to be more random, and their expansion maps might be as well.
On April 14 2012 00:47 ThaZenith wrote: If you couldn't sidestep you'd get manhandled by almost every enemy in the game. The game is built around the fact you can walk circles around the enemies. Some monsters, a straight up fight against them is a death sentence.
On April 14 2012 00:45 Crissaegrim wrote: I dont know what to think of the non-random generated loot. Im quite used to Roguelikes but idk, random loot makes a lot of things better.
You might be able to get away with random loot to an extent, like randomizing which magic scrolls you find at each location, or what weapon at each location. But locations for the random loot would need to be non-random or you'd likely have trouble getting what you need.
I'm sure they thought about it and decided the experience would be better more structured, but i'm also sure community maps will be able to be more random, and their expansion maps might be as well.
I don't disagree, my only issue is with that system it makes all single enemies a cakewalk, so the only difficult fights are forced fights against groups with no retreat, I think there should at least be a penalty for sidestepping every time. It makes a single final boss enemy the same as a snail in effect, or it did in my above example. In the fight against Dran in EOB2, it was literally impossible to win the final battle without sidestepping, but the same as fighting a wolf with high HP if you did sidestep.
Of course I still love this game and games like it, I think it's very well done and can't wait to see more, I keep the sidestepping to a minimum anyway, I just think it's a slightly flawed system where you are forced to rely on it
I finally caved and bought it. I don't regret it for a second. I'm not sure if the game is objectively fun or if it is nostalgia. I am playing on hard and gotten about halfway through level 4. I feared this game would be a cakewalk early on because of the ease of combat. But sometime into level 3, you start to realize that you are constantly in danger of getting surrounded or put in a position where fleeing is not an option. Some of the later monsters are really quick and some of their special abilities and attacks are tricky to deal with. The map layout will often also not give you doors or 2x2 grid areas to use for combat and when it does it will often hurl numerous monsters at you anyway.
I see some of you feel that abusing the monsters' slow movement and turn rates is cheap. However that is how you play the game. The alternative would be going toe-to-toe with the monsters. This is both a really bad idea because it kills you, but just spamming attacks and magic is not all that interesting without movement involved. You can blame some of the battles for being easy, but remember that the first couple of levels are there to teach you to play the game. The game is not only for hardened dungeon master veterans. As a sidenote I will agree that the final boss in Eye of the Beholder 2 was far from challenging.
If I have any complaints it would be that the game does not sufficiently punish you when you fall into holes in the ground. I suspect it even rewards you by giving you secret loot, but I can't confirm this. I am ambivalent about the delay when turning and moving. I am used to those actions being near-instantaneous from the classics and feel that it detracts from the "twitchiness" of the game. On the other hand, it does add some difficulty and tension when fighting fast monsters.
Tried as best as I can to avoid spoilers, and I appreciate everyone else who avoids giving too much away.
TL:DR - Legend of Grimrock is great. - Cheap tactics (when available) is how you play the genre, not a weakness of the game itself.
I absolutely love every aspect of the game, but for those wanting more random/roguelike-ish content, I can also understand that and I'm willing to bet that (provided the game garners at least some amount of (hard)core audience, which games like these tend to) in a month or two there will be quality mods/dungeons providing all kinds of new stuff. Never underestimate the power of map/mod makers in a game.
I agree with people that dodging enemy attacks with movement is part of the game and not abuse, because at least on hard it is impossible to go toe-to-toe with almost anything.
Interesting to hear the responses and thanks for keeping it spoiler free, sounds like a little bit further on my concerns will be more than answered . If I could just stop playing Starcraft 2...
I could really use some help in fidning the bone amulet I unlocked all of the secret doors but I can't seem to find it anywhere. (It's on floor 2 =[). I've spend an hour+ loking for it you need it for a puzzle on floor 9 I've read T.T it would be nice if someone could help me find a walkthrough for it.
On April 15 2012 12:53 Dacendoran wrote: I could really use some help in fidning the bone amulet I unlocked all of the secret doors but I can't seem to find it anywhere. (It's on floor 2 =[). I've spend an hour+ loking for it you need it for a puzzle on floor 9 I've read T.T it would be nice if someone could help me find a walkthrough for it.
12 - Skeleton Warrior Ambush
Save before entering this room. Inside, step on the floor switch and the door will shut behind you. The walls will then open one-by-one, each revealing a Skeleton Warrior to fight. Be sure to kill each as quickly as possible to avoid getting surrounded. Being trapped in a corner here could mean swift death. If you're having trouble here, you can drop an item on the floor switch from outside, and take on the Skeleton Warriors one by one.
When the enemies are all dead, search the new alcoves that have opened for some items - a Tattered Cloak, Bone Amulet (hold on to this for later!) and a Scroll of Ice Shards. Ice Magic is some of the most potent in the game, as it allows you to freeze enemies solid. When you're ready to leave, flip all three switches in the room to unlock the gate.
On April 15 2012 12:53 Dacendoran wrote: I could really use some help in fidning the bone amulet I unlocked all of the secret doors but I can't seem to find it anywhere. (It's on floor 2 =[). I've spend an hour+ loking for it you need it for a puzzle on floor 9 I've read T.T it would be nice if someone could help me find a walkthrough for it.
The puzzle on floor 9 is an optional puzzle. So, if you don't find it I wouldn't worry too much. Seems very odd to be that you are reading about the 9th floor when you are on floor 2.
There are 3 bone amulets in the game IIRC, at least 2 for sure. You can also cast every spell in the game without finding the scrolls, and good thing too, because the location of some mid-level spells are beyond retarded. If you're playing with a guide, the game gets boring very quickly. On the other hand, it's really nice to have 1-2 friends to compare items with just to make it less of a burden to check every wall and every corner.
ps. Playing a Rogue as a frontline Monk is actually viable and tons of fun. pss. Dexterity is 100% useless for Archers/Throwers. psss. Playing on hard with an optimized team (there are a few) is only slightly harder than doing a normal run with default or (badly) customized team. pssss. Some monsters can hit you when you do the strafing micro without flanking (and sometimes even with flanking). It's part of the game.
I don't know if it is just my team composition or play style. I am seriously struggling with my food supply. Is anyone else having this problem? This is partially my own fault for letting so many characters walk around burdened. I thought it would eventually get better as I ate some of that heavy food I was carrying. But that weight has been replaced by heavy armors and emergency supplies such as frost bombs. Now I am brewing potions instead of resting and putting my fighter skills into athletics. Maybe I can get the food situation under control. I may have to dump all my torches and rely on my mage for light.
It may in the end come down to poor character creation. My archer rogue has lots of dexterity which makes him a bad shooter and bad pack mule. I am also wondering if the increased food consumption of the minotaur is a bigger deal than it seems.
Great game, though I seems to have messed up quite a bit and wasted 20+ talent/skill points on some of my characters.. Like putting points into assassination, daggers and dodge on my ranged rogue. or putting points into sword and mace on my warrior :p
I did not know the combat system
Is there any way to reset the skills / talents on my characters and redistribute them ?!?!?
On April 16 2012 07:58 stenole wrote: I don't know if it is just my team composition or play style. I am seriously struggling with my food supply. Is anyone else having this problem? This is partially my own fault for letting so many characters walk around burdened. I thought it would eventually get better as I ate some of that heavy food I was carrying. But that weight has been replaced by heavy armors and emergency supplies such as frost bombs. Now I am brewing potions instead of resting and putting my fighter skills into athletics. Maybe I can get the food situation under control. I may have to dump all my torches and rely on my mage for light.
It may in the end come down to poor character creation. My archer rogue has lots of dexterity which makes him a bad shooter and bad pack mule. I am also wondering if the increased food consumption of the minotaur is a bigger deal than it seems.
Around lvl 6, there are rooms with respawning monsters that give food. Food is a small problem before that, which is kinda cool.
On April 16 2012 07:59 Ramong wrote: Great game, though I seems to have messed up quite a bit and wasted 20+ talent/skill points on some of my characters.. Like putting points into assassination, daggers and dodge on my ranged rogue. or putting points into sword and mace on my warrior :p
I did not know the combat system
Is there any way to reset the skills / talents on my characters and redistribute them ?!?!?
Not that I know of. Thankfully, the game on normal doesn't get much harder, so you won't have to start over again. I agree that it is really counter-intuitive though.
If you really misplaced many points on all your characters, you might as well start over on Hard, as normal with a well-built team is no challenge at all. Plus, now that you know most puzzles and secrets, catching up to where you are goes pretty fast.
Love this game. Would be sick if someone would remake Eye of the Beholder or similar old games in new engines. I just cant play games in which you have to draw your own map XD. Just too lazy!
The spider cavern in lvl 3 was sooooooooooo annoying >.< but i somehow managed to get through ^^ This game is so epic, it reminds me of the good old days where i was playing Anvil of Dawn on PC for hours (even skipped sleeping for it) Sad thing though, that i can enjoy such a indiegame way more than most of these tripple A games (im looking at you, call of duty <.< ) Did anyone try to play with 2 mages? i believe this would require as much apm in fights as in sc2
I found this game ok. I usually love these games because they take whats good about old games, while fixing and updating the stupid annoyances. Whereas in this game it seems they just kept the game system the same and updated the graphics. I'm getting used to the combat, sometimes it's just so tedious though like when I'm in the diagonal opposite hex and I'm just waiting doing nothing for 10 seconds while the enemy just turns right and left deciding which tile to move to so I can hit strafe him. The skeleton archers most of the time just move in front of you, get hit then strafe away without doing anything. So you just sit and wait till they die. Not exactly a thrilling experience. The default difficulty level seems to assume you know and abuse these tactics though. And do I really have to key in my spell each time. Good job I didn't start with 2 mages like I was considering because then I would have quit the game ages ago.
The puzzles are quite good, but not spectacular. The controls I find to be annoying here, I mean why is pressing a button moving round 2 corners turning around and pressing another button within a time limit the hardest thing to do in the whole game, ugh. Despite all these things I am enjoying the game somewhat, it has that addictive quality. Don't know whether I will get around to finishing it though
On April 16 2012 23:43 gTank wrote: The spider cavern in lvl 3 was sooooooooooo annoying >.< but i somehow managed to get through ^^ This game is so epic, it reminds me of the good old days where i was playing Anvil of Dawn on PC for hours (even skipped sleeping for it) Sad thing though, that i can enjoy such a indiegame way more than most of these tripple A games (im looking at you, call of duty <.< ) Did anyone try to play with 2 mages? i believe this would require as much apm in fights as in sc2
I would complain about the combat system/itemization/class skills and the fact that it feels so linear despite the optional floor but hell for 12$ and the amount of fun I had playing it forget it
On April 17 2012 05:49 imRadu wrote: Finished it two days ago and totally loved it.
I would complain about the combat system/itemization/class skills and the fact that it feels so linear despite the optional floor but hell for 12$ and the amount of fun I had playing it forget it
I believe there are also new dungeons planned as DLC, possibly with new skills, races, balance, etc.
Seeing as it sold so well, I would expect other games to come out using this engine too, or even a modkit (this would be seriously awesome).
On April 17 2012 05:49 imRadu wrote: Finished it two days ago and totally loved it.
I would complain about the combat system/itemization/class skills and the fact that it feels so linear despite the optional floor but hell for 12$ and the amount of fun I had playing it forget it
I believe there are also new dungeons planned as DLC, possibly with new skills, races, balance, etc.
Seeing as it sold so well, I would expect other games to come out using this engine too, or even a modkit (this would be seriously awesome).
I believe that mod kit was announced to come at some point. The fact that, when you create a new game, you can scroll to the side of "map: Grimrock" seems to indicate that there will be other maps out maybe in form of DLC.
On April 16 2012 23:43 gTank wrote: Did anyone try to play with 2 mages? i believe this would require as much apm in fights as in sc2
I've yet to play this, but in Chaos Strikes Back (A Dungeon Master expansion set) your party starts so highly levelled (similar to an endgame DM party, which can be imported) that they're all probably somewhat decent spellcasters - and you'll often need to cast multi-rune spells with all four of them (so you have more mana available), while also using the melee attack, and switch party members positions in order to tank damage, and equip/use healing potions in order to survive. And that game is so damn hard that you really must go to the extra length in order to survive, Though something you could do to ease the spellcasting was to pick the runes you want for each character before a fight, and they'd stay there so your first 4 spells of a battle could be cast with just 1 click each. So 2 spellcasters shouldn't be impossible to manage here either.
Also I'd recommend CSB to anyone who likes this game, of course it doesn't match in the graphics but it's a damn cool experience in any case, toughest RT blobber ever made easily in both sadistic puzzles and interesting hard fights, starting right from the first room. Mostly I find it silly when people are so eager to try a game like this when they have no experience with the genre beforehand - because you've always been easily able to play those oldies very easily, but you always chose not to - but in this case, the lack of automapping is certainly a big deal.
I play with automapping on but since i already missed some hidden rooms in the first levels, i might start again and this time, i turn it off ^^
I can see myself running around clueless in the dungeon, behind me a swarm of these damn spiders >.< And so far i have experienced it, you HAVE to use the typical glitches (dodging attacks, using doors, ...) or else you die so fast!
It looks like a copy of Dungeon Master, but in a good way. That was such a challenging game... for the 8 year old that i was. Curious to find out if that kind of game is still as engaging as it was then.
Edit: Oh and turn automapping off to get the real experience. It's fun to be lost in a dungeon =D
just picked it up today, its great. Definetely worth 15$, will keep me busy till diablo3 comes out. Too bad that 1 hour into the game i found out my last party member is called "New prisoner" cuz i forgot to give him a name, and now im too lazy to start all over again hah
Started playing sequel. So far: goooood! Seem like they just added some new stuff/mechanics, but not too much - the game is still dungeun crawler made in XXI century. Enjoying it
On October 16 2014 18:21 OsaX Nymloth wrote: Started playing sequel. So far: goooood! Seem like they just added some new stuff/mechanics, but not too much - the game is still dungeun crawler made in XXI century. Enjoying it
I didn't notice it would release now? :o Checked it from time to time but there never was a release date. So nice, I'm looking forward to it!
On October 16 2014 18:21 OsaX Nymloth wrote: Started playing sequel. So far: goooood! Seem like they just added some new stuff/mechanics, but not too much - the game is still dungeun crawler made in XXI century. Enjoying it
I didn't notice it would release now? :o Checked it from time to time but there never was a release date. So nice, I'm looking forward to it!
Release was just yesterday I really like that even on the very first levels there's stuff you can totally miss if you're not checking every corner and experimenting with new things. I only worry a bit that new players might find it a bit too "non-friendly" because the tutorial is really minimalistic. I was fine since I played the first one, but new players might not realize then can destroy some stuff like plants or pick up stones and use them to weight down pressure plates.
On October 16 2014 18:21 OsaX Nymloth wrote: Started playing sequel. So far: goooood! Seem like they just added some new stuff/mechanics, but not too much - the game is still dungeun crawler made in XXI century. Enjoying it
I didn't notice it would release now? :o Checked it from time to time but there never was a release date. So nice, I'm looking forward to it!
Release was just yesterday I really like that even on the very first levels there's stuff you can totally miss if you're not checking every corner and experimenting with new things. I only worry a bit that new players might find it a bit too "non-friendly" because the tutorial is really minimalistic. I was fine since I played the first one, but new players might not realize then can destroy some stuff like plants or pick up stones and use them to weight down pressure plates.
You mean like the first hidden room right in the starting jail in the first game?^^
Well I planned on replaying the first game before playing the second. Now I have to decide because this release hit me by surprise.^^ Will see.
On October 16 2014 18:21 OsaX Nymloth wrote: Started playing sequel. So far: goooood! Seem like they just added some new stuff/mechanics, but not too much - the game is still dungeun crawler made in XXI century. Enjoying it
I didn't notice it would release now? :o Checked it from time to time but there never was a release date. So nice, I'm looking forward to it!
Release was just yesterday I really like that even on the very first levels there's stuff you can totally miss if you're not checking every corner and experimenting with new things. I only worry a bit that new players might find it a bit too "non-friendly" because the tutorial is really minimalistic. I was fine since I played the first one, but new players might not realize then can destroy some stuff like plants or pick up stones and use them to weight down pressure plates.
You mean like the first hidden room right in the starting jail in the first game?^^
Well I planned on replaying the first game before playing the second. Now I have to decide because this release hit me by surprise.^^ Will see.
Yeah ^^ On the starting level, the beach, I have found two secrets with even more following in the next area. So there's probably tons of them scattered around. Now I have entered something that looks like first real dungeon and rat pirates are kicking my ass. Found some new stuff that seems like new mechanics, can't figure out how to use it yet. Having fun :D
Just about to start Grimrock No 2. Loved number 1, perfect successor to Eye of the Beholder, will always have fond memories of those games especially number 2, Darkmoon.
Character creation much more complicated, will have to see whether I prefer that, LoG1 was nice and simple but enjoyable in that area.
Have to say, these guys have their main menu soundtracks nailed.
Decided to replay the first game first. Finished it just yet. Took me way less time than the first run but I didn't spend as much time looking for secrets as I had found almost all of them in my first run already. Also skipped the Vault of the Dismantler (even though it's the most interesting floor in the game imho) because I had no need for the dismantler. Played my only melee unarmed this time. Now up to LoG2, I'm really excited!
On October 19 2014 03:41 Immersion_ wrote: Have to say, these guys have their main menu soundtracks nailed.
Just started LoG2 and I can only agree. I remember when I first started LoG and couldn't bring myself to leave the main menu for several minutes each time I started the game.^^
Reminded me i always wanted to play the first one, so i grabbed it today (the first). Really enjoying the old school feel of it so far, Looking forward to playing more and getting the second!
I didnt want to get the 2nd one first since i always find playing sequels first diminishes the firsts feel/achievements because they polish and refine mechanics that will just feel "clunky" after experiencing the improvements first.
The 2nd is better than the first in almost every way. Soundtrack is great, combat is a bit more complex, puzzles and areas have more variety, progression is fine... They really nailed it.
But definitely play the 1st one if you haven't. I feel like LoG2 is actually really hard, and it's easy to mess up your party if you don't have a good feel for the game.
On October 20 2014 04:24 Pwere wrote: The 2nd is better than the first in almost every way. Soundtrack is great, combat is a bit more complex, puzzles and areas have more variety, progression is fine... They really nailed it.
But definitely play the 1st one if you haven't. I feel like LoG2 is actually really hard, and it's easy to mess up your party if you don't have a good feel for the game.
That is also my impression up until now. Only have played a couple hours of LoG2 now but it feels harder. Soundtrack is fenomenal in both as well as ambient sounds. They nailed that pretty much. Puzzles seem to have a bit more variety yes but I havn't seen enough. Combat seems to be largely the same (I like it), KI seems to be a bit smarter though. Will see if more enemy types come into play. So far, the only thing I prefer from the first one is immersion and flair. That game got me hooked in like no other. The atmosphere on the floors was perfect. It even got me to the point where I would jump to the left on my chair when I got surprise-attacked from the right. I really forogt about anything else around me. Don't have the same feel with the second one yet but it is too soon to judge anyways.
@Capped: I don't think it would matter much here if you played the second game first (may change depending on how the story pans out). The difference in how clunky the mechanics feel in both titles is almost non existent. But I agree that this is the best way to approach most series. And since I would recommend playing both games anyways there is really no reason not to start with the first one.
This game is so trolly at times. "Oh, a gun lying around! Let's pick it...OH FUCK" "A hidden button in a stone wall! Must be a secret room with a treasure! *click* fuck my life"
Yeah, teleporting you into middle of angry pirate-rats or zombies is totally norm in here. Loving it :D
Currently in the Cemetery, made it past the first boss - easier than I expected from his name - and now I'm getting burned in the fireball room. Not sure what to do yet.
On October 21 2014 21:16 OsaX Nymloth wrote: This game is so trolly at times. "Oh, a gun lying around! Let's pick it...OH FUCK" "A hidden button in a stone wall! Must be a secret room with a treasure! *click* fuck my life"
Yeah, teleporting you into middle of angry pirate-rats or zombies is totally norm in here. Loving it :D
Currently in the Cemetery, made it past the first boss - easier than I expected from his name - and now I'm getting burned in the fireball room. Not sure what to do yet.
haha, yeah. Or "you need to put a sword here" - oh I dropped one somewhere about 5 hours ago gnnnnnn where is it? :D
First time I looked up two puzzles now. Feels like I betrayed myself. -.- But both times it turned out I had the right idea but missinterpreted the last step to the point I never would have guessed the right solution... (spoiler contains hints at the right solution)
1. The one in Archives with the gibberish. I thought those circles in the bottom of the hint scroll meant turning around in a circle...
2. Front Gate in the cemetery. I figured it was about cardinal points. I guessed the direction right but nothing happened. I tried out different things, even considering that the notes like "sun sets" and "star" could mean that I had to push on different day times. But I never would have guessed that you had to push it back to south to repeatedly move it to the north at the end.
Feeling so dumb now that I couldn't figure out these puzzles and other people were able to solve them with ease. : /
If anyone tells me he could solve the archive/storage or the cemetery gate puzzle with ease, I would say that he is lying. Definitely took me some tries
The archive puzzle can be solved easily, but the cemetary gate is really ambiguous. There is nothing like it to tell you that you're doing it right (unlike the uhu ko puzzle which has 3 occurrences, and the one in the forest has only one possible answer due to walls. It can be very hard if you didn't write the early one on the map.)
The only other puzzle I had to look up was the sewer tetris one. I didn't think that walking on all the tiles was important. Probably the worst and least satisfying puzzle. That and the Laboratory "Which one differs?", which has so many answers for every set. Good thing you want to wake up all the monsters anyway.
@Ramong, I think Heavy is by far the best damage in the game. + Show Spoiler +
If you know where to get the early decent heavy weapons, a team of 3 heavy + missiles is probably the strongest. Firearm is disgustingly bad. It would be bad even with unlimited ammos. They really need to give it +5 armor penetration per level and bonus accuracy. Light is also pretty bad, as only rogues can really dual wield, but even dual wielding isn't as strong as one heavy (although it is close). Magic is fine, but it is annoying, and only strong if you have the right element.
As for specific classes, I think barbarian and knight are pretty close. You trade some offense for some defense, but let's face it, your plate guys aren't going to die, and +10dmg when you hit for 150 isn't significant either. Fighter is really underwhelming, as their bonus doesn't matter, and they have a hard time wearing Plate. I think you could fit one in the backrow in a 2nd playthrough where you grab Bane as early as possible, but even that might not be worth it.
I find Battle Mage to be simply superior to Wizard. Extra protection/resist/hp/carry is much better than some more energy, as you'll be drinking energy potions in hard fights anyway. No reason to play wizard at all, imo.
Alchemists are very nice for the extra herbs, but if you think about it, you might as well be a Rogue with insane offense instead of getting 5-10 extra stat points and potions you likely won't run out of anyway. But they are viable and fun.
One thing I'd like to try is a throwing Minotaur Barbarian with Headhunter. With 40+ str, dual throwing should be the best damage in the game (against non-armored opponents). Does anyone know if you get bonus damage on bombs with throwing skill?
Finally, to answer your question, I think Lizardman Barb Heavy/Plate, Minotaur Knight Heavy/Plate, Ratling Rogue Bow/Dodge/Alchemy, Insectoid Battlemage Fire/Air/Conc is the best standard team.
On another note, I don't think it's been mentioned here, but if you feed your Ratling with cheese, he gains random stats. Same goes for lizardman with turtle eggs, and supposedly insectoid with weird fruits. If you feed all the cheese in the game to your ratling, he should get ~4 stats. No big deal if you missed this, but a small reason to diversify.
On October 24 2014 04:45 Pwere wrote: The archive puzzle can be solved easily, but the cemetary gate is really ambiguous. There is nothing like it to tell you that you're doing it right (unlike the uhu ko puzzle which has 3 occurrences, and the one in the forest has only one possible answer due to walls. It can be very hard if you didn't write the early one on the map.)
The only other puzzle I had to look up was the sewer tetris one. I didn't think that walking on all the tiles was important. Probably the worst and least satisfying puzzle. That and the Laboratory "Which one differs?", which has so many answers for every set. Good thing you want to wake up all the monsters anyway.
@Ramong, I think Heavy is by far the best damage in the game. + Show Spoiler +
If you know where to get the early decent heavy weapons, a team of 3 heavy + missiles is probably the strongest. Firearm is disgustingly bad. It would be bad even with unlimited ammos. They really need to give it +5 armor penetration per level and bonus accuracy. Light is also pretty bad, as only rogues can really dual wield, but even dual wielding isn't as strong as one heavy (although it is close). Magic is fine, but it is annoying, and only strong if you have the right element.
As for specific classes, I think barbarian and knight are pretty close. You trade some offense for some defense, but let's face it, your plate guys aren't going to die, and +10dmg when you hit for 150 isn't significant either. Fighter is really underwhelming, as their bonus doesn't matter, and they have a hard time wearing Plate. I think you could fit one in the backrow in a 2nd playthrough where you grab Bane as early as possible, but even that might not be worth it.
I find Battle Mage to be simply superior to Wizard. Extra protection/resist/hp/carry is much better than some more energy, as you'll be drinking energy potions in hard fights anyway. No reason to play wizard at all, imo.
Alchemists are very nice for the extra herbs, but if you think about it, you might as well be a Rogue with insane offense instead of getting 5-10 extra stat points and potions you likely won't run out of anyway. But they are viable and fun.
One thing I'd like to try is a throwing Minotaur Barbarian with Headhunter. With 40+ str, dual throwing should be the best damage in the game (against non-armored opponents). Does anyone know if you get bonus damage on bombs with throwing skill?
Finally, to answer your question, I think Lizardman Barb Heavy/Plate, Minotaur Knight Heavy/Plate, Ratling Rogue Bow/Dodge/Alchemy, Insectoid Battlemage Fire 5/Air 5/Conc 5 is the best standard team.
I had marked the forest UHU KO bla puzzle on my map but didn't think of taking it into consideration for solving the puzzle. : /
With the tetris puzzle you mean the 5 "islands" that look like tetris tiles in the sewers? You just have to enter those in the order which can be seen on a note that is lying around somewhere in the game. You don't need to walk all tiles on each form.
On "Which one differs" I only found the hat, book, potion, bomb thing unclear.
I'm now stuck in front of the pyramid thinking about a way to get in.^^ Probably going to check each philosopher's stone face next. Also have some secrets/treasures left of which I know they exist or where they are but couldn't solve just yet.
I could have sworn I did Tetris right before walking all the tiles and it didn't work. I ended up checking Lethalfrag's stream, and he also tried it without walking all the tiles and it didn't work. Dunno, either way, it's still a bad puzzle!
Hat, book, potion, bomb is the hat because the others are non-wearable one-time items. But an example with the monsters: one set it shock wyrm, skeleton, golem, warg. Answer could be warg because it's not magical, or because the others all have two legs. It could be Wyrm because it flies and the others walk, or because the others all drop loot. It could be Skeleton because it's the only one using a weapon/armor. It could be golem because it's not biological.
One set is hatchet, cudgel, helmet, elemental shield. It could be cudgel because it isn't metal. It could be shield because it's magical. It could be helmet because you don't carry it in your hands.
As for the pyramid, I don't think the answer is mentioned anywhere. It's very simple, but there's nothing to make you think about it. You either think it can work, or you don't even try it.
I had 10/11 treasures and 73/77 secrets when I was done. Really no idea what treasure I missed, and I assume the secrets are hidden buttons in weird places (rocks, special walls) with nothing obvious to let you know there's a secret. Anyway, all the important gear is hard to miss, so don't sweat it.
One thing I think I haven't solved starts with a grave. It says something like "this guy died in the tavern in the town of Needle". And as it happens, there is a puzzle called Needles, and in it there is a building with potions all over the place. On the map, you can see there's an extra room on one side, but I haven't found a way to reach it.
On October 24 2014 05:26 Pwere wrote: I could have sworn I did Tetris right before walking all the tiles and it didn't work. I ended up checking Lethalfrag's stream, and he also tried it without walking all the tiles and it didn't work. Dunno, either way, it's still a bad puzzle!
Hat, book, potion, bomb is the hat because the others are non-wearable one-time items. But an example with the monsters: one set it shock wyrm, skeleton, golem, warg. Answer could be warg because it's not magical, or because the others all have two legs. It could be Wyrm because it flies and the others walk, or because the others all drop loot. It could be Skeleton because it's the only one using a weapon/armor. It could be golem because it's not biological.
One set is hatchet, cudgel, helmet, elemental shield. It could be cudgel because it isn't metal. It could be shield because it's magical. It could be helmet because you don't carry it in your hands.
As for the pyramid, I don't think the answer is mentioned anywhere. It's very simple, but there's nothing to make you think about it. You either think it can work, or you don't even try it.
I had 10/11 treasures and 73/77 secrets when I was done. Really no idea what treasure I missed, and I assume the secrets are hidden buttons in weird places (rocks, special walls) with nothing obvious to let you know there's a secret. Anyway, all the important gear is hard to miss, so don't sweat it.
One thing I think I haven't solved starts with a grave. It says something like "this guy died in the tavern in the town of Needle". And as it happens, there is a puzzle called Needles, and in it there is a building with potions all over the place. On the map, you can see there's an extra room on one side, but I haven't found a way to reach it.
Well, I'm fairly certain that I didn't walk all the tiles, but whatever. :D
I didn't even think that far. As soon as I saw the wyrm I though, ok it flies, different. And as soon as I saw the helmet I thought, ok, the others are worn in hands. But for the hat, book, potion, bomb I first though: all but the bomb benefit you. Guess minds work different in that regard.^^
Pyramid: I think one face mentions that "the snakes can be awaken" or something along those line. Will see.
I don't see the room you are talking about. There is one on the right you open up with the 4 levers in the puzzle. Then there is a golden key whole that opens a small room with gloves. I don't see another one. I noticed the message in the cemetery but I don't know if I solved that or not, lol.
On another note: Has anyone seen the Planescape reference in the cemetery? I got an instant smile on my face. :D
I assumed it had to do with the serpent staff right in the beginning but the cornice confused me. Just spit with the staff at the gate at some point and it worked, lol.
So finished everything except Pyramid. And if what I read is true, that I need + Show Spoiler +
serpent staff
to open it, then... well, bummer. I dropped it somewhere. Anybody can confirm?
Got all four elements, but want to somehow get into the Pyramid first before going to that castle. Right now I wonder if I missed something: 1. i have one spare iron key. I thought it was from cemetary/crypt area, but I went all around those and didn't find any missed keyhole. So... from where I got it and where can I use it. Question of the ages. 2. there are few teleports on the island with the water shrine, not sure if I could find a way through them. So far no idea. 3. is there a way to make vault less "watery" or some sort of "breath under water" spell?
My mage unlocked meteor storm spell and I got that meteor hammer - feeling the power!
Did you open up the short cut in the sewers? There is a small niche with a sign that says shot cut. It needs an iron key to open.
The rest I can't answer unfortunetly.
Yeah, you this key was for that. I went there all excited to see what I will discover aaaand.. well, not realy useful
Turns out Serpent Staff is needed indeed to open the Pyramid. So instead of checking every damn tile in the game I spawned it via console :/ well, it didn't break the achievements, that's nice. But seriously, if you go to Borg first and Pyramid last, chances are pretty high you're going to drop that staff at some point before realizing you need it~~
Pyramid is fun so far, liking the new tile set. Snakes are easy, mummies are easy, but the main puzzle to get to the second floor was a b...h
Pyramid was my favorite area in the game. Puzzles are good, monsters are fine, and the end is straight out of Serious Sam :D
It was also the 2nd area I did, right after the bog, which made it pretty insane when...+ Show Spoiler +
I got the Ancient Claymore as an upgrade to the warhammer. Invisibility ftw!
As for dropping, you should use the Hub for that. Clear Bog, comeback via Hub, drop all that crap. You even get nifty tablets for the special stuff! How can you not want to decorate your home with the serpent staff? Such a lovely piece of art. Perfect to bring some life to your reading corner, aka the pile of discarded notes and scrolls.
The Dragon fight at the top of Castle Nex was cool, but quite easy. A couple of questions, there is supposed to be a 5th element, a balance shine, but where is it ? and I never entered the Pyramid, how does one open that door?
@Pwere: Yeah I agree, heavy are the best, with spells a close second. Honestly, light weapons are just not that great, missile weapons just outclass them.
You need the Serpent Staff, which you got in the Bog. It's not a good item, so you might have dropped it somewhere. But its special attack (which spits a useless projectile) will open doors with snakes on them.
As for the 5th Shrine, that one should be obvious from the faces, and if you paid attention when you tried to find the first few spells on your own.
About the dragon fight, it's a lot more fun if you simply try to farm monsters. The waves get quite challenging. It's a shame they don't force you to face at least 5 waves. It gets really challenging at 7+. Fun times!
You need the Serpent Staff, which you got in the Bog. It's not a good item, so you might have dropped it somewhere. But its special attack (which spits a useless projectile) will open doors with snakes on them.
As for the 5th Shrine, that one should be obvious from the faces, and if you paid attention when you tried to find the first few spells on your own.
About the dragon fight, it's a lot more fun if you simply try to farm monsters. The waves get quite challenging. It's a shame they don't force you to face at least 5 waves. It gets really challenging at 7+. Fun times!
Yeah, I did the same. :D But more because I was too dumb to realise I could damage the dragon without killing the waves.^^
Still have the last fight against the Islandmaster ahead of me. Couldn't quite finish him in my first attempt. I guess I'm also going to look for some secrets and treasures I havn't been able solve yet. It's quite annoying if you see the treasure chest but don't get the drill how to reach it. :D
If anybody missed, there's a nice promotion on all Grimrock series on GOG still going on. 6.59€ for first one and 10.49€ for sequel. Worth every coin! More people should know about this great series