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Legend of Grimrock - Page 6

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Ramong
Profile Joined March 2011
Denmark1706 Posts
October 23 2014 17:27 GMT
#101
If anyone tells me he could solve the archive/storage or the cemetery gate puzzle with ease, I would say that he is lying.
Definitely took me some tries
"Yeah buddy"
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2014-10-23 19:55:59
October 23 2014 19:45 GMT
#102
The archive puzzle can be solved easily, but the cemetary gate is really ambiguous. There is nothing like it to tell you that you're doing it right (unlike the uhu ko puzzle which has 3 occurrences, and the one in the forest has only one possible answer due to walls. It can be very hard if you didn't write the early one on the map.)

The only other puzzle I had to look up was the sewer tetris one. I didn't think that walking on all the tiles was important. Probably the worst and least satisfying puzzle. That and the Laboratory "Which one differs?", which has so many answers for every set. Good thing you want to wake up all the monsters anyway.

@Ramong, I think Heavy is by far the best damage in the game. + Show Spoiler +
If you know where to get the early decent heavy weapons, a team of 3 heavy + missiles is probably the strongest. Firearm is disgustingly bad. It would be bad even with unlimited ammos. They really need to give it +5 armor penetration per level and bonus accuracy. Light is also pretty bad, as only rogues can really dual wield, but even dual wielding isn't as strong as one heavy (although it is close). Magic is fine, but it is annoying, and only strong if you have the right element.

As for specific classes, I think barbarian and knight are pretty close. You trade some offense for some defense, but let's face it, your plate guys aren't going to die, and +10dmg when you hit for 150 isn't significant either. Fighter is really underwhelming, as their bonus doesn't matter, and they have a hard time wearing Plate. I think you could fit one in the backrow in a 2nd playthrough where you grab Bane as early as possible, but even that might not be worth it.

I find Battle Mage to be simply superior to Wizard. Extra protection/resist/hp/carry is much better than some more energy, as you'll be drinking energy potions in hard fights anyway. No reason to play wizard at all, imo.

Alchemists are very nice for the extra herbs, but if you think about it, you might as well be a Rogue with insane offense instead of getting 5-10 extra stat points and potions you likely won't run out of anyway. But they are viable and fun.

One thing I'd like to try is a throwing Minotaur Barbarian with Headhunter. With 40+ str, dual throwing should be the best damage in the game (against non-armored opponents). Does anyone know if you get bonus damage on bombs with throwing skill?

Finally, to answer your question, I think Lizardman Barb Heavy/Plate, Minotaur Knight Heavy/Plate, Ratling Rogue Bow/Dodge/Alchemy, Insectoid Battlemage Fire/Air/Conc is the best standard team.


On another note, I don't think it's been mentioned here, but if you feed your Ratling with cheese, he gains random stats. Same goes for lizardman with turtle eggs, and supposedly insectoid with weird fruits. If you feed all the cheese in the game to your ratling, he should get ~4 stats. No big deal if you missed this, but a small reason to diversify.
Miragee
Profile Joined December 2009
8587 Posts
October 23 2014 19:56 GMT
#103
On October 24 2014 04:45 Pwere wrote:
The archive puzzle can be solved easily, but the cemetary gate is really ambiguous. There is nothing like it to tell you that you're doing it right (unlike the uhu ko puzzle which has 3 occurrences, and the one in the forest has only one possible answer due to walls. It can be very hard if you didn't write the early one on the map.)

The only other puzzle I had to look up was the sewer tetris one. I didn't think that walking on all the tiles was important. Probably the worst and least satisfying puzzle. That and the Laboratory "Which one differs?", which has so many answers for every set. Good thing you want to wake up all the monsters anyway.

@Ramong, I think Heavy is by far the best damage in the game. + Show Spoiler +
If you know where to get the early decent heavy weapons, a team of 3 heavy + missiles is probably the strongest. Firearm is disgustingly bad. It would be bad even with unlimited ammos. They really need to give it +5 armor penetration per level and bonus accuracy. Light is also pretty bad, as only rogues can really dual wield, but even dual wielding isn't as strong as one heavy (although it is close). Magic is fine, but it is annoying, and only strong if you have the right element.

As for specific classes, I think barbarian and knight are pretty close. You trade some offense for some defense, but let's face it, your plate guys aren't going to die, and +10dmg when you hit for 150 isn't significant either. Fighter is really underwhelming, as their bonus doesn't matter, and they have a hard time wearing Plate. I think you could fit one in the backrow in a 2nd playthrough where you grab Bane as early as possible, but even that might not be worth it.

I find Battle Mage to be simply superior to Wizard. Extra protection/resist/hp/carry is much better than some more energy, as you'll be drinking energy potions in hard fights anyway. No reason to play wizard at all, imo.

Alchemists are very nice for the extra herbs, but if you think about it, you might as well be a Rogue with insane offense instead of getting 5-10 extra stat points and potions you likely won't run out of anyway. But they are viable and fun.

One thing I'd like to try is a throwing Minotaur Barbarian with Headhunter. With 40+ str, dual throwing should be the best damage in the game (against non-armored opponents). Does anyone know if you get bonus damage on bombs with throwing skill?

Finally, to answer your question, I think Lizardman Barb Heavy/Plate, Minotaur Knight Heavy/Plate, Ratling Rogue Bow/Dodge/Alchemy, Insectoid Battlemage Fire 5/Air 5/Conc 5 is the best standard team.



+ Show Spoiler +
I had marked the forest UHU KO bla puzzle on my map but didn't think of taking it into consideration for solving the puzzle. : /

With the tetris puzzle you mean the 5 "islands" that look like tetris tiles in the sewers? You just have to enter those in the order which can be seen on a note that is lying around somewhere in the game. You don't need to walk all tiles on each form.

On "Which one differs" I only found the hat, book, potion, bomb thing unclear.


I'm now stuck in front of the pyramid thinking about a way to get in.^^ Probably going to check each philosopher's stone face next. Also have some secrets/treasures left of which I know they exist or where they are but couldn't solve just yet.
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2014-10-23 20:29:47
October 23 2014 20:26 GMT
#104
I could have sworn I did Tetris right before walking all the tiles and it didn't work. I ended up checking Lethalfrag's stream, and he also tried it without walking all the tiles and it didn't work. Dunno, either way, it's still a bad puzzle!

+ Show Spoiler +
Hat, book, potion, bomb is the hat because the others are non-wearable one-time items. But an example with the monsters: one set it shock wyrm, skeleton, golem, warg. Answer could be warg because it's not magical, or because the others all have two legs. It could be Wyrm because it flies and the others walk, or because the others all drop loot. It could be Skeleton because it's the only one using a weapon/armor. It could be golem because it's not biological.

One set is hatchet, cudgel, helmet, elemental shield. It could be cudgel because it isn't metal. It could be shield because it's magical. It could be helmet because you don't carry it in your hands.


As for the pyramid, I don't think the answer is mentioned anywhere. It's very simple, but there's nothing to make you think about it. You either think it can work, or you don't even try it.

I had 10/11 treasures and 73/77 secrets when I was done. Really no idea what treasure I missed, and I assume the secrets are hidden buttons in weird places (rocks, special walls) with nothing obvious to let you know there's a secret. Anyway, all the important gear is hard to miss, so don't sweat it.

+ Show Spoiler +
One thing I think I haven't solved starts with a grave. It says something like "this guy died in the tavern in the town of Needle". And as it happens, there is a puzzle called Needles, and in it there is a building with potions all over the place. On the map, you can see there's an extra room on one side, but I haven't found a way to reach it.
Miragee
Profile Joined December 2009
8587 Posts
Last Edited: 2014-10-23 23:03:46
October 23 2014 20:48 GMT
#105
On October 24 2014 05:26 Pwere wrote:
I could have sworn I did Tetris right before walking all the tiles and it didn't work. I ended up checking Lethalfrag's stream, and he also tried it without walking all the tiles and it didn't work. Dunno, either way, it's still a bad puzzle!

+ Show Spoiler +
Hat, book, potion, bomb is the hat because the others are non-wearable one-time items. But an example with the monsters: one set it shock wyrm, skeleton, golem, warg. Answer could be warg because it's not magical, or because the others all have two legs. It could be Wyrm because it flies and the others walk, or because the others all drop loot. It could be Skeleton because it's the only one using a weapon/armor. It could be golem because it's not biological.

One set is hatchet, cudgel, helmet, elemental shield. It could be cudgel because it isn't metal. It could be shield because it's magical. It could be helmet because you don't carry it in your hands.


As for the pyramid, I don't think the answer is mentioned anywhere. It's very simple, but there's nothing to make you think about it. You either think it can work, or you don't even try it.

I had 10/11 treasures and 73/77 secrets when I was done. Really no idea what treasure I missed, and I assume the secrets are hidden buttons in weird places (rocks, special walls) with nothing obvious to let you know there's a secret. Anyway, all the important gear is hard to miss, so don't sweat it.

+ Show Spoiler +
One thing I think I haven't solved starts with a grave. It says something like "this guy died in the tavern in the town of Needle". And as it happens, there is a puzzle called Needles, and in it there is a building with potions all over the place. On the map, you can see there's an extra room on one side, but I haven't found a way to reach it.


Well, I'm fairly certain that I didn't walk all the tiles, but whatever. :D

+ Show Spoiler [What differs] +
I didn't even think that far. As soon as I saw the wyrm I though, ok it flies, different. And as soon as I saw the helmet I thought, ok, the others are worn in hands. But for the hat, book, potion, bomb I first though: all but the bomb benefit you. Guess minds work different in that regard.^^


Pyramid: I think one face mentions that "the snakes can be awaken" or something along those line. Will see.

+ Show Spoiler [House of Needles] +
I don't see the room you are talking about. There is one on the right you open up with the 4 levers in the puzzle. Then there is a golden key whole that opens a small room with gloves. I don't see another one. I noticed the message in the cemetery but I don't know if I solved that or not, lol.


On another note: Has anyone seen the Planescape reference in the cemetery? I got an instant smile on my face. :D

//found a way into the pyramid

+ Show Spoiler +
I assumed it had to do with the serpent staff right in the beginning but the cornice confused me. Just spit with the staff at the gate at some point and it worked, lol.


Also ran out of food by doing it. Nasty.
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
Last Edited: 2014-10-24 12:20:22
October 24 2014 12:19 GMT
#106
So finished everything except Pyramid. And if what I read is true, that I need + Show Spoiler +
serpent staff
to open it, then... well, bummer. I dropped it somewhere. Anybody can confirm?

Got all four elements, but want to somehow get into the Pyramid first before going to that castle. Right now I wonder if I missed something:
1. i have one spare iron key. I thought it was from cemetary/crypt area, but I went all around those and didn't find any missed keyhole. So... from where I got it and where can I use it. Question of the ages.
2. there are few teleports on the island with the water shrine, not sure if I could find a way through them. So far no idea.
3. is there a way to make vault less "watery" or some sort of "breath under water" spell?

My mage unlocked meteor storm spell and I got that meteor hammer - feeling the power!
Twitter: @osaxnymloth
Miragee
Profile Joined December 2009
8587 Posts
October 24 2014 13:13 GMT
#107
To your first question:

+ Show Spoiler +
Did you open up the short cut in the sewers? There is a small niche with a sign that says shot cut. It needs an iron key to open.


The rest I can't answer unfortunetly.
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
October 24 2014 17:26 GMT
#108
On October 24 2014 22:13 Miragee wrote:
To your first question:

+ Show Spoiler +
Did you open up the short cut in the sewers? There is a small niche with a sign that says shot cut. It needs an iron key to open.


The rest I can't answer unfortunetly.



Yeah, you this key was for that. I went there all excited to see what I will discover aaaand.. well, not realy useful

Turns out Serpent Staff is needed indeed to open the Pyramid. So instead of checking every damn tile in the game I spawned it via console :/ well, it didn't break the achievements, that's nice. But seriously, if you go to Borg first and Pyramid last, chances are pretty high you're going to drop that staff at some point before realizing you need it~~

Pyramid is fun so far, liking the new tile set. Snakes are easy, mummies are easy, but the main puzzle to get to the second floor was a b...h
Twitter: @osaxnymloth
Pwere
Profile Joined April 2010
Canada1556 Posts
October 24 2014 17:41 GMT
#109
Pyramid was my favorite area in the game. Puzzles are good, monsters are fine, and the end is straight out of Serious Sam :D

It was also the 2nd area I did, right after the bog, which made it pretty insane when...+ Show Spoiler +
I got the Ancient Claymore as an upgrade to the warhammer. Invisibility ftw!


As for dropping, you should use the Hub for that. Clear Bog, comeback via Hub, drop all that crap. You even get nifty tablets for the special stuff! How can you not want to decorate your home with the serpent staff? Such a lovely piece of art. Perfect to bring some life to your reading corner, aka the pile of discarded notes and scrolls.
Ramong
Profile Joined March 2011
Denmark1706 Posts
October 24 2014 21:38 GMT
#110
I completed the game yesterday
+ Show Spoiler +
The Dragon fight at the top of Castle Nex was cool, but quite easy.
A couple of questions, there is supposed to be a 5th element, a balance shine, but where is it ?
and I never entered the Pyramid, how does one open that door?


@Pwere: Yeah I agree, heavy are the best, with spells a close second. Honestly, light weapons are just not that great, missile weapons just outclass them.
"Yeah buddy"
Pwere
Profile Joined April 2010
Canada1556 Posts
October 26 2014 17:12 GMT
#111
@Ramong + Show Spoiler +
You need the Serpent Staff, which you got in the Bog. It's not a good item, so you might have dropped it somewhere. But its special attack (which spits a useless projectile) will open doors with snakes on them.

As for the 5th Shrine, that one should be obvious from the faces, and if you paid attention when you tried to find the first few spells on your own.

About the dragon fight, it's a lot more fun if you simply try to farm monsters. The waves get quite challenging. It's a shame they don't force you to face at least 5 waves. It gets really challenging at 7+. Fun times!
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
October 26 2014 20:36 GMT
#112
Looked around pyramid for more secrets, done all I could found, went into castle nex. Found two secrets on first floor, went upstairs.

Library.

FUCK.

Now I will click on every damn book I see because I'll be paranoid one of them might lead to more secrets!

Seriously, this game trolls me.

Also: desert. Wasn't expecting that in the slightest.
Twitter: @osaxnymloth
Miragee
Profile Joined December 2009
8587 Posts
October 28 2014 11:17 GMT
#113
"completed" the game now

On October 27 2014 02:12 Pwere wrote:
@Ramong + Show Spoiler +
You need the Serpent Staff, which you got in the Bog. It's not a good item, so you might have dropped it somewhere. But its special attack (which spits a useless projectile) will open doors with snakes on them.

As for the 5th Shrine, that one should be obvious from the faces, and if you paid attention when you tried to find the first few spells on your own.

About the dragon fight, it's a lot more fun if you simply try to farm monsters. The waves get quite challenging. It's a shame they don't force you to face at least 5 waves. It gets really challenging at 7+. Fun times!


+ Show Spoiler +
Yeah, I did the same. :D But more because I was too dumb to realise I could damage the dragon without killing the waves.^^

Still have the last fight against the Islandmaster ahead of me. Couldn't quite finish him in my first attempt. I guess I'm also going to look for some secrets and treasures I havn't been able solve yet. It's quite annoying if you see the treasure chest but don't get the drill how to reach it. :D
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
Last Edited: 2015-03-22 01:07:28
March 22 2015 01:06 GMT
#114
If anybody missed, there's a nice promotion on all Grimrock series on GOG still going on.
6.59€ for first one and 10.49€ for sequel. Worth every coin! More people should know about this great series
Twitter: @osaxnymloth
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