Legend of Grimrock - Page 4
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Dacendoran
United States825 Posts
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Karliath
United States2214 Posts
On April 15 2012 12:53 Dacendoran wrote: I could really use some help in fidning the bone amulet I unlocked all of the secret doors but I can't seem to find it anywhere. (It's on floor 2 =[). I've spend an hour+ loking for it you need it for a puzzle on floor 9 I've read T.T it would be nice if someone could help me find a walkthrough for it. ![]() 12 - Skeleton Warrior Ambush Save before entering this room. Inside, step on the floor switch and the door will shut behind you. The walls will then open one-by-one, each revealing a Skeleton Warrior to fight. Be sure to kill each as quickly as possible to avoid getting surrounded. Being trapped in a corner here could mean swift death. If you're having trouble here, you can drop an item on the floor switch from outside, and take on the Skeleton Warriors one by one. When the enemies are all dead, search the new alcoves that have opened for some items - a Tattered Cloak, Bone Amulet (hold on to this for later!) and a Scroll of Ice Shards. Ice Magic is some of the most potent in the game, as it allows you to freeze enemies solid. When you're ready to leave, flip all three switches in the room to unlock the gate. | ||
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stenole
Norway868 Posts
On April 15 2012 12:53 Dacendoran wrote: I could really use some help in fidning the bone amulet I unlocked all of the secret doors but I can't seem to find it anywhere. (It's on floor 2 =[). I've spend an hour+ loking for it you need it for a puzzle on floor 9 I've read T.T it would be nice if someone could help me find a walkthrough for it. The puzzle on floor 9 is an optional puzzle. So, if you don't find it I wouldn't worry too much. Seems very odd to be that you are reading about the 9th floor when you are on floor 2. | ||
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Pwere
Canada1556 Posts
You can also cast every spell in the game without finding the scrolls, and good thing too, because the location of some mid-level spells are beyond retarded. If you're playing with a guide, the game gets boring very quickly. On the other hand, it's really nice to have 1-2 friends to compare items with just to make it less of a burden to check every wall and every corner. ps. Playing a Rogue as a frontline Monk is actually viable and tons of fun. pss. Dexterity is 100% useless for Archers/Throwers. psss. Playing on hard with an optimized team (there are a few) is only slightly harder than doing a normal run with default or (badly) customized team. pssss. Some monsters can hit you when you do the strafing micro without flanking (and sometimes even with flanking). It's part of the game. | ||
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stenole
Norway868 Posts
It may in the end come down to poor character creation. My archer rogue has lots of dexterity which makes him a bad shooter and bad pack mule. I am also wondering if the increased food consumption of the minotaur is a bigger deal than it seems. | ||
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Ramong
Denmark1706 Posts
Like putting points into assassination, daggers and dodge on my ranged rogue. or putting points into sword and mace on my warrior :p I did not know the combat system ![]() Is there any way to reset the skills / talents on my characters and redistribute them ?!?!? | ||
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Pwere
Canada1556 Posts
On April 16 2012 07:58 stenole wrote: Around lvl 6, there are rooms with respawning monsters that give food. Food is a small problem before that, which is kinda cool.I don't know if it is just my team composition or play style. I am seriously struggling with my food supply. Is anyone else having this problem? This is partially my own fault for letting so many characters walk around burdened. I thought it would eventually get better as I ate some of that heavy food I was carrying. But that weight has been replaced by heavy armors and emergency supplies such as frost bombs. Now I am brewing potions instead of resting and putting my fighter skills into athletics. Maybe I can get the food situation under control. I may have to dump all my torches and rely on my mage for light. It may in the end come down to poor character creation. My archer rogue has lots of dexterity which makes him a bad shooter and bad pack mule. I am also wondering if the increased food consumption of the minotaur is a bigger deal than it seems. On April 16 2012 07:59 Ramong wrote: Not that I know of. Thankfully, the game on normal doesn't get much harder, so you won't have to start over again. I agree that it is really counter-intuitive though.Great game, though I seems to have messed up quite a bit and wasted 20+ talent/skill points on some of my characters.. Like putting points into assassination, daggers and dodge on my ranged rogue. or putting points into sword and mace on my warrior :p I did not know the combat system ![]() Is there any way to reset the skills / talents on my characters and redistribute them ?!?!? If you really misplaced many points on all your characters, you might as well start over on Hard, as normal with a well-built team is no challenge at all. Plus, now that you know most puzzles and secrets, catching up to where you are goes pretty fast. | ||
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Peeano
Netherlands5178 Posts
Main Theme | ||
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Ramong
Denmark1706 Posts
http://www.dsogaming.com/news/pc-gaming-is-dead-not-legend-of-grimrock-turns-a-profit-in-three-days/ Grimrock have sold well it seems ![]() They are also working on a patch that is to come out soon | ||
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Manit0u
Poland17414 Posts
![]() Me Grimlock no bozo, me king! | ||
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Cri du Chat
Germany606 Posts
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Match
215 Posts
God damn it I hate spiders just go away STOP SHRIEKING LIKE THAT AAAAAHHHHHHHHH | ||
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gTank
Austria2586 Posts
This game is so epic, it reminds me of the good old days where i was playing Anvil of Dawn on PC for hours (even skipped sleeping for it) Sad thing though, that i can enjoy such a indiegame way more than most of these tripple A games (im looking at you, call of duty <.< ) Did anyone try to play with 2 mages? i believe this would require as much apm in fights as in sc2 ![]() | ||
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Incognitodies
United Kingdom184 Posts
The puzzles are quite good, but not spectacular. The controls I find to be annoying here, I mean why is pressing a button moving round 2 corners turning around and pressing another button within a time limit the hardest thing to do in the whole game, ugh. Despite all these things I am enjoying the game somewhat, it has that addictive quality. Don't know whether I will get around to finishing it though | ||
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Detri
United Kingdom683 Posts
....i play too much SC | ||
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Ysellian
Netherlands9029 Posts
On April 16 2012 23:43 gTank wrote: The spider cavern in lvl 3 was sooooooooooo annoying >.< but i somehow managed to get through ^^ This game is so epic, it reminds me of the good old days where i was playing Anvil of Dawn on PC for hours (even skipped sleeping for it) Sad thing though, that i can enjoy such a indiegame way more than most of these tripple A games (im looking at you, call of duty <.< ) Did anyone try to play with 2 mages? i believe this would require as much apm in fights as in sc2 ![]() and they last as long too lol. | ||
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imRadu
1798 Posts
I would complain about the combat system/itemization/class skills and the fact that it feels so linear despite the optional floor but hell for 12$ and the amount of fun I had playing it forget it | ||
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Pwere
Canada1556 Posts
On April 17 2012 05:49 imRadu wrote: I believe there are also new dungeons planned as DLC, possibly with new skills, races, balance, etc.Finished it two days ago and totally loved it. I would complain about the combat system/itemization/class skills and the fact that it feels so linear despite the optional floor but hell for 12$ and the amount of fun I had playing it forget it Seeing as it sold so well, I would expect other games to come out using this engine too, or even a modkit (this would be seriously awesome). | ||
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Ramong
Denmark1706 Posts
On April 17 2012 06:14 Pwere wrote: I believe there are also new dungeons planned as DLC, possibly with new skills, races, balance, etc. Seeing as it sold so well, I would expect other games to come out using this engine too, or even a modkit (this would be seriously awesome). I believe that mod kit was announced to come at some point. The fact that, when you create a new game, you can scroll to the side of "map: Grimrock" seems to indicate that there will be other maps out maybe in form of DLC. Balance will hopefully be done in a patch :p | ||
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JohannesH
Finland1364 Posts
On April 16 2012 23:43 gTank wrote: Did anyone try to play with 2 mages? i believe this would require as much apm in fights as in sc2 ![]() I've yet to play this, but in Chaos Strikes Back (A Dungeon Master expansion set) your party starts so highly levelled (similar to an endgame DM party, which can be imported) that they're all probably somewhat decent spellcasters - and you'll often need to cast multi-rune spells with all four of them (so you have more mana available), while also using the melee attack, and switch party members positions in order to tank damage, and equip/use healing potions in order to survive. And that game is so damn hard that you really must go to the extra length in order to survive, Though something you could do to ease the spellcasting was to pick the runes you want for each character before a fight, and they'd stay there so your first 4 spells of a battle could be cast with just 1 click each. So 2 spellcasters shouldn't be impossible to manage here either. Also I'd recommend CSB to anyone who likes this game, of course it doesn't match in the graphics but it's a damn cool experience in any case, toughest RT blobber ever made easily in both sadistic puzzles and interesting hard fights, starting right from the first room. Mostly I find it silly when people are so eager to try a game like this when they have no experience with the genre beforehand - because you've always been easily able to play those oldies very easily, but you always chose not to - but in this case, the lack of automapping is certainly a big deal. | ||
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