Legend of Grimrock - Page 3
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ArcticVanguard
United States450 Posts
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Skilledblob
Germany3392 Posts
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PassiveAce
United States18076 Posts
Aside from actual story it has D&D like character progression. | ||
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ThaZenith
Canada3116 Posts
On April 13 2012 00:56 ArcticVanguard wrote: I really want to buy this game and enjoy it, but I can't stand most puzzle adventure games :x Amnesia wasn't even scary for me because I kept being frustrated by the puzzles. Lol, ummm no, this is absolutely nothing like Amnesia. How could you even compare the two. They're two completely different genres! Amnesia is a suspense/horror, and this is a grid based dungeon crawler. They share approximately two similarities in that there are torches, and slight puzzle elements... | ||
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ArcticVanguard
United States450 Posts
On April 13 2012 03:40 ThaZenith wrote: Lol, ummm no, this is absolutely nothing like Amnesia. How could you even compare the two. They're two completely different genres! Amnesia is a suspense/horror, and this is a grid based dungeon crawler. They share approximately two similarities in that there are torches, and slight puzzle elements... I'm referring to the puzzle elements, not the rest of the gameplay :T I'd have made the same comparison to Legend of Zelda. | ||
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ThaZenith
Canada3116 Posts
On April 13 2012 04:00 ArcticVanguard wrote: I'm referring to the puzzle elements, not the rest of the gameplay :T I'd have made the same comparison to Legend of Zelda. I suppose if you can't do puzzles you might get annoyed. | ||
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Karliath
United States2214 Posts
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Hadraziel
Russian Federation114 Posts
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Tobberoth
Sweden6375 Posts
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Tobberoth
Sweden6375 Posts
On April 13 2012 16:44 Hadraziel wrote: Does anyone know how often I should rest if I don't want to miss any of the dream cutscenes? Does it depend on the level or the gametime? God I forgot about resting... I'm in the middle of level 3 or something and I've never rested O.o | ||
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Plague1503
Croatia466 Posts
On April 12 2012 01:11 stenole wrote: The videos of this game bring back many good memories of eye of the beholder 1 and 2. I am still on the fence when it comes to buying though. Hopefully there will be a demo or something. I won't watch any streams because I don't want to ruin it... Things that are important to me: - The game is long enough. - Slow movement and turning doesn't get annoying. - Enough puzzles to make it not just a hack'n'slash. - Hotkeys for spellcasting/using weapons/character management. - Not too easy. 1) It is, trust me 2) Nope 3) Hell yes, in fact, so much that it's more a puzzle game with combat/RPG elements than the other way around 4) Nope, and intentionally so. Dungeon Master style clicking with a (kinda) cumbersome Rune system. But that's not a design flaw, it's one of the main selling points of the game. 5) Nope, nope, and nope. Especially on Hard. | ||
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Immersion_
United Kingdom794 Posts
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Gnosis
Scotland912 Posts
On April 13 2012 23:10 Immersion_ wrote: I find it really annoying that you can use the sidestep trick, I dunno, is it lame to use that or part of the game? Basically you swing and sidestep back and forth and very few enemies can hit you...At the same time I'm pretty sure it was the only way to actually do the last fight of EOB:2 Darkmoon so maybe like I said it's intended... Doesn't work so well against multiple enemies, but yes, it does make the earlier fights quite a bit trivial. | ||
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Crissaegrim
2947 Posts
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ThaZenith
Canada3116 Posts
On April 14 2012 00:45 Crissaegrim wrote: I dont know what to think of the non-random generated loot. Im quite used to Roguelikes but idk, random loot makes a lot of things better. You might be able to get away with random loot to an extent, like randomizing which magic scrolls you find at each location, or what weapon at each location. But locations for the random loot would need to be non-random or you'd likely have trouble getting what you need. I'm sure they thought about it and decided the experience would be better more structured, but i'm also sure community maps will be able to be more random, and their expansion maps might be as well. | ||
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Immersion_
United Kingdom794 Posts
On April 14 2012 00:47 ThaZenith wrote: If you couldn't sidestep you'd get manhandled by almost every enemy in the game. The game is built around the fact you can walk circles around the enemies. Some monsters, a straight up fight against them is a death sentence. You might be able to get away with random loot to an extent, like randomizing which magic scrolls you find at each location, or what weapon at each location. But locations for the random loot would need to be non-random or you'd likely have trouble getting what you need. I'm sure they thought about it and decided the experience would be better more structured, but i'm also sure community maps will be able to be more random, and their expansion maps might be as well. I don't disagree, my only issue is with that system it makes all single enemies a cakewalk, so the only difficult fights are forced fights against groups with no retreat, I think there should at least be a penalty for sidestepping every time. It makes a single final boss enemy the same as a snail in effect, or it did in my above example. In the fight against Dran in EOB2, it was literally impossible to win the final battle without sidestepping, but the same as fighting a wolf with high HP if you did sidestep. Of course I still love this game and games like it, I think it's very well done and can't wait to see more, I keep the sidestepping to a minimum anyway, I just think it's a slightly flawed system where you are forced to rely on it | ||
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stenole
Norway868 Posts
I see some of you feel that abusing the monsters' slow movement and turn rates is cheap. However that is how you play the game. The alternative would be going toe-to-toe with the monsters. This is both a really bad idea because it kills you, but just spamming attacks and magic is not all that interesting without movement involved. You can blame some of the battles for being easy, but remember that the first couple of levels are there to teach you to play the game. The game is not only for hardened dungeon master veterans. As a sidenote I will agree that the final boss in Eye of the Beholder 2 was far from challenging. If I have any complaints it would be that the game does not sufficiently punish you when you fall into holes in the ground. I suspect it even rewards you by giving you secret loot, but I can't confirm this. I am ambivalent about the delay when turning and moving. I am used to those actions being near-instantaneous from the classics and feel that it detracts from the "twitchiness" of the game. On the other hand, it does add some difficulty and tension when fighting fast monsters. Tried as best as I can to avoid spoilers, and I appreciate everyone else who avoids giving too much away. TL:DR - Legend of Grimrock is great. - Cheap tactics (when available) is how you play the genre, not a weakness of the game itself. | ||
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Plague1503
Croatia466 Posts
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PassiveAce
United States18076 Posts
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Immersion_
United Kingdom794 Posts
. If I could just stop playing Starcraft 2... | ||
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. If I could just stop playing Starcraft 2...