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Legend of Grimrock - Page 3

Forum Index > General Games
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ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
April 12 2012 15:56 GMT
#41
I really want to buy this game and enjoy it, but I can't stand most puzzle adventure games :x Amnesia wasn't even scary for me because I kept being frustrated by the puzzles.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
Skilledblob
Profile Joined April 2011
Germany3392 Posts
April 12 2012 16:38 GMT
#42
weird in the TB video it looked like an RPG to me ...
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2012-04-12 17:17:15
April 12 2012 17:16 GMT
#43
The story feels minimal, but it is most certainly there. During the gameplay the story pops up in the form of notes left by previous prisoners in the dungeon, as well as in mysterious dreams in which "someone/thing" speaks to you while you rest. Im not far enough for anything to really be revealed yet though.
Aside from actual story it has D&D like character progression.
Call me Marge Simpson cuz I love you homie
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-04-12 18:42:43
April 12 2012 18:40 GMT
#44
On April 13 2012 00:56 ArcticVanguard wrote:
I really want to buy this game and enjoy it, but I can't stand most puzzle adventure games :x Amnesia wasn't even scary for me because I kept being frustrated by the puzzles.


Lol, ummm no, this is absolutely nothing like Amnesia. How could you even compare the two. They're two completely different genres! Amnesia is a suspense/horror, and this is a grid based dungeon crawler. They share approximately two similarities in that there are torches, and slight puzzle elements...
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
April 12 2012 19:00 GMT
#45
On April 13 2012 03:40 ThaZenith wrote:
Show nested quote +
On April 13 2012 00:56 ArcticVanguard wrote:
I really want to buy this game and enjoy it, but I can't stand most puzzle adventure games :x Amnesia wasn't even scary for me because I kept being frustrated by the puzzles.


Lol, ummm no, this is absolutely nothing like Amnesia. How could you even compare the two. They're two completely different genres! Amnesia is a suspense/horror, and this is a grid based dungeon crawler. They share approximately two similarities in that there are torches, and slight puzzle elements...

I'm referring to the puzzle elements, not the rest of the gameplay :T I'd have made the same comparison to Legend of Zelda.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-04-13 05:16:42
April 12 2012 19:25 GMT
#46
On April 13 2012 04:00 ArcticVanguard wrote:
Show nested quote +
On April 13 2012 03:40 ThaZenith wrote:
On April 13 2012 00:56 ArcticVanguard wrote:
I really want to buy this game and enjoy it, but I can't stand most puzzle adventure games :x Amnesia wasn't even scary for me because I kept being frustrated by the puzzles.


Lol, ummm no, this is absolutely nothing like Amnesia. How could you even compare the two. They're two completely different genres! Amnesia is a suspense/horror, and this is a grid based dungeon crawler. They share approximately two similarities in that there are torches, and slight puzzle elements...

I'm referring to the puzzle elements, not the rest of the gameplay :T I'd have made the same comparison to Legend of Zelda.

I suppose if you can't do puzzles you might get annoyed.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
April 13 2012 03:38 GMT
#47
I'm only about two hours in, but I'm absolutely enjoying it. More people need to hear about this! Here's a good video review.

Hadraziel
Profile Joined May 2010
Russian Federation114 Posts
April 13 2012 07:44 GMT
#48
Does anyone know how often I should rest if I don't want to miss any of the dream cutscenes? Does it depend on the level or the gametime?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 13 2012 07:45 GMT
#49
My one complaint is that it, as far as I have gotten (not far), it seems a bit badly balanced in the difficulty. Basically, as long as you're not surrounded, you can pretty much beat enemies without ever getting hit, assuming you have enough space to move on (a 2x2 grid is enough), while if you're surrounded, you're almost guaranteed to die since the game is made with this way of "dodging" in mind. I like when it becomes a bit tactical (the room on the second level where you're stuck in a 3x3 room with 3 skeletons entering) and you have to move in a smart way to stay away from corners etc where you can be surrounded, I feel it can sometimes be slightly cheap. Somewhere later on the second level, possibly the third, I ran into a situation where you enter a room and one of those shooting mushroom things attack from the front, while a monster comes at you from the back. If you don't know this will happen, you're almost guaranteed to be stuck between them in a corridor and die, while if you know it, you can backtrack immediately and take care of the enemy spawning behind you.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 13 2012 07:46 GMT
#50
On April 13 2012 16:44 Hadraziel wrote:
Does anyone know how often I should rest if I don't want to miss any of the dream cutscenes? Does it depend on the level or the gametime?

God I forgot about resting... I'm in the middle of level 3 or something and I've never rested O.o
Plague1503
Profile Joined October 2010
Croatia466 Posts
April 13 2012 10:17 GMT
#51
On April 12 2012 01:11 stenole wrote:
The videos of this game bring back many good memories of eye of the beholder 1 and 2. I am still on the fence when it comes to buying though. Hopefully there will be a demo or something. I won't watch any streams because I don't want to ruin it...

Things that are important to me:
- The game is long enough.
- Slow movement and turning doesn't get annoying.
- Enough puzzles to make it not just a hack'n'slash.
- Hotkeys for spellcasting/using weapons/character management.
- Not too easy.

1) It is, trust me
2) Nope
3) Hell yes, in fact, so much that it's more a puzzle game with combat/RPG elements than the other way around
4) Nope, and intentionally so. Dungeon Master style clicking with a (kinda) cumbersome Rune system. But that's not a design flaw, it's one of the main selling points of the game.
5) Nope, nope, and nope. Especially on Hard.
"Good luck." "I don't need luck. I have ammo."
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
April 13 2012 14:10 GMT
#52
I find it really annoying that you can use the sidestep trick, I dunno, is it lame to use that or part of the game? Basically you swing and sidestep back and forth and very few enemies can hit you...At the same time I'm pretty sure it was the only way to actually do the last fight of EOB:2 Darkmoon so maybe like I said it's intended...
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Gnosis
Profile Joined December 2008
Scotland912 Posts
April 13 2012 14:22 GMT
#53
On April 13 2012 23:10 Immersion_ wrote:
I find it really annoying that you can use the sidestep trick, I dunno, is it lame to use that or part of the game? Basically you swing and sidestep back and forth and very few enemies can hit you...At the same time I'm pretty sure it was the only way to actually do the last fight of EOB:2 Darkmoon so maybe like I said it's intended...


Doesn't work so well against multiple enemies, but yes, it does make the earlier fights quite a bit trivial.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
April 13 2012 15:45 GMT
#54
I dont know what to think of the non-random generated loot. Im quite used to Roguelikes but idk, random loot makes a lot of things better.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-04-13 15:53:00
April 13 2012 15:47 GMT
#55
If you couldn't sidestep you'd get manhandled by almost every enemy in the game. The game is built around the fact you can walk circles around the enemies. Some monsters, a straight up fight against them is a death sentence.

On April 14 2012 00:45 Crissaegrim wrote:
I dont know what to think of the non-random generated loot. Im quite used to Roguelikes but idk, random loot makes a lot of things better.

You might be able to get away with random loot to an extent, like randomizing which magic scrolls you find at each location, or what weapon at each location. But locations for the random loot would need to be non-random or you'd likely have trouble getting what you need.

I'm sure they thought about it and decided the experience would be better more structured, but i'm also sure community maps will be able to be more random, and their expansion maps might be as well.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
April 13 2012 16:26 GMT
#56
On April 14 2012 00:47 ThaZenith wrote:
If you couldn't sidestep you'd get manhandled by almost every enemy in the game. The game is built around the fact you can walk circles around the enemies. Some monsters, a straight up fight against them is a death sentence.

Show nested quote +
On April 14 2012 00:45 Crissaegrim wrote:
I dont know what to think of the non-random generated loot. Im quite used to Roguelikes but idk, random loot makes a lot of things better.

You might be able to get away with random loot to an extent, like randomizing which magic scrolls you find at each location, or what weapon at each location. But locations for the random loot would need to be non-random or you'd likely have trouble getting what you need.

I'm sure they thought about it and decided the experience would be better more structured, but i'm also sure community maps will be able to be more random, and their expansion maps might be as well.


I don't disagree, my only issue is with that system it makes all single enemies a cakewalk, so the only difficult fights are forced fights against groups with no retreat, I think there should at least be a penalty for sidestepping every time. It makes a single final boss enemy the same as a snail in effect, or it did in my above example. In the fight against Dran in EOB2, it was literally impossible to win the final battle without sidestepping, but the same as fighting a wolf with high HP if you did sidestep.

Of course I still love this game and games like it, I think it's very well done and can't wait to see more, I keep the sidestepping to a minimum anyway, I just think it's a slightly flawed system where you are forced to rely on it
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
stenole
Profile Blog Joined April 2004
Norway868 Posts
April 13 2012 17:37 GMT
#57
I finally caved and bought it. I don't regret it for a second. I'm not sure if the game is objectively fun or if it is nostalgia. I am playing on hard and gotten about halfway through level 4. I feared this game would be a cakewalk early on because of the ease of combat. But sometime into level 3, you start to realize that you are constantly in danger of getting surrounded or put in a position where fleeing is not an option. Some of the later monsters are really quick and some of their special abilities and attacks are tricky to deal with. The map layout will often also not give you doors or 2x2 grid areas to use for combat and when it does it will often hurl numerous monsters at you anyway.

I see some of you feel that abusing the monsters' slow movement and turn rates is cheap. However that is how you play the game. The alternative would be going toe-to-toe with the monsters. This is both a really bad idea because it kills you, but just spamming attacks and magic is not all that interesting without movement involved. You can blame some of the battles for being easy, but remember that the first couple of levels are there to teach you to play the game. The game is not only for hardened dungeon master veterans. As a sidenote I will agree that the final boss in Eye of the Beholder 2 was far from challenging.

If I have any complaints it would be that the game does not sufficiently punish you when you fall into holes in the ground. I suspect it even rewards you by giving you secret loot, but I can't confirm this. I am ambivalent about the delay when turning and moving. I am used to those actions being near-instantaneous from the classics and feel that it detracts from the "twitchiness" of the game. On the other hand, it does add some difficulty and tension when fighting fast monsters.

Tried as best as I can to avoid spoilers, and I appreciate everyone else who avoids giving too much away.

TL:DR
- Legend of Grimrock is great.
- Cheap tactics (when available) is how you play the genre, not a weakness of the game itself.
Plague1503
Profile Joined October 2010
Croatia466 Posts
April 13 2012 18:06 GMT
#58
I absolutely love every aspect of the game, but for those wanting more random/roguelike-ish content, I can also understand that and I'm willing to bet that (provided the game garners at least some amount of (hard)core audience, which games like these tend to) in a month or two there will be quality mods/dungeons providing all kinds of new stuff. Never underestimate the power of map/mod makers in a game.
"Good luck." "I don't need luck. I have ammo."
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
April 13 2012 19:50 GMT
#59
I agree with people that dodging enemy attacks with movement is part of the game and not abuse, because at least on hard it is impossible to go toe-to-toe with almost anything.
Call me Marge Simpson cuz I love you homie
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2012-04-13 20:13:31
April 13 2012 20:12 GMT
#60
Interesting to hear the responses and thanks for keeping it spoiler free, sounds like a little bit further on my concerns will be more than answered . If I could just stop playing Starcraft 2...
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
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