Mods, move to Sports & Games board or whatever if it doesn't belong here
NASL's Live on Three just announced that for Season Three, NASL will consist of SC2, HoN and Tribes Ascend.
I've never heard of the game so I really have no idea what to expect. I was just wondering what other TL'ers thought about this and whether this is a good idea for the league. Also, for those of you that support the addition, can you explain the game to the rest of us, and "sell" it to us? Youtube videos and such would be greatly appreciated.
Poll: What is your past experience with Tribes?
I've heard of Tribes before but never played (140)
26%
This is the first I've ever heard of the game (139)
26%
I used to play Tribes and I love the addition (130)
24%
I've still play some version of Tribes (68)
13%
I used to play Tribes and I don't care (54)
10%
531 total votes
Your vote: What is your past experience with Tribes?
(Vote): I've still play some version of Tribes (Vote): I used to play Tribes and I love the addition (Vote): I used to play Tribes and I don't care (Vote): I've heard of Tribes before but never played (Vote): This is the first I've ever heard of the game
Poll: What do you think of the addition?
I love it (234)
52%
I don't care (165)
37%
I don't like it (49)
11%
448 total votes
Your vote: What do you think of the addition?
(Vote): I love it (Vote): I don't care (Vote): I don't like it
so awesome. i've been playing the closed beta and the game absolutely deserves to be played competitively like this. I'm honestly so excited...haha. i played a ton of the original tribes and tribes 2 years ago
I will definitively check it out, although I have never played it before. I will watch any competative shooter now a days that isn't the old CS's or Call of Duty.
What really amazes me is that they are expanding their game coverage when they clearly still have ways to go on improving the quality. They should spend more focus on that.
That video is completely false. The raider is superior to the juggernaut in every single way. The NJ4 smg rapes everything in mere seconds (or less) and the shield pack gives them the extra survivability.
That video is completely false. The raider is superior to the juggernaut in every single way. The NJ4 smg rapes everything in mere seconds (or less) and the shield pack gives them the extra survivability.
play me 1v1 as that setup and i guarantee you wouldn't last nearly as long, so no
Hey OP add this to the main post. http://www.tribesnext.com/ Thats a link to download Tribes 2 which still has an open pub server as well as competition like the video I linked above.
I have been playing the beta for about a month now and although I'm still not a big fan of the loadout system I'm having a lot of fun.
But about NASL, I think Tribes is great for competitive play since it has a really high skill cap and lots of tactics, something current team-FPS seem lacking
This is surprising yet awesome news I have to say. I haven't gotten a beta invite yet, but I played the other tribes games and they are classics to say the least. If you are over 14 and have never heard of the Tribes games before then shame on you. I wonder who they plan to cast the games, I never followed the Tribes competitive scene or even knew there was one. I think this will be a good fit for all those quake players looking for another game now that everyone is dropping it.
While I am not interested in the game and have not played an FPS seriously since Goldeneye 007, I think that the addition is a good thing overall. To me this means that there are still games and companies committing to the NASL, which means that the safer it is becoming. Not only that, but the more eyes and types of people on the production means more interested and ability to improve overall. I like that the NASL is growing itself and trying to make itself into a competition, albeit a very different kind of production, to MLG. I am not saying they are the same or will be, but with MLG heading in a direction of more online stuff, they are becoming much more similar that it appears on the surface. I love the NASL and community driven projects like it. I hope it all works out and when they finally get everything together to create an excellent league, we will look back on the early seasons and be amazed at how it has grown.
On December 04 2011 15:30 Itsmedudeman wrote: Love the game or hate it it's still a stupid decision. How can they afford to do this stuff? It feels like NASL isn't paying for itself right now.
They were referring to the game as a 'promotional title'. I believe that means the tournament is being compensated to host the title, like WCG.
I really like Tribes but I don't see Ascend being successful unless they make some major gameplay adjustments There's a lot of problems with the game in it's current state; including how annoying hitscan weapons are, how discjumping hardly gives a boost, how projectiles are hardly affected by momentum (you can shoot yourself in the face if you're skiing fast enough).
On December 04 2011 16:04 LoLAdriankat wrote: I really like Tribes but I don't see Ascend being successful unless they make some major gameplay adjustments There's a lot of problems with the game in it's current state; including how annoying hitscan weapons are, how discjumping hardly gives a boost, how projectiles are hardly affected by momentum (you can shoot yourself in the face if you're skiing fast enough).
And shrikes. Don't forget the shrikes. As it stands right now you literally cannot shoot them down.
On December 04 2011 15:31 Integra wrote: What really amazes me is that they are expanding their game coverage when they clearly still have ways to go on improving the quality. They should spend more focus on that.
Why bother? It's much cheaper to branch into a different genre than trying to match MLG or Dreamhack. Not to mention the developer is probably paying them to host the game.
We Starcraft fans are spoiled by all our awesome tournaments. I bet Tribes fans would love to have a NASL tournament.
On December 04 2011 16:05 Grampz wrote: another random fucking game in a STARLEAGUE
give me a break
How is this a random game? It was vastly popular years ago and is one of the few competitive shooters coming out soon. As for a Star League, NASL is anything but a Star League. They didn't bring the best players over from Korea, their production, while better than S1 is still shit. They don't have anyone at the live finals, did you see those crowds? And there casters are meh on average, only bringing in good casters for the finals and big events.
Love tribes. My faith in hi-rez however... They seem to be a company that licenses generic unreal engine games and milks them dry before moving on to the next with little care for the game in the meantime.
Hopefully being involved with NASL will force them to actually maintain their game.
I feel as if they are rushing to get more games when they should be focusing on improving the presentation of their current games. In my opinion they should wait for tribes to come out of beta and see how it does first, and if they see that its a good game that people seem attracted to then pick it up.
Oh god, yes! This is what the game needed. I've been playing the beta for a while and I love it, all Tribes games were pretty good... don't dismiss it just because you've never heard of it.... Finally a new shooter with a high skill cap in a big tournament!
Seems kinda weird to have games that aren't StarCraft in a "StarLeague" but then again it seems kinda weird to name your tournament "Pro League" when there already is one..
I can't say this is bad, since at worse I'll just be apathetic to the game, but it certainly doesn't excite me in the least either. I guess if the NASL is getting critically needed funds for this, then that's something... and who knows, maybe I'll watch this and like it.
Although, I will add, old Tribes fans: if you haven't played the beta, don't get too excited. This is less another full Tribes game and more of a Tribes Lite or Tribes Arena. It is better than most every other shooter out there, but still not as good as it could and should be if it were more faithful to the Tribes legacy.
I nearly cheered when I saw the trailer start, I was literally crossing my fingers for this to be the game. Had to restrain myself since its 2:00am here and the whole house but me is asleep. So glad Tribes is getting some real support from esports, I was never able to fully enjoy the past games since I didn't even follow competitive BW until a couple years ago and I like the strategy of games like Tribes which has really died out of FPS games in the past decade.
I like the diversity of the NASL, HoN isn't something I usually like to watch, but I did watch a few matches and was able to enjoy them with the casters. Next we need a fighting game on NASL so all the old school casters are happy.
Honestly this has a much better chance of being a better spectator sport if they play their cards right. While I love everything that is Tribes 2, the more focused and tighter arena approach of Ascend makes it a lot easier to follow. Been playing the heck outta the beta myself.
Current worries right now is if they fix weapon speed inheritance right now. You can currently go so fast you'll hit yourself with your own thumper shot by shooting straight forward. Weapon inheritance is the amount of speed the projectile inherits from you. I have to shoot pretty much straight forward in high speed chases to kill someone.
Another worries is the blatant OP hit scan weapons. Raider SMG can literally tear a hole through a heavy, its not hit scan, but its darn close. Assault rifle is ridiculous in the hands of players who can keep their aim on target. The only hit scan I'm ok with is the dedicated sniper whose job it is to take down the ridiculously fast light cappers.
Tribes used to be a really fun game. If there has to be another game (I'm still yearning for an SC2 exclusive event), I'm glad they're giving a new game a chance rather than going for an established title.
I like many NASL decisions of late I have to say. They've grown so much since Season 1.
I've never played the game, but apparently it has a really high skill ceiling and it's a fun game to play. However, from on outsider perspective watching at tribes 2 VODs it looks absolutely terrible as a spectator sport...
yup, T2 was never a good spectator game. too prone to stalemates, and no decent observer tools. Hrez has noted that they're designing the game specifically for esports, so hopefully their spectator tools are up to scratch.
cool addition. I was a little apprehensive when they added Heroes of Newerth, but that's been entertaining everytime I tuned into that. I donno anything about the Tribes franchise, but if it's a high skill cap shooter, you cannot go wrong with that.
As a old Tribes player I have to comment on these news:
First of all, Tribes: Ascend in it's current state has nothing to do with the "original Tribes". (That being Starsiege: Tribes and Tribes 2).
To summarize the Tribes gameplay: It has only projectile based weapons (except the laser rifle) and due to a "bug" in the pyhsics engine, players move at high velocity, thus making kills entirely prediction based (as opposed to e.g. CoD, where you hover your reticule over the enemy player model and click button.) Secondly, the competitive side of Tribes is a Team Game based around Capture the Flag. Every team has certain roles to fill: Cappers, Chasers (people who retrieve the flag from cappers), Offense and Defense. Each of these main roles branch out into "subroles" like Heavy or Light Offence, Heavy or Light Defence and so on. To make this "roleplay" possible, there exist three different armors light, medium and heavy wich all have a different mass, wich in turn has a big impact on how easy it is for you to accelerate (Newton's first: F = m*a). Obviously a Capper will take a light armor because that allows him to go fast very quick. On the downside a light armor does not offer much protection (= less HP) and only allows for 3 weapons to be carried at once. Medium Armor/Heavy armor allows 4 or 5 respectively at the cost of mobility. Another important aspect of gameplay are the bases. A base is practically where your Flag is situated, where you have to defend your flag stand. There are certain automations that help you in this task like cannons and a myriad of deployables (cameras, deployable versions of said cannons, jammers and so on). Your base also contains your inventory stations that replenish your ammonition and also allow you to alter your loadout. However, all the base assets are powered by a Generator. The generator is destroyable and once it is nothing works! That means, among other things, that you can't switch loadouts as long as the generator is down, making defending your generator key for success. A loadout is an armor (light/medium/heavy) and a set of weapons going with that armor plus grenades or gadgets. It's possible to redefine your loadouts, so you don't have to manually juggle all the items around during a game and you can switch roles on the fly. At the beginning of each round, players spawn "naked", that is a standard loadout. To "role out" (JOKE!) your team then goes to the inventory stations and sets up his character for the desired role he wants to fill. To come back to these roles once again, those are not some predefined "things" introduced by the game developers but are organically grown from the metagame. Of course these roles are also hugely interdependant. For example, a capper relies on having Heavy/medium Defence keeping his flag stand save, while he brings the enemies flag over and at the same time he needs light offence to follow him and clear out any agressors that want to take the flag on him. Over the years the game has grown quite a number of roles like "Heavy on Flag", basically a d00d with heavy armor standing on your flag, preventing it from being capped. There are tons more but this is already getting to long anyway, and since pictures are 1000 times better than words here are some videos! \o/
A series of tutorials: A cool montage:
Back to the original premise of my post, wich was that the current game Tribes: Ascend has nothing to do with the original Tribes anymore.
Hi-Rez has introduced static loadouts, predefined sets of Armor, Weapons and Grenades that you can't change (though you can change between them). Additionally, they limited the amount of weapons per loadout to 2, instead of 3/4/5. This has a huge impact on the gameplay, since due to the high speeds at wich everyone moves, situational awareness is king. With only 2 weapons you are always being outplayed at one point sooner or later. Secondly, in T:A you spawn in Loadout, that means you already have all your weapons with you, wich in turn makes defending the generator compleltely pointless. And because killing offence and defence was not enough for Hi-Rez already, they also added the notion of "call ins", basically what you have in Call of Duty, a bunch of missiles from the sky wich kill everything at the press of one button. After defensce has been killed twice by now, Hi-Rez then reached out to completely kill the gameplay by introducing a myriad of hitscan weapons spread across the loadouts. Hitscan weapons are obviously fatal in a game of Tribes since they require no aim and there is no cover to "dodge" (haha) them. Since most of the gameplay also happens in the air (refer to the videos above) you can shoot people like birds from the sky with hitscan weapons.
I really could go on here for hours about what's also wrong with the game but essentially what Hi-Rez has done to the Tribes franchise is merging it with Call of Duty and the result is a boring abomination noone wants to play. Because this "game" is now happening to NASL, all I can do is and say sorry in advance. Whatever you may see on your screens, it is not Tribes. If you wonder why people can possibly play such a retarded and boring game, it is not Tribes. Sorry that we have to waste your time but please also take some time and consider that ... this is not what we liked and loved to play.
A sad and bitter tribes veteran.
Edit: Btw, if you want to try out Tribes and see for yourself, the game is available for download completely free of charge!
They should stop adding games entirely and scale everything to realistic proportions. Think Homestory, or a glorified Barcraft. Having a giant empty venue is just plain stupid, and no fans of other games are going to show up to see one game a day early in the morning.
The HoN community is less impressed with NASL than we are, if you can imagine that.
On December 04 2011 22:14 floor exercise wrote: They should stop adding games entirely and scale everything to realistic proportions. Think Homestory, or a glorified Barcraft. Having a giant empty venue is just plain stupid, and no fans of other games are going to show up to see one game a day early in the morning.
The HoN community is less impressed with NASL than we are, if you can imagine that.
This thread is about T:A being in NASL, purely from a spectator's point of view.
I can tell you right now, I will never play T:A. But I will watch the shit out of it on NASL.
No, it's in the right place. I was saying sorry to the spectators in advance to waste their time with such an unfun and moronic game. And I also begged for forgiveness not to be judged as being morons because we "play games like this" (T:A), because this simply isn't tribes and has nothing to do with what we really play.
I would like to get into the beta, and as it will be free to play i'm definitively gonna check it out. However I don't really think that it was a good pickup by NASL. It a good promotion for the game, and i'm definitively gonna watch some of it, but wouldn't it have been better for them to pick up LoL or some other game with a big name to get more viewers?
I guess i will be watching nasl season 3, but not for sc2. I will watch every second of tribes. I played tribes 2 for 3 years and it was definately one of the best games ive ever played.
Hmm. Watched a few reps of it and I've got mixed thoughts. I think it is certainly a better choice than Halo or CoD, (cannot stand those as actual competitive games) but I'm just a bit worried about the secene and NASL altogether. If they can fix their other problems, and if there is a big enough fan base for this game, than maybe it will turn out good.
what does that have to do with announcing a game that isn't polished? when they lift the title of beta it will suddenly become polished? the game is not in a state where it can even be played competitively, at all.
i have always, always had a hard time following pro-fps commentary (hello early wcgs) even though i was a pro myself (rofl..) what was nice about counterstrike was that once you knew the map (through seeing them repetitively or playing them yourself), you could understand what was probably going to happen, and so you could concentrate on the individual effort of players.
i also tried watching some SF leagues in korea, haha. i guess spectator FPS is not my thing : (
This is pretty cool I'd rather see a game like this than COD or BF. Although it's really difficult for me to support games that have guns/load outs for purchase with real money, especially as an esport. Call me old school I guess. I just like to buy the game, load it up, and get to practicing on an even playing field where skill is the only separation.
I love the decision to add T:A to the NASL. I also think its a smart business decision for the NASL. In both HON and SC2, the NASL has very stiff competition, and they so far have been struggling somewhat to provide content in a competitive manner. With T:A, the NASL has an opportunity to move into an area with limited competition.
I've played every tribes game (mostly T:2) including the T:A beta, and i must say T:A looks good. The skill cap is very high, especially with skiing. Its much harder to ski effectively in T:A than in T:2, because T:A's skiing really punishes any mistake you make. With T:2, I felt like skiing more or less came down to finding the right terrain.
I'm really excited for this, I played the original Tribes way back in the day when I was a kid and it was amazing, there was and still is nothing quite like Tribes, it's such a unique FPS and the skill cap is very very high. So far I've been having a blast with the TA beta and Hi Rez seems to be supporting the game very well. I had no idea there was even a competitive scene around the franchise so this is just amazing news.
I hope that this announcement means that we'll have separate events/streams for the three games. I know it sounds elitist or whatever, but I'm not interested at all in these other games, and will be less interested in the league as a whole if their broadcasts are intertwined.
Not a smart move, you're adding a game to the competitive circle before it's even released or before a public reaction/view of the game?
Not smart, if people hate the game or don't care about it or find it doesn't uphold the values of what they expect from a competitive game, the you lose credibility or rather, you look rather desperate and thus validity of your league.
On December 07 2011 05:52 ThaZenith wrote: I don't really care, but glancing at a vid it looks like something I'd never watch.
Although an odd, and perhaps dumb choice, considering I don't think the game's out.
Pretty much the same. Looks goofy, and not at all fun. I feel the same way about the new CS game. A modern FPS game that doesn't allow you to aim? Get the fuck out of here with that lol.
Disclaimer: I loooooved the old CS. I wasted so many weekends playing at my friends house cause he had a baller ISDN 128k line that could play it without lag. So no, I'm not just hating for the sake of hating.
It's a game not even in Open Beta or a competitive scene. What the heck. Not only is this giving a false impression of the game, but it's entirely premature. I'm all for adding a lot of games into it, but this is really kind of sudden.
On December 07 2011 05:52 ThaZenith wrote: I don't really care, but glancing at a vid it looks like something I'd never watch.
Although an odd, and perhaps dumb choice, considering I don't think the game's out.
Pretty much the same. Looks goofy, and not at all fun. I feel the same way about the new CS game. A modern FPS game that doesn't allow you to aim? Get the fuck out of here with that lol.
Disclaimer: I loooooved the old CS. I wasted so many weekends playing at my friends house cause he had a baller ISDN 128k line that could play it without lag. So no, I'm not just hating for the sake of hating.
this game is extremely fun and takes skill to play. I come from the early cod/sc2 scene and i was a complete tribes noob a few days ago and now i'm doing decently in servers
I'm in the beta and it is a lot of fun to play, I think its got the necessary skill requirement for an esport, will it create some amazing and entertaining games? One can only hope!
On December 22 2011 06:07 darthfoley wrote: this game is extremely fun and takes skill to play. I come from the early cod/sc2 scene and i was a complete tribes noob a few days ago and now i'm doing decently in servers
if anyone wants to add and play with me : ohmk
the game is really growing and you can tell they really are listening to the community with all the patches as of late
On December 22 2011 06:07 darthfoley wrote: this game is extremely fun and takes skill to play. I come from the early cod/sc2 scene and i was a complete tribes noob a few days ago and now i'm doing decently in servers
if anyone wants to add and play with me : ohmk
the game is really growing and you can tell they really are listening to the community with all the patches as of late
The gameplay might be fine, but observing is still hell and i cant see how a broadcast would work without multiple observers and a damn good director to cut to the right cams in order to get the relevant action. And 1st person cam really isnt an option much of the time.
After playing a while in the beta here's my 2c Game is very fun esp. CTF, not so much the random mess in TDM Definitely potential for a high skillcap, skiing makes moving around very cool and fresh when compared to most fps's Devs seem to be listening to the playerbase to get this thing balanced and in shape for release
The major downside is observing this as an esport seems very hard to manage. Team sizes, observer mode (although it might improve a lot), etc. Lots of things make this game inconvenient to watch (movement speed for one with skiing) which is a shame because it's very fun to play.
On December 22 2011 06:07 darthfoley wrote: this game is extremely fun and takes skill to play. I come from the early cod/sc2 scene and i was a complete tribes noob a few days ago and now i'm doing decently in servers
if anyone wants to add and play with me : ohmk
the game is really growing and you can tell they really are listening to the community with all the patches as of late
The gameplay might be fine, but observing is still hell and i cant see how a broadcast would work without multiple observers and a damn good director to cut to the right cams in order to get the relevant action. And 1st person cam really isnt an option much of the time.
they just had a patch today that added a lot more spectator options, so it's clear that's a major focus point for them. Currently i know they already have keys so that they can jump straight to flags and flag carriers as well as each teams generators. they also added a zoom functionality with that as well...why not wait and see what happens instead of saying it's impossible while the game is still in beta?
On December 22 2011 06:59 bonifaceviii wrote: I suppose NASL needs to get money from somewhere, but shilling a game that's still in beta is a bit much.
this franchise has a very long competitive gaming scene, so it's not some random game that's just in beta
I just had to posted these videos of the original tribes.
I would say Teamwork is a must watch (it's a team game for the most part--- though Tribes many popular mods, football, arena, duel, RPG even). If you have time watch all three though, they are amazing.
I don't play it but I support it. I'll support a shooter game that has a big learning curve over something like Call of Duty or Battlefield any day of the week. Shooters that require solid fundementals and are really fast are the only ones I get behind. So basically Quake and Tribes. On the other hand I most likely wont be watching any of it except for maybe the finals of NASL. I really don't like watching FPS's and my time is limited.
I love playing Tribes Ascend, it's my favorite game to play right now by a long shot. Team work is more important than individual skill. (even though there is barely any teamwork in public servers)
but...
I hate watching Tribes Ascend, and don't think I will ever enjoy watching competitive matches, although I would love to play in competitive matches because I am definitely good enough
I'm in the beta. Stopped playing the game because I have no interest in grinding out class perks just to be on an even footing with everyone else. Competitively, it's as good as Unreal Tournament as it's a high mobility-type of shooter. Jetpacks and skiing are both cool mechanics.
Much prefer this kind of FPS to the "headshot all day every day" kind of gameplay that Halo promotes. Too bad about the stupid RPG mechanics though (thanks CoD) but I guess you gotta give your game some reason to have microtransactions.
should pop back in. Latest patch completely revamped perks and such. A lot easier to get what you want now, but a bit hard to get absolutely everything
Been playing this for about a week now, it definitely takes a bit of startup to get your classes pimped out, but that's actually a good thing. Starting from scratch on a class really makes you appreciate strengths/weaknesses and gives you a better idea of what upgrades you want in order to fit your playstyle. It's F2P but anyone considering putting some time in this game should at least make one purchase at the store, it gives you a permanent +50% xp bonus on your account. If you buy the gold, you should really only spend it on xp boosters- you'll get much more xp out of that gold than you would directly upgrading things. Open beta just went up a few days ago, everyone should at least download it and try it out. Glad to see it's getting more exposure on electronic media, I doubt it'll ever replace Halo or CoD or anything like that, but it's a great twitch shooter and a hell of a lot of fun to play and to watch.
On February 25 2012 02:00 Heff87 wrote: I doubt it'll ever replace Halo or CoD or anything like that, but it's a great twitch shooter and a hell of a lot of fun to play and to watch.
It should, I bought CoD and the multiplayer is just a massive game of quickdraw. Whoever shoots first, wins.
On February 25 2012 02:00 Heff87 wrote: I doubt it'll ever replace Halo or CoD or anything like that, but it's a great twitch shooter and a hell of a lot of fun to play and to watch.
It should, I bought CoD and the multiplayer is just a massive game of quickdraw. Whoever shoots first, wins.
Tribes is so much cooler.
Amen, brother! Tribes: Ascend is the shizz! Been playing it for a couple of weeks now and I'm having an absolute blast. Never had so much fun with an FPS before.
I'd really like to watch some of these games. I've played in some tournaments, but I've never actually observed a tribes match.
It'd probably really come down to how good the camera observing options are, and the ability of the observer, though I would think.
As for the game itself, I don't like a lot of what they did and it's not as good as previous Tribes, but it is still way better than another other competitive FPS you're gonna play. The Tribes series has been ahead of it's time for like 14 years now, and somehow other developers have yet to really pick up on it. It's a truly unique experience, and if you can get through the learning curve, you're in for a lot of good times.
I think the complexity of the game could appeal to SC players. You're not just walking around, looking forward for a person to point and shoot at. The movement alone is a game in itself. Plus you have you track your enemies not only on the X/Y axis, but they could be anywhere above you too. And then shooting doesn't just let you point and shoot, you have to place your shot ahead of the enemy because of the projectile speed. So basically you're required to anticipate an enemy's trajectory and accurately aim ahead of it WHILE he flies like a crazy man in any direction above/below you WHILE you are trying maneuver perfectly along the slopes of the hills as you zoom at them 200 km/h. Oh and there are probably 2 other people and a turret shooting at you that you're gonna have to be dodging as well. And this isn't even the game, this is just what you have to do to kill someone! Yes, it is a tad bit more complex than turning a corner and pointing your cursor at a giant slow target in front of you while you click your shoot button.
Please try Tribes. EVERY PC version of Tribes is now FREE even! (Tribes 1, 2, Vengeance, and Ascend). It really is the greatest FPS out there. If any shooter game were worthy of standing beside Starcraft, this is it!
I tried it and don't like it. Aiming, Movement, size of the map, .. I'm not saying the game is bad but it just does not appeal to me. Maybe that's the reason why I'm not a big fan of Battlefield. Rather play some more fast paced Quake games.
On April 18 2012 18:35 Joefish wrote: I tried it and don't like it. Aiming, Movement, size of the map, .. I'm not saying the game is bad but it just does not appeal to me. Maybe that's the reason why I'm not a big fan of Battlefield. Rather play some more fast paced Quake games.
wat I'm a huge quake fan myself.. but tribes is even more fast paced than quake. Play TDM or CaH if CTF is too slow for you.
The issue I have with adding it to the NASL is that it's almost impossible to "watch". The maps are so expansive and everything is moving so fast that the only viable camera options are chase mode and first person mode, which means you're missing a massive amount of action at any given time.
Man that sure brings on some nostalgia. There are some really unique and wonderful things about tribes gameplay and that's why people keep trying to resurrect it, but it always seems to land just a couple steps short of greatness. The skill cap on tribes has always been way way beyond the reach of the best of the best and it actually requires a ton of multi-tasking to move well, aim well, stay aware, and act as a team all at the same time. Other games just don't have the same level of challenge in the teamwork and movement areas... or the aim for that matter.
Back in the day I loved some T2 but like other folks have said, it's kinda tough to obs tribes. It's very possible for even a lay person to understanding what's going on but the excitement really is in playing it as opposed to observing (I feel like that's the opposite of SC).
We had a tight community that enjoyed casts but it didn't reach a broad market. When we would go back and watch casts of our games and see what the commentators were saying, it was often the case that they couldn't see/understand the considerations driving the player's actions because the tiny details perceived by one player can have huge effects on the game, but can't practically be processed by commentators. It's especially challenging to communicate the nuanced details and effects of a given route.
It'll be interesting to see how they do but I can't help but feel like Hi-Rez just bought this position and are trying to fit a square peg into a round hole.
On May 19 2012 09:55 Gimpb wrote: Man that sure brings on some nostalgia. There are some really unique and wonderful things about tribes gameplay and that's why people keep trying to resurrect it, but it always seems to land just a couple steps short of greatness. The skill cap on tribes has always been way way beyond the reach of the best of the best and it actually requires a ton of multi-tasking to move well, aim well, stay aware, and act as a team all at the same time. Other games just don't have the same level of challenge in the teamwork and movement areas... or the aim for that matter.
Back in the day I loved some T2 but like other folks have said, it's kinda tough to obs tribes. It's very possible for even a lay person to understanding what's going on but the excitement really is in playing it as opposed to observing (I feel like that's the opposite of SC).
We had a tight community that enjoyed casts but it didn't reach a broad market. When we would go back and watch casts of our games and see what the commentators were saying, it was often the case that they couldn't see/understand the considerations driving the player's actions because the tiny details perceived by one player can have huge effects on the game, but can't practically be processed by commentators. It's especially challenging to communicate the nuanced details and effects of a given route.
It'll be interesting to see how they do but I can't help but feel like Hi-Rez just bought this position and are trying to fit a square peg into a round hole.
PS: I hate pay to win >:|
TBH i think with tribes ascend, specifically with the tribescast casting team they do a good job with covering the field; the picture in picture is often fantastic. Overall I <3 tribes :D
I love watching comp matches, but what I don't like about it is that it's very difficult to observe the individual skill of a player unless you go into first person.
Casters always go on about "xxx is the star chaser in team yyy" but I never actually get to see him chase apart from once or twice a game where the observer chooses to pan to him.
On May 19 2012 23:25 Ryhzuo wrote: I love watching comp matches, but what I don't like about it is that it's very difficult to observe the individual skill of a player unless you go into first person.
Casters always go on about "xxx is the star chaser in team yyy" but I never actually get to see him chase apart from once or twice a game where the observer chooses to pan to him.
I really like how Hi Rez really listens to the community about game balance. But, I they've really neglected the ESport part of the game. The issue is that because the game is F2P with a small team, most of their time is dedicated to the next patch that's gonna bring bread to the table.
On May 19 2012 23:25 Ryhzuo wrote: I love watching comp matches, but what I don't like about it is that it's very difficult to observe the individual skill of a player unless you go into first person.
Casters always go on about "xxx is the star chaser in team yyy" but I never actually get to see him chase apart from once or twice a game where the observer chooses to pan to him.
I really like how Hi Rez really listens to the community about game balance. But, I they've really neglected the ESport part of the game. The issue is that because the game is F2P with a small team, most of their time is dedicated to the next patch that's gonna bring bread to the table.
When they do listen to the community about balance, they usually add a nerf to counter-balance the buff. Most recently, there was a massive discjump buff, but nitrons were nerfed, LOL.
Tribes: Ascend features a class-based loadout system. Each loadout specifies what type of armor the player has, along with what weapons and items they carry. Each loadout supports two in-hand weapons, a set of belt items such as grenades or mines and a pack. There are three possible sizes of armor to choose: light, medium and heavy, with three loadouts in each weight group (for a total of nine). Players can select which loadout to use either when first joining a game, respawning, or at an inventory station. Loadouts may be acquired either through an upfront payment, or through playing the game and earning experience points, which can be used to purchase classes, weapons, perks, and upgrades.[4] Paid-for loadouts are available to the user immediately, while those who unlock them through playtime have a much longer wait. Upgrades to armor, weapons and perks can only be purchased by experience points. Players are given three free classes: the Pathfinder, Soldier, and Juggernaut, when they first start playing the game, each wearing light, medium and heavy armor respectively.[5]
Hi-Rez also sells cosmetic items such as player skins, along with boosters that allow players to gain experience points at a faster rate. Players earn in-match credits during matches for killing enemies, repairing structures or capturing objectives. Credits are then used to buy vehicles, supply drops, Tactical and Orbital strikes and base upgrades.[6]
On February 22, 2012, the game entered open beta. Arena 5v5 was added and Rabbit was disabled during this phase of the beta, though would later return as a private server option. Game modes and maps
Hi-Rez Studios released Capture the Flag, Team Deathmatch, Rabbit (only available in private servers), Arena, and Capture & Hold game modes.[7] While some maps have retained the classic nature of the Tribes franchise with large open areas and base structures, others have a more urban feel to them, featuring buildings and streets. Katabatic map, which originally appeared in Tribes 2, has been remade in Tribes: Ascend,[7] along with a revamped version of Broadside called Crossfire. Ranking system
The ranking system is a vanity reward for players and also serves a functional purpose for the in-game queue system. Each level of a rank has a unique rank title and insignia. Players begin as a rank 1 ("Recruit") and earn ranks as they play the game. Each players' current rank insignia is displayed next to their name on the in-game scoreboard. Rank title and insignia are shown to an enemy player that you have recently killed (displayed on the kill-cam screen). A summary report of rank experience earned is displayed on the post-match scoreboard screen at the end of each map. An experience bar is also displayed and grows in a horizontal direction as rank experience accrues.
Player performance (e.g., highest position on the scoreboard, highest amount of earned points) does not increase the amount of rank experience that is earned because rank experience is earned on a time basis (time spent playing the game). However earning badges (achievements in the game with a set objective, example: "Marksman I" requires you to hit 50 headshots) does increase the rank experience earned. The amount of rank experience that is earned from badges is unconfirmed and unknown.[citation needed] Rank experience is not modified by purchasable Boost (+100% experience) or the VIP bonus (+50%) which was awarded to players in the beta who purchased Tribes gold currency and/or Tribes Boost.[8] However, Boost and VIP both affect Badge experience, but it's unconfirmed and unknown whether this consequentially affects the rank experience that is earned from an earned Badge.
Functionally, the ranking system provides the game with a way to categorize players and match them to games with other players of relative rank. Players that are rank 1-6 will be queued and matched with other players that are rank 1-6. When a player reaches rank 7 they are eligible to be matched with players rank 7 and above. Because the Arena game type requires a mild amount of familiarity with the game, players may only queue for an Arena game when they have attained rank 8 ("Squad Leader").
So not only can you buy upgraded items that take a long time to earn, you can also buy boosters that potentially increase the rate at which your rank increases.
The ranking system is completely time-based, not skill-based. And this time-based ranking system is used for matchmaking.
And everyone is forced to start at the lowest level, just like the old broken WC3 AMM, which caused endless smurfing, and made it so that the bottom of the ladder doesn't represent bads, like Bronze league does, but rather, bads and smurfs and new players.
So basically, it forces everyone to grind from Bronze to Masters, regardless of whether the person deserves to be placed into Diamond after 5 placement games, or whether they never deserve to get past Bronze because they're not skilled enough.
This game sounds like a fucking joke. No wonder it's free to play.