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On December 29 2009 04:15 Latham wrote: I swear, I loved the concept of uncharted worlds, I really did. But when every and I mean EVERY planet you land on is a mountain range, and every second cliff you climb is a 89,5 degrees tilted, it quickly becomes monotone and becomes a nuisance rather than an interesting part of the game.
I mean, why can't they implement a few FLAT planets, or semi-flat with post-meteor craters with them? Or some big planet that was cover with an ocean, but now the water dried up or some shit, and it just leave a big canyon on the majority of the map with the remains(bones) of dead animals scattered around? Or an actual level with water? You wouldn't need to even implement anything new, and say that the mako drives on the bottom, and your environmental suits are water proof with an inbuilt oxygen tank and gravity boots or some shit.
Now just wait a minute... The key to it all is... In my opinion, it really is... Well Bioware intended to... To be honest, I think...
Ok, fuck it, you're right -.-
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Yeah some variety would be nice. But I had a lot of fun driving around as it was. I liked driving around like a maniac trying to get the mako to roll. It was always satisfying when it happened.
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For those who haven't seen it, a funny vid about some of the conversation options in Mass Effect 1:
+ Show Spoiler +
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Biotics were so OP in ME1. I used to disable entire armies with their abilities, and it made the game ridiculously easy. The only annoying thing is that you had to be in the line of sight of the enemy to use the biotic abilities.
Now you can aim your biotic abilities by curving their trajectory so they are going to be even more OP.
On December 29 2009 04:15 Latham wrote: I swear, I loved the concept of uncharted worlds, I really did. But when every and I mean EVERY planet you land on is a mountain range, and every second cliff you climb is a 89,5 degrees tilted, it quickly becomes monotone and becomes a nuisance rather than an interesting part of the game.
I mean, why can't they implement a few FLAT planets, or semi-flat with post-meteor craters with them? Or some big planet that was cover with an ocean, but now the water dried up or some shit, and it just leave a big canyon on the majority of the map with the remains(bones) of dead animals scattered around? Or an actual level with water? You wouldn't need to even implement anything new, and say that the mako drives on the bottom, and your environmental suits are water proof with an inbuilt oxygen tank and gravity boots or some shit.
I hated the mako with a passion. I remember going through a level when a single tire touched a lava tile-set (I couldn't even tell it was lava because it looked brown) and I insta-died. Also I kept trying to flip the mako just to see the ridiculous physics that the game would make up to keep it from landing on its back.
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On December 29 2009 05:32 Slow Motion wrote:For those who haven't seen it, a funny vid about some of the conversation options in Mass Effect 1: + Show Spoiler +http://www.youtube.com/watch?v=sy-eRfupYbA
lol nice.
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I've never seen a lot of those responses from shepard. I guess i need to be more evil for the funny scenes.
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I've seen/tried about half those things, but still LOL, you gotta love how Shephard ignores the council. "That never gets old sir." Being renegade can be so funny at times^^ Oh, and I think they missed (Correct me if I'm wrong) the scene when you threaten Emily Wong for cash, that's pretty damn funny too.
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[QUOTE]On December 29 2009 01:40 HaXXspetten wrote: [quote]On December 26 2009 15:01 Spazer wrote: Sounds like you were just rushing to get OFF the planet instead of acctually show interest in what was ON it...[/QUOTE] If only there were interesting things on the planets in the first place...
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i think just about everyone that played the first game had wrex and garrus as their favorite party members...
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Canada8033 Posts
On December 29 2009 01:40 HaXXspetten wrote:Show nested quote +On December 26 2009 15:01 Spazer wrote: If there's one thing that I didn't like about Mass Effect 1, it's the Argo. Sure it's a pretty cool vehicle, but having to drive for 2-3 minutes between each objective got boring pretty quickly. The Argo sections on the main mission planets were pretty nicely done though. ? Ehh... what's Argo? Argos Rho Cluster? Sounds like you're referring to the Mako, or? And while I see your point of it being a pretty long way to drive at times, if you just check the map when you land on an uncharted world and just drive from location to location, then you're missing the point. With the Mako, you should explore on your own. Try to find locations that aren't visible on the map, but only on the radar, and some aren't visible at all other than with your eyes alone. Sounds like you were just rushing to get OFF the planet instead of acctually show interest in what was ON it... Oh wow, I did mean the Mako. The Argo's from a Star Trek movie. =/
Anyway, there's only so much exploration you can do in the game. The only things you have to find are mineral deposits and crashed probes (which sometimes aren't marked I think. Can't remember). About 3/4 of the way through the game, you're pretty much rolling in cash, so there's no point to finding the deposits. The random mods you pick up from the probes are also usually junk. So really, there's not much point in wandering. Also, the scenery is just... blah. Most of the time it's just rocks after rocks after rocks. Speaking of which, it's excruciatingly slow trying to climb up those steep slopes. I can't believe they actually forced players to climb up stuff like that in parts of the game.
Edit: "I THOUGHT YOU WERE A HERO! HEROES DON'T DO THINGS LIKE THIS!" Okay. Totally going for Renegade next time.
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I felt like sharing this article from a german gaming page:
+ Show Spoiler +
Unser Gefecht macht deutlich, dass Mass Effect 2 erheblich actionlastiger daherkommt als sein Vorgänger. Verstärkt wird dieser Eindruck durch Shepards ersten Rangaufstieg. Wo in Mass Effect pro Charakterklasse mehr als ein Dutzend Fertigkeiten in bis zu zwölf Stufen ausgebaut werden konnten, stehen nun nur noch sechs Talente à vier Levels zur Auswahl. Weniger Talente, weniger Ausbaustufen -- Mass Effect wird mehr und mehr zum Shooter.Weniger Talente, weniger Ausbaustufen -- Mass Effect wird mehr und mehr zum Shooter. Die Spezialisierungen auf bestimmte Waffentypen hat Bioware ebenso entfernt wie den individuellen Ausbau von Lebenspunkten und Rüstungswerten. Das Resultat: Mass Effect 2 bewegt sich weg vom Rollenspiel hin zum Shooter. Eine seltsame Design-Entscheidung, immerhin war vielen Fans bereits das erste Mass Effect zu seicht.
I picked out this part because it makes me somewhat worried about the game, these are the main things it says: "There is a much bigger emphasis on action, this impression is strengthened (or sth) by our first level up: instead of 12 skills like in ME 1 you now only have 6 á 4 levels -> less skills, more levels for each skill, Mass Effect is becoming more and more of a Shooter. Specialisation on certain types of weaponry as well as invidual enhancement of hit points and armor points were removed RPG-> Shooter, a strange decision in design since many fans already thought the first Mass Effect was too simple."
I suck at translating but you get the point. I still think it'll be a very good game but I really dont like the sound of that :/
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^ That's probably the only thing I've noticed about ME2 that I'm disappointed with. Only 6 skills with 4 levels... meh.
Other than that, what you're saying about RPG-> Shooter, in that case I disagree. ME2 will have a lot more shooting than ME1, but also a lot more RPG elements. A LOT more. So imo, the downscaled classes is the only drawback so far.
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I was disappointed at first by the reduction in skills. And I'm still not sure how having only 6 will play out. But having fewer levels per skill makes sense, I think. It's not as though those intermediate levels for skills in ME1 were doing anything. Sure, you could toss a couple points here or there and get a few more shields or a little more damage, but it was mainly about getting to breakpoints for better abilities or maxing out for full effect, and you don't need so many ranks per skill for that.
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^ I can't recall actually seing the difference between each skillevel among the skills in ME2, but almost certainly, they are, as you say, breakpoints alone. If you see it that way, in the original you had 12 levels, with 3 different breakpoints. That makes 4 "Major-skillevels" per skill. (Remember, the first point is not a breakpoint, but it's still a "Major-skillevel" since you actually learn the ability) In ME2, you will only have 4 skillevels in total, but those will all be "Major-skillpoints".
Overall, having a thinner (horizontally) skilltree probably won't be a drawback, although I still can't really find any good reason to make it shorter. (vertically)
Then again, given how many different weapon-classes there will be, it makes sense that they removed them from the skilltree, and the "class-skill" (soldier, engineer etc) gets removed entirely due to not having breakpoints, Spectre-training suffers the same fate.
So that sort of redeems itself as well... except for one thing...
WHERE is Charm & Intimidation? -.- I know that it doesn't have breakpoints and I can't see how it would, but srsly, if it isn't on the skilltree, it raises the question:
How will Charm/Intimidate even function in ME2?
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motbob
United States12546 Posts
I'm down with them focusing more on the shooter aspect! That was a weak part of ME1 and I'm glad they're spending time to fix it.
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Touché.
As long as that doesn't mean cutting down on the story, which I doubt more and more every day, than it really isn't all that bad to make it more shooter-based.
Come to think of it, it's kinda hard to find anything about ME2 that is not good.
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On January 06 2010 04:02 HaXXspetten wrote: ^ That's probably the only thing I've noticed about ME2 that I'm disappointed with. Only 6 skills with 4 levels... meh.
Other than that, what you're saying about RPG-> Shooter, in that case I disagree. ME2 will have a lot more shooting than ME1, but also a lot more RPG elements. A LOT more. So imo, the downscaled classes is the only drawback so far.
Like what? I certainly agree that more action is a good thing if there's also more RPG elements, I just havent read anything about added RPG elements. Btw I didnt say it was going RPG->Shooter, the article did. (But the one who wrote the article supported that cause he didnt care much about RPGs..)
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Well for example, I have read that the game will be so big that it will span across 2 dvd's, and given that regardless of how efficient the shooter-system is, it doesn't take up all that much space, you can imagine how much RPG they've fitted into the rest.
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On December 30 2009 09:30 geetarzero wrote: i think just about everyone that played the first game had wrex and garrus as their favorite party members...
No, I had Garrus and the Asarian doctor wherever possible.The reason is a role-playing related one: Turians and Asarians are two of the three original big nigs, the third one has no representation in my team so the choice is easy to make.
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On January 06 2010 06:16 motbob wrote: I'm down with them focusing more on the shooter aspect! That was a weak part of ME1 and I'm glad they're spending time to fix it. This. I remember using the sniper rifle and aiming directly at one of the enemies, and the shot would just miss because I hadn't upgraded the sniper proficiency. The only reason I'm even considering buying the game is because the combat looks so much better. I'm just a little gunshy because I think I'm getting sick of the stock Bioware storyline.
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