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Mass Effect 2 - Page 19

Forum Index > General Games
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Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
February 12 2010 06:24 GMT
#361
I still don't know why they thought putting in scans and buying gas was a good idea. That and all the "hacking" and "bypassing" made the game more tedious.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
February 12 2010 09:59 GMT
#362
On February 12 2010 15:24 Slow Motion wrote:
I still don't know why they thought putting in scans and buying gas was a good idea. That and all the "hacking" and "bypassing" made the game more tedious.


I liked the hacking and bypassing. It is a far superior system to all of the other lock picking systems in games like Morrowind/Oblivion. And the hack/bypass were much more interesting than mass effect 1's little get the arrow to the center for every single thing. Gas seemed pretty pointless. I liked scanning more than the mako, but it could have definitely been improved upon. Fewer possible nodes worthwhile in each planet so you don't spend 10-20 probes on each planet and instead 5-10 big scores per planet would've definitely cut down on the boredom factor.

The drop-ship feature is definitely better than driving around in the mako over silly mountains to get to some mercenary camp. However, having the mako in more select spots and missions would've definitely been enjoyable.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 12 2010 15:41 GMT
#363
On February 12 2010 18:59 I_Love_Bacon wrote:
Show nested quote +
On February 12 2010 15:24 Slow Motion wrote:
I still don't know why they thought putting in scans and buying gas was a good idea. That and all the "hacking" and "bypassing" made the game more tedious.


I liked the hacking and bypassing. It is a far superior system to all of the other lock picking systems in games like Morrowind/Oblivion. And the hack/bypass were much more interesting than mass effect 1's little get the arrow to the center for every single thing. Gas seemed pretty pointless. I liked scanning more than the mako, but it could have definitely been improved upon. Fewer possible nodes worthwhile in each planet so you don't spend 10-20 probes on each planet and instead 5-10 big scores per planet would've definitely cut down on the boredom factor.

The drop-ship feature is definitely better than driving around in the mako over silly mountains to get to some mercenary camp. However, having the mako in more select spots and missions would've definitely been enjoyable.


My thoughts exactly.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
February 12 2010 23:27 GMT
#364
Just finished ME2, was quite a disappointment for me. Would rate it 7/10, which really sucks for such a long-awaited game.

Liked:
How the decisions from ME1 were carried forward, the Salarian professor, the hacking/bypassing mini-games, the slightly more robust combat system, + Show Spoiler +
Legion and his loyalty mission, the Collector ship boarding mission, Tali'Zorah's character and loyalty mission


Hated:
The ubiquitous lack of depth: numerous but shallow characters; annoyingly repetitive mission design - fly in, shoot some guys running around copy-paste "cover", watch cutscene, fly out, repeat; primitive team "loyalty" system (they could've at least made it so that you cannot make everyone happy at the same time); lack of inventory/customization. Silly ammo mechanic and instantaneous health regeneration. Excruciatingly boring scanning mechanic. Almost no development of the main storyline. And last but not least + Show Spoiler +
the WTF was that o_Oa ending that absolutely killed any believability of the main storyline for me. Grinding humans (?) for "genetic material" (??) to build gigantic human-shaped cyborg spaceships (?!?!?!!) that can *reproduce* ?.. Yeah, right.
Disregard
Profile Blog Joined March 2007
China10252 Posts
February 13 2010 03:39 GMT
#365
The renegade conversation choices are hilarious, I get a few laughs at it.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
February 13 2010 05:07 GMT
#366
On February 13 2010 12:39 Disregard wrote:
The renegade conversation choices are hilarious, I get a few laughs at it.


Punching the reporter in the face had me in stitches.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Disregard
Profile Blog Joined March 2007
China10252 Posts
February 13 2010 05:36 GMT
#367
This one was humorous.

"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 13 2010 17:14 GMT
#368
On February 13 2010 14:36 Disregard wrote:
This one was humorous.

http://www.youtube.com/watch?v=TVCUlciiwAo


That may go down in history as the shortest interrogation ever
xD
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
February 15 2010 15:35 GMT
#369
On February 10 2010 01:49 Spazer wrote:
Show nested quote +
On February 10 2010 01:34 Jonoman92 wrote:
I didn't import my save because I wanted to try a different class but all the pre-made decision suck. The douchbag politician guy is on the council instead of Anderson, you killed Wrex, and you chose to save Ashley instead of Kaiden...
Pretty sure that when you transfer your old save, you can reroll your class.


But sadly not your gender
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
February 15 2010 15:50 GMT
#370
On February 13 2010 08:27 Random() wrote:
+ Show Spoiler +
the WTF was that o_Oa ending that absolutely killed any believability of the main storyline for me. Grinding humans (?) for "genetic material" (??) to build gigantic human-shaped cyborg spaceships (?!?!?!!) that can *reproduce* ?.. Yeah, right.


I so agree. I mean why would that even make sense, why does a spaceship need to look exactly like a + Show Spoiler +
human
, its just so childish
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
omgbnetsux
Profile Blog Joined April 2004
United States3749 Posts
February 15 2010 18:27 GMT
#371
Just finished ME2 over the weekend. With fully suspended belief, I had a complete boner for the game the entire time. Scanning and hacking can get a bit dull but both are infinitely superior to the goddamn Mako.

+ Show Spoiler +
I just wish I had gone directly to the Omega 4 relay to save Kelly! Seeing her get liquefied was traumatic.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
February 15 2010 20:16 GMT
#372
Overall I liked the game. Some stuff was awesome, some stuff bugged me.

The ammo system was a strange change. I couldn't help but feel that we somehow slipped backwards in technology. Hey guys, we've invented guns that don't need any ammo! Awesome! Now let's revert to a clip-based ammo system, kk? I found that frustrating in certain situations where I really wanted to use my favorite gun, etc.

Also, seriously you can *only* find heavy weapon ammo/power on missions? Don't tell me the Normandy's reactor can't charge up my guns between levels -.-;;

I agree there were a few too many characters and not much in the way of development for them.

The renegade interrupts were hilarious. I jumped at probably every opportunity to do that.

I still can't decide if I liked the combat from ME1 or 2 more. I hated not being able to crouch unless behind cover, and I felt like I depended sooooo much more on cover this time around. I play a vanguard, so charging wildly into the enemy and blasting away with machine guns and shockwaves was less exciting when I had to hide immediately to recharge my shields ever 3-4 seconds. The lack of an inventory was also sort of a bummer. While I hated going through loads of trash items in ME1, it was still fun to be able to customize all my weapons.

And the ending was odd.
+ Show Spoiler +

Fighting a giant terminator fetus? lol wat?
I admire your commitment to being *very* oily
omgbnetsux
Profile Blog Joined April 2004
United States3749 Posts
February 15 2010 20:40 GMT
#373
I thought the ammo was a good balance choice. In ME1 it was too easy to snipe everyone or get close and obliterate them with the shotgun. In ME2 I actually had to carefully choose when to use certain weapons. I think the heavy weapon ammo rationing was a good balance choice also, as much as I wanted to use the nuke gun on everyone I saw. Definitely seems like a step back in the Mass Effect technology world though.

Also as a vanguard I found fortification to be immensely helpful for the charge, shotgun to face, shockwave routine.

+ Show Spoiler +
And the Mordin safe-sex speech was amazing.
KOFgokuon
Profile Blog Joined August 2004
United States14911 Posts
February 21 2010 19:37 GMT
#374
rofl golden, though it left me wanting more....big shock. time for replay!
Latham
Profile Blog Joined May 2007
9581 Posts
Last Edited: 2010-02-21 20:09:09
February 21 2010 20:07 GMT
#375
"97c Widow Maker" sniper rifle makes me cry tears of happiness everytime I use it. Massive damage, beautiful deep sound and perfect aim. I don't regret getting it over the other weapon specializations (I'm an infiltrator this time around).

Oddly enough I got cloak to only lv 2. I mostly used Heavy incenerate and heavy reave to rape faces. Got lv 4 disruptor ammo also along with Assassin specialization O.o

I really liked the game. Was fun, I'm very proud everyone survived at the end. End game was a little suprising but also very interesting. Can't wait for the epic 3rd part of the trilogy!

In ME3 we need exploring planets back by ourselves. But this time in jetpacks, like in Giant: Citizen Kabuto with the Mecs!
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
February 22 2010 22:33 GMT
#376
Found these, both are hilarious haha.



HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 23 2010 13:21 GMT
#377
Hey guys, patch 1,01 was just released for PC.

These are the changes:

Fixed video hitching and crashes related to single core machines.
Single core users may experience short periods of black screen that may last up a few seconds between level loads, cinematic transitions or movies.
In rare cases, some single core users may notice dialog lines in certain conversations may be delayed up to a few seconds.
Fixed an issue where it appears ammunition can be picked up, but can't.
Fixed an issue where all Codex entries were marked as 'viewed', even if the player chose not to view them.
Fixed an issue where weapon icons are re-organized after downloadable content is used.
Fixed an issue where pressing F9 after the mission completion screen reset Shepard to Level 1.
Fixed an issue where remapping the right mouse button blocks camera control in the command HUD.
Fixed an issue where remapping the 'use' command affects the decryption minigame.
Fixed an issue where users were not prompted to restart when logging in to a different EA Online account.
Fixed an issue where movies do not play in DLC.
It is recommended that players reset their keyboard mapping to default values to ensure proper vehicle control.
Added useful messaging during the ME1 save game import.
Weapon icon for henchmen never changes from Collector Assault Rifle.
Czech language - Issues with Czech localization (subtitles) were amended, all text was corrected and improved.
Fixed an issue where the Mass Effect 2 launcher was being associated with files that have no extension.
Fixed an issue where uninstalling the game under Windows Vista or Windows 7 might uninstall Mass Effect 1.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 26 2010 13:09 GMT
#378
http://masseffect.bioware.com/

Pretty big update called the Firewalk Pack coming up in late March.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
February 26 2010 15:39 GMT
#379
:o More content?
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
KOFgokuon
Profile Blog Joined August 2004
United States14911 Posts
February 27 2010 06:45 GMT
#380
good thing i'm a member of the cerberus network
...
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