On February 10 2010 18:04 I_Love_Bacon wrote: I wish they had developed EDI a little more. Near the end of the game she became more important and you noticed something about her/it. However, early on I felt she didn't bring anything and instead just felt out of place in the game. Hope in ME3 she's around; maybe she'll make a body and her and Legion will get down. bow-chika-wow-wow
The new armor is ok, but you can do better than it by customizing all the parts of your armor yourself. The shogun is a nice upgrade for shotgun using members though.
So I finally got around to finishing the game last night, made it through the suicide mission with no casualties, hurray!
Now my plan is to buy ME1 (I've played and beaten it, but don't own it) and play that through then import that character into ME2 and beat the game again with that character. That way I'll be ready for ME3 comes out - with all the decisions and storyline picked the way I want it.
My next plan after I finish insanity is to do a run through on easy with a vanguard (the one with the biotic charge) and be a pure melee character, just get in there and beat the crap out of people.
edit: that is, if SC2 beta hasn't come out and pulled me away from all other gaming...
Yeah my next class is going to be vanguard. The combo of doing like a pull (from a squadmate) + charge looks funny. I want to do it on the heretic station (low gravity level) and see the geth just go flying.
It'll be like hitting a home run in T-ball, cept I'd be the bat.
On February 11 2010 03:04 789 wrote: Yeah my next class is going to be vanguard. The combo of doing like a pull (from a squadmate) + charge looks funny. I want to do it on the heretic station (low gravity level) and see the geth just go flying.
It'll be like hitting a home run in T-ball, cept I'd be the bat.
On February 10 2010 18:04 I_Love_Bacon wrote: I wish they had developed EDI a little more. Near the end of the game she became more important and you noticed something about her/it. However, early on I felt she didn't bring anything and instead just felt out of place in the game. Hope in ME3 she's around; maybe she'll make a body and her and Legion will get down. bow-chika-wow-wow
Did you ever go visit her in the cockpit?
I'm aware of her interactions; especially later on in the game with her little dialogue with joker had me laughing a bit. I like the character and I like some of her interactions; but given how much of a role she played later on a little more in the middle of the game would have been nice.
You won't be lost at all. But, as people have said, playing ME1 first should make the ME2 experience even better. And ME1 is a very good game in its own right. It's worth playing, at least for the main story. (Edit: And it should be dirt cheap.)
Unfortunately, I didn't like ME2 nearly as much as I did ME1. A great feeling I had while playing the original was that there was the thrill of constantly finding better and better guns and weapons, while at the same time being able to customize them to suit myself depending on what I was fighting. However, such a thing is absent in this game, there are, what, basically three weapons for each type?
Moreover, I hated the introduction of ammo in the game. It severely limited the guns I wanted to use, and I basically plowed through the entire game using only my submachine gun, while only my sniper rifle for sub-bosses. I mean, I realize that they want you to use variety. But I didn't choose the Infiltrator class to use my submachine gun for 80% of the game. I wanted to use the rifle, and I really felt limited, especially when you only have 10 bullets at the start, and 13 max. Perhaps I could've used it more with no problem, but then you never know when you have to fight another boss or get more ammo, so you end up hoarding it a lot more than you may have needed to.
For some reason, I felt the graphics were kind of lacking, and I played the game at fairly high quality. It didn't seem too much of an improvement over the previous.
I thought the plot was okay, but the whole entire getting each member of the team and then doing their loyalty missions felt so redundant to me. It felt like I was doing the exact same thing over and over again. It was an absolute relief when I was doing Thane's loyalty mission that I didn't have to grind through five minutes of my life again.
On February 12 2010 13:18 DarkOptik wrote: Unfortunately, I didn't like ME2 nearly as much as I did ME1. A great feeling I had while playing the original was that there was the thrill of constantly finding better and better guns and weapons, while at the same time being able to customize them to suit myself depending on what I was fighting. However, such a thing is absent in this game, there are, what, basically three weapons for each type?
Moreover, I hated the introduction of ammo in the game. It severely limited the guns I wanted to use, and I basically plowed through the entire game using only my submachine gun, while only my sniper rifle for sub-bosses. I mean, I realize that they want you to use variety. But I didn't choose the Infiltrator class to use my submachine gun for 80% of the game. I wanted to use the rifle, and I really felt limited, especially when you only have 10 bullets at the start, and 13 max. Perhaps I could've used it more with no problem, but then you never know when you have to fight another boss or get more ammo, so you end up hoarding it a lot more than you may have needed to.
For some reason, I felt the graphics were kind of lacking, and I played the game at fairly high quality. It didn't seem too much of an improvement over the previous.
I thought the plot was okay, but the whole entire getting each member of the team and then doing their loyalty missions felt so redundant to me. It felt like I was doing the exact same thing over and over again. It was an absolute relief when I was doing Thane's loyalty mission that I didn't have to grind through five minutes of my life again.
You honestly enjoyed finding new weapons in ME1? Every gun was just a carbon copy of the same model with a new color and different stats. If the loot aspect of the first game was as cool as something like Borderlands that would be great, but it was a complete throwaway to me.
There's fucking ammo everywhere. Basically every enemy drops ammo, and there's ammo sitting everywhere in the combat areas. It's even more prevalent in boss ares too.
Go compare ME1 and 2 side by side if you think the graphics aren't better. How did you not enjoy the loyalty missions? Maybe a few were sort of boring, but those missions were the heart of the game. Maybe games like ME just aren't for you.
On February 12 2010 13:18 DarkOptik wrote:Moreover, I hated the introduction of ammo in the game. It severely limited the guns I wanted to use, and I basically plowed through the entire game using only my submachine gun, while only my sniper rifle for sub-bosses. I mean, I realize that they want you to use variety. But I didn't choose the Infiltrator class to use my submachine gun for 80% of the game. I wanted to use the rifle, and I really felt limited, especially when you only have 10 bullets at the start, and 13 max. Perhaps I could've used it more with no problem, but then you never know when you have to fight another boss or get more ammo, so you end up hoarding it a lot more than you may have needed to.
For some reason, I felt the graphics were kind of lacking, and I played the game at fairly high quality. It didn't seem too much of an improvement over the previous.
Then you played the class wrong. This is a personal issue; not a game issue. I played through as an Infiltrator and 60% of enemy kills were probably all sniper shots. The remaining 40% all spread out between incinerate, heavy pistol, and sub-machine gun well in last of those 3.
If you didn't think the graphics were a huge step up then you either weren't running them on higher settings or simply weren't looking.
I agree with you on the loyalty missions to an extent. However, the reason there are loyalty missions is because in mass effect 1 to learn about characters you just talked to them aimlessly about their past and their race. While that's fine and dandy to learn the galaxy, when ME3 comes out I better not be randomly talking to Quarians and still getting information about what a pilgrimage is or how the Genophage effects the Krogan. People are too hard on ME2's story. Of course it's inferior to the first games; how can it not be? It's a brand new universe the first time you play it and everything is interesting or exciting. I'd be hard pressed to think of any legitimate sequels to games where the plot improved from one game to the next.
I enjoyed finding new weapons on ME1 for the same reason that people in Diablo like finding new loot. Does getting Tal Rasha's Wrappings significantly change any of your skills? No, it just makes you stronger so you kill shit faster/more easily. The same principle is applied to the guns.
And really? You liked the loot aspect in Borderlands? I thought it was much of the same as Mass Effect 1 actually: you find a lot of shit, most of which is useless, and most of them are a carbon copy of each other, except with very slightly different effects (Flame vs Acid vs Lightning vs something else I can't remember). I wouldn't say it was all that different. Each version of that elemental gun is the same as the previous, except it does more damage, etc.
Yes, there's ammo, but it's certainly not everywhere. Not every enemy drops ammo, or I wouldn't be complaining about that aspect. I have certainly had times where I have 0 bullets in my sniper rifle, and it's not because I miss. Picking up each "ammo" gives you 1 or 2 bullets back? And there definitely was not a 1:2 kill:ammo drop ratio.
I didn't say that ME2 didn't have better graphics, I said it wasn't as great of an improvement over the previous as I thought it could be.
You're right, those missions were the heart of the game. But they felt so detached from each other. Perhaps it's my nostalgia goggles, but the ones in ME1 seems better since there seemed to be a much more overarching theme around them. Not to mention, well. You have almost twice the crew in ME2 than in ME1, so I guess that's why I felt it seemed redundant.
Anyhow, no need to get all defensive. I enjoyed the first ME greatly, and while I thought ME2 wasn't really that great, it entertained me enough to finish it. There are obviously many good things about ME2.
EDIT: To Bacon: I probably played the class wrong then.
If you had problems with sniper ammo, you should have used the Viper ... it had 12 shots in a clip and a total of around 60 shots? It did less damage, but the greatly increased ammo and vastly superior fire rate made it a damn good weapon. I liked it more than the anti material rifle.
On February 12 2010 13:18 DarkOptik wrote: Unfortunately, I didn't like ME2 nearly as much as I did ME1. A great feeling I had while playing the original was that there was the thrill of constantly finding better and better guns and weapons, while at the same time being able to customize them to suit myself depending on what I was fighting. However, such a thing is absent in this game, there are, what, basically three weapons for each type?
Constantly finding new and better weapons? You buy your spectre VII weapon shortly after leaving the citadel the first time and then you use it until you buy a spectre X weapon at 50.
There may as well be only three weapons per type in ME1. At least the different weapons of each type function differently in ME2.