|
The only thing I saw as a real improvement (other than the combat) was the interrupt things for paragon/renegade. That was kind of something they said would be in ME1 but they cut it out. However, the paragon interrupts are just not nearly as good as the renegade ones.
The actual paragon/renegade choices I didn't like, and the idea of a progress bar for them I still am against. It encourages you to be an asshole to everyone or let people walk all over you. There's no incentive to play a character that for instance is an asshole to your enemies, and is merciful to innocent people, which is a far more reasonable character disposition than the typical Bioware good/neutral/bad dialogue options. If you do that you end up not being able to max one and lose out on dialogue options.
Lack of inv sucked etc, the leveling system wasnt great either. Why not a simple tech tree type level option like every diablo clone can manage to have so there is some customization in your character and their skills. Maybe even some stat distribution. Even moron console players can figure that stuff out and it really adds to the RPG elements, rather than just gut everything and turn the game into gears of war with dialogue options
|
Anyone else tried the game on Insanity yet?
Unless you're masochistic, my recommendation is: DON'T
I don't mean to brag, but I'd consider myself fairly pro at ME. I've finished ME1 on Insanity 4 times I think without problem. In my first playthrough of ME2 I played on Veteran, and I could say that it was slightly easy, but pretty good for entertainment value. Then, when I finished the game, I had finished every single challenge there was except for Insanity. So I figured: if I'm gonna get that achievement, I might as well make it with a lvl 30 character. So I replayed the same gal' with the same class etc, and even though you have so many advantages when you know what's coming, I gotta say: ME2 on Insanity is just brutal. I mean, you will win the battles, but they might take 15 minutes each. And you won't be able to save during them. One mistake... and you gotta do it all over again. Fortunaly, I played Sentinel (Tech Armor ftw) and took Barrier/Fortification/Geth Shield Boost as my extra skill. (Doesn't matter which one, they are almost identical) Thus, I had a huge amount of extra defence... and still... get out of cover for 3 seconds, BAM, you're dead. Now, all of this was really really hard, but I managed to survive... the problem is the fights that were considered hard during my first playthrough. In those situations, on Insanity, you're fucked. You can't do a damn thing. Well, ok, there is ONE thing, but you can only do it rarely, and that's to use the M-920 Cain and nuke the fuck out of everyone. That always works, regardless of difficulty, and since you get to keep the weapons when you replay, you'll have it from the get-go. (Well, at least untill you get on to the Normandy SR2, before that you can't change your loadout, which is a big problem) However, there is not nearly enough ammo in the game to enable you to use it as much as you need to. When you're out of ammo, no tactic/squad works, etc, the game is too hard.
Short version: Don't play on Insanity. It's no fun.
|
I played the game mostly for the storyline, which is exceptional. Stats, skills and mechanics, no matter how you make those, you will have people who are dissapointed, so we might as well to leave it as it is. Only thing I didn't like was the 3 types of ammo upgrades on Shepard, as if they couldn't figure any more interesting, even if not so useful, abilities for the soldier.
Slam pwns.
|
Does anyone agree with me that the removal of an inventory system was a good thing? To me it was just a waste of time in me1 having to go through every weapon/armor finding the best one and pawning the rest. It's not like there was anything intellectual about that process.
Don't get me wrong, I enjoy inventory systems and customization for many games, but I think me2 was better without one.
|
On February 06 2010 21:46 ejac wrote: Does anyone agree with me that the removal of an inventory system was a good thing? To me it was just a waste of time in me1 having to go through every weapon/armor finding the best one and pawning the rest. It's not like there was anything intellectual about that process.
Don't get me wrong, I enjoy inventory systems and customization for many games, but I think me2 was better without one.
I don't think anyone believes the ME1 inventory system was good. But the decision to completely remove the inventory entirely wasn't the way to go. You can't customize your teammates (the alternate outfit is a joke) you can't customize weapons etc. It's really a shame and removes depth from the game
|
Yeah, I think some kind of inventory should be present, and surely people who make such a game could come with a smart solution.
Also, scanning planets, BOORRIINNGGGGG. As well as other minigames actually.
|
On February 06 2010 19:38 HaXXspetten wrote: Anyone else tried the game on Insanity yet? I did my first playthrough on insanity. First I sucked and died a lot because I didn't know how to play. I was too conservative with ammo (I was an infiltrator, and I was especially too conservative with my widowmaker), and it took me a while to figure out what exactly I needed out of my group. But I got better eventually. You're absolutely right; gotta be careful, gotta stay in cover. Get caught out for a little bit, you're probably going to get stunned by a warp or a rocket or whatever, and then everyone will shoot you and you'll die.
Now I'm playing an adept. I almost never die. But that's really because I make fewer mistakes. Whenever I get a little too aggressive and push up too far or something, bam, I get caught and I'm dead. Oops. Also it's because I know what the fights coming up are so I can prepare better for them, and I've gotten over trying to conserve ammo (which also comes from knowing the fights, because I know where I can get more ammo), and I have a better idea how to build my team, and so on. *shrug* I've never played anything but insanity in me2, but I'm having fun with it. (There was a whole lot of swearing early on, though, when I really had no idea what I was doing.)
Also, I've still never really ever used heavy weapons. That Cain sounds fun. Oh well. Singularity is fun, too. (So is running through lots of fights with cloak...)
Edit: I can see the benefit of taking a defensive power for your bonus, but I never have. Went with reave on my infiltrator and energy drain on my adept so I could more easily soften people up for singularity. In both cases, but especially with my adept, most fights involve spamming warp/reave/overload/energy drain/concussive shot (I bring Miranda and either Garrus or Samara, depending on the enemies; Miranda stays on loyalty missions) to get folks close to their health, then spamming singularity followed by warp/throw/bullets to kill them all. I do still shoot people's shields/barriers/armor (use an smg for all of them; too lazy to switch), but as you were saying, you have to be quick. You get a bit of a feel for how long you can last, though, I think. I usually end up back in cover with about 2/5 of my health left.
|
On February 06 2010 19:38 HaXXspetten wrote: Anyone else tried the game on Insanity yet?
Unless you're masochistic, my recommendation is: DON'T
I don't mean to brag, but I'd consider myself fairly pro at ME. I've finished ME1 on Insanity 4 times I think without problem. In my first playthrough of ME2 I played on Veteran, and I could say that it was slightly easy, but pretty good for entertainment value. Then, when I finished the game, I had finished every single challenge there was except for Insanity. So I figured: if I'm gonna get that achievement, I might as well make it with a lvl 30 character. So I replayed the same gal' with the same class etc, and even though you have so many advantages when you know what's coming, I gotta say: ME2 on Insanity is just brutal. I mean, you will win the battles, but they might take 15 minutes each. And you won't be able to save during them. One mistake... and you gotta do it all over again. Fortunaly, I played Sentinel (Tech Armor ftw) and took Barrier/Fortification/Geth Shield Boost as my extra skill. (Doesn't matter which one, they are almost identical) Thus, I had a huge amount of extra defence... and still... get out of cover for 3 seconds, BAM, you're dead. Now, all of this was really really hard, but I managed to survive... the problem is the fights that were considered hard during my first playthrough. In those situations, on Insanity, you're fucked. You can't do a damn thing. Well, ok, there is ONE thing, but you can only do it rarely, and that's to use the M-920 Cain and nuke the fuck out of everyone. That always works, regardless of difficulty, and since you get to keep the weapons when you replay, you'll have it from the get-go. (Well, at least untill you get on to the Normandy SR2, before that you can't change your loadout, which is a big problem) However, there is not nearly enough ammo in the game to enable you to use it as much as you need to. When you're out of ammo, no tactic/squad works, etc, the game is too hard.
Short version: Don't play on Insanity. It's no fun.
Really? I finished today earlier on Insanity and thought it was a bit too easy. I didn't even use the Advanced Train thingy to get extra skills mainly because I was too lazy and too didn't even notice it till I realized I had like 200-300k of each Ore except Element Zero and started mass upgrading stuff. (I thought upgrades etc costed Credits, and I was like ''no way I'mma pay!'') I also played Sentinel and yes, that Tech armor is good, but tbh, had I been a Soldier / Inflintator I'd think I would have had an easier time. The pistols / Uzi is a bit too weak for my taste. And Heavy Pistol has no where near enough ammo to make it on Insanity. Sentinel really shines though end-game when you got all those cooldown upgrades and stuff.
Only time I ran in to trouble was when I met Heavy Mechs (2x) or Praetorians, and it usually took me a few tries before I managed to get through them, nothing impossible though. Oh and the final part of saving Garrus was a pain too. Also sometimes the (Mechs especially) bug out so they don't rush for you but instead just stand, makes them easy pickings.
Usually if my party members died, I just soloed through the fightning parts, and waited for them to auto-rez. I always saved my Medi-Gel for the final fights.
One thing pissed me off was when I was fightning against Heavy Troopers. Those damn Rockets kept knockingback my Teammates from their cover, and their of course too dumb to return to cover afterwards, they just stand there, so I always had to kept putting them back, by clicking Shift and hope they make it before they get raped. (Main reason why I usually ended up soloing numerous fight parts, they died and I didn't want to waste Medi-Gel.)
Anyways, I'll be replaying it again, loved this game, can't wait for ME3.
|
On February 06 2010 19:38 HaXXspetten wrote: Anyone else tried the game on Insanity yet?
Unless you're masochistic, my recommendation is: DON'T
I don't mean to brag, but I'd consider myself fairly pro at ME. I've finished ME1 on Insanity 4 times I think without problem. In my first playthrough of ME2 I played on Veteran, and I could say that it was slightly easy, but pretty good for entertainment value. Then, when I finished the game, I had finished every single challenge there was except for Insanity. So I figured: if I'm gonna get that achievement, I might as well make it with a lvl 30 character. So I replayed the same gal' with the same class etc, and even though you have so many advantages when you know what's coming, I gotta say: ME2 on Insanity is just brutal. I mean, you will win the battles, but they might take 15 minutes each. And you won't be able to save during them. One mistake... and you gotta do it all over again. Fortunaly, I played Sentinel (Tech Armor ftw) and took Barrier/Fortification/Geth Shield Boost as my extra skill. (Doesn't matter which one, they are almost identical) Thus, I had a huge amount of extra defence... and still... get out of cover for 3 seconds, BAM, you're dead. Now, all of this was really really hard, but I managed to survive... the problem is the fights that were considered hard during my first playthrough. In those situations, on Insanity, you're fucked. You can't do a damn thing. Well, ok, there is ONE thing, but you can only do it rarely, and that's to use the M-920 Cain and nuke the fuck out of everyone. That always works, regardless of difficulty, and since you get to keep the weapons when you replay, you'll have it from the get-go. (Well, at least untill you get on to the Normandy SR2, before that you can't change your loadout, which is a big problem) However, there is not nearly enough ammo in the game to enable you to use it as much as you need to. When you're out of ammo, no tactic/squad works, etc, the game is too hard.
Short version: Don't play on Insanity. It's no fun. im good on my way to manage it on insanity :p i think some scenarios are almost impossible so i had to abuse sniping a little (attacking units so far away that they won't attack you)
|
Yesss heavy troops screw your allies up so much. I kill them as soon as I can. I also agree on not using medi-gel. In most cases, if they've died, they're likely to die again in 2 seconds if you revive them anyway.
Heavy mechs are hilarious with an infiltrator because you can get them to stop moving. I would pop out of cover, shoot them, hide. They would shoot a rocket, which takes a while. Before they can start moving again, I'd cloak; enemies won't continue chasing you down if you're cloaked. Then pop out and shoot them again. Repeat until they're dead. Works all right for Praetorians, too. Shoot, they come after you; cloak, they go chase your allies; repeat. With a little luck you can keep them far enough away from everyone so they don't get their barrier back up.
I'm looking forward to playing a sentinel next and spamming the hell out of powers. Probably take reave so I can throw it and overload around.
Also agree on pistol ammo. I occasionally use my hand cannon to headshot vorcha or harbingers, but that's about it. Usually I just stick with my smg.
|
i payed the game on insanity, it was awsome and fun^^ but the end... + Show Spoiler +addind a giant metal fetus as explanation was just a wrong move imo
|
Overall a great game, while it has its flaws I think the destructoid review pretty much hits the nail on the head.
There are always plot pieces and character interactions to bitch about, so I'll throw one out there. Miranda, who obviously is the hottest piece of ass, is also ridiculous in the sense that there's no chemistry between the characters romance it seems. It seems (I've only played through as a dude, I tend not to play as the chick), the only love interest that makes sense is Tali. All of the other ones seemed forced.
We get it. Miranda is confident, and hot, and like all characters have some emotional scarring. Jack is a lost child, but still fucking crazy and I'd have thrown her out an airlock to avoid possible killing of crew members if it were an option. Tali is the only one who seems generally interested in you and actually likes you; not just some crazy bitch latching onto your nuts.
I'll also give props to Mass Effect 2 in the plot twist department. They didn't have to throw endless, repetitive plot twists for shock and awe value as the game developed. There are obviously a couple of points that stand out, but not non-stop which is a plague upon writing for games it seems. I was so expecting more twists and turns that I had anticipated changes that I expected to happen. However, I was pleasantly surprised when they kept it flowing and nice instead of all over the place.
edit for this addon: I forgot to mention my absolute, 100% favorite thing that they improved on. Your teammates aren't useless. Seriously, in virtually every game with AI helping you in combat they're largely useless. They'll get in the way, die fast, make stupid ideas etc... They don't at all. I find myself in hard encounters using my teammates for a large chunk of the work.
2nd addon: The first time I fired the Cain I shit my pants with laughter at the outcome.
|
On February 03 2010 07:00 {88}iNcontroL wrote: jack died when my ship got shot and the assassin died opening the door for me.. but he was terminal so I voted him in knowing he'd die roflflf (he was awesome too).
And I failed his loyalty mission so he wasn't as awesome as h e could have been.
Haha, I chose the assassin as well to open the door. I felt really bad initially, because I had no idea he would get killed, but I also forgot at the time that he was terminal. If you put it this way, the decision was a good one . At least now, he died in battle instead of in bed to an illness. Also, Tali is too awesome
|
my loading screen just freezes when i try to start the game... ugh. Why are all the new games so buggy.
|
Finally got a chance to finish this game. WOW. Loved it. Did a full 100% everything paragon. Time to whip out my renegade now and start killing everyone in the universe this play through.
+ Show Spoiler + I was really disappointed that I had to pick Jacob, Garrus, or Miranda as leaders at the end. Easily my three least favorite characters besides the DLC dude.
Mordin and Thane stole the show with their voice acting / cutscenes. Super hard on when Thane dropped out of the ceiling. I really hope ME3 lets you custom pick from all the buddies you made in the universe next time. I need a Wrex Mordin Sheppard team and a Thane Liara Sheppard team.
Edit: Forgot to mention - Shadow Broker = Illusive man, no?
|
Fucking LOVED this game. I thought i was so damn good.
+ Show Spoiler + Inc i think you can reduce casualties like that if you make sure you have all the ship upgrades, i only lost people once inside the collector base. The people who died for me were Thane (sent him through the shaft, thought it was perfect because he was an assasin + terminal anyway), Mordin (NOOO!!!!! FUCK I LOVED HIM) and Miranda, which i was really dissappointed about too. At least she got the chance to realise that Cerberus advancing humanity at any cost isn't always a good thing (using the collector base, which i destroyed >:D)
Cannot. fucking. wait for ME3. argg!!
|
On February 07 2010 01:55 NonFactor wrote:Show nested quote +On February 06 2010 19:38 HaXXspetten wrote: Anyone else tried the game on Insanity yet?
Unless you're masochistic, my recommendation is: DON'T
I don't mean to brag, but I'd consider myself fairly pro at ME. I've finished ME1 on Insanity 4 times I think without problem. In my first playthrough of ME2 I played on Veteran, and I could say that it was slightly easy, but pretty good for entertainment value. Then, when I finished the game, I had finished every single challenge there was except for Insanity. So I figured: if I'm gonna get that achievement, I might as well make it with a lvl 30 character. So I replayed the same gal' with the same class etc, and even though you have so many advantages when you know what's coming, I gotta say: ME2 on Insanity is just brutal. I mean, you will win the battles, but they might take 15 minutes each. And you won't be able to save during them. One mistake... and you gotta do it all over again. Fortunaly, I played Sentinel (Tech Armor ftw) and took Barrier/Fortification/Geth Shield Boost as my extra skill. (Doesn't matter which one, they are almost identical) Thus, I had a huge amount of extra defence... and still... get out of cover for 3 seconds, BAM, you're dead. Now, all of this was really really hard, but I managed to survive... the problem is the fights that were considered hard during my first playthrough. In those situations, on Insanity, you're fucked. You can't do a damn thing. Well, ok, there is ONE thing, but you can only do it rarely, and that's to use the M-920 Cain and nuke the fuck out of everyone. That always works, regardless of difficulty, and since you get to keep the weapons when you replay, you'll have it from the get-go. (Well, at least untill you get on to the Normandy SR2, before that you can't change your loadout, which is a big problem) However, there is not nearly enough ammo in the game to enable you to use it as much as you need to. When you're out of ammo, no tactic/squad works, etc, the game is too hard.
Short version: Don't play on Insanity. It's no fun. Really? I finished today earlier on Insanity and thought it was a bit too easy. I didn't even use the Advanced Train thingy to get extra skills mainly because I was too lazy and too didn't even notice it till I realized I had like 200-300k of each Ore except Element Zero and started mass upgrading stuff. (I thought upgrades etc costed Credits, and I was like ''no way I'mma pay!'') I also played Sentinel and yes, that Tech armor is good, but tbh, had I been a Soldier / Inflintator I'd think I would have had an easier time. The pistols / Uzi is a bit too weak for my taste. And Heavy Pistol has no where near enough ammo to make it on Insanity. Sentinel really shines though end-game when you got all those cooldown upgrades and stuff. Only time I ran in to trouble was when I met Heavy Mechs (2x) or Praetorians, and it usually took me a few tries before I managed to get through them, nothing impossible though. Oh and the final part of saving Garrus was a pain too. Also sometimes the (Mechs especially) bug out so they don't rush for you but instead just stand, makes them easy pickings. Usually if my party members died, I just soloed through the fightning parts, and waited for them to auto-rez. I always saved my Medi-Gel for the final fights. One thing pissed me off was when I was fightning against Heavy Troopers. Those damn Rockets kept knockingback my Teammates from their cover, and their of course too dumb to return to cover afterwards, they just stand there, so I always had to kept putting them back, by clicking Shift and hope they make it before they get raped. (Main reason why I usually ended up soloing numerous fight parts, they died and I didn't want to waste Medi-Gel.) Anyways, I'll be replaying it again, loved this game, can't wait for ME3.
Had major problems with that as well. Then I pretty much said: Fuck this, pulled out Cain, nuked everyone in the entire room, and rushed for the door. I gave the guys trying to come through the death stare, I'll tell ya.
Edit: Oh, and can someone tell me how the hell you won against those three simultanious YMIR's on that little sidequest to to pick up some stockpiles on a remote world provided by Aria? (On Insanity ofc) I was out out of ammo with Cain at the time, so I had no Heavy Weapons either, and no matter what I did, eventually, all three of them would gang up and surround me. I even fell victim to what I think was a glitch: If a mech shot a rocket on the far side of the rocks I was covering behind, I still got knocked back and mowed down by the minigun. I mean, really? I wasn't even close to being hit...
|
On February 07 2010 16:47 HaXXspetten wrote:Show nested quote +On February 07 2010 01:55 NonFactor wrote:On February 06 2010 19:38 HaXXspetten wrote: Anyone else tried the game on Insanity yet?
Unless you're masochistic, my recommendation is: DON'T
I don't mean to brag, but I'd consider myself fairly pro at ME. I've finished ME1 on Insanity 4 times I think without problem. In my first playthrough of ME2 I played on Veteran, and I could say that it was slightly easy, but pretty good for entertainment value. Then, when I finished the game, I had finished every single challenge there was except for Insanity. So I figured: if I'm gonna get that achievement, I might as well make it with a lvl 30 character. So I replayed the same gal' with the same class etc, and even though you have so many advantages when you know what's coming, I gotta say: ME2 on Insanity is just brutal. I mean, you will win the battles, but they might take 15 minutes each. And you won't be able to save during them. One mistake... and you gotta do it all over again. Fortunaly, I played Sentinel (Tech Armor ftw) and took Barrier/Fortification/Geth Shield Boost as my extra skill. (Doesn't matter which one, they are almost identical) Thus, I had a huge amount of extra defence... and still... get out of cover for 3 seconds, BAM, you're dead. Now, all of this was really really hard, but I managed to survive... the problem is the fights that were considered hard during my first playthrough. In those situations, on Insanity, you're fucked. You can't do a damn thing. Well, ok, there is ONE thing, but you can only do it rarely, and that's to use the M-920 Cain and nuke the fuck out of everyone. That always works, regardless of difficulty, and since you get to keep the weapons when you replay, you'll have it from the get-go. (Well, at least untill you get on to the Normandy SR2, before that you can't change your loadout, which is a big problem) However, there is not nearly enough ammo in the game to enable you to use it as much as you need to. When you're out of ammo, no tactic/squad works, etc, the game is too hard.
Short version: Don't play on Insanity. It's no fun. Really? I finished today earlier on Insanity and thought it was a bit too easy. I didn't even use the Advanced Train thingy to get extra skills mainly because I was too lazy and too didn't even notice it till I realized I had like 200-300k of each Ore except Element Zero and started mass upgrading stuff. (I thought upgrades etc costed Credits, and I was like ''no way I'mma pay!'') I also played Sentinel and yes, that Tech armor is good, but tbh, had I been a Soldier / Inflintator I'd think I would have had an easier time. The pistols / Uzi is a bit too weak for my taste. And Heavy Pistol has no where near enough ammo to make it on Insanity. Sentinel really shines though end-game when you got all those cooldown upgrades and stuff. Only time I ran in to trouble was when I met Heavy Mechs (2x) or Praetorians, and it usually took me a few tries before I managed to get through them, nothing impossible though. Oh and the final part of saving Garrus was a pain too. Also sometimes the (Mechs especially) bug out so they don't rush for you but instead just stand, makes them easy pickings. Usually if my party members died, I just soloed through the fightning parts, and waited for them to auto-rez. I always saved my Medi-Gel for the final fights. One thing pissed me off was when I was fightning against Heavy Troopers. Those damn Rockets kept knockingback my Teammates from their cover, and their of course too dumb to return to cover afterwards, they just stand there, so I always had to kept putting them back, by clicking Shift and hope they make it before they get raped. (Main reason why I usually ended up soloing numerous fight parts, they died and I didn't want to waste Medi-Gel.) Anyways, I'll be replaying it again, loved this game, can't wait for ME3. Edit: Oh, and can someone tell me how the hell you won against those three simultanious YMIR's on that little sidequest to to pick up some stockpiles on a remote world provided by Aria? (On Insanity ofc) I was out out of ammo with Cain at the time, so I had no Heavy Weapons either, and no matter what I did, eventually, all three of them would gang up and surround me. I even fell victim to what I think was a glitch: If a mech shot a rocket on the far side of the rocks I was covering behind, I still got knocked back and mowed down by the minigun. I mean, really? I wasn't even close to being hit...
I wasn't able to save dick for the crates I think, but my strategy involved getting 1 weak then provoking a 2nd. When the second approached I finished off the weak one with a headshot to make it explode nearby. It does the same thing as the Cane, so byebye Ymir. It took a lot of attempts though.
Also, just my opinion, but playing through as a soldier now and I have to say it's by far my least favorite class. It's effective, but relying 100% on ammo on insane makes it extremely difficult in fights. You pretty much have to spend the whole time sniping and hoping you never get charged or it's game over. I'm not even sure I'll finish it w/ Soldier and just start as the last class I haven't played yet. I'm sure later in the game when I have a shit ton of weapon upgrades it will be more effective, but it still feels underwhelming.
|
iNcontroL
USA29055 Posts
yeah upgrading the ship saves a life at least.
I think the "suicide mission" person HAS to die. I also think at least 1 gets wrapped up in the swarm? Maybe a way to prevent this.
Also if you get the d/l character he dies every time I think? Possibly wrong on that. I also spoke with a guy today at gamestop who said his "jack" died after a big battle.. so maybe some group thing determines that too? I dunno.. jack died on the ship for me and thane was killed at the door so those were the only 2 that weren't "loyal" so everyone else lived for me.
|
On February 07 2010 18:07 {88}iNcontroL wrote: yeah upgrading the ship saves a life at least.
I think the "suicide mission" person HAS to die. I also think at least 1 gets wrapped up in the swarm? Maybe a way to prevent this.
Also if you get the d/l character he dies every time I think? Possibly wrong on that. I also spoke with a guy today at gamestop who said his "jack" died after a big battle.. so maybe some group thing determines that too? I dunno.. jack died on the ship for me and thane was killed at the door so those were the only 2 that weren't "loyal" so everyone else lived for me.
I haven't had anybody die any of the times I've completed it except once, and going in I knew they'd die.... because I think the Jack character sucks balls and didn't want her on my ship anymore.
Upgrades + loyalty quests + picking the right team = no deaths.
edit: Can't say about the DLC character, don't have it. But it'd be strange if he was a guaranteed death.
|
|
|
|
|
|