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Mass Effect 2 - Page 13

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Zurles
Profile Joined February 2009
United Kingdom1659 Posts
Last Edited: 2010-01-30 13:17:52
January 30 2010 13:09 GMT
#241
Just completed it, They took away a lot of the things i liked from mass effect one,

vehicles,
items,
customized things.

I also felt the story was much weaker, but the game was still very good. From a lot of official reviews I have seen they are over rating it quite a bit. it's an 8/10 for me, lots of people are giving it 10.

and mass effect 1 was a 9 for me, i feel this is slightly inferior overall, though superior in a few regards. i.e graphicss, atmosphere, characters.
thompzn
Profile Joined October 2008
Sweden42 Posts
Last Edited: 2010-01-31 17:22:22
January 31 2010 14:30 GMT
#242
(All of this is obviously just my personal opinion)

Don't get me wrong even though it seams that I complain about nearly everything it is by no means a bad game but it is nowhere near the first Mass Effect.


Major spoilers/Wall of text ahead. Oh and I refer to Shepard as she since I've played as female nearly every time I played ME except for the very first time when it came out.

+ Show Spoiler +


Some of these feelings/complaints maybe coloured/increased by the fact that I had played through ME1 the days before ME2 came out in anticipation, to update on the story and to get a save-file to transfer, so it makes it very easy to compare and in an sequel you expect the things not quite right in the first one fixed and maybe some new stuff added.

Yes the inventory system wasn't very good in ME1 and it could get boring driving around planet with the mako (although that is mostly the design of the planets fault not the mako itself I found it easy to drive and fun like when you were fighting a Thresher Maw) sure there were things not working properly in ME1 but you don't remove them entirely they should be fixed.

I agree with all the other complaints. I really miss a real inventory, real loot. real customisation.
Any good reason to not have the hide helmet option? That effectively killed all the "dlc-armour" I cannot stand walking around with an ugly helmet on especially inside then you are talking to people. So that means that you only have one armour choice (yes there are a few different choices to leg, chest, etc. but the all look pretty much the same) the only thing you can do is to change the colours on it.

I also feel that the characters from ME1 (excluding Garrus and Tali and maybe Liara not really good but not as bad as others) got really screwed over, were little interaction and generally not at all surprised to see Shepard,
-"Oh hi there Shep, heard you were dead" -"nah I got better" -"k, why working for Cerberus, you traitor!" -"saving the galaxy and stuff, you know the usual" -"I serve the Alliance and I practically hate you now, bye".

Can't say I like what they did to Liara but there's at least an explanation. So hell-bent on taking down the Shadow broker for what he did to her/Shep/some friend of Liara. I know that she blames herself for giving you to Cerberus and all but she could easy of a bit and maybe come with and save the galaxy like old times after Shep assures her she did the right thing in giving her to Cerberus especially if Liara were the romantic interest in ME1.

The first time I had to do the crappy minigame to get minerals I got really bored and by the end of the game I was ready to blow my head off at the thought of it. No question it is the most horrendous absolutely mind blowingly awful time-sink ever. The mako was way superior even if you had to scale Mt. Everest with it at times. Why couldn't you buy minerals, you know on super important time sensitive mission here do not really have time to mine my own minerals to build weapons, or at least trade one mineral for another some of them very nearly impossible to get enough of.
(Wouldn't it be hilarious that when a team of military people get a mission in real life they start by mining ore for iron/steel and pump oil for plastic and then build their weapons before doing the actual mission)

While we are on the subject on weapons. BIG WTF!. In the first game they explain that they don't have to worry about ammo any more since they developed a new system that allowed for thousands of rounds to be stored inside the guns. Now they suddenly came up with the genius idea of thermal clips which has exactly the same limitations they where trying to get away from. Real smart. There are some serious lore issues with this, starting with that it is far inferior and if someone came up with the idea of introducing ammo clips again would be laughed out of the planing room of "the Big Weapons Corp".

The weapons in ME1 could, if managed correctly, be fired indefinitely. An assault rifle in ME1 could fire around 40 rounds in a row before overheating but if you let of the trigger even half a second it would cool down rather rapidly so fire in rather long burst and it wont stop firing. You could even upgrade some weapons with extra heatsinks to make them fire indefinitely without pauses.

Then moving on the the issue of the whole frikkin galaxy have switched weapons systems in 2 year, yeah seams very impossible. Not to mention the fact that it isn't even touched upon except for the codec entry, which I don't buy, So the weapon I used to kill an Reaper/Geth tricked-out Saren robot two years ago isn't powerful enough and we have to start using crappy thermal clips to remove heat faster which in turn allows for higher velocity rounds (=more dmg) yeah I have a bit of a problem with that.

This would be something Shepard should comment about.

-"So I been gone for 2 years and you people managed to regress weapons technology a 100 years. Good work!"

Didn't like the new flight system, what the **** is the pilot for when it still have to fly and refuel it myself? I'm the Captain/Commander and the pilot should fly where I tell him to.

Does anybody know a good reason as to why they removed crouch? I sure can't think of one. Why isn't the radar visible at all times and why isn't there (nearly) any maps more? Might have something to do with hiding how small most planets/side-mission sites actually were, often no more then a couple of rooms and a short walk from the shuttle to the front door of wherever you are going.

This sure feel much smaller then ME1, there you had big planets to explore, while tedious at times, mostly enjoyable. Not to mention how small the citadel is, a few stores, a bar and the Human embassy room nearly no side-missions compare that to ME1 citadel which was huge and had lots of side-mission and people to talk to. All the major cities were pretty much the same as well (Nos Astra, Omega even the Krogan city to some extent) a few stores and a bar with very few people you're able to talk to and very few side-missions.

All that aside the thing that got to me the most (and I don't think have been mentioned already) is the quality of the port from 360, they didn't even bother to map the various menus (quest, char, encyclopaedia thingy...) to keys. I mean how hard can it be to bind the quest (or journal) page to "J" ? It's a pretty standard thing in PC RPGs even ported ones. There's mouse acceleration as well. The original ME port was much better and BW didn't even port that in-house (Demiurge Studios ported ME1 to PC).

The crappy console "trademark" all-in-one button is still there, when I play something on a PC with hundreds of keys you don't have to mash everything into one. I don't want to run, hide, open doors and the "use-key" to be the same key, it can get really annoying at times. I do understand the need for it on the 360 but when you make a port to PC we should at least be able to expect descent controls.

Well that might be enough complaining for now. Now to the good parts.

The fighting system is better now, direct aiming. (thermal clips still suck though) but biotics is nerfed alot and having the ammo type being an "talent" and taking points is a bad idea especially since it triggers global cool down when changed.

I liked the new crew for the most part, Mordin is awesome! He sings Gilbert and Sullivan it's hilarious. Tali and Garrus are really good as well. Both the recruitment quest and the various run ins before that (with Tali) and the loyalty quest. Tali's trial was very good and it was cool to finally see the inside of the Flotilla.
(Might have to step on the grenade and play a male shepard, notably inferior voice acting, to romance Tali she's just so mysterious and sweet.)

EDI works so well with Joker (everything he says is gold)

Really liked Kelly so open about races and people (still worked with Cerberus, but I guess she's right loving humanity doesn't exclude loving the other races as well), not to mention flirty and "kinda" romance option.
The engineers had some really good/funny conversations.

Thane and Jack (Subject Zero) are really interesting and Legion give invaluable insight into Geth-society. Can get some good dialogue if you bring Legion onto the Quarian Flotilla.
Samara/Morinth, Miranda and Grunt are good.
Didn't really like Jacob not sure why.

Not sure what to think of story, the "official" story missions were very good but spending the majority of the game head-hunting people only to do one mission but as long as we don't get screwed out of the crew in ME3 again I guess it's ok.

Final level was great, will have people trying to figure out exactly what triggered the various events to happen and why for awhile. Ending itself was somewhat anticlimactic. But a good build-up for ME3.

789
Profile Joined October 2009
United States959 Posts
February 01 2010 18:28 GMT
#243
Squad cyro ammo is pretty ridiculous. When combined with all the other abilities of the party - you can disable a large chunk of the opposition forces. I'm nearing the end of the game (at least I think - I'm just about finished with gathering the team and getting them all loyal) and I really like the game so far. It improved some things over ME1 - like the shooting mechanics and I think the atmosphere is a bit better. There are some things I think they took a step back in though like scaling back some of the RPG elements and the game just feels smaller. Overall I think ME1 was a better game, but ME2 was pretty good as well.

All I can say is that scanner mini game better not return. It is tedious and boring (I feel it has no place in a game) luckily you don't really need upgrades unless you're playing on higher difficulties. Also the balance which you find minerals is off - I have well over 100,000 iridium but am hurting for platinum. Some sort of system where you could trade between minerals would have been nice. The bypass and hacking mini games weren't bad - because they were short and didn't break the flow of the game. Scanning the planets disrupts the flow way too much.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
duckett
Profile Blog Joined June 2009
United States589 Posts
February 01 2010 21:26 GMT
#244
i loved the scanner mini game <3 felt really in tune with the universe...idk i didnt really get a sense of urgency from the game esp since i was playing it on break and did most of the story stuff (ie the IFF) right at the end, after i was done with the rest of the game. so while in the "building your team and getting ready mode," taking a break from the missions to play a minigame that rewarded you with huge upgrades was really fun =)

i thought the whole game was great in the immersion/sense of universe actually...i didnt play me1 so i didnt have the continuity/lore issues that some people had and the combat was fluid, the "acting" superb (gestures in conversation looked fantastic) and the charlie sheen character kept me on my toes every time i saw him. the ship felt really alive and amazing, talking to each character, though i wish they all had more scripts (i hate to come back from a mission and check with a character and not have a script update, though i guess it has to happen at some point).

just wish there was more content =/// thought the game was kinda short and the ending was pretty abrupt, but well i did spend over 30 hours on it anyway. my #1 complaint is actually that i wish they had told me to get my ass in gear and go full renegade or paragon from the start, i didnt so i was half a box short of having enough renegade to get morinth and i did pretty much all possible quests before doing samara's. damn. combat is so fun though that i might replay and fix some mistakes...maybe after a few months when i get another break.

i give it a 9/10. best single player rpg experience i've had, actually.
funky squaredance funky squaredance funky squaredance
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
February 01 2010 22:20 GMT
#245
finished it

Loved it.

Only had sex with tali, couldhave with miranda but she wanted me to dump tali and I couldn't bring myself to doing that. I get too attached even in video games roflflfl

FUCKING LOVED THIS GAME.

I will write a more in depth review but I am thoroughly jacked for ME3 + Show Spoiler +
FINALLY get to fuck up the reapers
Etherone
Profile Blog Joined November 2008
United States1898 Posts
February 02 2010 00:11 GMT
#246
lool i fail so hard at this game.

fucked up the relationship with miranda over fucking jack, i hate jack what crappy character.

and now i finished the game and have done EVERYTHING and i STILL don't have enough paragon points to persuade her via the alignment dialogue. its total bullshit they would do this to me.
also i really find the whole scanning procedure tedious as hell.

other then that i guess the game was too short.

oh and to people who go adept, the shockwave power is far from a freight train ....


Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 02 2010 00:15 GMT
#247
MIRANDA IS SUCH A BITCH!

Finished it today - amazing game. 10/10.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
February 02 2010 01:08 GMT
#248
Tali is the only one.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Fishball
Profile Joined December 2005
Canada4788 Posts
February 02 2010 01:20 GMT
#249
I romanced Liara T'soni in ME1.
Can't believe she was so cold to me in ME2... shattered my heart.

Side note: Boo, no cut scene for romancing the bridge girl, Kelly. Actually, there should be a few cut scenes, but I think I spam ESC too fast.
靈魂交響曲
Sapraedon
Profile Joined January 2010
United Kingdom142 Posts
February 02 2010 01:38 GMT
#250
Great game. Playing through once with every class...if I have the time.
Railz
Profile Joined July 2008
United States1449 Posts
February 02 2010 03:10 GMT
#251
On February 02 2010 09:15 Kennigit wrote:
MIRANDA IS SUCH A BITCH!

Finished it today - amazing game. 10/10.


How could you say that! I loved her loyalty mission. Her 'Thank you Shepard" speeches were among the best. I didn't like Jacob because he felt too copy and past from Kaiden in the ME1, and I disliked him.

I loved Grunt's loyalty mission the best, if only too listen too him talk during it.
"MORE!!!"
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
sixghost
Profile Blog Joined November 2007
United States2096 Posts
February 02 2010 03:17 GMT
#252
God damnit this game was so good. Only Jacob died but that's no big deal really.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
February 02 2010 03:48 GMT
#253
the black dude always dies!
Professional twice over - an analyst and a therapist. The world’s first analrapist.
duckett
Profile Blog Joined June 2009
United States589 Posts
February 02 2010 04:10 GMT
#254
the geth was the one to die for me >.> but yeah

how can all you guys say that tali was awesome and miranda was a bitch? i played the renegade "get er done" options and miranda was totally cool with everything while tali acted like a moral moron. i even told the geth to scan her shit after i told her he wouldnt =).
funky squaredance funky squaredance funky squaredance
noClue
Profile Joined July 2009
United States94 Posts
February 02 2010 04:48 GMT
#255
:-/ ME2 was such a disappointment. The RPG part of the game is just terrible, this game ugh... I can't believe they did what they did. The story is an abomination.

Combat is really top notch tho! I love the combat sooo much. It's just disappointing that they added single skill casting. They replaced casting individual slow recharge with fast group recharge... how does that make things better? You're still waiting for your skills just as much as the original.

I don't have much hope for ME3... I think the combat will get better but the story will be a lot worse.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-02-02 05:01:00
February 02 2010 04:55 GMT
#256
On February 02 2010 13:48 noClue wrote:
:-/ ME2 was such a disappointment. The RPG part of the game is just terrible, this game ugh... I can't believe they did what they did. The story is an abomination.

Actually, from what I've played, I like the direction they moved with ME2. ME1 always felt too schizophrenic to me--not enough shooter to be great as a shooter, and not enough RPG to be great as an RPG (honestly, the "RPG" of ME1 was pretty mediocre; this becomes especially apparent when, upon a second playthrough, you realize that 95% of choices you made didn't matter--e.g. dialogues that give the same responses, or near-identical responses with token changes). ME2 feels like they've got a better idea of what they want the game to be, and stripped out the extra baggage.
Moderator
noClue
Profile Joined July 2009
United States94 Posts
February 02 2010 21:45 GMT
#257
Yeah I agree that ME2 feels better in all aspects. I just have a problem with how they approach the story. It's terrible... there are about 4 missions that progress the story then the game is over. Then they used all these side quests and recruiting teammates as fillers. That's all fine and dandy, the quests weren't that bad, but ME1 did the story much better. Here you have to collect allies and do loyalty quests in order to completely everything perfectly. All these things however have absolutely nothing to do with the story. In ME1 it was smoother and much more well thought out. You gathered all your allies within the progression of the story.

Thats just one issue I had with it, there's still a bunch more but yeah :-/. Wish they would've worked on that a bit. On this topic tho think about the ending of ME2... ME3 won't have much story at all, it's prolly end up playing like Halo's story lol, so bad.

That's Bioware for you though. IMO Bioware games should be rated around 8. Simply because there is usually a lot wrong with some portion of the game, but theres always another area which is so good it makes reviews overlook all the problems.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
February 02 2010 22:00 GMT
#258
jack died when my ship got shot and the assassin died opening the door for me.. but he was terminal so I voted him in knowing he'd die roflflf (he was awesome too).

And I failed his loyalty mission so he wasn't as awesome as h e could have been.
Mindcrime
Profile Joined July 2004
United States6899 Posts
February 02 2010 23:03 GMT
#259
On February 03 2010 07:00 {88}iNcontroL wrote:
And I failed his loyalty mission so he wasn't as awesome as h e could have been.


he gets shredder ammo, so... meh
That wasn't any act of God. That was an act of pure human fuckery.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 03 2010 18:03 GMT
#260
Just finished my first playthrough. For those of you who haven't bought it yet, do it right now. The game's amazing, especially the ending.
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