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The Art of Support, Part 4 - Page 3

Forum Index > Dota 2 Strategy
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If you want to read previous installments you can find Part 1, Part 2, and Part 3 in our strategy forum.
R3DT1D3
Profile Joined January 2012
285 Posts
September 23 2014 05:52 GMT
#41
On September 22 2014 19:35 absinthfee wrote:
Show nested quote +
On September 22 2014 04:53 R3DT1D3 wrote:
Awesome series, I disagree somewhat about rune wards though. If you're placing a ward JUST for the rune and nothing else then I agree, but several ward positions give vision of the rune AND important paths. Examples: ward near radiant ancients, dire jungle ward that everyone uses, wards that cover rune and rosh, etc.

However this is exactly what he meant. For example it may be smarter to block the ancients with the ward near the radiant ancient instead of providing rune vision, if the opponents have a tinker on their team. In this case blocking the ancients is worth more than having rune vision.


Maybe I wasn't quite clear enough. I understand the part about wards that are more important than rune wards. What I'm saying is that some rune wards give vision of the rune AND important paths/rosh that are useful. Granted, these wards are more popular and likely to be dewarded but they still give something big and happen to be rune wards.
ScarPe
Profile Joined January 2010
Germany392 Posts
Last Edited: 2014-09-23 06:22:10
September 23 2014 06:20 GMT
#42
you can set the defensive laneward a bit higher to provide the vision of incoming teleports in the backside of the tower.
i will also add a list of pretty much every common ward.

[image loading]
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
September 23 2014 08:42 GMT
#43
Good stuff, but I would avoid headings like '6.5.2' (by the way, why does 6.5.2 come after 6.4.1?)

I also don't really like the title 'Art of Support, part IV'. Some people will think: I'm not a support, so I don't have to read it. Others might think: I didn't read part I-III, so I will probably not understand this part four.

Make it a bit more reader-friendly.
villainzilla
Profile Joined July 2014
Philippines192 Posts
September 23 2014 20:32 GMT
#44
Great guide. A bit sad that it's done so soon, I've learned quite a lot from this, especially since I just recently transitioned to support from being a 2 or 3. I love Part III the most. Great job.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 29 2014 20:17 GMT
#45
Excellent job icefrog, huge map rework just after this guide is released. Oh well, this still is a great series of guides.
CK is the strongest hero in all of Dota 2, lore wise.
PuercoPop
Profile Blog Joined December 2009
Peru277 Posts
September 30 2014 18:16 GMT
#46
Are they going to update the guide to the new map?
The Proof of the Pudding is in the eating!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 30 2014 18:20 GMT
#47
On October 01 2014 03:16 PuercoPop wrote:
Are they going to update the guide to the new map?

It's pretty high-level and conceptual, the exact locations aren't really focussed on. If you can't figure out new good spots from the guide, then the guide didn't do it's job and updating the precise maps isn't going to fix that.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
rally_point
Profile Joined April 2009
Canada458 Posts
October 06 2014 22:25 GMT
#48
Huge thanks for this, very insightful!
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