On September 22 2014 19:35 absinthfee wrote:
However this is exactly what he meant. For example it may be smarter to block the ancients with the ward near the radiant ancient instead of providing rune vision, if the opponents have a tinker on their team. In this case blocking the ancients is worth more than having rune vision.
However this is exactly what he meant. For example it may be smarter to block the ancients with the ward near the radiant ancient instead of providing rune vision, if the opponents have a tinker on their team. In this case blocking the ancients is worth more than having rune vision.
Maybe I wasn't quite clear enough. I understand the part about wards that are more important than rune wards. What I'm saying is that some rune wards give vision of the rune AND important paths/rosh that are useful. Granted, these wards are more popular and likely to be dewarded but they still give something big and happen to be rune wards.