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BOSS Guide to Juggernaut

Forum Index > Dota 2 Strategy
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1 2 3 4 Next All
BalancedBreakfast
Profile Joined May 2011
United States468 Posts
December 29 2012 03:25 GMT
#1
Wow, it has been a while since I made one of these and there are so many new people here now most people probably have no idea what these are; but basically I try to make video guides for my favorite heroes that are (hopefully) entertaining and fun to watch but also informative, because I tend to get bored when watching or reading a hero guide.

I started my "Dota Career" with HoN a couple years ago and have been playing Dota 2 at the "Very High" skill level since very early beta when there was about 50 people max online at any one time.

Any feedback is appreciated, and I hope these guides are like none you've ever seen. Cheers!



If you like this one or want to see some more, I've begun to build up a little library of these now.

Previous BOSS Guides:
BOSS Guide to Storm Spirit:
+ Show Spoiler +



http://www.teamliquid.net/forum/viewmessage.php?topic_id=359157


BOSS Guide to Razor:
+ Show Spoiler +



http://www.teamliquid.net/forum/viewmessage.php?topic_id=347179


BOSS Guide to Leshrac:
+ Show Spoiler +



http://www.teamliquid.net/forum/viewmessage.php?topic_id=311461


BOSS Guide to Dragon Knight:
+ Show Spoiler +



http://www.teamliquid.net/forum/viewmessage.php?topic_id=300603


BOSS Guide to Venomancer:
+ Show Spoiler +



http://www.teamliquid.net/forum/viewmessage.php?topic_id=298829
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-29 04:28:38
December 29 2012 04:24 GMT
#2
I liked this one a lot more than your previous ones. Nice job.

My biggest quip is starting with a Slippers of Agility rather than 3 branches. You make a big point about taking Stats early on to supplement your mana, but the tradeoff for starting with 3 extra intel from Branches as opposed to Slippers is even better than the tradeoff between Stats and Crit.

The only advantage of starting with the Slippers is being able to have PMS 150 gold sooner, but you can't usually go to the side shop on the first creep wave anyway because of the creep positioning, so that doesn't actually do you any good. Not to mention that you generally don't want to immediately buy PMS like that since you want to judge whether the lane is most suitable for boots first, RoH first, PMS first, etc, which should take a couple waves.
Moderator
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
December 29 2012 05:45 GMT
#3
its important to note that if you dont take points in stats 3gg branches will allow you to spin ult at lv6 wheras slipper wont

being able to hit towers and apply orbs during spin is also worth mentioning(Wiki)
When in doubt, just believe in yourself and press buttons
synapse
Profile Blog Joined January 2009
China13814 Posts
December 29 2012 05:46 GMT
#4
yango seal of approval :o
:)
Kishin2
Profile Joined May 2011
United States7534 Posts
December 29 2012 06:47 GMT
#5
Not sure how I feel about leaving out healing ward that late and prioritizing stats for the imba 5% heal. I usually take a point in ward at 2 and then stats at 4. And my preferred item build is stout shield + 2 branches, a set tangos, a salve, and a clarity. 2 branches is enough to give an extra point of armor at level 1 and the clarity comes in handy for the early healing ward.

Although true in dota 1, I don't think it's possible to use items during omnislash in dota 2 just yet. Last I checked it was on the known bugs list. I'm not sure they fixed it yet.
TheYango
Profile Joined September 2008
United States47024 Posts
December 29 2012 07:00 GMT
#6
No real sense in starting a clarity. In most practical cases, you can't stay off the creep wave for 20 seconds waiting for a clarity. The times when you'd actually get to clarity are when enemy heroes are off the lane for an extended peirod of time due to roaming or being dead, in which case you can just mooch one from a support or ferry one out.

Ward before 6 means you opted for a defensive lane because you need healing against harass and can't kill the enemy lane like you want to (casting ward even once basically ties up so much mana that you probably won't be able to combo at 6). In those scenarios though, I'd rather just get Stats/Crit anyway and just get Tranquil Boots rather than leveling ward pre-6.
Moderator
The_Sanjuro
Profile Blog Joined February 2011
United States41 Posts
December 29 2012 07:44 GMT
#7
I watched the veno one and just had my best game with him, 8/7/32...BOSS
Im rushing DEPOS!!!
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
December 29 2012 08:19 GMT
#8
I'm not a guide guy at all. I usually make fun of people that read them because it stifles their own learning and exploration of the hero, but I much enjoy yours. I generally play high -> very high games anyway, but it's fun to see other perspectives on heroes and love passing these on to friends.

Make some more!
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Kishin2
Profile Joined May 2011
United States7534 Posts
December 29 2012 09:11 GMT
#9
On December 29 2012 16:00 TheYango wrote:
No real sense in starting a clarity. In most practical cases, you can't stay off the creep wave for 20 seconds waiting for a clarity. The times when you'd actually get to clarity are when enemy heroes are off the lane for an extended peirod of time due to roaming or being dead, in which case you can just mooch one from a support or ferry one out.

Ward before 6 means you opted for a defensive lane because you need healing against harass and can't kill the enemy lane like you want to (casting ward even once basically ties up so much mana that you probably won't be able to combo at 6). In those scenarios though, I'd rather just get Stats/Crit anyway and just get Tranquil Boots rather than leveling ward pre-6.

I find the clarity to be more versatile than another branch since you already get another point of armor for 2. Leveling ward early with the clarity basically gives you another salve if you need it. If you attempt to kill with level 1 bladefury and it fails then you still end up trading a clarity for their flask, which is pretty decent. There's more life-saving potential with ward than the extra stats too.
TheEmulator
Profile Blog Joined July 2010
28088 Posts
December 29 2012 09:19 GMT
#10
lol, I love these guides. Thank you for this one as well
Administrator
TheYango
Profile Joined September 2008
United States47024 Posts
December 29 2012 09:50 GMT
#11
On December 29 2012 18:11 Kishin2 wrote:
Show nested quote +
On December 29 2012 16:00 TheYango wrote:
No real sense in starting a clarity. In most practical cases, you can't stay off the creep wave for 20 seconds waiting for a clarity. The times when you'd actually get to clarity are when enemy heroes are off the lane for an extended peirod of time due to roaming or being dead, in which case you can just mooch one from a support or ferry one out.

Ward before 6 means you opted for a defensive lane because you need healing against harass and can't kill the enemy lane like you want to (casting ward even once basically ties up so much mana that you probably won't be able to combo at 6). In those scenarios though, I'd rather just get Stats/Crit anyway and just get Tranquil Boots rather than leveling ward pre-6.

I find the clarity to be more versatile than another branch since you already get another point of armor for 2. Leveling ward early with the clarity basically gives you another salve if you need it. If you attempt to kill with level 1 bladefury and it fails then you still end up trading a clarity for their flask, which is pretty decent. There's more life-saving potential with ward than the extra stats too.

If your level 1/2 kill fails, you miss more creeps than the clarity is worth waiting for the regen.
Moderator
Unleashing
Profile Joined March 2011
Denmark14978 Posts
December 29 2012 10:48 GMT
#12
In the guide you say that omnislash is physical damage, it's magical damage with the chance to do regular attacks in between the slashes
Else neat enough guide.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
TheYango
Profile Joined September 2008
United States47024 Posts
December 29 2012 11:04 GMT
#13
On December 29 2012 19:48 Unleashing wrote:
In the guide you say that omnislash is physical damage, it's magical damage with the chance to do regular attacks in between the slashes
Else neat enough guide.

No, Omnislash is physical damage. It's listed as such both on Playdota and on DotA 2 Wiki.
Moderator
Unleashing
Profile Joined March 2011
Denmark14978 Posts
December 29 2012 11:28 GMT
#14
On December 29 2012 20:04 TheYango wrote:
Show nested quote +
On December 29 2012 19:48 Unleashing wrote:
In the guide you say that omnislash is physical damage, it's magical damage with the chance to do regular attacks in between the slashes
Else neat enough guide.

No, Omnislash is physical damage. It's listed as such both on Playdota and on DotA 2 Wiki.

Huh, for some reason i always thought the slashes were magical. Oh well, the more you know.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
December 29 2012 11:31 GMT
#15
FINALLY another BOSS guide

gonna watch this ^^
POGGERS
Resent
Profile Joined March 2011
Australia938 Posts
December 29 2012 12:01 GMT
#16
Nice VS stun at 4:37
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
December 29 2012 14:17 GMT
#17
Man I have been waiting a long time for the next boss guide. Well done as usual! You have inspired me to play Jugg again.. My favorite guide series ^^
Shine[Kal] #1 fan
evilfatsh1t
Profile Joined October 2010
Australia8641 Posts
December 29 2012 14:27 GMT
#18
On December 29 2012 20:28 Unleashing wrote:
Show nested quote +
On December 29 2012 20:04 TheYango wrote:
On December 29 2012 19:48 Unleashing wrote:
In the guide you say that omnislash is physical damage, it's magical damage with the chance to do regular attacks in between the slashes
Else neat enough guide.

No, Omnislash is physical damage. It's listed as such both on Playdota and on DotA 2 Wiki.

Huh, for some reason i always thought the slashes were magical. Oh well, the more you know.

not sure if you knew this or not but ill remind you incase.
ghost scepter cancels jugg ulti so theres your answer lol
aintz
Profile Joined August 2010
Canada5624 Posts
December 30 2012 00:04 GMT
#19
i liked the older vidoes better, this one tried to be more serious and actually teach people which is kinda....... since skill/item choices are all pretty bad and doesnt allow you to play like a BOSS.

BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
December 30 2012 01:15 GMT
#20
about time to get a new boss before new year!!! keep the good work up!

and ya you should mention that spinning allows you to hit tower/structure. And medal such a good item on hardlane jug or when your early game is fcked up.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
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