how come u never teech me when i want to lrn th0r! ;_;
Actually i don't know what's best atm cuz i don't play him ;; i used to go max geostrike most of the times when i massed. If the game was hard i would go poof max first. Also it's not just me doing it, notail did it almost every game too
On September 16 2014 19:42 -Celestial- wrote: I'd always get the Aghs before blink to be honest. Aghs is just such a huge item on Meepo. Extra stats, full shared stats with other Meepos AND an extra Meepo. Then again sometimes I just skip blink because I can't do the Blink>Poof thing very well. >_>
On September 16 2014 21:17 -Celestial- wrote: Personally I can only see one circumstance where you might want Blink before Aghs. And that's if you were going for some kind of a hyper-aggressive ganking style and trying to farm off heroes rather than creeps. But I'm not sure how viable that is.
In my opinion people should go blink before Agh's if they want to get blink at all, otherwise not get blink. Blink at all should be only for the aggressive play style in my opinion, let alone blink "first".
I'd say blink-first because by the time you've farmed the 8500 gold to get blink and agh's (and boots and misc stuff like bottle or Basilius or PMS or tangos), you'd likely already have a major advantage or disadvantage, and blink so late probably wouldn't change that very much.
Personally I'm just not a fan of blink. As someone who thinks they have decent netting ability, I feel like blink is less useful on Meepo than other heroes, since it can't be used to retreat like it can on other heroes. In addition, it halves the poof damage, which especially sucks if you're using BoT or tranquil (it means you need to rely more on attack damage).
In my opinion if one is to get blink they should consider getting phase boots and maybe even drum or Vlad's before Agh's (Although I'm not a fan something like drum before Agh's, nor Vlad's at all)
In fact, I'd say a nearly Agh-less build could be viable for blink builds, since an [agressive] blink Meepo should be gaining more experience and hence more tankiness and stats faster than a blinkless one, and doesn't need the durability as much considering the nature of attack (ambush gank).
On September 17 2014 15:28 goody153 wrote: what's your skillbuild when you get level 4 ? i always go 1-2-0-1 i normally take the 3rd skill after i maxed 2nd skill.
Everyone should go 1-2-0-1. The question is more-so what to get first at level 1-2, and/or afterwards at 5-7.
Personally I've been in the habit of going poof, nothing (poof), ult, although more common is poof, net, ult. Rarely I'll encounter allies going for a very early kill in which case the lack of net sucks, but it's quite uncommon. Ideally you should make the decision based on who you're laned with and if they plan to be aggressive that early.
The extra poof damage is helpful if you want to finish off multiple low-health creeps at once (obviously) or to punish a melee opponent trying to last hit or deny. You don't get the extra poof damage until level 3, but it's still 1 level faster than otherwise.
The amount of solokill and chasing power you get from a blink is completely invaluable imo, having to net from max range and then run up to your opponent for a full unhalved poof combo sounds very unreliable versus competent players. Maybe if you have a Centaur on your team and your opponents have 0 escapes, skipping blink might be less bad though, but that's a relatively fringe scenario.
And on the order of aghs and blink: While aghs first is probably more stable, I think blink first is quite viable on mid Meepo in certain games. Let's say your opponents have weak earlygame and you're off to a good start, you can definitely snowball quite hard with just upgraded boots + blink.
How could you ever not get blink. When you get Blink Bots Hex no single hero can walk into a lane solo without dying 5s later, which gives your team such a massive advantage. The instant hidden burst in fights, especially on glass cannon heroes (tinker/sniper etc) also gives so much value. Meepo buyback is ultra strong, one of the reasons is you get that instant unsuspecting burst twice due to blink. Playing Meepo without Blink would feel like my arms are cut off.
Aghs accelerates your farm so much Blink needs to pay off by getting a lot of kills, since Aghs -> Blink comes extremely quickly, but Blink->Aghs will stall badly if you can't snowball ultra hard. Doesn't mean it won't work, but riskier. Blink first is definitely good on support Meepo's whose teams require acres of farm. In that situation you need to make plays/create space instead of fighting over farm with 3 other heroes.
That game looked like a ~3000 mmr pub game... No, I am serious. W33 played great, obviously, but all I am seeing is bunch of enemy walking toward Meepo and feed him. Especially Furion few times, just walking towards him and die, then QoP coming to cast scream, dagger and dies 2 seconds later for 20 times in a row...
Then they knew he had blink, yet again all of them were on like 1000-1500 range from him(alone), like they don't know that he will blink and kill them in 2 seconds.
On September 21 2014 19:12 Ramiz1989 wrote: That game looked like a ~3000 mmr pub game... No, I am serious. W33 played great, obviously, but all I am seeing is bunch of enemy walking toward Meepo and feed him. Especially Furion few times, just walking towards him and die, then QoP coming to cast scream, dagger and dies 2 seconds later for 20 times in a row...
Then they knew he had blink, yet again all of them were on like 1000-1500 range from him(alone), like they don't know that he will blink and kill them in 2 seconds.
Solid Meepo performance, very unimpressive game.
Hey, if you think about it, his allies were probably 4k mmr and he was playing against 4.7ks
yeah it should be unimpressive considering that it's just highlights of a game .. we don't see all the farming pattern and other meepo stuff aside from him getting kills
On September 21 2014 19:12 Ramiz1989 wrote: That game looked like a ~3000 mmr pub game... No, I am serious. W33 played great, obviously, but all I am seeing is bunch of enemy walking toward Meepo and feed him. Especially Furion few times, just walking towards him and die, then QoP coming to cast scream, dagger and dies 2 seconds later for 20 times in a row...
Then they knew he had blink, yet again all of them were on like 1000-1500 range from him(alone), like they don't know that he will blink and kill them in 2 seconds.
Solid Meepo performance, very unimpressive game.
Hey, if you think about it, his allies were probably 4k mmr and he was playing against 4.7ks
I don't really understand why you wouldn't go blink and hex every game. Not only do you have insane burst damage midgame with blink, you also end up with an instant disable lategame.
The idea that nets from fog is as good as a blink dagger is just laughable, even if you get half the poof damage because you only poof in. Good people wont let you do that over and over. You also lose the "storm spirit" aspect of having an aegis on meepo where you can just go straight in and pick people off.
Personally I prefer to play ultra greedy by staying lane + stacking til 7, then just transition into jungle and hide there/split push til I get dagger + aghanim before I really start fighting. It's just a crazy powercurve before/after obtaining those two items.
The most common way players play meepo now is to efficiently farm via double stacking neutrals and getting their Agha up, while also occasionally participating in ganks. After agha + blink is gotten, you start killing heroes while still farming with clones. Its hard to escape from meepo unless you have a Bkb or if you are grouped up.
I personally dislike this heavy farm approach because I find it boring. I like to participate heavily, roaming with 1 clone while the other gets exp. Of course I farm in between, but I prioritise blink dagger first. That's just my play style. I'm against any efficient farm heavy styles, that's why I think naga/tb split push builds are anti fun albeit powerful and I'd never play that way