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On April 05 2015 03:56 TheYango wrote: How would you even spend SR mana at level 1, it's not like he's a super spammy hero until he has all his spells.
STR morph has a hard time farming, so might as well get it lol
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United States47024 Posts
I mean, you might get it eventually, but it's not going to help you farm until you have Waveform ranks anyway.
It just doesn't really do anything at level 1, so there's no reason to buy it at level 1. Even starting with the Recipe and buying other items so you can eventually get it at the side shop is better than starting with the whole thing at level 1.
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On April 05 2015 11:25 trinxified wrote:Show nested quote +On April 05 2015 03:56 TheYango wrote: How would you even spend SR mana at level 1, it's not like he's a super spammy hero until he has all his spells. STR morph has a hard time farming, so might as well get it lol
You need sr, but not so early. Your nukes do nothing. You only get rank 2 waveform at level 6.
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My post in the ESL One thread relating to ASUS.Polar vs Empire.
I don't agree with Mael pickup on Morphling. I think that stun Morph should never transition into DPS. You will always be keeping your Agi relatively lower. Even if you do get Mael, your DPS is mediocre at best. Basically, your right click remains irrelevant until you somehow get many many items up. I mean at this stage, his right clicks doesn't even hurt any of Empire's cores. I mean look at his 84 damage while Sky has 104...
Stun Morph should always be built with utility items like Force/Halberd/Hex/AC/Dagon/Eblade etc. And I haven't even talk about the lack of first item Blink.
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I can sort of see the point of SR first. I mean, it's basically accepting that you'll be dead weight for a long time, so with starting gold and timer gold you'll probably have SR+Tranqs by the time you've leeched your way to 5.
Of course, no reason to go SR first instead of boots.
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United States47024 Posts
If you consider yourself "dead weight", then tying up 800 gold on an item that does next to nothing early game over wards/courier/consumables only serves to make you even more dead weight.
EDIT: Also, concerning the discussion previously about ranks 2-4 Morph and Agi Morph, I think it's actually probably worth it to take Morph 2-4 prior to level 23-25, and keep progressively more Agi morphed toward lategame. This is not for the damage, but because at high enough HP, the armor gain from Agi starts to surpass the value of the Strength provided on a hero that has only Tranquils and -2 base Armor. Accounting for the fact that Str Morphing will get you to full Str over the course of a fight anyway, having even a small amount of armor early on in the fight is a not-insignificant gain to your overall survivability. Offlane Morphs have typically been taking Morph at 12-14, and while I'm not sure that this is why, it does contribute to the value of those Morph points over Stats. Even if you have only rank 1 Morph, a Morphling that starts with ~30 Agi and morphs to 0 over 15s will be more survivable than a Morphling that starts with all Str once you have enough mana for this to not be restrictive (probably only after Eul's).
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Thing is every morph have been going eul first instead of blink. I see very little reason to get eul over blink. Its not like you desperately need the mana pool and regen to function at that stage.
While I do agree that having some armour is good, I don't see any merit in doing so that early on even at levels 12-14. I think its better to delay it even more.
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I regurarly die in 3-5sec with my 3.2k hp at lvl 20 or something. Theres absolutely no way you're getting full str morph during the course of a fight unless its quite a long drawn out one. Not to mention the first stun if often the most important one and if u want max duration on any stun it would be that one.
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On April 06 2015 10:01 Kreb wrote: I regurarly die in 3-5sec with my 3.2k hp at lvl 20 or something. Theres absolutely no way you're getting full str morph during the course of a fight unless its quite a long drawn out one. Not to mention the first stun if often the most important one and if u want max duration on any stun it would be that one.
The idea is to adjust your strength to the level which ensures maximum stun (50% more than agi), and keep the rest at agi. That way you have some armour, you can strength morph if necessary, and you still have max stun.
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United States47024 Posts
On April 06 2015 09:37 DucK- wrote: While I do agree that having some armour is good, I don't see any merit in doing so that early on even at levels 12-14. I think its better to delay it even more. I didn't mean to imply that 12-14 is right just because offlane Morphs are doing it in pro games, just that there's merit to leveling Morph 2-4 earlier than level 23-25, and that being full 100% Str morph is obviously not going to be right later on into the game because armor starts to gain more value than HP as physical damage heroes pick up.
Honestly, I think it kind of depends on your item development. Once your mana can support using Morph in fights without straining your other ability usage, it's probably worth it to start leveling it. That depends on your role as well as your item choices, and if you're going Blink first on support Morph, it'll definitely be later than that.
On April 06 2015 10:01 Kreb wrote: I regurarly die in 3-5sec with my 3.2k hp at lvl 20 or something. Theres absolutely no way you're getting full str morph during the course of a fight unless its quite a long drawn out one. Not to mention the first stun if often the most important one and if u want max duration on any stun it would be that one. If you're dying in 3-5 seconds with 3.2k HP, the only possible reason for that is not having enough armor. Excepting some very specific heroes, magical burst doesn't run that high, and that's well above the HP values at which armor is giving you more EHP per Agi point than HP is giving you per Str. 2.7k HP with 6 armor and Str morph available is going to be more survivable than 3200 HP with 2 armor and no ability to morph more Str.
Max stun duration shouldn't even really come into play--you're still going to stay well above the max stun threshold, since your Str only needs to be 50% higher than your Agi to get the max stun (60/40 split of total stats, when if you only care about the armor from Agi, you'll probably be closer to like 80/20 anyway).
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Right so this guy has a new toy and I'd like to say that it in my opinion, it doesn't quite fit into an Agi morph's item progression. So unless you have an Alchemist to feed it to you, I feel like it belongs on strength offlane morph much more. Probably SR+Tranqs into Midas into Blink then Aghs? Obviously this means it comes late, so I'm wondering if there's a better way to fit this into the item progression or if it is doomed to be a gimmick.
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On May 03 2015 08:11 xAdra wrote: Right so this guy has a new toy and I'd like to say that it in my opinion, it doesn't quite fit into an Agi morph's item progression. So unless you have an Alchemist to feed it to you, I feel like it belongs on strength offlane morph much more. Probably SR+Tranqs into Midas into Blink then Aghs? Obviously this means it comes late, so I'm wondering if there's a better way to fit this into the item progression or if it is doomed to be a gimmick. Question is basically this: is there any abilities in the game that you would want more than Adaptive Strike?
Generally, no, except in some really specific circumstances. And even in those, it still doesn't warrant the 4200 gold that could be something else.
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there are a lot of heroes worth hybriding most str heroes (cent, spiritbreaker, ns, etc) a lot of casters (zeus, pugna, es, etc) illusion heroes (naga, pl, etc) also i imagine u can bait fights really easily with certain heroes (qop, puck, weaver, etc) especially since blink is off cd as soon as hybrid ends
theres some gimmicky stuff u can do too
for example techies suicide, sd double poison, bristle double quills
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Double tombstone was pretty good use of aghs in the last game i played.
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I used to really love playing morphling but it hasn't seemed like a very good hero for a long, long time. Slow, short range, shotgunning can be demoralizing on their supports if you can get it up soon, but still not particularly great... Also linkens is really useful but the buildup isn't that good and it wastes a lot of time etc etc. I might be wrong though--when can you pick morph and how should you play & itemize on the hero now?
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He's actually not so bad right now, there are just other heroes that do his roles better. He fights well early and rats/farms well too, he just doesn't do either well enough to justify a pick over like gyro or antimage.
Carry morph also took collateral nerfs from tinker and offlane morph that make shotgun feel really sluggish, and the lack of a viable alternative to Linkens hurts.
I'd like to see him get a bit of love, but he's less terrible than you'd think.
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lack of viable alternative to linkens? if you go bottle you don't need anything else for regen and a lot of games are definitely bkb games more than they are linkens games
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Morph can use far more regen than bottle provides. If you're farming with just bottle for regen you're not farming as quickly as the hero is able to. You're welcome to disagree but I'd also point you to Beesa's posts a while back where he seemed to be going Linkens nearly every game.
This meta does favour fighting with BKB, so maybe it's changed, but in that case you really would rather just be a gyro.
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Ah, that definitely makes a lot of sense. Gyro/AM get the job done better.
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first of all, morph isn't that strong right now (and probably won't be until huge reworks either to morph or the overall game)
that said, if you want to play him I recommend midas into skadi these days. (bottle wand boots aquila midas treads skadi, something like that)
then manta for move speed and as an alternative to bkb, and these days you kind of need dps instead of tank (on other heroes too), so instead of the classical satanic on morph I would get that later and mkb or something first.
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