Im gunna make so many tombstones
6.82 Balance Changes and Discussion Thread - Page 47
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ahw
Canada1099 Posts
Im gunna make so many tombstones | ||
Daralii
United States16991 Posts
On September 25 2014 06:38 Comeh wrote: How long do patches of these size take to get live on average (obviously depends on bugs)? Is it usually like 3 days or something? There are enough bugs that I don't expect it out until sometime next week. It's possible they'll push it out tomorrow, but I'm not getting my hopes up. | ||
rabidch
United States20289 Posts
On September 25 2014 05:57 Acritter wrote: He was joking. It really isn't all that big a change, though. Level 1 Track cooldown is long enough that you're rarely going to get to cast it more than once in early fights (which tend to end in seconds). I mean, without the first target having already died. The bounce will rarely come through. its a significant buff to bh's defending abilities and helps a lot in prolonged fights. having a chain ministun nuke that only hits heroes is quite nice to have | ||
idonthinksobro
3138 Posts
On September 25 2014 05:57 Acritter wrote: He was joking. It really isn't all that big a change, though. Level 1 Track cooldown is long enough that you're rarely going to get to cast it more than once in early fights (which tend to end in seconds). I mean, without the first target having already died. The bounce will rarely come through. you can target someone that isn't tracked and it will bounce to a tracked target. So as long as there are at least 2 enemies and you are not retarded you will get at least double damage from shuriken toss. | ||
Romitelli
Brunei Darussalam566 Posts
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tehh4ck3r
Magrathea7042 Posts
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cecek
Czech Republic18921 Posts
On September 25 2014 05:10 TheYango wrote: Plansix what are you on? The gold formula is the per-hero bounty, not the total bounty, lol. Also, the worst part about this isn't even the astronomical bounty for killing a carry--it's that if the catchup factor becomes significant, the best return is on killing otherwise low-value heroes. So when you're behind the best strategy is to farm the feeder on the other team for your catchup gold. I know I'm replying to a post a couple pages old, but that won't even work. One of the most important variables in the formula is the victim's networth, so if you kill the feeder on the team, you don't nearly get as much gold as killing the well farmed carry. In conclusion, the new system is pretty big, but not gamebreaking. If you're around 15k gold behind and win a teamfight in 6.82 you get around the same amount of god as if you won a teamfight in 6.81 and had 3 track level 2 kills on top of that. It is definitely significant, but it doesn't break the game. | ||
Plansix
United States60190 Posts
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theqat
United States2856 Posts
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FHDH
United States7023 Posts
On September 25 2014 08:22 theqat wrote: I think you mean it wouldn't be dota if we all knew how the systems worked ![]() See this is exactly the kind of fundamental confusion that is intrinsic to the Dota experience. | ||
TMG26
Portugal2017 Posts
On September 25 2014 05:20 Sn0_Man wrote: I mean mek now sux on doom, blink costs more, his ult does no damage, his ult doesn't disable half the things it used to, his best devour creep got hella nerfed, refresher got a cd nerf... it all adds way the fuck up Oh yeah and that cast point nerf is GIANT too although it still doesn't apply to scorched earth i don't think so thats :/ His ulti is now pure, it does almost the same damage. | ||
trifecta
United States6795 Posts
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Plansix
United States60190 Posts
On September 25 2014 09:47 trifecta wrote: icefrog is leading us to the promised land of 10 six-slotted heroes by 25 min The penta core line up will be a reality soon. The meta of tomorrow. | ||
Skyro
United States1823 Posts
On September 25 2014 09:55 Plansix wrote: The penta core line up will be a reality soon. The meta of tomorrow. IceFrog balancing for pub pentacore meta. | ||
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TheYango
United States47024 Posts
On September 25 2014 07:55 cecek wrote: I know I'm replying to a post a couple pages old, but that won't even work. One of the most important variables in the formula is the victim's networth, so if you kill the feeder on the team, you don't nearly get as much gold as killing the well farmed carry. It's going to be something like half the gold in most cases for a kill that's astronomically easier to get. | ||
SKC
Brazil18828 Posts
On September 25 2014 10:13 TheYango wrote: It's going to be something like half the gold in most cases for a kill that's astronomically easier to get. Apart from the static amount from the hero level, it's directly related to the heroes net worth. If the feeder has half the networth of fed carry, he isn't doing that poorly. | ||
Aceace
Turkey1305 Posts
I just saw that.. I don't believe teams continue to pick tinker but if they pick there is a possibility to counter him with aghs timber. Not that easy but it seems very effective :D | ||
MTadept
United States16 Posts
Looking forward to the patch, lots of stuff to digest. Didn't think SF really needed a new model, but it looks good for sure, as does the arcana. | ||
amMaine
130 Posts
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tehh4ck3r
Magrathea7042 Posts
also, do item passive abilities get disabled by chrono/duel/doom? | ||
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