• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:47
CEST 22:47
KST 05:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed18Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed Crumbl Cookie Spoilers – August 2025 The Memories We Share - Facing the Final(?) GSL
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Soulkey Muta Micro Map? BW General Discussion [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier CSL Xiamen International Invitational Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 709 users

6.82 Balance Changes and Discussion Thread - Page 41

Forum Index > Dota 2 General
Post a Reply
Prev 1 39 40 41 42 43 114 Next
TheYango
Profile Joined September 2008
United States47024 Posts
September 24 2014 18:18 GMT
#801
On September 25 2014 03:17 Makro wrote:
i was hyped by the new AP pick but in fast it doesnt change a thing ...

It's supposed to stop people who don't pick during picking time, then pause the game for 2 minutes just so they can counterpick without losing gold.
Moderator
Mafe
Profile Joined February 2011
Germany5966 Posts
September 24 2014 18:19 GMT
#802
If this new riki is supposed to go offlane, how is he going to be more useful there than bounty, clinkz or even brood?
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
September 24 2014 18:19 GMT
#803
Boo, my favourite sniper pubstomp build is ruined. Is that headshot change supposed to be a buff?
TheYango
Profile Joined September 2008
United States47024 Posts
September 24 2014 18:20 GMT
#804
On September 25 2014 03:15 Sn0_Man wrote:
He's like a bountyhunter in the offlane except u can't go invis on demand, you can't trade hits with weak supports, and you don't get any reward for hitting a fast level 6. Plus you don't do anything without copious amounts of gold that you can't farm.

IN other words, you can't offlane him. Or safelane him. Or mid him. Or support him. or pick him.

You do get rewarded for fast level 6. In fact, that's the only way for the hero to actually be useful--by having high enough triple Blink Strike burst damage to solo-kill people.

The problem is that there's no sensible place for him to be to get to 6 because he wants to ditch the lane once he hits 6 so he's awkward safe lane, isn't very compelling mid, and off-lane levels are unreliable.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 24 2014 18:20 GMT
#805
I mean its definitely a nerf but iunno why
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Skyro
Profile Joined May 2010
United States1823 Posts
September 24 2014 18:21 GMT
#806
I'm a little confused how the new AP works from its description, is it like RD where when it one team's turn to pick there is a certain pre-determined picking order for teammates?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 24 2014 18:22 GMT
#807
On September 25 2014 03:21 Skyro wrote:
I'm a little confused how the new AP works from its description, is it like RD where when it one team's turn to pick there is a certain pre-determined picking order for teammates?

You pick in order and everyone gets their own counter. Its still all pick, because you get to pick from all of the heroes. It just has a system to prevent people from doing the counter picking bullshit and pausing for the first two minutes of the game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-24 18:26:13
September 24 2014 18:23 GMT
#808
On September 25 2014 03:20 TheYango wrote:
Show nested quote +
On September 25 2014 03:15 Sn0_Man wrote:
He's like a bountyhunter in the offlane except u can't go invis on demand, you can't trade hits with weak supports, and you don't get any reward for hitting a fast level 6. Plus you don't do anything without copious amounts of gold that you can't farm.

IN other words, you can't offlane him. Or safelane him. Or mid him. Or support him. or pick him.

You do get rewarded for fast level 6. In fact, that's the only way for the hero to actually be useful--by having high enough triple Blink Strike burst damage to solo-kill people.

The problem is that there's no sensible place for him to be to get to 6 because he wants to ditch the lane once he hits 6 so he's awkward safe lane, isn't very compelling mid, and off-lane levels are unreliable.

I mean his ult is ember ult only 99999 times worse. And all his other abilities are also 99999 times worse.

I'll admit that 5 or 6 blinks in a teamfight is pretty good at some point though, it's just that you already got that as riki.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
lolnoty
Profile Joined December 2005
United States7166 Posts
Last Edited: 2014-09-24 18:26:42
September 24 2014 18:23 GMT
#809
On September 25 2014 03:19 Mafe wrote:
If this new riki is supposed to go offlane, how is he going to be more useful there than bounty, clinkz or even brood?


he isn't better than BH in any way shape or form unless he quite literally get a free lane to farm, but then we'd need to compare him to every other hero that can get a solo safe lane and that's even worse competition for him.

people saying that he just stays invis and doesn't hit anything until level 6 - what exactly does a no creep kill riki do with 4 blink strikes? you're talking about an ult that if chained at that farm level does MAYBE 400 damage after armor.
"PPD is a very angry guy. He controls us." - Arteezy
Frogstomp
Profile Joined January 2013
United States125 Posts
Last Edited: 2014-09-24 18:27:24
September 24 2014 18:26 GMT
#810
Really interesting patch, so much has changed I feel like I can't really pass judgement until I see how everything fits together. In isolation I like pretty much all of the changes.

I am a bit concerned because I don't feel void and DP were nerfed correctly/sufficiently. The extra cooldown on DP's ultimate is good, but alot of the hero's strength comes from 1.) How powerful she is in midlane (somewhat balanced in pro matches by her vulnerability) 2.) How well/fast she can farm and/or recover, due to movement speed and crypt swarm 3.) How little she needs to come on-line

For void, I really would have liked to see a cool-down nerf, and/or something to make him less viable as a solo-offlaner. His core strengths are very much the same as DP's, with the addition of his ultimate's relatively low cooldown.

That being said, both heroes (especially void) were indirectly nerfed. And it's hard to see exactly how big a deal the new chronosphere will be, so I will need to wait and see.

Overall a great patch, I love the boldness!

Cats and dogs, living together in unwed sin. Black is white, white is purple, purple is auburn! Ahhhh
Varth
Profile Joined August 2010
United States426 Posts
September 24 2014 18:28 GMT
#811
I was shocked they didn't touch the chrono cd, nor the aghs. Outside of the .5 less seconds of chrono there really wasn't much of a nerf. They even made mask lifesteal more, and I will still be able to blow up supports at lvl 7 with just MoM
Skyro
Profile Joined May 2010
United States1823 Posts
September 24 2014 18:32 GMT
#812
On September 25 2014 03:22 Plansix wrote:
Show nested quote +
On September 25 2014 03:21 Skyro wrote:
I'm a little confused how the new AP works from its description, is it like RD where when it one team's turn to pick there is a certain pre-determined picking order for teammates?

You pick in order and everyone gets their own counter. Its still all pick, because you get to pick from all of the heroes. It just has a system to prevent people from doing the counter picking bullshit and pausing for the first two minutes of the game.


How does the pick order go though?
phantomlancer23
Profile Joined May 2013
730 Posts
Last Edited: 2014-09-24 18:37:16
September 24 2014 18:33 GMT
#813
On September 25 2014 02:58 TechSc2 wrote:
Show nested quote +
On September 25 2014 02:19 phantomlancer23 wrote:
Sad patch.I agree with the 99% of the changes but even one change can break the game.I like dota because its a competitive game plus to fun that offers.The artificial comeback mechanic is the worst change i have ever seen,i dont want rng bullshits and fake dramatic turnarounds that based on this stupid idea.There must be no handicap that makes dota noobgame.You feed you lose thats dota for me.


It actually removes RNG, i don't understand how people can perceive this as if there are gonna be more comebacks then there are now.

You have to look at it like this:

Pick any Tier 2 team and place it in a match versus any top tier 1 team.

Tier 2 team takes a huge risk that pays off in the first 5 minutes in which they take a commanding lead in the early game.

The top tier 1 team make better plays in the coming 15 minutes of game and that allows them to still win because of better skill and decision making

This change is 100% geared towards less snowballing from minute 5 and less upsets within matchups between teams. I don't forsee any problems with the teams playing differently if they are ahead, but it does stimulate to play better when behind.

I dont know the impact of the comeback mechanic in practice yet, my comment is on the philosophy behind it.I mean its stupid why i should be punished that hard if i managed to play better and get a lead its self denial of the game.The purpose of the game is try to get advantage but if you do you are punished,absolutely ridiculous.
Logo
Profile Blog Joined April 2010
United States7542 Posts
September 24 2014 18:35 GMT
#814
On September 25 2014 03:28 Varth wrote:
I was shocked they didn't touch the chrono cd, nor the aghs. Outside of the .5 less seconds of chrono there really wasn't much of a nerf. They even made mask lifesteal more, and I will still be able to blow up supports at lvl 7 with just MoM


For aghs at least one of the biggest uses of it was offlane void -> agh's and with the deny XP change and map reworks it may just sort of sort itself out. It's not like void is the best at contesting the offlane last hits or anything so if he gets less xp/gold from it now it could just screw the aghs timing.
Logo
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 24 2014 18:36 GMT
#815
On September 25 2014 03:32 Skyro wrote:
Show nested quote +
On September 25 2014 03:22 Plansix wrote:
On September 25 2014 03:21 Skyro wrote:
I'm a little confused how the new AP works from its description, is it like RD where when it one team's turn to pick there is a certain pre-determined picking order for teammates?

You pick in order and everyone gets their own counter. Its still all pick, because you get to pick from all of the heroes. It just has a system to prevent people from doing the counter picking bullshit and pausing for the first two minutes of the game.


How does the pick order go though?

Its random, so someone has to pick fifth. Don't worry, you will still get 5 carry line ups.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
bludragen88
Profile Joined August 2008
United States527 Posts
September 24 2014 18:40 GMT
#816
Quick theory crafting question, if you buy an item and drop it does it count in your net worth? Wondering if you'll see uber late game carries "invest" their extra gold to prevent comeback for other team, rather than sitting around with 8k gold. Obviously would only happen in <1% of games, more just wondering if items not in your inventory still count as "yours"
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2014-09-24 18:46:21
September 24 2014 18:45 GMT
#817
I can't even comment on this shit because it's so crazy. I'm really worried about the xp/gold changes it feels, HOTS-ish. I wish I could fast forward 3-4 weeks to see how it all works out.

Bulba was saying in that c9 vs Empire game, (c9 were very behind) that any killed c9 got on Empire in 6.83 would be worth like ~2700g. That seems pretty goddamn insane. I wonder if he was accurate.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
September 24 2014 18:49 GMT
#818
On September 25 2014 03:33 phantomlancer23 wrote:
Show nested quote +
On September 25 2014 02:58 TechSc2 wrote:
On September 25 2014 02:19 phantomlancer23 wrote:
Sad patch.I agree with the 99% of the changes but even one change can break the game.I like dota because its a competitive game plus to fun that offers.The artificial comeback mechanic is the worst change i have ever seen,i dont want rng bullshits and fake dramatic turnarounds that based on this stupid idea.There must be no handicap that makes dota noobgame.You feed you lose thats dota for me.


It actually removes RNG, i don't understand how people can perceive this as if there are gonna be more comebacks then there are now.

You have to look at it like this:

Pick any Tier 2 team and place it in a match versus any top tier 1 team.

Tier 2 team takes a huge risk that pays off in the first 5 minutes in which they take a commanding lead in the early game.

The top tier 1 team make better plays in the coming 15 minutes of game and that allows them to still win because of better skill and decision making

This change is 100% geared towards less snowballing from minute 5 and less upsets within matchups between teams. I don't forsee any problems with the teams playing differently if they are ahead, but it does stimulate to play better when behind.

I dont know the impact of the comeback mechanic in practice yet, my comment is on the philosophy behind it.I mean its stupid why i should be punished that hard if i managed to play better and get a lead its self denial of the game.The purpose of the game is try to get advantage but if you do you are punished,absolutely ridiculous.

Yep I agree, it´s so fake. It´s like in need for speed when the car that´s in front of you never increases the lead very far always allowing you a chance to regain position even though you drive like shit.
Neosteel Enthusiast
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
September 24 2014 18:49 GMT
#819
On September 25 2014 03:40 bludragen88 wrote:
Quick theory crafting question, if you buy an item and drop it does it count in your net worth? Wondering if you'll see uber late game carries "invest" their extra gold to prevent comeback for other team, rather than sitting around with 8k gold. Obviously would only happen in <1% of games, more just wondering if items not in your inventory still count as "yours"


Interesting thought. Might actually be worth it for super late game... Even if dropped items still count, one might see an uber late game carry buy an item and resell it for 50% to get down to buyback level gold instead of sitting on 8k gold.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-09-24 18:52:23
September 24 2014 18:51 GMT
#820
On September 25 2014 03:45 crms wrote:
I can't even comment on this shit because it's so crazy. I'm really worried about the xp/gold changes it feels, HOTS-ish. I wish I could fast forward 3-4 weeks to see how it all works out.

Bulba was saying in that c9 vs Empire game, (c9 were very behind) that any killed c9 got on Empire in 6.83 would be worth like ~2700g. That seems pretty goddamn insane. I wonder if he was accurate.


Its weird because those numbers seem huge, but that gold isn't likely to end up on one hero. Its likely going to be 2-4 heroes and then they might be able to get part of a force staff.

Also, number of heroes great effects the gold reward:

1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15​


So no one can say that a kill is worth X gold until they know the number of heroes involved and the level of the specific hero that is killed.

And its not like Icefrog won't change the math if it doesn't work out.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 39 40 41 42 43 114 Next
Please log in or register to reply.
Live Events Refresh
BSL 2v2 ProLeague S3
20:00
LB FINAL
ZZZero.O154
Liquipedia
RotterdaM Event
17:00
$100 Stream Ruble
RotterdaM860
Liquipedia
Epic.LAN
12:00
Epic.LAN 45 Playoffs Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 860
SpeCial 101
BRAT_OK 98
CosmosSc2 73
JuggernautJason69
ForJumy 11
SteadfastSC 2
StarCraft: Brood War
firebathero 199
ZZZero.O 154
Aegong 46
yabsab 15
Stormgate
TKL 100
NightEnD10
Dota 2
qojqva4026
monkeys_forever403
canceldota75
League of Legends
Grubby4950
Counter-Strike
fl0m2651
Stewie2K956
Heroes of the Storm
Liquid`Hasu580
Trikslyr126
Other Games
summit1g7804
tarik_tv1235
ToD280
Skadoodle184
Sick59
Organizations
Other Games
gamesdonequick2301
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• printf 55
• sitaska54
• HeavenSC 19
• musti20045 8
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21836
Other Games
• imaqtpie2591
• WagamamaTV195
Upcoming Events
Sparkling Tuna Cup
13h 13m
Online Event
19h 13m
Esports World Cup
2 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
3 days
Esports World Cup
4 days
Esports World Cup
5 days
CranKy Ducklings
6 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.