6.82 Balance Changes and Discussion Thread - Page 38
Forum Index > Dota 2 General |
idonthinksobro
3138 Posts
| ||
![]()
TheYango
United States47024 Posts
On September 25 2014 01:57 idonthinksobro wrote: I assumed that crimson guard will be completly trash with only a "50" damage shield. But it doesn't block 50 damage flat as the blog post implied, the ingame tooltip states correctly that it blocks 50 damage from every attack. https://www.youtube.com/watch?feature=player_detailpage&v=rr6Cyhh1GN0#t=454 Why would you assume otherwise, lol? 50 damage block means you gain 50 of the "damage block" stat, which applies to every attack. | ||
idonthinksobro
3138 Posts
On September 25 2014 01:59 TheYango wrote: Why would you assume otherwise, lol? 50 damage block means you gain 50 of the "damage block" stat, which applies to every attack. because if you actually read the blog post it says it gives you a shield that blocks 50 damage. It never says that it blocks multiple sources of damage or anything along those lines. The ingame tooltip is completly different from what the blog post states. | ||
Sn0_Man
Tebellong44238 Posts
Anybody with any dota knowledge understood what that meant. | ||
Comeh
United States18918 Posts
On September 25 2014 02:01 idonthinksobro wrote: because if you actually read the blog post it says it gives you a shield that blocks 50 damage. It never says that it blocks multiple sources of damage or anything along those lines. The ingame tooltip is completly different from what the blog post states. Wait maybe im wrong i forgot i tested this yesterday and alreayd forgot | ||
FinestHour
United States18466 Posts
Passive: Damage Block - Gives the wearer a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged. i know u have trouble reading sometimes here u go | ||
Plansix
United States60190 Posts
On September 25 2014 02:03 Sn0_Man wrote: "a damage block shell that has a 100% chance to block 50 damage. Lasts 9 seconds." Anybody with any dota knowledge understood what that meant. Wow you are salty today. Pour coffee in your cornflakes this morning? And I will admit I read it wrong the first time. The phrase "from all incoming attacks for 9 seconds" would have been more clear. Words are awesome, Volvo should use all of them. | ||
![]()
TheYango
United States47024 Posts
| ||
Koshi
Belgium38799 Posts
wow | ||
idonthinksobro
3138 Posts
On September 25 2014 02:04 FinestHour wrote: Active: Guard - Gives nearby allied heroes (750 range) +2 armor and a damage block shell that has a 100% chance to block 50 damage. Lasts 9 seconds. Cooldown 70. Passive: Damage Block - Gives the wearer a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged. i know u have trouble reading sometimes here u go it is funny, i did see your original post and apparently you also sometimes have trouble reading, you had to edit it quickly. Oh also purge got it wrong in his video. It makes sense to get it confused since the shield ability is very close to abandons shield and abandons shield also has a max up-time that stops immediatly if he takes too much damage. A lot of people also got the new rune wrong because it is confusing | ||
Sn0_Man
Tebellong44238 Posts
| ||
Gevna
France2332 Posts
On September 25 2014 01:52 Geo.Rion wrote: im ok with them removing Tinker, but cant they remove void too, please? I dont get why tinker is nerfed to the ground, while Void or Razor are getting smart and judicious nerfs when they were way more successfull competitive wise. Anyway I kind of dislike nerfs in dota, so I'm happy in the sense that only tinker's nerf seem to be disproportionate. | ||
FinestHour
United States18466 Posts
u r really buttmad i understand | ||
phantomlancer23
730 Posts
| ||
idonthinksobro
3138 Posts
On September 25 2014 02:16 FinestHour wrote: i copy pasted the wrong part u r really buttmad i understand no, you didn't paste the wrong part you confused his passive and his active. You even highlighted from each incoming attack from his passive description. After that you pasted everything without highlighting anything because 2 other people already said that it should be obvious. | ||
Plansix
United States60190 Posts
| ||
Sn0_Man
Tebellong44238 Posts
its pretty annoying | ||
FinestHour
United States18466 Posts
i copy pasted the second half the edit is me the first half anyone that sees damage block would automatically know what it does from stout and tide but apparently u cant so im sorry again | ||
KOFgokuon
United States14893 Posts
| ||
Plansix
United States60190 Posts
On September 25 2014 02:23 Sn0_Man wrote: No, if ur getting fat and ur teammates feed u lose now. its pretty annoying yeah, but its greatly reduced the more heroes that are involved with the kill. The only way it is the full value is if its a 1v1 kill. If its 5 heroes, the factor is very small(.15). So if a carry solo kills one of your supports, it might get him a lot of gold. But the victim's level is a huge factor in how much gold is handed out. I need to see the thing in action. It only really comes up in assists, so solo kills appear to be unchanged. | ||
| ||