6.82 Balance Changes and Discussion Thread - Page 37
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Nymzee
3929 Posts
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abar
10 Posts
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Plansix
United States60190 Posts
On September 25 2014 01:22 FinestHour wrote: literally earth bender the last earth spirit legend of kaolin book 1 Only the last Earth Bender can stop faceless void, the time bender: http://www.gfycat.com/LikableLinedAgama Seriously, that shit is hilarious. | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
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Plansix
United States60190 Posts
On September 25 2014 01:24 FueledUpAndReadyToGo wrote: Played some more games on test realm. The phantom lancer is now even harder to kill, really hard to deal with. But he's at least lost his pushing power, so he's a interesting hero now. I am really excited to break out my difusal spear and play him again. He seems like a really fun hero now and will likely be more fun to play against. | ||
Varth
United States426 Posts
Void wasn't nerfed that much, still perfectly viable just less OP which I like | ||
FinestHour
United States18466 Posts
then everything changed when shadow fiend with arcana attacked | ||
LukeCard
5 Posts
Its also an item that requires charges to be used and still is better defensively than offensive. They will probably change the cold snap and sticky napalm ones (maybe refraction as well) but I'd bet that blink is going to stay as is. Blink needed a nerf and making a charge based item 'counter' it seems okay to me. It's also got insanely long range and no cast point. I understand the blink change might be intentional. I don't like it, but I understand it. The other spell interaction is dumb and should be removed. | ||
Mafe
Germany5966 Posts
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LennX
4549 Posts
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Yurie
11821 Posts
Land Mines damage reduced from 300/400/500/600 to 225/300/375/450 At least on lesh they added a + % for tower damage when they did the change. :/ On September 25 2014 01:38 LennX wrote: Has it been really 9 years since 5.84c/d and a new major map layout since for 6.00? Or did I miss out any major map changes in between? They redid a lot of the tree positions and juke spots sometime between 6.4 and now. | ||
Sn0_Man
Tebellong44238 Posts
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Yurie
11821 Posts
On September 25 2014 01:40 Sn0_Man wrote: im fine with techies nerfs tho Overall techies was buffed, only the type that afk mines though. Not the active pushing type, that was somewhat nerfed. My complaint is about how they are pigeon-holing the hero, not about relative strengths. | ||
LemOn
United Kingdom8629 Posts
On September 24 2014 18:37 hooahah wrote: most aghs aren't people act like the Earth Spirit/Chen aghs are going to break the meta but Forcestaff/Mek/Hex are still a much better investment. edit: though I will say, Puck's aghs got a well deserved buff, finally. It might actually be somewhat worth buying. Somewhat. Someplace. Maybe. Ehhh, nevermind it's still shit. On chen? I mean Mek is kinda a must to heal up creeps and because of the armor. But that aghs buff is a huge buff to the hero, as long as the ulti buff is the same with it | ||
FinestHour
United States18466 Posts
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Kuroeeah
11696 Posts
when the patch comes out : this shit's garbage, never a big deal or just fine. | ||
Geo.Rion
7377 Posts
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Comeh
United States18918 Posts
On September 25 2014 01:50 Kuroeeah wrote: every aghs upgrade/change ever leading up to a patch : this is imba, 2 strong 4 game, summon the reddit army, icefraud when the patch comes out : this shit's garbage, never a big deal or just fine. Aghs changes are typically the most over hyped thing in a patch notes. The only ones that I consider worth while in this one is ES (since his second item is always awkard), and I could see an argument for a latergame Timber. Oh and tree. Might make the argument for Agh's tree after mana boots. | ||
Sn0_Man
Tebellong44238 Posts
What a fucking atrocious aghs upgrade. | ||
Plansix
United States60190 Posts
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