I tend to attempt walls that fail, and during games, I just kind of place my rax/depots somewhere close to the choke and hope it'll work. I never have time to try it out... I probably should
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Thanks!
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]343[
United States10328 Posts
I tend to attempt walls that fail, and during games, I just kind of place my rax/depots somewhere close to the choke and hope it'll work. I never have time to try it out... I probably should ![]() Thanks! | ||
h3r1n6
Iceland2039 Posts
This thread is about good building placement without wall, but the building placement (depot right or top of barracks to hold zealots out) is the same. | ||
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GrandInquisitor
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New York City13113 Posts
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KOFgokuon
United States14892 Posts
On July 10 2008 00:02 h3r1n6 wrote: http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=42920 This thread is about good building placement without wall, but the building placement (depot right or top of barracks to hold zealots out) is the same. well the problem is that zealots can't squeeze through some of the holes that marines can, but zerglings can fit through the same holes as marines so these blocks won't really help except for having the zerglings only be able to run through 1 at a time | ||
Conquest101
United States1395 Posts
On July 10 2008 00:14 KOFgokuon wrote: Show nested quote + On July 10 2008 00:02 h3r1n6 wrote: http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=42920 This thread is about good building placement without wall, but the building placement (depot right or top of barracks to hold zealots out) is the same. well the problem is that zealots can't squeeze through some of the holes that marines can, but zerglings can fit through the same holes as marines so these blocks won't really help except for having the zerglings only be able to run through 1 at a time So? He's specifically asking about TvP, so it's hardly relevant. And yeah, the idea is always to have the supply to the top or right of rax. So, if GI's post doesn't cover a map you're playing on, just keep that in mind. | ||
PH
United States6173 Posts
On July 10 2008 00:14 KOFgokuon wrote: Show nested quote + On July 10 2008 00:02 h3r1n6 wrote: http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=42920 This thread is about good building placement without wall, but the building placement (depot right or top of barracks to hold zealots out) is the same. well the problem is that zealots can't squeeze through some of the holes that marines can, but zerglings can fit through the same holes as marines so these blocks won't really help except for having the zerglings only be able to run through 1 at a time Despite that, this info is still helpful in TvZ...zerglings will lose to marines unless they GROSSLY outnumber them if they can't get a surround. If you force lings to come at you single file, then it's a hellofa lot easier to deal with them. Forcing lings to come in one at a time is a HUGE difference. Especially if you have a firebat in hold position at that opening...(: | ||
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]343[
United States10328 Posts
On July 10 2008 00:11 GrandInquisitor wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=73364 dang... haha I searched "TvP wall" and not just "wall," and I didn't follow last month's topics very well ![]() | ||
SpaCe)Ment-rA
Canada389 Posts
On July 10 2008 00:14 KOFgokuon wrote: Show nested quote + On July 10 2008 00:02 h3r1n6 wrote: http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=42920 This thread is about good building placement without wall, but the building placement (depot right or top of barracks to hold zealots out) is the same. zerglings can fit through the same holes as marines so these blocks won't really help except for having the zerglings only be able to run through 1 at a time That ain't a problem! That can easily be blocked by putting SCV the closest as possible to the hole between the two depots. You'll have to put marines behind SCV and select ALL UNITS to click on Hold Position. I said select all units because SCVs can't hold position when selected alone. | ||
skyglow1
New Zealand3962 Posts
On July 10 2008 00:14 KOFgokuon wrote: Show nested quote + On July 10 2008 00:02 h3r1n6 wrote: http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=42920 This thread is about good building placement without wall, but the building placement (depot right or top of barracks to hold zealots out) is the same. well the problem is that zealots can't squeeze through some of the holes that marines can, but zerglings can fit through the same holes as marines so these blocks won't really help except for having the zerglings only be able to run through 1 at a time Which is why it says TvP in the title of the tread and not TvP/TvZ... | ||
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